// Check that copyTexSubImage3D does not set a destination pixel when // the corresponding source pixel is outside the framebuffer. TEST_P(WebGL2ReadOutsideFramebufferTest, CopyTexSubImage3D) { // Robust CopyTexSubImage3D behaviour is not implemented on OpenGL. ANGLE_SKIP_TEST_IF(IsDesktopOpenGL() || IsOpenGLES()); Main3D(&WebGLReadOutsideFramebufferTest::TestCopyTexSubImage3D, false); }
bool IsDesktopOpenGL() { return IsOpenGL() && !IsOpenGLES(); }