//--------------------------------------------------------------------------------- // Purpose: called when the plugin is loaded, load the interface we need from the engine //--------------------------------------------------------------------------------- bool CEmptyServerPlugin::Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory ) { playerinfomanager = (IPlayerInfoManager *)gameServerFactory(INTERFACEVERSION_PLAYERINFOMANAGER,NULL); if ( !playerinfomanager ) { Warning( "Unable to load playerinfomanager, ignoring\n" ); // this isn't fatal, we just won't be able to access specific player data } botmanager = (IBotManager *)gameServerFactory(INTERFACEVERSION_PLAYERBOTMANAGER, NULL); if ( !botmanager ) { Warning( "Unable to load botcontroller, ignoring\n" ); // this isn't fatal, we just won't be able to access specific bot functions } // get the interfaces we want to use if( !(engine = (IVEngineServer*)interfaceFactory(INTERFACEVERSION_VENGINESERVER, NULL)) || !(gameeventmanager = (IGameEventManager *)interfaceFactory(INTERFACEVERSION_GAMEEVENTSMANAGER,NULL)) || !(filesystem = (IFileSystem*)interfaceFactory(FILESYSTEM_INTERFACE_VERSION, NULL)) || !(helpers = (IServerPluginHelpers*)interfaceFactory(INTERFACEVERSION_ISERVERPLUGINHELPERS, NULL)) || !(enginetrace = (IEngineTrace *)interfaceFactory(INTERFACEVERSION_ENGINETRACE_SERVER,NULL)) || !(randomStr = (IUniformRandomStream *)interfaceFactory(VENGINE_SERVER_RANDOM_INTERFACE_VERSION, NULL)) ) { return false; // we require all these interface to function } if ( playerinfomanager ) { gpGlobals = playerinfomanager->GetGlobalVars(); } InitCVars( interfaceFactory ); // register any cvars we have defined MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f ); return true; }
void InitData() { int i; OurBailoutLine = 1000; ScanLine = 1; VBlanking = 1; for(i=0; i<sizeof(RiotRam); i++) RiotRam[i] = 0; for(i=0; i<sizeof(TIA); i++) TIA[i] = 0; for(i=0; i<sizeof(Ram); i++) Ram[i] = 0; DisplayPointer = ScreenBuffer; InitCVars(); Init_CPU(); Init_CPUhand(); Init_TIA(); Init_Riot(); Init_P2(); Init_Starpath(); Init_Tiasnd(); Init_SoundQ(); RandomizeRIOTTimer(); }
void InitData() { int i; for(i = 0; i < 0x1000; i++){ if(i & 0x200){ if(i & 0x80){ TIARIOTReadAccess[i] = ReadRIOTTab[i & 0x7]; TIARIOTWriteAccess[i] = WriteRIOTHandler[i & 0x1f]; }else{ TIARIOTReadAccess[i] = TIAReadHandler[i & 0x0f]; TIARIOTWriteAccess[i] = TIAWriteHandler[i & 0x3f]; } }else{ if(i & 0x80){ TIARIOTReadAccess[i] = &ReadRIOTRAM; TIARIOTWriteAccess[i] = &WriteRIOTRAM; }else{ TIARIOTReadAccess[i] = TIAReadHandler[i & 0x0f]; TIARIOTWriteAccess[i] = TIAWriteHandler[i & 0x3f]; } } } for(i = 0; i < 0x1000; i++){ ReadAccess[i] = TIARIOTReadAccess[i]; WriteAccess[i] = TIARIOTWriteAccess[i]; ReadAccess[0x1000 + i] = &ReadROM4K; WriteAccess[0x1000 + i] = &WriteROM4K; } for(i = 0; i < 0x2000; i++){ ReadAccess[i + 0x2000] = ReadAccess[i]; WriteAccess[i + 0x2000] = WriteAccess[i]; ReadAccess[i + 0x4000] = ReadAccess[i]; WriteAccess[i + 0x4000] = WriteAccess[i]; ReadAccess[i + 0x6000] = ReadAccess[i]; WriteAccess[i + 0x6000] = WriteAccess[i]; ReadAccess[i + 0x8000] = ReadAccess[i]; WriteAccess[i + 0x8000] = WriteAccess[i]; ReadAccess[i + 0xa000] = ReadAccess[i]; WriteAccess[i + 0xa000] = WriteAccess[i]; ReadAccess[i + 0xc000] = ReadAccess[i]; WriteAccess[i + 0xc000] = WriteAccess[i]; ReadAccess[i + 0xe000] = ReadAccess[i]; WriteAccess[i + 0xe000] = WriteAccess[i]; } InitCVars(); Init_CPU(); // Init_CPUhand(); Init_TIA(); Init_Riot(); Init_P2(); Init_Starpath(); Init_Tiasnd(); Init_SoundQ(); RandomizeRIOTTimer(); }
// Description: // // Arguments: // // Return: // void CVisualLog::Init() { if( m_bInit == false ) { InitCVars(); Reset(); m_bInit = true; } }