Beispiel #1
0
static void menu_cb_runSelection (EDITOR_ARGS) {
	EDITOR_IAM (ScriptEditor);
	if (my interpreter -> running)
		Melder_throw (U"The script is already running (paused). Please close or continue the pause or demo window.");
	autostring32 text = GuiText_getSelection (my textWidget);
	if (text.peek() == NULL)
		Melder_throw (U"No text selected.");
	structMelderFile file = { 0 };
	if (my name [0]) {
		Melder_pathToFile (my name, & file);
		MelderFile_setDefaultDir (& file);
	}
	Melder_includeIncludeFiles (& text);
	int npar = Interpreter_readParameters (my interpreter, text.peek());
	if (npar) {
		/*
		 * Pop up a dialog box for querying the arguments.
		 */
		forget (my argsDialog);
		my argsDialog = Interpreter_createForm (my interpreter, my d_windowForm, NULL, args_ok_selectionOnly, me, true);
		UiForm_do (my argsDialog, false);
	} else {
		autoPraatBackground background;
		if (my name [0]) MelderFile_setDefaultDir (& file);
		Interpreter_run (my interpreter, text.peek());
	}
}
Beispiel #2
0
static void menu_cb_run (ScriptEditor me, EDITOR_ARGS_DIRECT) {
	if (my interpreter -> running)
		Melder_throw (U"The script is already running (paused). Please close or continue the pause or demo window.");
	autostring32 text = GuiText_getString (my textWidget);
	trace (U"Running the following script (1):\n", text.peek());
	structMelderFile file = { 0 };
	if (my name [0]) {
		Melder_pathToFile (my name, & file);
		MelderFile_setDefaultDir (& file);
	}
	Melder_includeIncludeFiles (& text);
	int npar = Interpreter_readParameters (my interpreter.get(), text.peek());
	if (npar) {
		/*
		 * Pop up a dialog box for querying the arguments.
		 */
		my argsDialog = autoUiForm (Interpreter_createForm (my interpreter.get(), my d_windowForm, nullptr, args_ok, me, false));
		UiForm_do (my argsDialog.get(), false);
	} else {
		autoPraatBackground background;
		if (my name [0]) MelderFile_setDefaultDir (& file);
		trace (U"Running the following script (2):\n", text.peek());
		Interpreter_run (my interpreter.get(), text.peek());
	}
}
Beispiel #3
0
static void args_ok (UiForm sendingForm, int /* narg */, Stackel /* args */, const char32 * /* sendingString */,
	Interpreter /* interpreter */, const char32 * /* invokingButtonTitle */, bool /* modified */, void *void_me)
{
	iam (ScriptEditor);
	autostring32 text = GuiText_getString (my textWidget);
	structMelderFile file = { 0 };
	if (my name [0]) {
		Melder_pathToFile (my name, & file);
		MelderFile_setDefaultDir (& file);
	}
	Melder_includeIncludeFiles (& text);

	Interpreter_getArgumentsFromDialog (my interpreter.get(), sendingForm);

	autoPraatBackground background;
	if (my name [0]) MelderFile_setDefaultDir (& file);
	Interpreter_run (my interpreter.get(), text.peek());
}
static void args_ok_selectionOnly (UiForm sendingForm, int /* narg */, Stackel /* args */, const char32 * /* sendingString */,
	Interpreter /* interpreter */, const char32 * /* invokingButtonTitle */, bool /* modified */, void *void_me)
{
	iam (ScriptEditor);
	autostring32 text = GuiText_getSelection (my textWidget);
	if (! text.peek())
		Melder_throw (U"No text is selected any longer.\nPlease reselect or click Cancel.");
	structMelderFile file = { 0 };
	if (my name [0]) {
		Melder_pathToFile (my name, & file);
		MelderFile_setDefaultDir (& file);
	}
	Melder_includeIncludeFiles (& text);

	Interpreter_getArgumentsFromDialog (my interpreter, sendingForm);

	autoPraatBackground background;
	if (my name [0]) MelderFile_setDefaultDir (& file);
	Interpreter_run (my interpreter, text.peek());
}
Beispiel #5
0
static void args_ok (UiForm sendingForm, int narg_dummy, Stackel args_dummy, const char32 *sendingString_dummy, Interpreter interpreter_dummy, const char32 *invokingButtonTitle, bool modified_dummy, I) {
	iam (ScriptEditor);
	(void) narg_dummy;
	(void) args_dummy;
	(void) sendingString_dummy;
	(void) interpreter_dummy;
	(void) invokingButtonTitle;
	(void) modified_dummy;
	autostring32 text = GuiText_getString (my textWidget);
	structMelderFile file = { 0 };
	if (my name [0]) {
		Melder_pathToFile (my name, & file);
		MelderFile_setDefaultDir (& file);
	}
	Melder_includeIncludeFiles (& text);

