//--------------------------------------------------------------- // Name: DynamicStarField() // Desc: //--------------------------------------------------------------- int DynamicStarField(RECT *starField, int nNumofStars, CVECTOR velVec, int nFrame) { static PARTICLE *stars = new PARTICLE[nNumofStars]; static RECT tempField = {0,0,1,1}; //reverse the velocity vector so the stars move in the oppsoite direction as the ship velVec.Reverse(); //velVec.y = -velVec.y; //init the stars if(!nFrame) //if first frame InitStars(stars, starField, tempField, nNumofStars); DrawStars(stars, nNumofStars); MoveStars(stars, nNumofStars, tempField, velVec); if(bDebugMode) DebugInfo(stars, nFrame, nNumofStars, tempField); return(1); }
/*========================================================================= // Name: main() // Desc: Entrypoint //=======================================================================*/ int main(int argc, char *argv[]) { printf("-----------------------------------------------------\n"); printf(" BlueCube (improved version v0.9 hosted on github) \n"); printf(" just another tetris clone, \n"); printf(" written by Sebastian Falbesoner <theStack> \n"); printf("-----------------------------------------------------\n"); /* First, check whether sound should be activated */ bSoundActivated = 1; if ((argc == 2) && (strcmp(argv[1], "--nosound") == 0)) { printf("No sound is used!\n"); bSoundActivated = 0; } /* Init randomizer */ printf("Initializing randomizer... "); srand(time(NULL)); printf("done.\n"); /* Let's init the graphics and sound system */ printf("Starting up SDL... "); InitSDLex(); printf("done.\n"); if (bSoundActivated) { printf("Initializing sound subsystem... "); InitSound(); printf("done.\n"); } /* Load font */ printf("Loading font files... "); font = LoadFontfile("font/font.dat", "font/widths.dat"); printf("done.\n"); /* Load soundfiles */ if (bSoundActivated) { printf("Loading sound files... "); LoadSound("sound/killline.snd", &sndLine); LoadSound("sound/nextlev.snd", &sndNextlevel); printf("done.\n"); } printf("=== Let the fun begin! ===\n"); /* Init star background */ InitStars(); if (bSoundActivated) { ClearPlayingSounds(); SDL_PauseAudio(0); } /* Start menu first, please... */ gamestate = STATE_MENU; /* Call main loop */ Mainloop(); /* Free sounds again */ if (bSoundActivated) { printf("Releasing memory for sound samples... "); SDL_FreeWAV(sndLine.samples); SDL_FreeWAV(sndNextlevel.samples); printf("done.\n"); } /* Free font again */ printf("Releasing memory for fonts... "); FreeFont(font); printf("done.\n"); return 0; }