int
change_modmap(ClientPtr client, DeviceIntPtr dev, KeyCode *modkeymap,
              int max_keys_per_mod)
{
    int ret;
    CARD8 modmap[MAP_LENGTH];
    DeviceIntPtr tmp;

    ret = build_modmap_from_modkeymap(modmap, modkeymap, max_keys_per_mod);
    if (ret != Success)
        return ret;

    /* If we can't perform the change on the requested device, bail out. */
    ret = check_modmap_change(client, dev, modmap);
    if (ret != Success)
        return ret;
    do_modmap_change(client, dev, modmap);

    /* Change any attached masters/slaves. */
    if (IsMaster(dev)) {
        for (tmp = inputInfo.devices; tmp; tmp = tmp->next) {
            if (!IsMaster(tmp) && tmp->u.master == dev)
                if (check_modmap_change_slave(client, dev, tmp, modmap))
                    do_modmap_change(client, tmp, modmap);
        }
    }
    else if (dev->u.master && dev->u.master->u.lastSlave == dev) {
        /* If this fails, expect the results to be weird. */
        if (check_modmap_change(client, dev->u.master, modmap))
            do_modmap_change(client, dev->u.master, modmap);
    }

    return Success;
}
Beispiel #2
0
/**
 * Compares two grabs and returns TRUE if the first grab matches the second
 * grab. 
 * 
 * A match is when 
 *  - the devices set for the grab are equal (this is optional).
 *  - the event types for both grabs are equal.
 *  - XXX
 *
 * @param ignoreDevice TRUE if the device settings on the grabs are to be
 * ignored.
 * @return TRUE if the grabs match or FALSE otherwise.
 */
Bool
GrabMatchesSecond(GrabPtr pFirstGrab, GrabPtr pSecondGrab, Bool ignoreDevice)
{
    unsigned int any_modifier = (pFirstGrab->grabtype == GRABTYPE_XI2) ?
                                (unsigned int)XIAnyModifier :
                                (unsigned int)AnyModifier;

    if (pFirstGrab->grabtype != pSecondGrab->grabtype)
        return FALSE;

    if (pFirstGrab->grabtype == GRABTYPE_XI2)
    {
        if (pFirstGrab->device == inputInfo.all_devices ||
            pSecondGrab->device == inputInfo.all_devices)
        {
            /* do nothing */
        } else if (pFirstGrab->device == inputInfo.all_master_devices)
        {
            if (pSecondGrab->device != inputInfo.all_master_devices &&
                !IsMaster(pSecondGrab->device))
                return FALSE;
        } else if (pSecondGrab->device == inputInfo.all_master_devices)
        {
            if (pFirstGrab->device != inputInfo.all_master_devices &&
                !IsMaster(pFirstGrab->device))
                return FALSE;
        } else if (pSecondGrab->device != pFirstGrab->device)
            return FALSE;
    } else if (!ignoreDevice &&
            ((pFirstGrab->device != pSecondGrab->device) ||
             (pFirstGrab->modifierDevice != pSecondGrab->modifierDevice)))
            return FALSE;

    if (pFirstGrab->type != pSecondGrab->type)
	return FALSE;

    if (GrabSupersedesSecond(pFirstGrab, pSecondGrab) ||
	GrabSupersedesSecond(pSecondGrab, pFirstGrab))
	return TRUE;
 
    if (DetailSupersedesSecond(pSecondGrab->detail, pFirstGrab->detail,
			       (unsigned int)AnyKey)
	&& 
	DetailSupersedesSecond(pFirstGrab->modifiersDetail,
			       pSecondGrab->modifiersDetail,
			       any_modifier))
	return TRUE;

    if (DetailSupersedesSecond(pFirstGrab->detail, pSecondGrab->detail,
			       (unsigned int)AnyKey)
	&& 
	DetailSupersedesSecond(pSecondGrab->modifiersDetail,
			       pFirstGrab->modifiersDetail,
			       any_modifier))
	return TRUE;

    return FALSE;
}
static int
attach_slave(ClientPtr client, xXIAttachSlaveInfo *c,
             int flags[MAXDEVICES])
{
    DeviceIntPtr dev;
    DeviceIntPtr newmaster;
    int rc;

    rc = dixLookupDevice(&dev, c->deviceid, client, DixManageAccess);
    if (rc != Success)
        goto unwind;

    if (IsMaster(dev))
    {
        client->errorValue = c->deviceid;
        rc = BadDevice;
        goto unwind;
    }

    /* Don't allow changes to XTest Devices, these are fixed */
    if (IsXTestDevice(dev, NULL))
    {
        client->errorValue = c->deviceid;
        rc = BadDevice;
        goto unwind;
    }

    rc = dixLookupDevice(&newmaster, c->new_master, client, DixAddAccess);
    if (rc != Success)
        goto unwind;
    if (!IsMaster(newmaster))
    {
        client->errorValue = c->new_master;
        rc = BadDevice;
        goto unwind;
    }

    if (!((IsPointerDevice(newmaster) && IsPointerDevice(dev)) ||
        (IsKeyboardDevice(newmaster) && IsKeyboardDevice(dev))))
    {
        rc = BadDevice;
        goto unwind;
    }

    ReleaseButtonsAndKeys(dev);
    AttachDevice(client, dev, newmaster);
    flags[dev->id] |= XISlaveAttached;

unwind:
    return rc;
}
Beispiel #4
0
void
XkbDDXFakeDeviceButton(DeviceIntPtr dev,Bool press,int button)
{
    EventListPtr        events;
    int                 nevents, i;
    DeviceIntPtr        ptr;

