Beispiel #1
0
/* static */ bool AIVehicle::SellVehicle(VehicleID vehicle_id)
{
	EnforcePrecondition(false, IsValidVehicle(vehicle_id));

	const Vehicle *v = ::Vehicle::Get(vehicle_id);
	return AIObject::DoCommand(0, vehicle_id, v->type == VEH_TRAIN ? 1 : 0, GetCmdSellVeh(v));
}
Beispiel #2
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/* static */ AIRoad::RoadType AIVehicle::GetRoadType(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return AIRoad::ROADTYPE_INVALID;
	if (GetVehicleType(vehicle_id) != VT_ROAD) return AIRoad::ROADTYPE_INVALID;

	return (AIRoad::RoadType)(::RoadVehicle::Get(vehicle_id))->roadtype;
}
Beispiel #3
0
PSpawnedVehicle* PVehicles::SpawnVehicle( u32 nVehicleId, u32 nLocation, PVhcCoordinates const* nVhcPos )
{
  PSpawnedVehicle* newVhc = NULL;
  PWorld* cWorld;
  PVehicleInformation nVhcInfo;

  if (( nLocation != PWorlds::mNcSubwayWorldId ) && IsValidVehicle( nVehicleId ) && !IsSpawned( nVehicleId ) )
  {
    cWorld = Worlds->LeaseWorld( nLocation );

    if ( cWorld && GetVehicleInfo( nVehicleId, &nVhcInfo ) )
    {
      newVhc = cWorld->GetSpawnedVehicules()->SpawnVehicle( &nVhcInfo, nVhcPos );
      if ( newVhc )
      {
        if ( !RegisterSpawnedVehicle( newVhc ) )
        {
          Console->Print( RED, BLACK, "[Error] PVehicles::SpawnVehicle : Could not register spawned vhc" );
        }
        if( gDevDebug )
          Console->Print( "%d Spawned vhc %d (local 0x%04x) type %d (requested: %d)", Console->ColorText( CYAN, BLACK, "[DEBUG]" ), newVhc->GetVehicleId(), newVhc->GetLocalId(), newVhc->GetInformation().GetVehicleType(), nVhcInfo.GetVehicleType() );
      }
      else
        Console->Print( RED, BLACK, "[Error] PVehicles::SpawnVehicle : Could not create vhc" );
    }

    Worlds->ReleaseWorld( nLocation );
  }

  return newVhc;
}
Beispiel #4
0
/* static */ int AIVehicle::GetReliability(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	const Vehicle *v = ::Vehicle::Get(vehicle_id);
	return ::ToPercent16(v->reliability);
}
Beispiel #5
0
/* static */ bool AIVehicle::HasSharedOrders(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return false;

	Vehicle *v = ::Vehicle::Get(vehicle_id);
	return v->orders.list != NULL && v->orders.list->GetNumVehicles() > 1;
}
Beispiel #6
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/* static */ int AIVehicle::GetRefitCapacity(VehicleID vehicle_id, CargoID cargo)
{
	if (!IsValidVehicle(vehicle_id)) return -1;
	if (!AICargo::IsValidCargo(cargo)) return -1;

	CommandCost res = ::DoCommand(0, vehicle_id, cargo, DC_QUERY_COST, GetCmdRefitVeh(::Vehicle::Get(vehicle_id)));
	return CmdSucceeded(res) ? _returned_refit_capacity : -1;
}
Beispiel #7
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/* static */ bool AIVehicle::_MoveWagonInternal(VehicleID source_vehicle_id, int source_wagon, bool move_attached_wagons, int dest_vehicle_id, int dest_wagon)
{
	EnforcePrecondition(false, IsValidVehicle(source_vehicle_id) && source_wagon < GetNumWagons(source_vehicle_id));
	EnforcePrecondition(false, dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)));
	EnforcePrecondition(false, ::Vehicle::Get(source_vehicle_id)->type == VEH_TRAIN);
	EnforcePrecondition(false, dest_vehicle_id == -1 || ::Vehicle::Get(dest_vehicle_id)->type == VEH_TRAIN);

	const Train *v = ::Train::Get(source_vehicle_id);
	while (source_wagon-- > 0) v = v->GetNextUnit();
	const Train *w = NULL;
	if (dest_vehicle_id != -1) {
		w = ::Train::Get(dest_vehicle_id);
		while (dest_wagon-- > 0) w = w->GetNextUnit();
	}

	return AIObject::DoCommand(0, v->index | ((w == NULL ? INVALID_VEHICLE : w->index) << 16), move_attached_wagons ? 1 : 0, CMD_MOVE_RAIL_VEHICLE);
}
Beispiel #8
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/* static */ bool AIVehicle::SetName(VehicleID vehicle_id, const char *name)
{
	EnforcePrecondition(false, IsValidVehicle(vehicle_id));
	EnforcePrecondition(false, !::StrEmpty(name));
	EnforcePreconditionCustomError(false, ::strlen(name) < MAX_LENGTH_VEHICLE_NAME_BYTES, AIError::ERR_PRECONDITION_STRING_TOO_LONG);

