CStaticPlayer* CStaticPlayerMgr::CreateStaicPlayer(UINT64 u64CharID)
{
	CStaticPlayer *pClientObj = InsertAlloc(u64CharID);
	if(pClientObj == NULL)
	{
		return NULL;
	}

	pClientObj->m_u64CharID = u64CharID;

	return pClientObj;
}
CWillEnterNode* CWillEnterNodeMgr::CreateWillEnterNode(UINT64 u64CharID)
{
	return InsertAlloc(u64CharID);
}
CAccountObject* CAccountObjectMgr::CreateAccountObject( UINT32 dwAccountID )
{
	return InsertAlloc(dwAccountID);
}