void CUser::ItemMove(char *pBuf)
{
	int index = 0, itemid = 0, srcpos = -1, destpos = -1;
	int sItemID = 0, sItemCount = 0, sItemDuration = 0;
	__int64 sItemSerial = 0;
	_ITEM_TABLE* pTable = NULL;
	BYTE dir;

	dir = GetByte( pBuf, index );
	itemid = GetDWORD( pBuf, index );
	srcpos = GetByte( pBuf, index );
	destpos = GetByte( pBuf, index );

	if( m_sExchangeUser != -1 ) goto fail_return;
	pTable = m_pMain->m_ItemtableArray.GetData( itemid );
	if( !pTable )
		goto fail_return;
//	if( dir == ITEM_INVEN_SLOT && ((pTable->m_sWeight + m_sItemWeight) > m_sMaxWeight) )
//		goto fail_return;
	if( dir > 0x0B || srcpos >= SLOT_MAX+HAVE_MAX+COSP_MAX+MBAG_MAX || destpos >= SLOT_MAX+HAVE_MAX+COSP_MAX+MBAG_MAX )
		goto fail_return;
	if( (dir == ITEM_INVEN_SLOT || dir == ITEM_SLOT_SLOT ) && destpos > SLOT_MAX )
		goto fail_return;
	if( dir == ITEM_SLOT_INVEN && srcpos > SLOT_MAX )
		goto fail_return;
	if( dir == ITEM_INVEN_SLOT && destpos == RESERVED )
		goto fail_return;
	if( dir == ITEM_SLOT_INVEN && srcpos == RESERVED )
		goto fail_return;
	if( dir == ITEM_INVEN_SLOT || dir == ITEM_SLOT_SLOT ) {
		if( pTable->m_bRace != 0 ) {
			if( pTable->m_bRace != m_pUserData->m_bRace )
				goto fail_return;
		}
		if( !ItemEquipAvailable( pTable ) )
			goto fail_return;
	}

	switch( dir ) {
	case ITEM_MBAG_TO_MBAG:
		if(SLOT_MAX+HAVE_MAX+COSP_MAX+destpos >= 49 && SLOT_MAX+HAVE_MAX+COSP_MAX+destpos <=60 && m_pUserData->m_sItemArray[BAG1].nNum==0)
			goto fail_return;
		if(SLOT_MAX+HAVE_MAX+COSP_MAX+destpos >= 61 && SLOT_MAX+HAVE_MAX+COSP_MAX+destpos <=72 && m_pUserData->m_sItemArray[BAG2].nNum==0)
			goto fail_return;
		if( itemid != m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].nNum ) 
			goto fail_return;

		if( m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].nNum != 0 ) {
			sItemID = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].nNum;
			sItemDuration = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].sDuration;
			sItemCount = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].sCount;
			sItemSerial = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].nSerialNum;
		}

		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].nNum = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].nNum ;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].sDuration = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].sDuration;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].sCount = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].sCount;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].nSerialNum = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].nSerialNum;
		if( m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].nSerialNum == 0 ) 
			m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].nSerialNum = m_pMain->GenerateItemSerial();

		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].nNum = sItemID;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].sDuration = sItemDuration;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].sCount = sItemCount;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].nSerialNum = sItemSerial;
		break;
	case ITEM_MBAG_TO_INVEN:
		if( itemid != m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].nNum ) 
			goto fail_return;
		
		if( m_pUserData->m_sItemArray[SLOT_MAX+destpos].nNum != 0 ) {
			sItemID = m_pUserData->m_sItemArray[SLOT_MAX+destpos].nNum;
			sItemCount = m_pUserData->m_sItemArray[SLOT_MAX+destpos].sCount;
			sItemDuration = m_pUserData->m_sItemArray[SLOT_MAX+destpos].sDuration;
			sItemSerial = m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum;
		}

		m_pUserData->m_sItemArray[SLOT_MAX+destpos].nNum = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].nNum;
		m_pUserData->m_sItemArray[SLOT_MAX+destpos].sDuration = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].sDuration;
		m_pUserData->m_sItemArray[SLOT_MAX+destpos].sCount = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].sCount;
		m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].nSerialNum;
		if( m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum == 0 ) 
			m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum = m_pMain->GenerateItemSerial();