	return AIObject::DoCommand(0, vehicle_id, 0, CMD_RENAME_VEHICLE, name);
}
Beispiel #9
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/* static */ VehicleID AIVehicle::CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders)
{
	EnforcePrecondition(false, IsValidVehicle(vehicle_id));

	if (!AIObject::DoCommand(depot, vehicle_id, share_orders, CMD_CLONE_VEHICLE, NULL, &AIInstance::DoCommandReturnVehicleID)) return INVALID_VEHICLE;

	/* In case of test-mode, we return VehicleID 0 */
	return 0;
}
Beispiel #10
0
/* static */ bool AIVehicle::_SellWagonInternal(VehicleID vehicle_id, int wagon, bool sell_attached_wagons)
{
	EnforcePrecondition(false, IsValidVehicle(vehicle_id) && wagon < GetNumWagons(vehicle_id));
	EnforcePrecondition(false, ::Vehicle::Get(vehicle_id)->type == VEH_TRAIN);

	const Train *v = ::Train::Get(vehicle_id);
	while (wagon-- > 0) v = v->GetNextUnit();

	return AIObject::DoCommand(0, v->index, sell_attached_wagons ? 1 : 0, CMD_SELL_RAIL_WAGON);
}
Beispiel #11
0
/* static */ int32 AIVehicle::GetWagonAge(VehicleID vehicle_id, int wagon)
{
	if (!IsValidVehicle(vehicle_id)) return -1;
	if (wagon >= GetNumWagons(vehicle_id)) return -1;

	const Vehicle *v = ::Vehicle::Get(vehicle_id);
	if (v->type == VEH_TRAIN) {
		while (wagon-- > 0) v = ::Train::From(v)->GetNextUnit();
	}
	return v->age;
}
Beispiel #12
0
/* static */ char *AIVehicle::GetName(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return NULL;

	static const int len = 64;
	char *vehicle_name = MallocT<char>(len);

	::SetDParam(0, vehicle_id);
	::GetString(vehicle_name, STR_VEHICLE_NAME, &vehicle_name[len - 1]);
	return vehicle_name;
}
Beispiel #13
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/* static */ EngineID AIVehicle::GetWagonEngineType(VehicleID vehicle_id, int wagon)
{
	if (!IsValidVehicle(vehicle_id)) return INVALID_ENGINE;
	if (wagon >= GetNumWagons(vehicle_id)) return INVALID_ENGINE;

	const Vehicle *v = ::Vehicle::Get(vehicle_id);
	if (v->type == VEH_TRAIN) {
		while (wagon-- > 0) v = ::Train::From(v)->GetNextUnit();
	}
	return v->engine_type;
}
Beispiel #14
0
/* static */ bool AIVehicle::ReverseVehicle(VehicleID vehicle_id)
{
	EnforcePrecondition(false, IsValidVehicle(vehicle_id));
	EnforcePrecondition(false, ::Vehicle::Get(vehicle_id)->type == VEH_ROAD || ::Vehicle::Get(vehicle_id)->type == VEH_TRAIN);

	switch (::Vehicle::Get(vehicle_id)->type) {
		case VEH_ROAD: return AIObject::DoCommand(0, vehicle_id, 0, CMD_TURN_ROADVEH);
		case VEH_TRAIN: return AIObject::DoCommand(0, vehicle_id, 0, CMD_REVERSE_TRAIN_DIRECTION);
		default: NOT_REACHED();
	}
}
Beispiel #15
0
/* static */ int32 AIVehicle::GetCargoLoad(VehicleID vehicle_id, CargoID cargo)
{
	if (!IsValidVehicle(vehicle_id)) return -1;
	if (!AICargo::IsValidCargo(cargo)) return -1;

	uint32 amount = 0;
	for (const Vehicle *v = ::Vehicle::Get(vehicle_id); v != NULL; v = v->Next()) {
		if (v->cargo_type == cargo) amount += v->cargo.Count();
	}

	return amount;
}
Beispiel #16
0
/* static */ bool AIVehicle::IsArticulated(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return false;
	if (GetVehicleType(vehicle_id) != VT_ROAD && GetVehicleType(vehicle_id) != VT_RAIL) return false;

	const Vehicle *v = ::Vehicle::Get(vehicle_id);
	switch (v->type) {
		case VEH_ROAD: return ::RoadVehicle::From(v)->HasArticulatedPart();
		case VEH_TRAIN: return ::Train::From(v)->HasArticulatedPart();
		default: NOT_REACHED();
	}
}
Beispiel #17
0
/* static */ AIVehicle::VehicleType AIVehicle::GetVehicleType(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return VT_INVALID;

