int InitCopyWin(XParms xp, Parms p, int reps) { (void) InitScroll(xp, p, reps); InitCopyLocations(xp, p, reps); return reps; }
void Start_STATE_GAME_OVER() { set_bkg_data(0, 81, tilesgameover); InitScroll(gameoverWidth, gameoverHeight, gameover, 0, 2); SHOW_BKG; PlayMusic(gameover_mod_Data, 3, 0); }
int InitCopyWin(XParms xp, Parms p, int64_t reps) { (void) InitScroll(xp, p, reps); InitCopyLocations(p->special, 1, 1, reps, &segsa, &segsb); return reps; }
int InitCompositeWin(XParms xp, Parms p, int reps) { XRenderPictFormat *format; (void) InitScroll (xp, p, reps); InitCopyLocations (xp, p, reps); format = XRenderFindVisualFormat (xp->d, xp->vinfo.visual); winPict = XRenderCreatePicture (xp->d, xp->w, format, 0, NULL); return reps; }
void Start_STATE_MENU() { SetPalette(BG_PALETTE, 0, 8, bgPALMenu, bank_STATE_MENU); InitScrollTilesColor(0, 102, splashtiles, 2); InitScroll(splashmapWidth, splashmapHeight, splashmap, 0, 0, 2); SHOW_BKG; level = 0; PlayMusic(start_mod_Data, 2, 1); }
int InitCompositeWin(XParms xp, Parms p, int64_t reps) { XRenderPictFormat *format; (void) InitScroll (xp, p, reps); InitCopyLocations(p->special, 1, 1, reps, &segsa, &segsb); if (p->fillStyle) { int mul = 0x10000; int div = p->fillStyle; InitCopyLocations (p->special, mul, div, reps, &segsa2, &segsb2); } format = XRenderFindVisualFormat (xp->d, xp->vinfo.visual); winPict = XRenderCreatePicture (xp->d, xp->w, format, 0, NULL); return reps; }