    /* If dev is a slave device, and the SD is attached, do nothing. If we'd
     * post through the attached master pointer we'd get duplicate events.
     *
     * if dev is a master keyboard, post through the XTEST device
     *
     * if dev is a floating slave, post through the device itself.
     */

    if (IsMaster(dev))
        ptr = GetXTestDevice(GetMaster(dev, MASTER_POINTER));
    else if (!dev->u.master)
        ptr = dev;
    else
        return;

    events = InitEventList(GetMaximumEventsNum());
    OsBlockSignals();
    nevents = GetPointerEvents(events, ptr,
                               press ? ButtonPress : ButtonRelease, button,
                               0 /* flags */, 0 /* first */,
                               0 /* num_val */, NULL);
    OsReleaseSignals();

    for (i = 0; i < nevents; i++)
        mieqProcessDeviceEvent(ptr, (InternalEvent*)events[i].event, NULL);

    FreeEventList(events, GetMaximumEventsNum());
}
static int
detach_slave(ClientPtr client, xXIDetachSlaveInfo *c, int flags[MAXDEVICES])
{
    DeviceIntPtr dev;
    int rc;

    rc = dixLookupDevice(&dev, c->deviceid, client, DixManageAccess);
    if (rc != Success)
        goto unwind;

    if (IsMaster(dev))
    {
        client->errorValue = c->deviceid;
        rc = BadDevice;
        goto unwind;
    }

    /* Don't allow changes to XTest Devices, these are fixed */
    if (IsXTestDevice(dev, NULL))
    {
        client->errorValue = c->deviceid;
        rc = BadDevice;
        goto unwind;
    }

    ReleaseButtonsAndKeys(dev);
    AttachDevice(client, dev, NULL);
    flags[dev->id] |= XISlaveDetached;

unwind:
    return rc;
}
Beispiel #6
0
/* Move the pointer on the current screen,  and update the sprite. */
static void
miPointerMoveNoEvent (DeviceIntPtr pDev, ScreenPtr pScreen,
                int x, int y)
{
    miPointerPtr pPointer;
    SetupScreen(pScreen);

    pPointer = MIPOINTER(pDev);

    /* Hack: We mustn't call into ->MoveCursor for anything but the
     * VCP, as this may cause a non-HW rendered cursor to be rendered during
     * SIGIO. This again leads to allocs during SIGIO which leads to SIGABRT.
     */
    if ((pDev == inputInfo.pointer || (!IsMaster(pDev) && pDev->u.master == inputInfo.pointer))
        && !pScreenPriv->waitForUpdate && pScreen == pPointer->pSpriteScreen)
    {
	pPointer->devx = x;
	pPointer->devy = y;
	if(pPointer->pCursor && !pPointer->pCursor->bits->emptyMask)
	    (*pScreenPriv->spriteFuncs->MoveCursor) (pDev, pScreen, x, y);
    }

    pPointer->x = x;
    pPointer->y = y;
    pPointer->pScreen = pScreen;
}
Beispiel #7
0
static Bool
miPointerDisplayCursor (DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
{
    miPointerPtr pPointer;

    /* return for keyboards */
    if ((IsMaster(pDev) && !DevHasCursor(pDev)) ||
        (!IsMaster(pDev) && pDev->u.master && !DevHasCursor(pDev->u.master)))
            return FALSE;

    pPointer = MIPOINTER(pDev);

    pPointer->pCursor = pCursor;
    pPointer->pScreen = pScreen;
    miPointerUpdateSprite(pDev);
    return TRUE;
}
Beispiel #8
0
int
ProcXIAllowEvents(ClientPtr client)
{
    TimeStamp time;
    DeviceIntPtr dev;
    int ret = Success;

    REQUEST(xXIAllowEventsReq);
    REQUEST_SIZE_MATCH(xXIAllowEventsReq);

    ret = dixLookupDevice(&dev, stuff->deviceid, client, DixGetAttrAccess);
    if (ret != Success)
	return ret;

    time = ClientTimeToServerTime(stuff->time);

    switch (stuff->mode) {
    case XIReplayDevice:
	AllowSome(client, time, dev, NOT_GRABBED);
	break;
    case XISyncDevice:
	AllowSome(client, time, dev, FREEZE_NEXT_EVENT);
	break;
    case XIAsyncDevice:
	AllowSome(client, time, dev, THAWED);
	break;
    case XIAsyncPairedDevice:
        if (IsMaster(dev))
            AllowSome(client, time, dev, THAW_OTHERS);
	break;
    case XISyncPair:
        if (IsMaster(dev))
            AllowSome(client, time, dev, FREEZE_BOTH_NEXT_EVENT);
	break;
    case XIAsyncPair:
        if (IsMaster(dev))
            AllowSome(client, time, dev, THAWED_BOTH);
	break;
    default:
	client->errorValue = stuff->mode;
	ret = BadValue;
    }

    return ret;
}
/**
 * @return Whether the device should be included in the returned list.
 */
static Bool
ShouldSkipDevice(ClientPtr client, int deviceid, DeviceIntPtr dev)
{
    /* if all devices are not being queried, only master devices are */
    if (deviceid == XIAllDevices || IsMaster(dev)) {
        int rc = XaceHook(XACE_DEVICE_ACCESS, client, dev, DixGetAttrAccess);

        if (rc == Success)
            return FALSE;
    }
    return TRUE;
}
Beispiel #10
0
/* Clean up after device.
   This function will be called once before the device is freed in the DIX
 */
static void
miPointerDeviceCleanup(DeviceIntPtr pDev, ScreenPtr pScreen)
{
    SetupScreen(pScreen);

    if (!IsMaster(pDev) && pDev->u.master)
        return;

