CStaticPlayer* CStaticPlayerMgr::CreateStaicPlayer(UINT64 u64CharID) { CStaticPlayer *pClientObj = InsertAlloc(u64CharID); if(pClientObj == NULL) { return NULL; } pClientObj->m_u64CharID = u64CharID; return pClientObj; }
CWillEnterNode* CWillEnterNodeMgr::CreateWillEnterNode(UINT64 u64CharID) { return InsertAlloc(u64CharID); }
CAccountObject* CAccountObjectMgr::CreateAccountObject( UINT32 dwAccountID ) { return InsertAlloc(dwAccountID); }