	Interpreter_getArgumentsFromDialog (my interpreter, sendingForm);

	autoPraatBackground background;
	if (my name [0]) MelderFile_setDefaultDir (& file);
	Interpreter_run (my interpreter, text.peek());
}
Beispiel #6
0
static void args_ok_selectionOnly (UiForm sendingForm, int narg_dummy, Stackel args_dummy, const char32 *sendingString_dummy, Interpreter interpreter_dummy, const char32 *invokingButtonTitle, bool modified_dummy, I) {
	iam (ScriptEditor);
	(void) narg_dummy;
	(void) args_dummy;
	(void) sendingString_dummy;
	(void) interpreter_dummy;
	(void) invokingButtonTitle;
	(void) modified_dummy;
	autostring32 text = GuiText_getSelection (my textWidget);
	if (text.peek() == NULL)
		Melder_throw (U"No text is selected any longer.\nPlease reselect or click Cancel.");
	structMelderFile file = { 0 };
	if (my name [0]) {
		Melder_pathToFile (my name, & file);
		MelderFile_setDefaultDir (& file);
	}
	Melder_includeIncludeFiles (& text);

	Interpreter_getArgumentsFromDialog (my interpreter, sendingForm);

	autoPraatBackground background;
	if (my name [0]) MelderFile_setDefaultDir (& file);
	Interpreter_run (my interpreter, text.peek());
}
Beispiel #7
0
int HyperPage_script (I, double width_inches, double height_inches, const wchar_t *script) {
	iam (HyperPage);
	wchar_t *text = Melder_wcsdup_f (script);
	Interpreter interpreter = Interpreter_createFromEnvironment (NULL);
	double topSpacing = 0.1, bottomSpacing = 0.1, minFooterDistance = 0.0;
	kGraphics_font font = my font;
	int size = my fontSize;
	double true_width_inches = width_inches * ( width_inches < 0.0 ? -1.0 : size / 12.0 );
	double true_height_inches = height_inches * ( height_inches < 0.0 ? -1.0 : size / 12.0 );
if (! my printing) {
	my d_y -= ( my previousBottomSpacing > topSpacing ? my previousBottomSpacing : topSpacing ) * size / 12.0;
	if (my d_y > PAGE_HEIGHT + true_height_inches || my d_y < PAGE_HEIGHT - SCREEN_HEIGHT) {
		my d_y -= true_height_inches;
	} else {
		my d_y -= true_height_inches;
		Graphics_setFont (my g, font);
		Graphics_setFontStyle (my g, 0);
		Graphics_setFontSize (my g, size);
		my d_x = true_width_inches > my rightMargin ? 0 : 0.5 * (my rightMargin - true_width_inches);
		Graphics_setWrapWidth (my g, 0);
		long x1DCold, x2DCold, y1DCold, y2DCold;
		Graphics_inqWsViewport (my g, & x1DCold, & x2DCold, & y1DCold, & y2DCold);
		double x1NDCold, x2NDCold, y1NDCold, y2NDCold;
		Graphics_inqWsWindow (my g, & x1NDCold, & x2NDCold, & y1NDCold, & y2NDCold);
		{
			if (my praatApplication == NULL) my praatApplication = Melder_calloc_f (structPraatApplication, 1);
			if (my praatObjects == NULL) my praatObjects = Melder_calloc_f (structPraatObjects, 1);
			if (my praatPicture == NULL) my praatPicture = Melder_calloc_f (structPraatPicture, 1);
			theCurrentPraatApplication = (PraatApplication) my praatApplication;
			theCurrentPraatApplication -> batch = true;   // prevent creation of editor windows
			theCurrentPraatApplication -> topShell = theForegroundPraatApplication. topShell;   // needed for UiForm_create () in dialogs
			theCurrentPraatObjects = (PraatObjects) my praatObjects;
			theCurrentPraatPicture = (PraatPicture) my praatPicture;
			theCurrentPraatPicture -> graphics = my g;   // has to draw into HyperPage rather than Picture window
			theCurrentPraatPicture -> font = font;
			theCurrentPraatPicture -> fontSize = size;
			theCurrentPraatPicture -> lineType = Graphics_DRAWN;
			theCurrentPraatPicture -> colour = Graphics_BLACK;
			theCurrentPraatPicture -> lineWidth = 1.0;
			theCurrentPraatPicture -> arrowSize = 1.0;
			theCurrentPraatPicture -> x1NDC = my d_x;
			theCurrentPraatPicture -> x2NDC = my d_x + true_width_inches;
			theCurrentPraatPicture -> y1NDC = my d_y;
			theCurrentPraatPicture -> y2NDC = my d_y + true_height_inches;