    (*pScreenPriv->spriteFuncs->DeviceCursorCleanup)(pDev, pScreen);
    free(dixLookupPrivate(&pDev->devPrivates, miPointerPrivKey));
    dixSetPrivate(&pDev->devPrivates, miPointerPrivKey, NULL);
}
Beispiel #11
0
int
ProcXIGrabDevice(ClientPtr client)
{
    DeviceIntPtr dev;
    xXIGrabDeviceReply rep;
    int ret = Success;
    uint8_t status;
    GrabMask mask;
    int mask_len;

    REQUEST(xXIGrabDeviceReq);
    REQUEST_AT_LEAST_SIZE(xXIGrabDeviceReq);

    ret = dixLookupDevice(&dev, stuff->deviceid, client, DixGrabAccess);
    if (ret != Success)
	return ret;

    if (!IsMaster(dev))
        stuff->paired_device_mode = GrabModeAsync;

    if (XICheckInvalidMaskBits((unsigned char*)&stuff[1],
                               stuff->mask_len * 4) != Success)
        return BadValue;

    mask_len = min(sizeof(mask.xi2mask[stuff->deviceid]), stuff->mask_len * 4);
    memset(mask.xi2mask, 0, sizeof(mask.xi2mask));
    memcpy(mask.xi2mask, (char*)&stuff[1], mask_len);

    ret = GrabDevice(client, dev, stuff->grab_mode,
                     stuff->paired_device_mode,
                     stuff->grab_window,
                     stuff->owner_events,
                     stuff->time,
                     &mask,
                     GRABTYPE_XI2,
                     stuff->cursor,
                     None /* confineTo */,
                     &status);

    if (ret != Success)
        return ret;

    rep.repType = X_Reply;
    rep.RepType = X_XIGrabDevice;
    rep.length = 0;
    rep.sequenceNumber = client->sequence;
    rep.status = status;


    WriteReplyToClient(client, sizeof(rep), &rep);
    return ret;
}
Beispiel #12
0
void CGame::HandleKey( int a_iPlayer, int a_iKey, bool a_bDown )
{
	int iCurrentTick = g_oBackend.m_iGameTick + m_iEnqueueDelay;
	
	if ( IsNetworkGame() )
	{
		a_iPlayer = IsMaster() ? 0 : 1;

		g_poNetwork->SendKeystroke( iCurrentTick, a_iKey, a_bDown );
	}
	
	m_oKeyQueue.EnqueueKey( iCurrentTick, a_iPlayer, a_iKey, a_bDown );
}
Beispiel #13
0
void AMagnetTile::activate()
{
	if ( activated || !canActivate ) return;
	Super::activate();
	magnetParticle->Activate( true );
	magnetParticle->ActivateSystem();
	magnetParticle->EmitterInstances[0]->SetBeamTargetPoint( magnetParticle->GetComponentLocation() , 0 );

	if ( IsMaster() )
	{
		magnetSound->Play();
	}
}
Beispiel #14
0
/**
 * If master is NULL, return TRUE if the given device is an xtest device or
 * FALSE otherwise.
 * If master is not NULL, return TRUE if the given device is this master's
 * xtest device.
 */
BOOL
IsXTestDevice(DeviceIntPtr dev, DeviceIntPtr master)
{
    if (IsMaster(dev))
        return FALSE;

    /* deviceid 0 is reserved for XIAllDevices, non-zero mid means XTest
     * device */
    if (master)
        return dev->xtest_master_id == master->id;

    return dev->xtest_master_id != 0;
}
Beispiel #15
0
BOOL CCampus::IsChangeBuffLevel( u_long idPlayer )
{
	if( IsMaster( idPlayer ) )
	{
		int nLevel = GetBuffLevel( idPlayer );
		if( m_nPreBuffLevel != nLevel )
		{
			m_nPreBuffLevel = nLevel;
			return TRUE;
		}
	}
	return FALSE;
}
Beispiel #16
0
void AMagnetTile::deactivate()
{
	if (!activated ) return;
	Super::deactivate();
	if ( magnetParticle->IsActive() )
	{
		magnetParticle->DeactivateSystem();
		magnetParticle->Deactivate();
	}

	if ( IsMaster() )
	{
		magnetSound->Stop();
	}

	KillSubMagnet();
}
Beispiel #17
0
void AMagnetTile::BeginPlay()
{
	Super::BeginPlay();
	if ( IsMaster() )
	{
		GetWorld()->GetFirstPlayerController()->InputComponent->BindAction( "ActivateCube" , IE_Released , this , &AMagnetTile::deactivate );
	}
	magnetParticle->SetVisibility( true );
	magnetParticle->DeactivateSystem();
	magnetParticle->Deactivate();

	auto forward = GetClampedForwardVector();
	if ( forward.Z == -1.0f )
	{
		isVertical = true;
	}
}
void RunAction::EndOfRunAction(const G4Run* run)
{
  G4int nofEvents = run -> GetNumberOfEvent();
  if (nofEvents == 0) return;

  // Our run conditions
  const PrimaryGeneratorAction* generatorAction 
    = static_cast<const PrimaryGeneratorAction*>
    (G4RunManager::GetRunManager() -> GetUserPrimaryGeneratorAction());
  G4String partName;
  
  if (generatorAction)
  {
    G4ParticleDefinition* particle 
      = generatorAction -> GetParticleGun() -> GetParticleDefinition();
    partName = particle -> GetParticleName();
  }

  // Get our results \ o /
  const Run* tRun = static_cast<const Run*>(run);
  G4double sumDose = tRun -> GetSumDose();

