Beispiel #1
0
void charCallback(unsigned int c)
{
    if( gEngine->isMaster() )
    {
        ImGui_ImplGlfwGL3_CharCallback(gEngine->getCurrentWindowPtr()->getWindowHandle(), c);
    }
}
Beispiel #2
0
 void Gui::character(window::CharEvent e) {
     ImGui_ImplGlfwGL3_CharCallback(static_cast<GLFWwindow*>(e.ptr),static_cast<int>(e.codepoint));
 }
Beispiel #3
0
	void char_callback(GLFWwindow* window, unsigned int c)
	{
		ImGui_ImplGlfwGL3_CharCallback(window, c);
	}