	switch (::Vehicle::Get(vehicle_id)->type) {
		case VEH_ROAD:     return VT_ROAD;
		case VEH_TRAIN:    return VT_RAIL;
		case VEH_SHIP:     return VT_WATER;
		case VEH_AIRCRAFT: return VT_AIR;
		default:           return VT_INVALID;
	}
}
Beispiel #18
0
/* static */ TileIndex AIVehicle::GetLocation(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return INVALID_TILE;

	const Vehicle *v = ::Vehicle::Get(vehicle_id);
	if (v->type == VEH_AIRCRAFT) {
		uint x = Clamp(v->x_pos / TILE_SIZE, 0, ::MapSizeX() - 2);
		uint y = Clamp(v->y_pos / TILE_SIZE, 0, ::MapSizeY() - 2);
		return ::TileXY(x, y);
	}

	return v->tile;
}
            void UpdateAI(uint32 diff)
            {
                _checkTimer += diff;
                if (_checkTimer >= 1000)
                {
                    for (uint8 i = 0; i < MAX_WINTERGRASP_VEHICLES; i++)
                        if (Creature* vehicleCreature = go->FindNearestCreature(vehiclesList[i], 3.0f, true))
                            if (Creature* teleportTrigger = IsValidVehicle(vehicleCreature))
                                teleportTrigger->CastSpell(vehicleCreature, SPELL_VEHICLE_TELEPORT, true);

                    _checkTimer = 0;
                }
            }
Beispiel #20
0
/* static */ int32 AIVehicle::GetNumWagons(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	int num = 1;

	const Train *v = ::Train::GetIfValid(vehicle_id);
	if (v != NULL) {
		while ((v = v->GetNextUnit()) != NULL) num++;
	}

	return num;
}
Beispiel #21
0
/* static */ AIVehicle::VehicleState AIVehicle::GetState(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return AIVehicle::VS_INVALID;

	const Vehicle *v = ::Vehicle::Get(vehicle_id);
	byte vehstatus = v->vehstatus;

	if (vehstatus & ::VS_CRASHED) return AIVehicle::VS_CRASHED;
	if (v->breakdown_ctr != 0) return AIVehicle::VS_BROKEN;
	if (v->IsStoppedInDepot()) return AIVehicle::VS_IN_DEPOT;
	if (vehstatus & ::VS_STOPPED) return AIVehicle::VS_STOPPED;
	if (v->current_order.IsType(OT_LOADING)) return AIVehicle::VS_AT_STATION;
	return AIVehicle::VS_RUNNING;
}
Beispiel #22
0
/* static */ int AIVehicle::GetLength(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	const Vehicle *v = ::Vehicle::Get(vehicle_id);
	switch (v->type) {
		case VEH_ROAD: {
			uint total_length = 0;
			for (const Vehicle *u = v; u != NULL; u = u->Next()) {
				total_length += ::RoadVehicle::From(u)->rcache.cached_veh_length;
			}
			return total_length;
		}
		case VEH_TRAIN: return ::Train::From(v)->tcache.cached_total_length;
		default: return -1;
	}
}
Beispiel #23
0
/* static */ EngineID AIVehicle::GetEngineType(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return INVALID_ENGINE;

	return ::Vehicle::Get(vehicle_id)->engine_type;
}
Beispiel #24
0
/* static */ int32 AIVehicle::GetUnitNumber(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	return ::Vehicle::Get(vehicle_id)->unitnumber;
}
Beispiel #25
0
/* static */ int32 AIVehicle::GetAgeLeft(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	return ::Vehicle::Get(vehicle_id)->max_age - ::Vehicle::Get(vehicle_id)->age;
}
Beispiel #26
0
/* static */ int32 AIVehicle::GetCurrentSpeed(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	return ::Vehicle::Get(vehicle_id)->GetDisplaySpeed(); // km-ish/h
}
Beispiel #27
0
/* static */ GroupID AIVehicle::GetGroupID(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return AIGroup::GROUP_INVALID;

	return ::Vehicle::Get(vehicle_id)->group_id;
}
Beispiel #28
0
/* static */ Money AIVehicle::GetRunningCost(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	return ::Vehicle::Get(vehicle_id)->GetRunningCost() >> 8;
}
Beispiel #29
0
/* static */ Money AIVehicle::GetProfitLastYear(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	return ::Vehicle::Get(vehicle_id)->GetDisplayProfitLastYear();
}
Beispiel #30
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/* static */ Money AIVehicle::GetCurrentValue(VehicleID vehicle_id)
{
	if (!IsValidVehicle(vehicle_id)) return -1;

	return ::Vehicle::Get(vehicle_id)->value;
}