Beispiel #1
0
int 
InitCopyWin(XParms xp, Parms p, int reps)
{
    (void) InitScroll(xp, p, reps);
    InitCopyLocations(xp, p, reps);
    return reps;
}
Beispiel #2
0
void Start_STATE_GAME_OVER() {
	set_bkg_data(0, 81, tilesgameover);
	InitScroll(gameoverWidth, gameoverHeight, gameover, 0, 2);
	SHOW_BKG;

	PlayMusic(gameover_mod_Data, 3, 0);
}
Beispiel #3
0
int 
InitCopyWin(XParms xp, Parms p, int64_t reps)
{
    (void) InitScroll(xp, p, reps);
    InitCopyLocations(p->special, 1, 1, reps, &segsa, &segsb);
    return reps;
}
Beispiel #4
0
int
InitCompositeWin(XParms xp, Parms p, int reps)
{
    XRenderPictFormat	*format;
    (void) InitScroll (xp, p, reps);
    InitCopyLocations (xp, p, reps);
    format = XRenderFindVisualFormat (xp->d, xp->vinfo.visual);
    winPict = XRenderCreatePicture (xp->d, xp->w, format, 0, NULL);
    return reps;
}
Beispiel #5
0
void Start_STATE_MENU() {
	SetPalette(BG_PALETTE, 0, 8, bgPALMenu, bank_STATE_MENU);

	InitScrollTilesColor(0, 102, splashtiles, 2);
	InitScroll(splashmapWidth, splashmapHeight, splashmap, 0, 0, 2);
	SHOW_BKG;

	level = 0;
	PlayMusic(start_mod_Data, 2, 1);
}
Beispiel #6
0
int
InitCompositeWin(XParms xp, Parms p, int64_t reps)
{
    XRenderPictFormat	*format;

    (void) InitScroll (xp, p, reps);
    InitCopyLocations(p->special, 1, 1, reps, &segsa, &segsb);
    if (p->fillStyle) {
	int mul = 0x10000;
	int div = p->fillStyle;
	InitCopyLocations (p->special, mul, div, reps, &segsa2, &segsb2);
    }
    format = XRenderFindVisualFormat (xp->d, xp->vinfo.visual);
    winPict = XRenderCreatePicture (xp->d, xp->w, format, 0, NULL);
    return reps;
}