			Graphics_setViewport (my g, theCurrentPraatPicture -> x1NDC, theCurrentPraatPicture -> x2NDC, theCurrentPraatPicture -> y1NDC, theCurrentPraatPicture -> y2NDC);
			Graphics_setWindow (my g, 0.0, 1.0, 0.0, 1.0);
			long x1DC, y1DC, x2DC, y2DC;
			Graphics_WCtoDC (my g, 0.0, 0.0, & x1DC, & y2DC);
			Graphics_WCtoDC (my g, 1.0, 1.0, & x2DC, & y1DC);
			Graphics_resetWsViewport (my g, x1DC, x2DC, y1DC, y2DC);
			Graphics_setWsWindow (my g, 0, width_inches, 0, height_inches);
			theCurrentPraatPicture -> x1NDC = 0;
			theCurrentPraatPicture -> x2NDC = width_inches;
			theCurrentPraatPicture -> y1NDC = 0;
			theCurrentPraatPicture -> y2NDC = height_inches;
			Graphics_setViewport (my g, theCurrentPraatPicture -> x1NDC, theCurrentPraatPicture -> x2NDC, theCurrentPraatPicture -> y1NDC, theCurrentPraatPicture -> y2NDC);			

			{ // scope
				autoMelderProgressOff progress;
				autoMelderWarningOff warning;
				autoMelderSaveDefaultDir saveDir;
				if (! MelderDir_isNull (& my rootDirectory)) {
					Melder_setDefaultDir (& my rootDirectory);
				}
				try {
					Interpreter_run (interpreter, text);
				} catch (MelderError) {
					if (my scriptErrorHasBeenNotified) {
						Melder_clearError ();
					} else {
						Melder_flushError (NULL);
						my scriptErrorHasBeenNotified = true;
					}
				}
			}
			Graphics_setLineType (my g, Graphics_DRAWN);
			Graphics_setLineWidth (my g, 1.0);
			Graphics_setArrowSize (my g, 1.0);
			Graphics_setColour (my g, Graphics_BLACK);
			/*Graphics_Link *paragraphLinks;
			long numberOfParagraphLinks = Graphics_getLinks (& paragraphLinks);
			if (my links) for (long ilink = 1; ilink <= numberOfParagraphLinks; ilink ++) {
				HyperLink link = HyperLink_create (paragraphLinks [ilink]. name,
					paragraphLinks [ilink]. x1, paragraphLinks [ilink]. x2,
					paragraphLinks [ilink]. y1, paragraphLinks [ilink]. y2);
				Collection_addItem (my links, link);
			}*/
			theCurrentPraatApplication = & theForegroundPraatApplication;
			theCurrentPraatObjects = & theForegroundPraatObjects;
			theCurrentPraatPicture = & theForegroundPraatPicture;
		}
		Graphics_resetWsViewport (my g, x1DCold, x2DCold, y1DCold, y2DCold);
		Graphics_setWsWindow (my g, x1NDCold, x2NDCold, y1NDCold, y2NDCold);
		Graphics_setViewport (my g, 0, 1, 0, 1);
		Graphics_setWindow (my g, 0, 1, 0, 1);
		Graphics_setTextAlignment (my g, Graphics_LEFT, Graphics_BOTTOM);
	}
} else {
	Graphics_setFont (my ps, font);
	Graphics_setFontStyle (my ps, 0);
	Graphics_setFontSize (my ps, size);
	my d_y -= my d_y == PAPER_TOP - TOP_MARGIN ? 0 : ( my previousBottomSpacing > topSpacing ? my previousBottomSpacing : topSpacing ) * size / 12.0;
	my d_y -= true_height_inches;
	if (my d_y < PAPER_BOTTOM + BOTTOM_MARGIN + minFooterDistance) {
		Graphics_nextSheetOfPaper (my ps);
		if (my d_printingPageNumber) my d_printingPageNumber ++;
		HyperPage_initSheetOfPaper (me);
		Graphics_setFont (my ps, font);
		Graphics_setFontSize (my ps, size);
		my d_y -= true_height_inches;
	}
	my d_x = 3.7 - 0.5 * true_width_inches;
	if (my d_x < 0) my d_x = 0;
	Graphics_setWrapWidth (my ps, 0);
	long x1DCold, x2DCold, y1DCold, y2DCold;
	Graphics_inqWsViewport (my ps, & x1DCold, & x2DCold, & y1DCold, & y2DCold);
	double x1NDCold, x2NDCold, y1NDCold, y2NDCold;
	Graphics_inqWsWindow (my ps, & x1NDCold, & x2NDCold, & y1NDCold, & y2NDCold);
	{
		if (my praatApplication == NULL) my praatApplication = Melder_calloc_f (structPraatApplication, 1);
		if (my praatObjects == NULL) my praatObjects = Melder_calloc_f (structPraatObjects, 1);
		if (my praatPicture == NULL) my praatPicture = Melder_calloc_f (structPraatPicture, 1);
		theCurrentPraatApplication = (PraatApplication) my praatApplication;
		theCurrentPraatApplication -> batch = true;
		theCurrentPraatApplication -> topShell = theForegroundPraatApplication. topShell;   // needed for UiForm_create () in dialogs
		theCurrentPraatObjects = (PraatObjects) my praatObjects;
		theCurrentPraatPicture = (PraatPicture) my praatPicture;
		theCurrentPraatPicture -> graphics = my ps;
		theCurrentPraatPicture -> font = font;
		theCurrentPraatPicture -> fontSize = size;
		theCurrentPraatPicture -> lineType = Graphics_DRAWN;
		theCurrentPraatPicture -> colour = Graphics_BLACK;
		theCurrentPraatPicture -> lineWidth = 1.0;
		theCurrentPraatPicture -> arrowSize = 1.0;
		theCurrentPraatPicture -> x1NDC = my d_x;
		theCurrentPraatPicture -> x2NDC = my d_x + true_width_inches;
		theCurrentPraatPicture -> y1NDC = my d_y;
		theCurrentPraatPicture -> y2NDC = my d_y + true_height_inches;