		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].nNum = sItemID;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].sDuration = sItemDuration;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].sCount = sItemCount;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+srcpos].nSerialNum = sItemSerial;
		break;

	case ITEM_INVEN_TO_MBAG:
		// TO-DO : Change the m_sItemArray[BAG1/2].nNum check to the actual magic bag ID.
		if(SLOT_MAX+HAVE_MAX+COSP_MAX+destpos >= 49 && SLOT_MAX+HAVE_MAX+COSP_MAX+destpos <=60 && m_pUserData->m_sItemArray[BAG1].nNum == 0)
			goto fail_return;
		if(SLOT_MAX+HAVE_MAX+COSP_MAX+destpos >= 61 && SLOT_MAX+HAVE_MAX+COSP_MAX+destpos <=73 && m_pUserData->m_sItemArray[BAG2].nNum == 0)
			goto fail_return;
		if( itemid != m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum ) 
			goto fail_return;
		if( m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].nNum != 0 ) {
			sItemID = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].nNum;
			sItemCount = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].sCount;
			sItemDuration = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].sDuration;
			sItemSerial = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].nSerialNum;
		}

		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].nNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].sDuration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].sCount = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].nSerialNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;
		if( m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].nSerialNum == 0 ) 
			m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+COSP_MAX+destpos].nSerialNum = m_pMain->GenerateItemSerial();

		m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = sItemID;
		m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = sItemDuration;
		m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = sItemCount;
		m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = sItemSerial;
		break;

	case ITEM_COSP_TO_INVEN:
		if( itemid != m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+srcpos].nNum ) //Make sure we actually have that item.
			goto fail_return;

		if( m_pUserData->m_sItemArray[SLOT_MAX+destpos].nNum != 0 )
			goto fail_return;

		m_pUserData->m_sItemArray[SLOT_MAX+destpos].nNum = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+srcpos].nNum;
		m_pUserData->m_sItemArray[SLOT_MAX+destpos].sDuration = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+srcpos].sDuration;
		m_pUserData->m_sItemArray[SLOT_MAX+destpos].sCount = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+srcpos].sCount;
		m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+srcpos].nSerialNum;

		if( m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum == 0 ) 
			m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum = m_pMain->GenerateItemSerial();

		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+srcpos].nNum = 0;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+srcpos].sDuration = 0;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+srcpos].sCount = 0;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+srcpos].nSerialNum = 0;
		break;

	case ITEM_INVEN_TO_COSP:
		if( itemid != m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum ) //Make sure we actually have that item.
			goto fail_return;

		if( m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+destpos].nNum != 0 ) {
			sItemID = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+destpos].nNum;
			sItemCount = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+destpos].sCount;
			sItemDuration = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+destpos].sDuration;
			sItemSerial = m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+destpos].nSerialNum;
		}

		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+destpos].nNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+destpos].sDuration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+destpos].sCount = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount;
		m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+destpos].nSerialNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;

		if( m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+destpos].nSerialNum == 0 ) 
			m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+destpos].nSerialNum = m_pMain->GenerateItemSerial();

		m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = sItemID;
		m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = sItemDuration;
		m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = sItemCount;
		m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = sItemSerial;
		break;

	case ITEM_INVEN_SLOT:
		if( itemid != m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum )
			goto fail_return;
		if( !IsValidSlotPos( pTable, destpos ) )
			goto fail_return;
		else if( pTable->m_bSlot == 0x01 || (pTable->m_bSlot == 0x00 && destpos == RIGHTHAND) ) {	// ???????? ????(??? ?????? ??? ???????? ?g?? ?????) ?e? ?????? ?µ???? ??? üu
			if(m_pUserData->m_sItemArray[LEFTHAND].nNum != 0) {
				_ITEM_TABLE* pTable2 = m_pMain->m_ItemtableArray.GetData( m_pUserData->m_sItemArray[LEFTHAND].nNum );
				if( pTable2 ) {
					if( pTable2->m_bSlot == 0x04 ) {
						m_pUserData->m_sItemArray[RIGHTHAND].nNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum;	// ?????? ???..
						m_pUserData->m_sItemArray[RIGHTHAND].sDuration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
						m_pUserData->m_sItemArray[RIGHTHAND].sCount = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount;
						m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;
						if( m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum == 0 )
							m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum = m_pMain->GenerateItemSerial();
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[LEFTHAND].nNum; // ?????? ?????? ??????.
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[LEFTHAND].sDuration;
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[LEFTHAND].sCount;
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[LEFTHAND].nSerialNum;
						if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
							m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
						m_pUserData->m_sItemArray[LEFTHAND].nNum = 0;			// ???? ?????? ????...
						m_pUserData->m_sItemArray[LEFTHAND].sDuration = 0;
						m_pUserData->m_sItemArray[LEFTHAND].sCount = 0;
						m_pUserData->m_sItemArray[LEFTHAND].nSerialNum = 0;
					}
					else {
						short duration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
						__int64 serial = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;

