Beispiel #1
0
static int uiToggleControls(Ihandle *ih, int state) {
    Ihandle *controls = (Ihandle*)IupGetAttribute(ih, CONTROLS_HANDLE);
    short *target = (short*)IupGetAttribute(ih, SYNCED_VALUE);
    int controlsActive = IupGetInt(controls, "ACTIVE");
    if (controlsActive && !state) {
        IupSetAttribute(controls, "ACTIVE", "NO");
        InterlockedExchange16(target, I2S(state));
    } else if (!controlsActive && state) {
        IupSetAttribute(controls, "ACTIVE", "YES");
        InterlockedExchange16(target, I2S(state));
    }

    return IUP_DEFAULT;
}
Beispiel #2
0
// naive fixed number of (short) * 0.01
int uiSyncFixed(Ihandle *ih) {
    short *fixedPointer = (short*)IupGetAttribute(ih, SYNCED_VALUE);
    const float maxFixedValue = IupGetFloat(ih, FIXED_MAX);
    const float minFixedValue = IupGetFloat(ih, FIXED_MIN);
    float value = IupGetFloat(ih, "VALUE");
    float newValue = value;
    short fixValue;
    char valueBuf[8];
    if (newValue > maxFixedValue) {
        newValue = maxFixedValue;
    } else if (newValue < minFixedValue) {
        newValue = minFixedValue;
    }

    if (newValue != value && value != 0) {
        sprintf(valueBuf, "%.2f", newValue);
        IupStoreAttribute(ih, "VALUE", valueBuf);
        // put caret at end to enable editing while normalizing
        IupStoreAttribute(ih, "CARET", "10");
    }
    // sync back
    fixValue = newValue / FIXED_EPSILON;
    InterlockedExchange16(fixedPointer, fixValue);
    return IUP_DEFAULT;
}
Beispiel #3
0
// shared callbacks
int uiSyncChance(Ihandle *ih) {
    char valueBuf[8];
    float value = IupGetFloat(ih, "VALUE"), newValue = value;
    short *chancePtr = (short*)IupGetAttribute(ih, SYNCED_VALUE);
    if (newValue > 100.0f) {
       newValue = 100.0f;
    } else if (newValue < 0) {
       newValue = 0.0f;
    }
    if (newValue != value) { // equality compare is fine since newValue is a copy of value
        sprintf(valueBuf, "%.1f", newValue);
        IupStoreAttribute(ih, "VALUE", valueBuf);
        // put caret at end to enable editing while normalizing
        IupStoreAttribute(ih, "CARET", "10");
    }
    // and sync chance value
    InterlockedExchange16(chancePtr, (short)(newValue * 100));
    return IUP_DEFAULT;
}
Beispiel #4
0
int uiSyncInteger(Ihandle *ih) {
    short *integerPointer = (short*)IupGetAttribute(ih, SYNCED_VALUE);
    const int maxValue = IupGetInt(ih, INTEGER_MAX);
    const int minValue = IupGetInt(ih, INTEGER_MIN);
    // normalize input into [min, max]
    int value = IupGetInt(ih, "VALUE"), newValue = value;
    char valueBuf[8];
    if (newValue > maxValue) {
        newValue = maxValue;
    } else if (newValue < minValue) {
        newValue = minValue;
    }
    // test for 0 as for empty input
    if (newValue != value && value != 0) {
        sprintf(valueBuf, "%d", newValue);
        IupStoreAttribute(ih, "VALUE", valueBuf);
        // put caret at end to enable editing while normalizing
        IupStoreAttribute(ih, "CARET", "10");
    }
    // sync back
    InterlockedExchange16(integerPointer, (short)newValue);
    return IUP_DEFAULT;
}
Beispiel #5
0
int uiSyncToggle(Ihandle *ih, int state) {
    short *togglePtr = (short*)IupGetAttribute(ih, SYNCED_VALUE);
    InterlockedExchange16(togglePtr, I2S(state));
    return IUP_DEFAULT;
}
Beispiel #6
0
static int sendAllListPackets() {
    // send packet from tail to head and remove sent ones
    int sendCount = 0;
    UINT sendLen;
    PacketNode *pnode;
#ifdef _DEBUG
    // check the list is good
    // might go into dead loop but it's better for debugging
    PacketNode *p = head;
    do {
        p = p->next;
    } while (p->next);
    assert(p == tail);
#endif

    while (!isListEmpty()) {
        pnode = popNode(tail->prev);
        sendLen = 0;
        assert(pnode != head);
        // FIXME inbound injection on any kind of packet is failing with a very high percentage
        //       need to contact windivert auther and wait for next release
        if (!WinDivertSend(divertHandle, pnode->packet, pnode->packetLen, &(pnode->addr), &sendLen)) {
            PWINDIVERT_ICMPHDR icmp_header;
            PWINDIVERT_ICMPV6HDR icmpv6_header;
            PWINDIVERT_IPHDR ip_header;
            PWINDIVERT_IPV6HDR ipv6_header;
            LOG("Failed to send a packet. (%lu)", GetLastError());
            dumpPacket(pnode->packet, pnode->packetLen, &(pnode->addr));
            // as noted in windivert help, reinject inbound icmp packets some times would fail
            // workaround this by resend them as outbound
            // TODO not sure is this even working as can't find a way to test
            //      need to document about this
            WinDivertHelperParsePacket(pnode->packet, pnode->packetLen, &ip_header, &ipv6_header,
                &icmp_header, &icmpv6_header, NULL, NULL, NULL, NULL);
            if ((icmp_header || icmpv6_header) && IS_INBOUND(pnode->addr.Direction)) {
                BOOL resent;
                pnode->addr.Direction = WINDIVERT_DIRECTION_OUTBOUND;
                if (ip_header) {
                    UINT32 tmp = ip_header->SrcAddr;
                    ip_header->SrcAddr = ip_header->DstAddr;
                    ip_header->DstAddr = tmp;
                } else if (ipv6_header) {
                    UINT32 tmpArr[4];
                    memcpy(tmpArr, ipv6_header->SrcAddr, sizeof(tmpArr));
                    memcpy(ipv6_header->SrcAddr, ipv6_header->DstAddr, sizeof(tmpArr));
                    memcpy(ipv6_header->DstAddr, tmpArr, sizeof(tmpArr));
                }
                resent = WinDivertSend(divertHandle, pnode->packet, pnode->packetLen, &(pnode->addr), &sendLen);
                LOG("Resend failed inbound ICMP packets as outbound: %s", resent ? "SUCCESS" : "FAIL");
                InterlockedExchange16(&sendState, SEND_STATUS_SEND);
            } else {
                InterlockedExchange16(&sendState, SEND_STATUS_FAIL);
            }
        } else {
            if (sendLen < pnode->packetLen) {
                // TODO don't know how this can happen, or it needs to be resent like good old UDP packet
                LOG("Internal Error: DivertSend truncated send packet.");
                InterlockedExchange16(&sendState, SEND_STATUS_FAIL);
            } else {
                InterlockedExchange16(&sendState, SEND_STATUS_SEND);
            }
        }


        freeNode(pnode);
        ++sendCount;
    }
    assert(isListEmpty()); // all packets should be sent by now

    return sendCount;
}
Beispiel #7
0
static void resetCloseDown(PacketNode *head, PacketNode *tail) {
    UNREFERENCED_PARAMETER(head);
    UNREFERENCED_PARAMETER(tail);
    LOG("reset disabled");
    InterlockedExchange16(&setNextCount, 0);
}
Beispiel #8
0
static void resetStartup() {
    LOG("reset enabled");
    InterlockedExchange16(&setNextCount, 0);
}