Beispiel #1
0
// ****************************************************************************
//
//  Function Name:	RSolidColor::GetHighContrastDrawMode( )
//
//  Description:		Calculates the draw mode that should be used to draw this
//							color on top of the same color to ensure high contrast.
//
//  Returns:			The calculated drawmode
//
//  Exceptions:		None
//
// ****************************************************************************
//
YDrawMode RSolidColor::GetHighContrastDrawMode( ) const
	{
	// If the color is dark, use XNOR to go to white. Otherwise use XOR to go to black
	if( IsDark( ) )
		return kXNOR;
	else
		return kXOR;
	}
Beispiel #2
0
FileTabs::FileTabs() :
stackedicons(false), 
greyedicons(true),
filecolor(SColorLabel),
extcolor(IsDark(SColorFace()) ? Blend(White, LtBlue) : LtBlue)
{

}
Beispiel #3
0
wxColour DrawingUtils::GetThemeLinkColour()
{
    wxColour bgColour = GetThemeTipBgColour();
    if ( !IsDark(bgColour) ) {
        return "BLUE";
        
    } else {
        return "YELLOW";
    }
}
Beispiel #4
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wxColour DrawingUtils::GetThemeBorderColour()
{
    wxColour bgColour = EditorConfigST::Get()->GetCurrentOutputviewBgColour();
    if ( !IsDark(bgColour) ) {
        return wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
        
    } else {
        return DrawingUtils::LightColour(bgColour, 4.0);
    }
}
Beispiel #5
0
void MenuItemBase::PaintTopItem(Draw& w, int state) {
	Size sz = GetSize();
	if(GUI_GlobalStyle() >= GUISTYLE_XP) {
		bool opaque = InOpaqueBar();
		bool opaque2 = opaque || state;
		Color bg = SColorFace();
		if(opaque2)
			ChPaint(w, 0, 0, sz.cx, sz.cy, style->topitem[state]);
		else
		if(opaque)
			w.DrawRect(0, 0, sz.cx, sz.cy, bg);
		String text = GetText();
		Size isz = GetTextSize(text, StdFont());
		Color txt = opaque ? style->topitemtext[0] : GetLabelTextColor(this);
		Color hltxt = opaque2 ? style->topitemtext[state] : GetLabelTextColor(this);
		if(!opaque && state != 2) { // Fix issues when text color is not compatible with transparent background (e.g. Ubuntu Ambience)]
			Color c = state == 1 ? SColorHighlight() : bg;
			int g = Grayscale(c);
			bool dark = IsDark(c);
			if(abs(g - Grayscale(txt)) < 70)
				txt = dark ? White() : Black();
			if(abs(g - Grayscale(hltxt)) < 70)
				hltxt = dark ? White() : Black();
		}
		DrawMenuText(w, 6, (sz.cy - isz.cy) / 2, text, GetFont(), IsItemEnabled(), state,
		             txt, hltxt);
	}
	else {
		w.DrawRect(sz, SColorFace);
		static const ColorF b0[] = { (ColorF)1, SColorLight, SColorLight, SColorShadow, SColorShadow, };
		static const ColorF b1[] = { (ColorF)1, SColorShadow, SColorShadow, SColorLight, SColorLight, };
		String text = GetText();
		Size isz = GetTextSize(text, StdFont());
		DrawMenuText(w, 6, (sz.cy - isz.cy) / 2, text, GetFont(), IsItemEnabled(), false,
		             SColorMenuText, SColorHighlightText);
		if(state)
			DrawBorder(w, 0, 0, sz.cx, sz.cy, state == 2 ? b1 : b0);
	}
}
Beispiel #6
0
bool CSector::r_WriteVal( LPCTSTR pszKey, CGString & sVal, CTextConsole * pSrc )
{
	ADDTOCALLSTACK("CSector::r_WriteVal");
	EXC_TRY("WriteVal");

	static const CValStr sm_ComplexityTitles[] =
	{
		{ "HIGH", INT_MIN },	// speech can be very complex if low char count
		{ "MEDIUM", 5 },
		{ "LOW", 10 },
		{ NULL, INT_MAX }
	};

