void BoneMoveable::SetFlipZ(bool val) { RETURN_IF_EQUAL(IsFlipZ(), val); mFlip.SetOrRemoveIf(FlipMask::Z, val); OnMoveableDirty(MoveableChangedFlags::FlipChanged); }
void BoneMoveable::SetFlipZ(bool val) { RETURN_IF_EQUAL(IsFlipZ(), val); MEDUSA_FLAG_ENABLE(mFlip, FlipMask::Z, val); OnMoveableDirty(MoveableChangedFlags::FlipChanged); }