void __stdcall ServiceMain(int argc, char **argv) { ServiceHandle = RegisterServiceCtrlHandler(service, (void (__stdcall *)(unsigned long))ServiceControl); ServiceStatus(SERVICE_RUNNING); CreateJVM(); InvokeMethod("serviceStart", ConvertStringArray(g_env, argc, argv), "([Ljava/lang/String;)V"); (*g_jvm)->DestroyJavaVM(g_jvm); }
bool DispatchObj::InvokeMethod(Variant *res, OLECHAR *name) { DISPID dispid; if (!GetDispatchId(&dispid, name)) return false; return InvokeMethod(res, dispid); }
void __stdcall ServiceControl(int OpCode) { switch (OpCode) { case SERVICE_CONTROL_STOP: AttachJVM(); ServiceStatus(SERVICE_STOPPED); InvokeMethod("serviceStop", NULL, "()V"); break; } }
//----------------------------------------------------------------------------- // Init, shutdown game system //----------------------------------------------------------------------------- bool IGameManager::InitAllManagers() { m_nFrameNumber = 0; if ( !InvokeMethod( &IGameManager::Init ) ) return false; m_bIsInitialized = true; return true; }
/** Invokes the main method in a new thread. */ int JavaStart(void *ignore) { CreateJVM(); char **argv = g_argv; int argc = g_argc; //skip argv[0] argv++; argc--; InvokeMethod(method, ExpandStringArray(g_env, ConvertStringArray(g_env, argc, argv)), "([Ljava/lang/String;)V"); (*g_jvm)->DestroyJavaVM(g_jvm); //waits till all threads are complete return 1; }
void IGameSystem::LevelInitPreEntityAllSystems( char const* pMapName ) { // Store off the map name if ( s_pMapName ) { delete[] s_pMapName; } int len = Q_strlen(pMapName) + 1; s_pMapName = new char [ len ]; Q_strncpy( s_pMapName, pMapName, len ); InvokeMethod( &IGameSystem::LevelInitPreEntity, "LevelInitPreEntity" ); }
void VDScriptInterpreter::InvokeMethod(const VDScriptObject *obj, const char *name, int argc) { if (obj->func_list) { const VDScriptFunctionDef *sfd = obj->func_list; while(sfd->arg_list) { if (sfd->name && !strcmp(sfd->name, name)) { InvokeMethod(sfd, argc); return; } ++sfd; } } SCRIPT_ERROR(OVERLOADED_FUNCTION_NOT_FOUND); }
VARIANT CWebView::CallJsFunction(LPCWSTR lpFun, std::vector<VARIANT>& params) { LPCWSTR lpObjName = L"window"; VARIANT* pps = new VARIANT[params.size()]; VARIANT ret = {}; std::copy_n(params.rbegin(), params.size(), pps); //»ñÈ¡window IDispatch *pHtmlWindow = GetHtmlWindow(); ////»ñÈ¡object //CVariant obj; //CWebBrowserBase::GetProperty(pHtmlWindow, (LPOLESTR)lpObjName, &obj); InvokeMethod(pHtmlWindow, (LPOLESTR)lpFun, &ret, pps, params.size()); return ret; }
void PMachine() { // Load the class table, allocate the p-machine stack Script* script; word startMethod; theGame = 0; if (!gameStarted) { LoadClassTbl(); pmCode = (fptr) GetDispatchAddrInHeapFromC; restArgs = 0; pStack = NeedPtr(PSTACKSIZE); pStackEnd = pStack + PSTACKSIZE; FillPtr(pStack, 'S'); } #if defined(DEBUG) ssPtr = &sendStack[-2]; #else interpVerStamp = verStamp + VERSTAMPDELTA; if (!interpVerStamp || interpVerStamp != gameVerStamp) Panic(E_VER_STAMP_MISMATCH,interpVerStamp,gameVerStamp); #endif scriptHandle = 0; GetDispatchAddrInHeapFromC(0, 0, &object, &script); theGame = object; scriptHandle = script->hunk; globalVar = script->vars; GetLanguage(); pmsp = pStack; if (!gameStarted) { gameStarted = TRUE; startMethod = s_play; } else startMethod = s_replay; InvokeMethod(object, startMethod, 0, 0); }