		Graphics_setViewport (my ps, theCurrentPraatPicture -> x1NDC, theCurrentPraatPicture -> x2NDC, theCurrentPraatPicture -> y1NDC, theCurrentPraatPicture -> y2NDC);
		Graphics_setWindow (my ps, 0.0, 1.0, 0.0, 1.0);
		long x1DC, y1DC, x2DC, y2DC;
		Graphics_WCtoDC (my ps, 0.0, 0.0, & x1DC, & y2DC);
		Graphics_WCtoDC (my ps, 1.0, 1.0, & x2DC, & y1DC);
		long shift = (long) (Graphics_getResolution (my ps) * true_height_inches) + (y1DCold - y2DCold);
		Graphics_resetWsViewport (my ps, x1DC, x2DC, y1DC + shift, y2DC + shift);
		Graphics_setWsWindow (my ps, 0, width_inches, 0, height_inches);
		theCurrentPraatPicture -> x1NDC = 0;
		theCurrentPraatPicture -> x2NDC = width_inches;
		theCurrentPraatPicture -> y1NDC = 0;
		theCurrentPraatPicture -> y2NDC = height_inches;
		Graphics_setViewport (my ps, theCurrentPraatPicture -> x1NDC, theCurrentPraatPicture -> x2NDC, theCurrentPraatPicture -> y1NDC, theCurrentPraatPicture -> y2NDC);

		{ // scope
			autoMelderProgressOff progress;
			autoMelderWarningOff warning;
			autoMelderSaveDefaultDir saveDir;
			if (! MelderDir_isNull (& my rootDirectory)) {
				Melder_setDefaultDir (& my rootDirectory);
			}
			try {
				Interpreter_run (interpreter, text);
			} catch (MelderError) {
				Melder_clearError ();
			}
		}
		Graphics_setLineType (my ps, Graphics_DRAWN);
		Graphics_setLineWidth (my ps, 1.0);
		Graphics_setArrowSize (my ps, 1.0);
		Graphics_setColour (my ps, Graphics_BLACK);
		theCurrentPraatApplication = & theForegroundPraatApplication;
		theCurrentPraatObjects = & theForegroundPraatObjects;
		theCurrentPraatPicture = & theForegroundPraatPicture;
	}
	Graphics_resetWsViewport (my ps, x1DCold, x2DCold, y1DCold, y2DCold);
	Graphics_setWsWindow (my ps, x1NDCold, x2NDCold, y1NDCold, y2NDCold);
	Graphics_setViewport (my ps, 0, 1, 0, 1);
	Graphics_setWindow (my ps, 0, 1, 0, 1);
	Graphics_setTextAlignment (my ps, Graphics_LEFT, Graphics_BOTTOM);
}
	my previousBottomSpacing = bottomSpacing;
	forget (interpreter);
	Melder_free (text);
	return 1;
}