BOOL CGameTeamMaster::IsTriggered(CBaseEntity *pActivator) { return IsTriggered_(pActivator); }
BOOL CBaseDMStart::IsTriggered(CBaseEntity *pEntity) { return IsTriggered_(pEntity); }
BOOL CMultiSource::IsTriggered(CBaseEntity *pActivator) { return IsTriggered_(pActivator); }