  // And print the data
  if (IsMaster())
  {
    G4cout << G4endl
           << "--------------- End of Global Run --------------"
           << G4endl
           << " The run was " << nofEvents << "events ";
  }
  else
  {
    G4cout << G4endl
           << "--------------- End of Local Run ---------------"
           << G4endl
           << " The run was " << nofEvents << " " << partName;
  }
  G4cout << G4endl
         << "Total dose to the plate : " << G4BestUnit(sumDose, "Dose") 
         << G4endl
         << "--------------------------------------------------"
         << G4endl
         << G4endl;
}
int GetDeviceUse(DeviceIntPtr dev, uint16_t *attachment)
{
    DeviceIntPtr master = dev->u.master;
    int use;

    if (IsMaster(dev))
    {
        DeviceIntPtr paired = GetPairedDevice(dev);
        use = IsPointerDevice(dev) ? XIMasterPointer : XIMasterKeyboard;
        *attachment = (paired ? paired->id : 0);
    } else if (master)
    {
        use = IsPointerDevice(master) ? XISlavePointer : XISlaveKeyboard;
        *attachment = master->id;
    } else
        use = XIFloatingSlave;

    return use;
}
Beispiel #20
0
int ProcXIChangeCursor(ClientPtr client)
{
    int rc;
    WindowPtr pWin    = NULL;
    DeviceIntPtr pDev = NULL;
    CursorPtr pCursor = NULL;

    REQUEST(xXIChangeCursorReq);
    REQUEST_SIZE_MATCH(xXIChangeCursorReq);

    rc = dixLookupDevice(&pDev, stuff->deviceid, client, DixSetAttrAccess);
    if (rc != Success)
        return rc;

    if (!IsMaster(pDev) || !IsPointerDevice(pDev))
        return BadDevice;

    if (stuff->win != None)
    {
        rc = dixLookupWindow(&pWin, stuff->win, client, DixSetAttrAccess);
        if (rc != Success)
            return rc;
    }

    if (stuff->cursor == None)
    {
        if (pWin == pWin->drawable.pScreen->root)
            pCursor = rootCursor;
        else
            pCursor = (CursorPtr)None;
    }
    else
    {
	rc = dixLookupResourceByType((pointer *)&pCursor, stuff->cursor,
				     RT_CURSOR, client, DixUseAccess);
	if (rc != Success)
	    return rc;
    }

    ChangeWindowDeviceCursor(pWin, pDev, pCursor);

    return Success;
}
Beispiel #21
0
int CCampus::GetBuffLevel( u_long idPlayer )
{
	int nLevel = 0;
	if( IsMaster( idPlayer ) )
	{
		for( MAP_CM::iterator it = m_mapCM.begin(); it != m_mapCM.end(); ++it )
		{
			CUser* pPupil = g_UserMng.GetUserByPlayerID( ( it->second )->GetPlayerId() );
			if( IsValidObj( pPupil ) && ( it->second )->GetLevel() == CAMPUS_PUPIL )
				++nLevel;
		}
	}
	else
	{
		CUser* pMaster = g_UserMng.GetUserByPlayerID( GetMaster() );
		if( IsValidObj( pMaster ) )
			++nLevel;
	}
	return nLevel;
}
Beispiel #22
0
int
ProcXOpenDevice(ClientPtr client)
{
    xInputClassInfo evbase[numInputClasses];
    int j = 0;
    int status = Success;
    xOpenDeviceReply rep;
    DeviceIntPtr dev;

    REQUEST(xOpenDeviceReq);
    REQUEST_SIZE_MATCH(xOpenDeviceReq);

    status = dixLookupDevice(&dev, stuff->deviceid, client, DixUseAccess);

    if (status == BadDevice) {  /* not open */
        for (dev = inputInfo.off_devices; dev; dev = dev->next)
            if (dev->id == stuff->deviceid)
                break;
        if (dev == NULL)
            return BadDevice;
    } else if (status != Success)
        return status;

    if (IsMaster(dev))
        return BadDevice;

    OpenInputDevice(dev, client, &status);
    if (status != Success)
        return status;

    memset(&rep, 0, sizeof(xOpenDeviceReply));
    rep.repType = X_Reply;
    rep.RepType = X_OpenDevice;
    rep.sequenceNumber = client->sequence;
    if (dev->key != NULL) {
        evbase[j].class = KeyClass;
        evbase[j++].event_type_base = event_base[KeyClass];
    }
Beispiel #23
0
static Bool
xf86RandRSetConfig (ScreenPtr		pScreen,
		    Rotation		rotation,
		    int			rate,
		    RRScreenSizePtr	pSize)
{
    ScrnInfoPtr		    scrp = XF86SCRNINFO(pScreen);
    XF86RandRInfoPtr	    randrp = XF86RANDRINFO(pScreen);
    DisplayModePtr	    mode;
    int			    pos[MAXDEVICES][2];
    Bool		    useVirtual = FALSE;
    Rotation		    oldRotation = randrp->rotation;
    DeviceIntPtr	    dev;
    Bool		    view_adjusted = FALSE;

    for (dev = inputInfo.devices; dev; dev = dev->next)
    {
	if (!IsMaster(dev) && !IsFloating(dev))
		continue;

	miPointerGetPosition(dev, &pos[dev->id][0], &pos[dev->id][1]);
    }

    for (mode = scrp->modes; ; mode = mode->next)
    {
	if (mode->HDisplay == pSize->width &&
	    mode->VDisplay == pSize->height &&
	    (rate == 0 || xf86RandRModeRefresh (mode) == rate))
	    break;
	if (mode->next == scrp->modes)
	{
	    if (pSize->width == randrp->virtualX &&
		pSize->height == randrp->virtualY)
	    {
		mode = scrp->modes;
		useVirtual = TRUE;
		break;
	    }
	    return FALSE;
	}
    }

    if (randrp->rotation != rotation) {

        /* Have the driver do its thing. */
	if (scrp->DriverFunc) {
	    xorgRRRotation RRRotation;
	    RRRotation.RRConfig.rotation = rotation;
	    RRRotation.RRConfig.rate = rate;
	    RRRotation.RRConfig.width = pSize->width;
	    RRRotation.RRConfig.height = pSize->height;