	switch ( FindTableHeadSorted( pszKey, sm_szLoadKeys, COUNTOF( sm_szLoadKeys )-1 ))
	{
		case SC_CLIENTS:
			sVal.FormatVal(m_Chars_Active.HasClients());
			return true;
		case SC_COLDCHANCE:
			sVal.FormatVal( GetColdChance());
			return( true );
		case SC_COMPLEXITY:
			if ( pszKey[10] == '.' )
			{
				pszKey += 11;
				sVal = ( ! strcmpi( pszKey, sm_ComplexityTitles->FindName( GetCharComplexity()))) ? "1" : "0";
				return( true );
			}
			sVal.FormatVal( GetCharComplexity());
			return( true );
		case SC_FLAGS:
			sVal.FormatHex(m_dwFlags);
			return( true );
		case SC_LIGHT:
			sVal.FormatVal(GetLight());
			return true;
		case SC_LOCALTIME:
			sVal = GetLocalGameTime();
			return( true );
		case SC_LOCALTOD:
			sVal.FormatVal( GetLocalTime());
			return( true );
		case SC_NUMBER:
			sVal.FormatVal(m_index);
			return( true );
		case SC_ISDARK:
			sVal.FormatVal( IsDark() );
			return( true );
		case SC_ISNIGHTTIME:
			{
				int iMinutes = GetLocalTime();
				sVal = ( iMinutes < 7*60 || iMinutes > (9+12)*60 ) ? "1" : "0";
			}
			return( true );
		case SC_RAINCHANCE:
			sVal.FormatVal( GetRainChance());
			return( true );
		case SC_ITEMCOUNT:
			sVal.FormatVal(GetItemComplexity());
			return true;
		case SC_SEASON:
			sVal.FormatVal(static_cast<int>(GetSeason()));
			return true;
		case SC_WEATHER:
			sVal.FormatVal(static_cast<int>(GetWeather()));
			return true;
	}
	EXC_CATCH;

	EXC_DEBUG_START;
	EXC_ADD_KEYRET(pSrc);
	EXC_DEBUG_END;
	return false;
}
Beispiel #7
0
global func Explode(int iLevel, object pObj, id idEffect, string szEffect)
{
  if(!pObj)
    if(!(pObj=this))
      return;
  
  var x = AbsX(pObj->GetX()),
  	  y = AbsY(pObj->GetY());
			
  var boom = FindObject(BOOM);
  if(!boom) boom = CreateObject(BOOM,0,0,-1);
			
	var xdir = GetXDir(pObj) + GetWind(GetX(pObj),GetY(pObj))/20;
	var ydir = GetYDir(pObj);
	
	var opt_angle = Angle(xdir,ydir);
	var speed = BoundBy(Distance(xdir,ydir),0,60);
  
	
	///Feuer-, Funken- und Dirt-Effekte...
  var i=0, count = 3+iLevel/8, angle = Random(360);
  while((count > 0) && (++i < count*10))
  {
    angle += RandomX(40,80);
    
    angle = Interpolate4K(angle,opt_angle,0,60,speed);
    angle -= 180;
        
    //Rauch
    var smokex = +Sin(angle,RandomX(iLevel/4,iLevel/2));
    var smokey = -Cos(angle,RandomX(iLevel/4,iLevel/2));
    if(GBackSolid(x+smokex,y+smokey))
      continue;
     var level = iLevel + Random(iLevel/5);

		var a = angle+RandomX(-15,+15);
		for(var i = 7; i > 0; i--)
		  CreateParticle("BlastSpark1", smokex, smokey, +Sin(a,level+RandomX(-5,+5)), -Cos(a,level+RandomX(-5,+5)), 25+Random(50)); 
    CreateParticle("BlastFlame", smokex, smokey, +Sin(angle,level/2), -Cos(angle,level/2), level*5);
    for(var i = Random(3)+1; i > 0; i--)
		{
		  a = angle+RandomX(-30,+30);
		  CreateParticle("BlastDirt", smokex, smokey, +Sin(a,level+RandomX(-20,+20)), -Cos(a,level+RandomX(-20,+20)), level*RandomX(7,12));
		}
		//CreateSmokeTrail(level,angle,smokex,smokey,pObj);
    count--;
  }

