Beispiel #1
0
void InpDIPSWResetDIPs()
{
	int i = 0;
	BurnDIPInfo bdi;
	struct GameInp* pgi;

	InpDIPSWGetOffset();

	while (BurnDrvGetDIPInfo(&bdi, i) == 0) {
		if (bdi.nFlags == 0xFF) {
			pgi = GameInp + bdi.nInput + nDIPOffset;
			pgi->Input.Constant.nConst = (pgi->Input.Constant.nConst & ~bdi.nMask) | (bdi.nSetting & bdi.nMask);
		}
		i++;
	}
}
Beispiel #2
0
static int InpDIPSWInit()
{
	BurnDIPInfo bdi;
	struct GameInp *pgi;
    
	InpDIPSWGetOffset();
    
	for (int i = 0, j = 0; BurnDrvGetDIPInfo(&bdi, i) == 0; i++) {
		if (bdi.nInput >= 0  && bdi.nFlags == 0xFF) {
			pgi = GameInp + bdi.nInput + nDIPOffset;
			nPrevDIPSettings[j] = pgi->Input.Constant.nConst;
			j++;
		}
	}
    
	return 0;
}
Beispiel #3
0
static int InpDIPSWInit()
{
	BurnDIPInfo bdi;
	struct GameInp *pgi;

	InpDIPSWGetOffset();

	hInpDIPSWList = GetDlgItem(hInpDIPSWDlg, IDC_INPCHEAT_LIST);
	InpDIPSWListBegin();
	InpDIPSWListMake();

	for (int i = 0, j = 0; BurnDrvGetDIPInfo(&bdi, i) == 0; i++) {
		if (bdi.nInput >= 0  && bdi.nFlags == 0xFF) {
			pgi = GameInp + bdi.nInput + nDIPOffset;
			nPrevDIPSettings[j] = pgi->Input.Constant.nConst;
			j++;
		}
	}

	return 0;
}