::Ice::DispatchStatus pera::Demo601Server::PeraDemo601ServerService::___InvokeMethod(::IceInternal::Incoming& __inS, const ::Ice::Current& __current) { __checkMode(::Ice::Normal, __current.mode); ::IceInternal::BasicStream* __is = __inS.startReadParams(); ::std::string methodName; ::std::string strJsonIn; __is->read(methodName); __is->read(strJsonIn); __inS.endReadParams(); try { ::std::string __ret = InvokeMethod(methodName, strJsonIn, __current); ::IceInternal::BasicStream* __os = __inS.__startWriteParams(::Ice::DefaultFormat); __os->write(__ret); __inS.__endWriteParams(true); return ::Ice::DispatchOK; } catch(const ::pera::Demo601Server::InvokeException& __ex) { __inS.__writeUserException(__ex, ::Ice::DefaultFormat); } return ::Ice::DispatchUserException; }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CToolFrameworkInternal::ClientPostRenderAllTools() { InvokeMethod( &IToolSystem::ClientPostRender ); }
//----------------------------------------------------------------------------- // Purpose: // Input : - //----------------------------------------------------------------------------- void CToolFrameworkInternal::ClientLevelShutdownPreEntityAllTools() { InvokeMethod( &IToolSystem::ClientLevelShutdownPreEntity ); }
//----------------------------------------------------------------------------- // Purpose: // Input : - //----------------------------------------------------------------------------- void CToolFrameworkInternal::ClientLevelInitPostEntityAllTools() { InvokeMethod( &IToolSystem::ClientLevelInitPostEntity ); }
void IGameSystem::OnRestoreAllSystems() { InvokeMethod( &IGameSystem::OnRestore ); }
//----------------------------------------------------------------------------- // Purpose: // Input : - //----------------------------------------------------------------------------- void CToolFrameworkInternal::RenderFrameBegin() { InvokeMethod( &IToolSystem::RenderFrameBegin ); }
void CToolFrameworkInternal::HostRunFrameBegin() { InvokeMethod( &IToolSystem::HostRunFrameBegin ); }
void CToolFrameworkInternal::ServerPreSetupVisibilityAllTools() { InvokeMethod( &IToolSystem::ServerPreSetupVisibility ); }
//----------------------------------------------------------------------------- // Purpose: Called after entities think // Input : - //----------------------------------------------------------------------------- void CToolFrameworkInternal::ServerFrameUpdatePostEntityThinkAllTools() { InvokeMethod( &IToolSystem::ServerFrameUpdatePostEntityThink ); }
//----------------------------------------------------------------------------- // Purpose: Level init, shutdown //----------------------------------------------------------------------------- void CToolFrameworkInternal::ServerLevelInitPreEntityAllTools() { InvokeMethod( &IToolSystem::ServerLevelInitPreEntity ); }
void LabMax::SendMsg(const std::string &str) { BSTR bstr = Tools::ConvertMBSToBSTR(str); if ( InvokeMethod("SendCommandOrQuery", &bstr)!=S_OK ) throw ExceptionCOMMethodFailed("SendCommandOrQuery"); }
//----------------------------------------------------------------------------- // Purpose: Entities are deleted / released here... // Input : - //----------------------------------------------------------------------------- void CToolFrameworkInternal::ServerLevelShutdownPostEntityAllTools() { InvokeMethod( &IToolSystem::ServerLevelShutdownPostEntity ); }