	///Brandspuren...
  // Wir haben keine Effekteinstellungen oä., daher immer an
  //if(EffectLevel() > EM4K_Low)
    CreateBurnMark(x,y,iLevel,20+iLevel/2);

  ///Lichteffekte bei Dunkelheit...
  if(IsDark())
  {
    var iSize = iLevel*100;
    if(iLevel < 20)
      iSize /= 2;
    AddLightFlash(iSize/3, x, y, RGBa(255,220,64,15));
  }
	
	///Feuer-Effekt..
	/*angle = Interpolate4K(0,opt_angle,0,120,speed);
	angle -= 180;
	CreateParticle("BlastBg",0,0,+Sin(angle,100),-Cos(angle,100),iLevel*20);
	//CreateParticle("BlastBg",0,0,0,-1,iLevel*20);
	*/
	
	///Der eigentliche Blast-Partikel...
	CreateParticle("Blast",x,y,0,0,iLevel*11);

	///Standart-Verhalten...
  return inherited(iLevel, pObj, idEffect, szEffect);
}
Beispiel #8
0
		if(!next->GetAccessKeysDeep()) {
			lbl.accesskey = ChooseAccessKey(GetText(), used);
			if(lbl.accesskey) Refresh();
			used |= AccessKeyBit(lbl.accesskey);
		}
	}
	Ctrl::AssignAccessKeys(used);
}

Label::Label() {
	noac = false;
}

Label::~Label() {}

CH_COLOR(LabelBoxTextColor, IsDark(SColorFace()) ? Blend(LtBlue(), White) : LtBlue());
CH_COLOR(LabelBoxDisabledTextColor, SColorDisabled());
CH_COLOR(LabelBoxColor, SColorShadow());

LabelBox::LabelBox()
{
	color = Null;
	LabelBase::SetInk(LabelBoxTextColor, LabelBoxDisabledTextColor);
	SetVAlign(ALIGN_TOP);
	#if defined(flagWINGL) || defined(flagLINUXGL)
	ClipToBounds(false);
	#endif
}

void  LabelBox::AssignAccessKeys(dword used)
{
Beispiel #9
0
bool DrawingUtils::IsThemeDark()
{
    return IsDark( GetThemeBgColour() );
}
Beispiel #10
0
bool CSector::r_WriteVal( lpctstr pszKey, CSString & sVal, CTextConsole * pSrc )
{
	ADDTOCALLSTACK("CSector::r_WriteVal");
	EXC_TRY("WriteVal");

	static const CValStr sm_ComplexityTitles[] =
	{
		{ "HIGH", INT32_MIN },	// speech can be very complex if low char count
		{ "MEDIUM", 5 },
		{ "LOW", 10 },
		{ nullptr, INT32_MAX }
	};

    SC_TYPE key = (SC_TYPE)FindTableHead(pszKey, sm_szLoadKeys, CountOf(sm_szLoadKeys) - 1);
	switch ( key )
	{
        case SC_CANSLEEP:
            {
                pszKey += 8;
                bool fCheckAdjacents = Exp_GetVal(pszKey);
                sVal.FormatBVal(CanSleep(fCheckAdjacents));
                return true;
            }
		case SC_CLIENTS:
			sVal.FormatSTVal(m_Chars_Active.GetClientsNumber());
			return true;
		case SC_COLDCHANCE:
			sVal.FormatVal( GetColdChance());
			return true;
		case SC_COMPLEXITY:
			if ( pszKey[10] == '.' )
			{
				pszKey += 11;
				sVal = ( ! strcmpi( pszKey, sm_ComplexityTitles->FindName( (int)GetCharComplexity() )) ) ? "1" : "0";
				return true;
			}
			sVal.FormatSTVal( GetCharComplexity() );
			return true;
		case SC_FLAGS:
			sVal.FormatHex(m_dwFlags);
			return true;
		case SC_LIGHT:
			sVal.FormatVal(GetLight());
			return true;
		case SC_LOCALTIME:
			sVal = GetLocalGameTime();
			return true;
		case SC_LOCALTOD:
			sVal.FormatVal( GetLocalTime());
			return true;
		case SC_NUMBER:
			sVal.FormatVal(m_index);
			return true;
		case SC_ISDARK:
			sVal.FormatVal( IsDark() );
			return true;
		case SC_ISNIGHTTIME:
			{
				int iMinutes = GetLocalTime();
				sVal = ( iMinutes < 7*60 || iMinutes > (9+12)*60 ) ? "1" : "0";
			}
			return true;
        case SC_ISSLEEPING:
            sVal.FormatVal(IsSleeping());
            return true;
		case SC_RAINCHANCE:
			sVal.FormatVal( GetRainChance());
			return true;
		case SC_ITEMCOUNT:
			sVal.FormatSTVal(GetItemComplexity());
			return true;
		case SC_SEASON:
			sVal.FormatVal((int)GetSeason());
			return true;
		case SC_WEATHER:
			sVal.FormatVal((int)GetWeather());
			return true;
	}
	EXC_CATCH;

