Beispiel #1
0
HRESULT InitApp()
{	
	/// 카메라 행렬설정
	SetupCamera();
	CreateFont();
	InitFPS();
	SetDefaultStates();

	return S_OK;
}
Beispiel #2
0
void Editor_Load() {
	InitFPS();
	InitDisplay();

	trap->RegisterCvarInt("cg_drawfps", "Draw FPS ingame?", 0, 1);

	eCurMode = EMODE_TILES;

	hotkeyDisplay = trap->RegisterStaticMenu("ui/editorhotkeys.html");
}
Beispiel #3
0
long GPUopen(unsigned long * disp, char * CapText, char * CfgFile) {
    ReadConfig(); // read registry

    InitFPS();

    bIsFirstFrame = TRUE; // we have to init later
    bDoVSyncUpdate = TRUE;

    ulInitDisplay(); // setup x

    return 0;
}
Beispiel #4
0
long GPUopen(unsigned long * disp,char * CapText,char * CfgFile)
{
 unsigned long d;
 
 SetFixes();

 InitFPS();

 bDoVSyncUpdate = TRUE;

 d=ulInitDisplay();                                    // setup x

 if(disp)
	*disp=d;                                     // wanna x pointer? ok

 if(d) return 0;
 return -1;
}