	    /*
	     * Currently we need to rely on HW support for rotation.
	     */
	    if (!(*scrp->DriverFunc)(scrp, RR_SET_CONFIG, &RRRotation))
		return FALSE;
	} else
	    return FALSE;

	randrp->rotation = rotation;
    }

    if (!xf86RandRSetMode (pScreen, mode, useVirtual, pSize->mmWidth, pSize->mmHeight)) {
	if(randrp->rotation != oldRotation) {
	   /* Have the driver undo its thing. */
	   if (scrp->DriverFunc) {
	       xorgRRRotation RRRotation;
	       RRRotation.RRConfig.rotation = oldRotation;
	       RRRotation.RRConfig.rate = xf86RandRModeRefresh (scrp->currentMode);
	       RRRotation.RRConfig.width = scrp->virtualX;
	       RRRotation.RRConfig.height = scrp->virtualY;
	       (*scrp->DriverFunc)(scrp, RR_SET_CONFIG, &RRRotation);
	   }

	   randrp->rotation = oldRotation;
	}
	return FALSE;
    }

    /*
     * Move the cursor back where it belongs; SwitchMode repositions it
     * FIXME: duplicated code, see modes/xf86RandR12.c
     */
    for (dev = inputInfo.devices; dev; dev = dev->next)
    {
	if (!IsMaster(dev) && !IsFloating(dev))
		continue;

	if (pScreen == miPointerGetScreen(dev)) {
	    int px = pos[dev->id][0];
	    int py = pos[dev->id][1];

	    px = (px >= pScreen->width ? (pScreen->width - 1) : px);
	    py = (py >= pScreen->height ? (pScreen->height - 1) : py);

	    /* Setting the viewpoint makes only sense on one device */
	    if (!view_adjusted && IsMaster(dev)) {
		xf86SetViewport(pScreen, px, py);
		view_adjusted = TRUE;
	    }

	    (*pScreen->SetCursorPosition) (dev, pScreen, px, py, FALSE);
	}
    }

    return TRUE;
}
Beispiel #24
0
static int
remove_master(ClientPtr client, xXIRemoveMasterInfo *r,
              int flags[MAXDEVICES])
{
    DeviceIntPtr ptr, keybd, XTestptr, XTestkeybd;
    int rc = Success;

    if (r->return_mode != XIAttachToMaster &&
        r->return_mode != XIFloating)
        return BadValue;

    rc = dixLookupDevice(&ptr, r->deviceid, client, DixDestroyAccess);
    if (rc != Success)
        goto unwind;

    if (!IsMaster(ptr))
    {
        client->errorValue = r->deviceid;
        rc = BadDevice;
        goto unwind;
    }

    /* XXX: For now, don't allow removal of VCP, VCK */
    if (ptr == inputInfo.pointer || ptr == inputInfo.keyboard)
    {
        rc = BadDevice;
        goto unwind;
    }


    ptr = GetMaster(ptr, MASTER_POINTER);
    rc = dixLookupDevice(&ptr, ptr->id, client, DixDestroyAccess);
    if (rc != Success)
        goto unwind;
    keybd = GetMaster(ptr, MASTER_KEYBOARD);
    rc = dixLookupDevice(&keybd, keybd->id, client, DixDestroyAccess);
    if (rc != Success)
        goto unwind;

    XTestptr = GetXTestDevice(ptr);
    rc = dixLookupDevice(&XTestptr, XTestptr->id, client, DixDestroyAccess);
    if (rc != Success)
        goto unwind;

    XTestkeybd = GetXTestDevice(keybd);
    rc = dixLookupDevice(&XTestkeybd, XTestkeybd->id, client,
                         DixDestroyAccess);
    if (rc != Success)
        goto unwind;

    disable_clientpointer(ptr);

    /* Disabling sends the devices floating, reattach them if
     * desired. */
    if (r->return_mode == XIAttachToMaster)
    {
        DeviceIntPtr attached,
                     newptr,
                     newkeybd;

        rc = dixLookupDevice(&newptr, r->return_pointer, client, DixAddAccess);
        if (rc != Success)
            goto unwind;

        if (!IsMaster(newptr))
        {
            client->errorValue = r->return_pointer;
            rc = BadDevice;
            goto unwind;
        }

        rc = dixLookupDevice(&newkeybd, r->return_keyboard,
                             client, DixAddAccess);
        if (rc != Success)
            goto unwind;

        if (!IsMaster(newkeybd))
        {
            client->errorValue = r->return_keyboard;
            rc = BadDevice;
            goto unwind;
        }

        for (attached = inputInfo.devices; attached; attached = attached->next)
        {
            if (!IsMaster(attached)) {
                if (GetMaster(attached, MASTER_ATTACHED) == ptr)
                {
                    AttachDevice(client, attached, newptr);
                    flags[attached->id] |= XISlaveAttached;
                }
                if (GetMaster(attached, MASTER_ATTACHED) == keybd)
                {
                    AttachDevice(client, attached, newkeybd);
                    flags[attached->id] |= XISlaveAttached;
                }
            }
        }
    }

    /* can't disable until we removed pairing */
    keybd->spriteInfo->paired = NULL;
    ptr->spriteInfo->paired = NULL;
    XTestptr->spriteInfo->paired = NULL;
    XTestkeybd->spriteInfo->paired = NULL;

    /* disable the remove the devices, XTest devices must be done first
       else the sprites they rely on will be destroyed  */
    DisableDevice(XTestptr, FALSE);
    DisableDevice(XTestkeybd, FALSE);
    DisableDevice(keybd, FALSE);
    DisableDevice(ptr, FALSE);
    flags[XTestptr->id] |= XIDeviceDisabled | XISlaveDetached;
    flags[XTestkeybd->id] |= XIDeviceDisabled | XISlaveDetached;
    flags[keybd->id] |= XIDeviceDisabled;
    flags[ptr->id] |= XIDeviceDisabled;