	EXC_DEBUG_START;
	EXC_ADD_KEYRET(pSrc);
	EXC_DEBUG_END;
	return false;
}
void LexerConf::Apply(wxStyledTextCtrl* ctrl, bool applyKeywords)
{
    ctrl->SetLexer(GetLexerId());
    ctrl->StyleClearAll();
    ctrl->SetStyleBits(ctrl->GetStyleBitsNeeded());

    OptionsConfigPtr options = EditorConfigST::Get()->GetOptions();
    bool tooltip(false);

    const StyleProperty::Map_t& styles = GetLexerProperties();
    ctrl->SetProperty(wxT("styling.within.preprocessor"), this->GetStyleWithinPreProcessor() ? wxT("1") : wxT("0"));

    // turn off PP tracking/updating by default
    ctrl->SetProperty(wxT("lexer.cpp.track.preprocessor"), wxT("0"));
    ctrl->SetProperty(wxT("lexer.cpp.update.preprocessor"), wxT("0"));
    
    if(GetName() == "scss") {
        // Enable SCSS property (will tell the lexer to search for variables)
        ctrl->SetProperty("lexer.css.scss.language", "1");
    }
    ctrl->SetUseAntiAliasing(true);

    // Find the default style
    wxFont defaultFont;
    bool foundDefaultStyle = false;
    int nDefaultFontSize = DEFAULT_FONT_SIZE;
    
    StyleProperty defaultStyle;
    StyleProperty::Map_t::const_iterator iter = styles.begin();
    for(; iter != styles.end(); ++iter) {
        const StyleProperty& prop = iter->second;
        if(prop.GetId() == 0) {
            defaultStyle = prop;
            wxString fontFace = prop.GetFaceName().IsEmpty() ? DEFAULT_FACE_NAME : prop.GetFaceName();
            if(!prop.GetFaceName().IsEmpty()) {
                nDefaultFontSize = prop.GetFontSize();
            }
            defaultFont = wxFont(nDefaultFontSize,
                                 wxFONTFAMILY_TELETYPE,
                                 prop.GetItalic() ? wxFONTSTYLE_ITALIC : wxFONTSTYLE_NORMAL,
                                 prop.IsBold() ? wxFONTWEIGHT_BOLD : wxFONTWEIGHT_NORMAL,
                                 prop.GetUnderlined(),
                                 fontFace);
            foundDefaultStyle = true;
            break;
        }
    }

    // Reset all colours to use the default style colour
    if(foundDefaultStyle) {
        for(int i = 0; i < 256; i++) {
            ctrl->StyleSetBackground(i, defaultStyle.GetBgColour());
            ctrl->StyleSetForeground(i, defaultStyle.GetFgColour());
        }
    }

    if(foundDefaultStyle && defaultFont.IsOk()) {
        for(int i = 0; i < 256; i++) {
            ctrl->StyleSetFont(i, defaultFont);
        }
    }

