Beispiel #1
0
char* CMovieManager::Cycle (int bRestart, int bPlayMovie)
{
	char* pszMovieName;

if (m_nLibs < 0) {
	InitLibs ();
	bRestart = 1;
	}

if (bRestart)
	m_nLib =
	m_nMovies = 
	m_nMovie = -1;

if (m_nLibs) {
	if (++m_nMovie >= m_nMovies) {
		m_nLib = (m_nLib + 1) % m_nLibs;
		if (m_nLib == 2)	//skip the robot movies
			m_nLib = (m_nLib + 1) % m_nLibs;
		m_nMovies = m_libs [m_nLib].m_nMovies;
		m_nMovie = 0;
		}
	//InitSubTitles ("intro.tex");
	if ((pszMovieName = m_libs [m_nLib].m_movies [m_nMovie].m_name)) {
		gameStates.video.nScreenMode = -1;
		if (bPlayMovie)
			movieManager.Play (pszMovieName, 1, 1, gameOpts->movies.bResize);
		}
	return pszMovieName;
	//CloseSubTitles ();
	}
return NULL;
}
Beispiel #2
0
TraxApp:: TraxApp( void )
:	BApplication( "application/x-vnd.ZOD-TraX" )
,	fbQuiting( false )
,	fOptions(0)
{
	InitLibs() ;
}
Beispiel #3
0
CMovieLib* CMovieManager::FindLib (const char* pszLib)
{
if (m_nLibs < 0)
	InitLibs ();
if (m_nLibs) 
	for (int i = 0; i < m_nLibs; i++)
		if (!strcmp (pszLib, m_libs [i].m_name))
			return m_libs + i;
return NULL;
}
Beispiel #4
0
CMovieLib* CMovieManager::Find (const char* pszMovie)
{
if (m_nLibs < 0)
	InitLibs ();
if (m_nLibs)
	for (int i = 0; i < m_nLibs; i++)
		for (int j = 0; j < m_libs [i].m_nMovies; j++)
			if (!strcmp (pszMovie, m_libs [i].m_movies [j].m_name))
				return m_libs + i;
return NULL;
}