    RemoveDevice(XTestptr, FALSE);
    RemoveDevice(XTestkeybd, FALSE);
    RemoveDevice(keybd, FALSE);
    RemoveDevice(ptr, FALSE);
    flags[XTestptr->id] |= XISlaveRemoved;
    flags[XTestkeybd->id] |= XISlaveRemoved;
    flags[keybd->id] |= XIMasterRemoved;
    flags[ptr->id] |= XIMasterRemoved;

unwind:
    return rc;
}
Beispiel #25
0
bool    IsSlave(uchar  ibPrt)
{
  return( IsMaster(ibPrt) ? false : true );
}
Beispiel #26
0
const PcpPrimIndex &
Usd_PrimData::GetPrimIndex() const
{
    static const PcpPrimIndex dummyPrimIndex;
    return ARCH_UNLIKELY(IsMaster()) ? dummyPrimIndex : *_primIndex;
}
Beispiel #27
0
/** This methods executes one round of gameplay.

The game progresses through phases Ph_START, Ph_NORMAL, and
Ph_KO. If a KO happened, it will invoke InstantReplay. At the end of
the round m_aiRoundsWonByPlayer[x] will be incremented depending on the
outcome. m_iNumberOfRounds will also increase by 1.
*/
void CGame::DoOneRound()
{
	m_enGamePhase = Ph_START;
	m_poBackground->DeleteExtraLayers();

	int iTeamSize = (SState::Team_ONE_VS_ONE==g_oState.m_enTeamMode) ? 
		1 : g_oPlayerSelect.GetPlayerInfo(0).m_aenTeam.size();
	int aiTeamNumber[MAXPLAYERS];

	for ( int i=0; i<g_oState.m_iNumPlayers; ++i )
	{
		aiTeamNumber[i] = 0;
	}
	
	if ( IsTeamMode() )
	{
		for ( int i=0; i<g_oState.m_iNumPlayers; ++i )
		{
			g_oPlayerSelect.SetPlayer( i, g_oPlayerSelect.GetPlayerInfo(i).m_aenTeam[aiTeamNumber[i]] );
		}
	}
	
	g_oBackend.PerlEvalF( "GameStart(%d,%d,%d,%d,%d);",
		IsMaster() ? g_oState.m_iHitPoints : g_poNetwork->GetGameParams().iHitPoints,
		g_oState.m_iNumPlayers,
		iTeamSize,
		m_bWide,
		m_bDebug );
	g_oBackend.ReadFromPerl();

	if ( IsNetworkGame() )
	{
		g_poNetwork->SynchStartRound();
		g_poNetwork->SendGameTick( g_oBackend.m_iGameTick-1 );
	}

	int iKoFrame = -1;
	double dGameTime = 2 * 1000;	// Only for the "greeting phase", the real gametime will be set after.
	int iThisTick, iLastTick, iGameSpeed;
	bool bHurryUp = false;
	bool bReplayAfter = true;
	
	iGameSpeed = IsMaster() ? g_oState.m_iGameSpeed : g_poNetwork->GetGameParams().iGameSpeed;
	iThisTick = SDL_GetTicks() / iGameSpeed;
	iLastTick = iThisTick - 1;
	m_oKeyQueue.Reset();
	
	oFpsCounter.Reset();
	
	// 1. DO THE NORMAL GAME ROUND (START, NORMAL, KO, TIMEUP)
	
	while ( dGameTime >= 0 )
	{
		if ( m_enInitialGameMode != g_oState.m_enGameMode )
		{
			return;
		}
		
		// 1. Wait for the next tick (on extremely fast machines..)
		while (iThisTick == iLastTick)
		{
			iThisTick = SDL_GetTicks() / iGameSpeed;
			if ( iThisTick==iLastTick ) SDL_Delay(1);
		}
		
		// 2. Advance as many ticks as necessary..

		int iNumTicks = iThisTick - iLastTick;
		if ( iNumTicks > MAXFRAMESKIP ) iNumTicks = MAXFRAMESKIP;		
		Advance( iNumTicks );
		dGameTime -= iNumTicks * iGameSpeed;

		// 3. Check for state transitions and game time.
		// START -> NORMAL
		// NORMAL -> KO
		// NORMAL -> TIMEUP
		// bHurryUp flag can be set during NORMAL phase

		if ( Ph_START == m_enGamePhase )		// Check for the end of the START phase
		{
			if ( dGameTime <= 0 )
			{
				m_enGamePhase = Ph_NORMAL;
				dGameTime = (IsMaster() ? g_oState.m_iRoundLength : g_poNetwork->GetGameParams().iRoundLength) * 1000;
			}
		}
		else if ( Ph_NORMAL == m_enGamePhase )	// Check for the end of the NORMAL phase
		{
			if ( dGameTime < 10 * 1000 
				&& !bHurryUp )
			{
				bHurryUp = true;
				g_poNetwork->SendHurryup( 1 );
				HurryUp();
				iGameSpeed = iGameSpeed * 3 / 4;
			}
			if ( g_oBackend.m_bKO )
			{
				m_enGamePhase = Ph_KO;
				dGameTime = 10 * 1000;
				iKoFrame = m_aReplayOffsets.size();
			}
			else if ( dGameTime <= 0 )
			{
				m_enGamePhase = Ph_TIMEUP;
				g_poNetwork->SendHurryup( 2 );
				TimeUp();
				break;
			}
		}
			
		m_iGameTime = (int) ((dGameTime + 500.0) / 1000.0);
		
		iLastTick = iThisTick;
		
		// ProcessEvents will read keyboard/gamepad input
		// It will also transmit them to the remote side in a network game.
		
		if ( ProcessEvents() || g_oState.m_bQuitFlag )
		{
			bReplayAfter = false;
			break;
		}
		
		oFpsCounter.Tick();
		
		// 3. Draw the next game screen..
		