    iter = styles.begin();
    for(; iter != styles.end(); ++iter) {

        StyleProperty sp = iter->second;
        int size = nDefaultFontSize;
        wxString face = sp.GetFaceName();
        bool bold = sp.IsBold();
        bool italic = sp.GetItalic();
        bool underline = sp.GetUnderlined();
        // int           alpha     = sp.GetAlpha();
        // handle special cases
        switch(sp.GetId()) {
        case WHITE_SPACE_ATTR_ID: {
            // whitespace colour. We dont allow changing the background colour, only the foreground colour
            wxColour whitespaceColour = sp.GetFgColour();
            if(whitespaceColour.IsOk()) {
                ctrl->SetWhitespaceForeground(true, whitespaceColour);
            }
            break;
        }
        case FOLD_MARGIN_ATTR_ID:
            // fold margin foreground colour
            ctrl->SetFoldMarginColour(true, sp.GetBgColour());
            ctrl->SetFoldMarginHiColour(true, sp.GetFgColour());
            break;
        case SEL_TEXT_ATTR_ID: {
            // selection colour
            if(wxColour(sp.GetBgColour()).IsOk()) {
                ctrl->SetSelBackground(true, sp.GetBgColour());
            }
            if(IsUseCustomTextSelectionFgColour() && wxColour(sp.GetFgColour()).IsOk()) {
                ctrl->SetSelForeground(true, sp.GetFgColour());
            } else {
                // provide a "dummy" selection colour (we pass 'false' so it does not matter
                // which colour we use here)
                ctrl->SetSelForeground(false, wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT));
            }
            break;
        }
        case CARET_ATTR_ID: {
            // caret colour
            wxColour caretColour = sp.GetFgColour();
            if(!caretColour.IsOk()) {
                caretColour = *wxBLACK;
            }
            ctrl->SetCaretForeground(caretColour);
            break;
        }
        default: {

            wxString faceName = face;
            int fontSize(size);
            if(face.IsEmpty()) {
                // defaults
                fontSize = nDefaultFontSize;
                faceName = DEFAULT_FACE_NAME;
            }

            wxFontInfo fontInfo = wxFontInfo(fontSize)
                                      .Family(wxFONTFAMILY_TELETYPE)
                                      .Italic(italic)
                                      .Bold(bold)
                                      .Underlined(underline)
                                      .FaceName(faceName.IsEmpty() ? DEFAULT_FACE_NAME : faceName);
            wxFont font(fontInfo);

            if(sp.GetId() == 0) { // default
                ctrl->StyleSetFont(wxSTC_STYLE_DEFAULT, font);
                ctrl->StyleSetSize(wxSTC_STYLE_DEFAULT, size);
                ctrl->StyleSetForeground(wxSTC_STYLE_DEFAULT, iter->second.GetFgColour());

                // Set the inactive state colours
                // Inactive state is greater by 64 from its counterpart
                wxColor inactiveColor = GetInactiveColor(defaultStyle);
                ctrl->StyleSetForeground(wxSTC_STYLE_DEFAULT + 64, inactiveColor);
                ctrl->StyleSetFont(wxSTC_STYLE_DEFAULT + 64, font);
                ctrl->StyleSetSize(wxSTC_STYLE_DEFAULT + 64, size);
                ctrl->StyleSetBackground(wxSTC_STYLE_DEFAULT + 64, iter->second.GetBgColour());

                ctrl->StyleSetBackground(wxSTC_STYLE_DEFAULT, iter->second.GetBgColour());
                ctrl->StyleSetSize(wxSTC_STYLE_LINENUMBER, size);

            } else if(sp.GetId() == wxSTC_STYLE_CALLTIP) {
                tooltip = true;
                if(sp.GetFaceName().IsEmpty()) {
                    font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
                    fontSize = font.GetPointSize();
                }
            }

            ctrl->StyleSetFont(sp.GetId(), font);
            ctrl->StyleSetSize(sp.GetId(), fontSize);
            ctrl->StyleSetEOLFilled(sp.GetId(), iter->second.GetEolFilled());

            if(iter->second.GetId() == LINE_NUMBERS_ATTR_ID) {
                // Set the line number colours only if requested
                // otherwise, use default colours provided by scintilla
                if(sp.GetBgColour().IsEmpty() == false) ctrl->StyleSetBackground(sp.GetId(), sp.GetBgColour());

                if(sp.GetFgColour().IsEmpty() == false)
                    ctrl->StyleSetForeground(sp.GetId(), sp.GetFgColour());
                else
                    ctrl->StyleSetForeground(sp.GetId(), wxT("BLACK"));