BOOL DuiLib::CWebBrowserUI::CallJsFun(LPOLESTR pName, VARIANT *pVarResult, VARIANT *params /* = NULL */, int cArgs /* = 0 */) { IDispatch *pHtmlWindow = GetHTMLWindow2(); //»ñÈ¡Ò³Ãæwindow ASSERT(pHtmlWindow); return SUCCEEDED(InvokeMethod(pHtmlWindow,pName,pVarResult,params,cArgs)); }
//----------------------------------------------------------------------------- // Purpose: Called before client networking occurs on the server // Input : - //----------------------------------------------------------------------------- void CToolFrameworkInternal::ServerPreClientUpdateAllTools() { InvokeMethod( &IToolSystem::ServerPreClientUpdate ); }
void IGameSystem::PostInitAllSystems( void ) { InvokeMethod( &IGameSystem::PostInit, "PostInit" ); }
void CToolFrameworkInternal::VGui_PostSimulateAllTools() { InvokeMethod( &IToolSystem::VGui_PostSimulate ); }
void IGameSystem::LevelInitPostEntityAllSystems( void ) { InvokeMethod( &IGameSystem::LevelInitPostEntity, "LevelInitPostEntity" ); }
void CToolFrameworkInternal::HostRunFrameEnd() { InvokeMethod( &IToolSystem::HostRunFrameEnd ); }
void IGameSystem::OnSaveAllSystems() { InvokeMethod( &IGameSystem::OnSave ); }
//----------------------------------------------------------------------------- // Purpose: // Input : - //----------------------------------------------------------------------------- void CToolFrameworkInternal::RenderFrameEnd() { InvokeMethod( &IToolSystem::RenderFrameEnd ); }
void VDScriptInterpreter::ParseValue() { int t = Token(); if (t=='(') { t = Token(); if (t == TOK_INT) { if (Token() != ')') SCRIPT_ERROR(CLOSEPARENS_EXPECTED); ParseExpression(); VDScriptValue& v = mStack.back(); if (v.isDouble()) v = (int)v.asDouble(); else if (v.isLong()) v = (int)v.asLong(); else if (!v.isInt()) SCRIPT_ERROR(CANNOT_CAST); } else if (t == TOK_LONG) { if (Token() != ')') SCRIPT_ERROR(CLOSEPARENS_EXPECTED); ParseExpression(); VDScriptValue& v = mStack.back(); if (v.isDouble()) v = (sint64)v.asDouble(); else if (v.isInt()) v = (sint64)v.asInt(); else if (!v.isLong()) SCRIPT_ERROR(CANNOT_CAST); } else if (t == TOK_DOUBLE) { if (Token() != ')') SCRIPT_ERROR(CLOSEPARENS_EXPECTED); ParseExpression(); VDScriptValue& v = mStack.back(); if (v.isInt()) v = (double)v.asInt(); else if (v.isLong()) v = (double)v.asLong(); else if (!v.isDouble()) SCRIPT_ERROR(CANNOT_CAST); } else { TokenUnput(t); ParseExpression(); if (Token() != ')') SCRIPT_ERROR(CLOSEPARENS_EXPECTED); } } else if (t==TOK_IDENT) { mStack.push_back(LookupRootVariable(szIdent)); } else if (t == TOK_INTVAL) mStack.push_back(VDScriptValue(tokival)); else if (t == TOK_LONGVAL) mStack.push_back(VDScriptValue(toklval)); else if (t == TOK_DBLVAL) mStack.push_back(VDScriptValue(tokdval)); else if (t == TOK_STRING) mStack.push_back(VDScriptValue(tokslit)); else if (t=='!' || t=='~' || t=='-' || t=='+') { ParseValue(); switch(t) { case '!': InvokeMethod(&obj_Sylia, "!", 1); break; case '~': InvokeMethod(&obj_Sylia, "~", 1); break; case '+': InvokeMethod(&obj_Sylia, "+", 1); break; case '-': InvokeMethod(&obj_Sylia, "-", 1); break; break; default: SCRIPT_ERROR(PARSE_ERROR); } } else if (t == TOK_TRUE) mStack.push_back(VDScriptValue(1)); else if (t == TOK_FALSE) mStack.push_back(VDScriptValue(0)); else SCRIPT_ERROR(PARSE_ERROR); }