		Draw();

		// 4. Check 'end of round' condition.

		for ( int i=0; i<g_oState.m_iNumPlayers; ++i )
		{
			if ( g_oBackend.m_aoPlayers[i].m_iRealHitPoints <= -10000 ) 
			{
				// We have a dead player here.
				if ( aiTeamNumber[i] < iTeamSize-1 ) 
				{
					++aiTeamNumber[i];
					AddBodyToBackground( i );
					FighterEnum enFighter = g_oPlayerSelect.GetPlayerInfo(i).m_aenTeam[ aiTeamNumber[i] ];

					g_oPlayerSelect.SetPlayer( i, enFighter );
					g_oBackend.PerlEvalF( "NextTeamMember(%d,%d);", i, enFighter );
				}
			}
		}

		if ( g_oBackend.m_iGameOver )
		{
			break;
		}

		if ( !IsMaster() )
		{
			if ( g_poNetwork->IsRoundOver() )
			{
				break;
			}
		}
	}
	
	int p1h = g_oBackend.m_aoPlayers[0].m_iRealHitPoints;
	int p2h = g_oBackend.m_aoPlayers[1].m_iRealHitPoints;
	
	// 3. DO THE REPLAY (IF THERE WAS A KO)
	
	if ( iKoFrame>0 && bReplayAfter && !IsNetworkGame() )
	{
		InstantReplay( iKoFrame );
	}
	
	// 4. END OF ROUND
	
	debug( "Game over; p1h = %d; p2h = %d\n", p1h, p2h );
	
	if ( IsMaster() )
	{
		int iWhoWon = -1;
		if ( p1h > p2h ) { ++m_aiRoundsWonByPlayer[0]; iWhoWon = 0; }
		if ( p2h > p1h ) { ++m_aiRoundsWonByPlayer[1]; iWhoWon = 1; }
		
		if ( IsNetworkGame() )
		{
			g_poNetwork->SendGameTick( g_oBackend.m_iGameTick + m_iEnqueueDelay * 100 );
			g_poNetwork->SendRoundOver( iWhoWon, m_iNumberOfRounds > 0 );
		}
	}
	else
	{
		int iWhoWon = g_poNetwork->GetWhoWon();
		if ( iWhoWon>=0 )
		{
			++m_aiRoundsWonByPlayer[iWhoWon];
		}
	}
	
	++m_iNumberOfRounds;
}
int
ProcXIQueryPointer(ClientPtr client)
{
    int rc;
    xXIQueryPointerReply rep;
    DeviceIntPtr pDev, kbd;
    WindowPtr pWin, t;
    SpritePtr pSprite;
    XkbStatePtr state;
    char *buttons = NULL;
    int buttons_size = 0; /* size of buttons array */

    REQUEST(xXIQueryPointerReq);
    REQUEST_SIZE_MATCH(xXIQueryPointerReq);

    rc = dixLookupDevice(&pDev, stuff->deviceid, client, DixReadAccess);
    if (rc != Success)
    {
        client->errorValue = stuff->deviceid;
        return rc;
    }

    if (pDev->valuator == NULL || IsKeyboardDevice(pDev) ||
        (!IsMaster(pDev) && pDev->u.master)) /* no attached devices */
    {
        client->errorValue = stuff->deviceid;
        return BadDevice;
    }

    rc = dixLookupWindow(&pWin, stuff->win, client, DixGetAttrAccess);
    if (rc != Success)
    {
        SendErrorToClient(client, IReqCode, X_XIQueryPointer,
                stuff->win, rc);
        return Success;
    }

    if (pDev->valuator->motionHintWindow)
        MaybeStopHint(pDev, client);

    if (IsMaster(pDev))
        kbd = GetPairedDevice(pDev);
    else
        kbd = (pDev->key) ? pDev : NULL;

    pSprite = pDev->spriteInfo->sprite;

    memset(&rep, 0, sizeof(rep));
    rep.repType = X_Reply;
    rep.RepType = X_XIQueryPointer;
    rep.length = 6;
    rep.sequenceNumber = client->sequence;
    rep.root = (GetCurrentRootWindow(pDev))->drawable.id;
    rep.root_x = FP1616(pSprite->hot.x, 0);
    rep.root_y = FP1616(pSprite->hot.y, 0);
    rep.child = None;

    if (kbd)
    {
        state = &kbd->key->xkbInfo->prev_state;
        rep.mods.base_mods = state->base_mods;
        rep.mods.latched_mods = state->latched_mods;
        rep.mods.locked_mods = state->locked_mods;

        rep.group.base_group = state->base_group;
        rep.group.latched_group = state->latched_group;
        rep.group.locked_group = state->locked_group;
    }

    if (pDev->button)
    {
        int i, down;
        rep.buttons_len = bytes_to_int32(bits_to_bytes(pDev->button->numButtons));
        rep.length += rep.buttons_len;
        buttons_size = rep.buttons_len * 4;
        buttons = xcalloc(1, buttons_size);
        if (!buttons)
            return BadAlloc;

        down = pDev->button->buttonsDown;

        for (i = 0; i < pDev->button->numButtons && down; i++)
        {
            if (BitIsOn(pDev->button->down, i))
            {
                SetBit(buttons, i);
                down--;
            }
        }
    } else
        rep.buttons_len = 0;

    if (pSprite->hot.pScreen == pWin->drawable.pScreen)
    {
        rep.same_screen = xTrue;
        rep.win_x = FP1616(pSprite->hot.x - pWin->drawable.x, 0);
        rep.win_y = FP1616(pSprite->hot.y - pWin->drawable.y, 0);
        for (t = pSprite->win; t; t = t->parent)
            if (t->parent == pWin)
            {
                rep.child = t->drawable.id;
                break;
            }
    } else
    {
        rep.same_screen = xFalse;
        rep.win_x = 0;
        rep.win_y = 0;
    }