            } else {
                ctrl->StyleSetForeground(sp.GetId(), sp.GetFgColour());

                // Inactive state is greater by 64 from its counterpart
                wxColor inactiveColor = GetInactiveColor(sp);
                ctrl->StyleSetForeground(sp.GetId() + 64, inactiveColor);
                ctrl->StyleSetFont(sp.GetId() + 64, font);
                ctrl->StyleSetSize(sp.GetId() + 64, size);
                ctrl->StyleSetBackground(sp.GetId() + 64, defaultStyle.GetBgColour());

                ctrl->StyleSetBackground(sp.GetId(), sp.GetBgColour());
            }
            break;
        }
        } // switch
    }

    // set the calltip font
    if(!tooltip) {
        wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
        ctrl->StyleSetFont(wxSTC_STYLE_CALLTIP, font);
    }

    if(applyKeywords) {
        ctrl->SetKeyWords(0, GetKeyWords(0));
        ctrl->SetKeyWords(1, GetKeyWords(1));
        ctrl->SetKeyWords(2, GetKeyWords(2));
        ctrl->SetKeyWords(3, GetKeyWords(3));
        ctrl->SetKeyWords(4, GetKeyWords(4));
    }

    // by default indicators are set to be opaque rounded box
    if(DrawingUtils::IsDark(defaultStyle.GetBgColour())) {
        ctrl->IndicatorSetStyle(1, wxSTC_INDIC_BOX);
        ctrl->IndicatorSetStyle(2, wxSTC_INDIC_BOX);
    } else {
        ctrl->IndicatorSetStyle(1, wxSTC_INDIC_ROUNDBOX);
        ctrl->IndicatorSetStyle(2, wxSTC_INDIC_ROUNDBOX);
    }

    // Annotations markers
    // Warning style
    wxColour textColour = IsDark() ? *wxWHITE : *wxBLACK;
    ctrl->StyleSetBackground(ANNOTATION_STYLE_WARNING, defaultStyle.GetBgColour());
    ctrl->StyleSetForeground(ANNOTATION_STYLE_WARNING, textColour);
    ctrl->StyleSetSizeFractional(ANNOTATION_STYLE_WARNING, (ctrl->StyleGetSizeFractional(wxSTC_STYLE_DEFAULT) * 4) / 5);

    // Error style
    ctrl->StyleSetBackground(ANNOTATION_STYLE_ERROR, defaultStyle.GetBgColour());
    ctrl->StyleSetForeground(ANNOTATION_STYLE_ERROR, textColour);
    ctrl->StyleSetSizeFractional(ANNOTATION_STYLE_ERROR, (ctrl->StyleGetSizeFractional(wxSTC_STYLE_DEFAULT) * 4) / 5);

    // Code completion errors
    ctrl->StyleSetBackground(ANNOTATION_STYLE_CC_ERROR, defaultStyle.GetBgColour());
    ctrl->StyleSetForeground(ANNOTATION_STYLE_CC_ERROR, textColour);
    ctrl->StyleSetSizeFractional(ANNOTATION_STYLE_CC_ERROR,
                                 (ctrl->StyleGetSizeFractional(wxSTC_STYLE_DEFAULT) * 4) / 5);

    // annotation style 'boxed'
    ctrl->AnnotationSetVisible(wxSTC_ANNOTATION_BOXED);

    // Define the styles for the editing margin
    ctrl->StyleSetBackground(CL_LINE_SAVED_STYLE, wxColour(wxT("FOREST GREEN")));
    ctrl->StyleSetBackground(CL_LINE_MODIFIED_STYLE, wxColour(wxT("ORANGE")));
    
    // Indentation
    ctrl->SetUseTabs(options->GetIndentUsesTabs());
    ctrl->SetTabWidth(options->GetIndentWidth());
    ctrl->SetIndent(options->GetIndentWidth());
}