#ifdef PANORAMIX
    if(!noPanoramiXExtension) {
        rep.root_x += FP1616(panoramiXdataPtr[0].x, 0);
        rep.root_y += FP1616(panoramiXdataPtr[0].y, 0);
        if (stuff->win == rep.root)
        {
            rep.win_x += FP1616(panoramiXdataPtr[0].x, 0);
            rep.win_y += FP1616(panoramiXdataPtr[0].y, 0);
        }
    }
#endif

    WriteReplyToClient(client, sizeof(xXIQueryPointerReply), &rep);
    if (buttons)
        WriteToClient(client, buttons_size, buttons);

    xfree(buttons);

    return Success;
}
Beispiel #29
0
void CGame::Advance( int a_iNumFrames )
{
	if ( m_bIsReplay )
	{
		// Replay mode...

		m_iFrame += a_iNumFrames;
		if ( m_iFrame >= ((int)m_aReplayOffsets.size())-1 ) m_iFrame = m_aReplayOffsets.size() - 2;
		if ( m_iFrame <= 0 ) m_iFrame = 0;
		std::string sFrameDesc = m_sReplayString.substr(
			m_aReplayOffsets[m_iFrame],
			m_aReplayOffsets[m_iFrame+1] - m_aReplayOffsets[m_iFrame] );
		
		g_oBackend.ReadFromString( sFrameDesc );
		return;
	}

	static std::string sFrameDesc;
	
	if ( IsNetworkGame() )
	{
		g_poNetwork->SendGameTick( g_oBackend.m_iGameTick );
		g_poNetwork->Update();

		int i = 0;

		while ( g_poNetwork->GetGameTick() + m_iEnqueueDelay < g_oBackend.m_iGameTick + a_iNumFrames )
		{
			++i;
			if ( i > 300 ) {
				// Waited for too long..
				g_poNetwork->Stop();
			}
			// The remote side is lagging behind.. Wait for it.
			SDL_Delay( 10 );
			g_poNetwork->Update();
			if ( m_enInitialGameMode != g_oState.m_enGameMode ) {
				return;
			}
		}

		int iTime;
		int iKey;
		bool bPressed;
		while ( g_poNetwork->GetKeystroke( iTime, iKey, bPressed ) )
		{
			debug( "Got GetKeystroke: %d, %d, %d at %d\n", iTime, iKey, bPressed, g_oBackend.m_iGameTick );
			// g_oBackend.PerlEvalF( bPressed ? "KeyDown(%d,%d);" : "KeyUp(%d,%d);", 1, iKey );
			m_oKeyQueue.EnqueueKey( iTime, IsMaster() ? 1 : 0, iKey, bPressed );
			if ( iTime <= g_oBackend.m_iGameTick )
			{
				debug( "KEY ARRIVED TOO LATE!!!\n" );
			}
		}
	}
	
	while ( a_iNumFrames > 0 )
	{
		-- a_iNumFrames;
		g_oBackend.AdvancePerl();
		g_oBackend.ReadFromPerl();
		g_oBackend.PlaySounds();
		m_oKeyQueue.DequeueKeys( g_oBackend.m_iGameTick );
		
		g_oBackend.WriteToString( sFrameDesc );
		m_sReplayString += sFrameDesc;
		m_sReplayString += '\n';
		m_aReplayOffsets.push_back( m_sReplayString.size() );
	}
}
Beispiel #30
0
int
ProcXIGrabDevice(ClientPtr client)
{
    DeviceIntPtr dev;
    xXIGrabDeviceReply rep;
    int ret = Success;
    uint8_t status;
    GrabMask mask = { 0 };
    int mask_len;

    REQUEST(xXIGrabDeviceReq);
    REQUEST_AT_LEAST_SIZE(xXIGrabDeviceReq);

    ret = dixLookupDevice(&dev, stuff->deviceid, client, DixGrabAccess);
    if (ret != Success)
        return ret;

    if (!IsMaster(dev))
        stuff->paired_device_mode = GrabModeAsync;

    if (XICheckInvalidMaskBits(client, (unsigned char *) &stuff[1],
                               stuff->mask_len * 4) != Success)
        return BadValue;

    mask.xi2mask = xi2mask_new();
    if (!mask.xi2mask)
        return BadAlloc;

    mask_len = min(xi2mask_mask_size(mask.xi2mask), stuff->mask_len * 4);
    /* FIXME: I think the old code was broken here */
    xi2mask_set_one_mask(mask.xi2mask, dev->id, (unsigned char *) &stuff[1],
                         mask_len);

    ret = GrabDevice(client, dev, stuff->grab_mode,
                     stuff->paired_device_mode,
                     stuff->grab_window,
                     stuff->owner_events,
                     stuff->time,
                     &mask, XI2, stuff->cursor, None /* confineTo */ ,
                     &status);

    xi2mask_free(&mask.xi2mask);

    if (ret != Success)
        return ret;

    rep = (xXIGrabDeviceReply) {
        .repType = X_Reply,
        .RepType = X_XIGrabDevice,
        .sequenceNumber = client->sequence,
        .length = 0,
        .status = status
    };

    WriteReplyToClient(client, sizeof(rep), &rep);
    return ret;
}

int
SProcXIUngrabDevice(ClientPtr client)
{
    REQUEST(xXIUngrabDeviceReq);

    swaps(&stuff->length);
    swaps(&stuff->deviceid);
    swapl(&stuff->time);

    return ProcXIUngrabDevice(client);
}