						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;	// Swaping
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;
						if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum != 0 && m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
							m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
						m_pUserData->m_sItemArray[destpos].nNum = itemid;
						m_pUserData->m_sItemArray[destpos].sDuration = duration;
						m_pUserData->m_sItemArray[destpos].sCount = 1;
						m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
						if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 ) 
							m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
					}
				}
			}
			else {
				short duration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
				__int64 serial = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;

				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;	// Swaping
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;
				if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum != 0 && m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
				m_pUserData->m_sItemArray[destpos].nNum = itemid;
				m_pUserData->m_sItemArray[destpos].sDuration = duration;
				m_pUserData->m_sItemArray[destpos].sCount = 1;
				m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
				if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
			}
		}
		else if( pTable->m_bSlot == 0x02 || (pTable->m_bSlot == 0x00 && destpos == LEFTHAND) ) {	// ?????? ????(??? ?????? ??? ???????? ?g?? ???) ?e? ?????? ?µ???? ??? üu
			if(m_pUserData->m_sItemArray[RIGHTHAND].nNum != 0) {
				_ITEM_TABLE* pTable2 = m_pMain->m_ItemtableArray.GetData(m_pUserData->m_sItemArray[RIGHTHAND].nNum);
				if( pTable2 ) {
					if( pTable2->m_bSlot == 0x03 ) {
						m_pUserData->m_sItemArray[LEFTHAND].nNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum;
						m_pUserData->m_sItemArray[LEFTHAND].sDuration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
						m_pUserData->m_sItemArray[LEFTHAND].sCount = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount;
						m_pUserData->m_sItemArray[LEFTHAND].nSerialNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;
						if( m_pUserData->m_sItemArray[LEFTHAND].nSerialNum == 0 )
							m_pUserData->m_sItemArray[LEFTHAND].nSerialNum = m_pMain->GenerateItemSerial();
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[RIGHTHAND].nNum; // ???????? ?????? ??????.
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[RIGHTHAND].sDuration;
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[RIGHTHAND].sCount;
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum;
						if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 ) 
							m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
						m_pUserData->m_sItemArray[RIGHTHAND].nNum = 0;
						m_pUserData->m_sItemArray[RIGHTHAND].sDuration = 0;
						m_pUserData->m_sItemArray[RIGHTHAND].sCount = 0;
						m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum = 0;
					}
					else {
						short duration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
						__int64 serial = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;

						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;	// Swaping
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;
						if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum != 0 && m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
							m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
						m_pUserData->m_sItemArray[destpos].nNum = itemid;
						m_pUserData->m_sItemArray[destpos].sDuration = duration;
						m_pUserData->m_sItemArray[destpos].sCount = 1;
						m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
						if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 )
							m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
					}
				}
			}
			else {
				short duration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
				__int64 serial = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;

				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;	// Swaping
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;
				if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum != 0 && m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
				m_pUserData->m_sItemArray[destpos].nNum = itemid;
				m_pUserData->m_sItemArray[destpos].sDuration = duration;
				m_pUserData->m_sItemArray[destpos].sCount = 1;
				m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
				if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
			}
		}
		else if( pTable->m_bSlot == 0x03 ) {	// ?µ? ?????? ????? ????
			if( m_pUserData->m_sItemArray[LEFTHAND].nNum != 0 && m_pUserData->m_sItemArray[RIGHTHAND].nNum != 0 )
				goto fail_return;
			else if( m_pUserData->m_sItemArray[LEFTHAND].nNum != 0 ) {
				m_pUserData->m_sItemArray[RIGHTHAND].nNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum;
				m_pUserData->m_sItemArray[RIGHTHAND].sDuration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
				m_pUserData->m_sItemArray[RIGHTHAND].sCount = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount;
				m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;
				if( m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum == 0 )
					m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum = m_pMain->GenerateItemSerial();
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[LEFTHAND].nNum;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[LEFTHAND].sDuration;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[LEFTHAND].sCount;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[LEFTHAND].nSerialNum;
				if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
				m_pUserData->m_sItemArray[LEFTHAND].nNum = 0;
				m_pUserData->m_sItemArray[LEFTHAND].sDuration = 0;
				m_pUserData->m_sItemArray[LEFTHAND].sCount = 0;
				m_pUserData->m_sItemArray[LEFTHAND].nSerialNum = 0;
			}
			else {
				short duration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
				__int64 serial = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;

				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;	// Swaping
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;
				if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum != 0 && m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 ) 
					m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
				m_pUserData->m_sItemArray[destpos].nNum = itemid;
				m_pUserData->m_sItemArray[destpos].sDuration = duration;
				m_pUserData->m_sItemArray[destpos].sCount = 1;
				m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
				if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
			}
		}
		else if ( pTable->m_bSlot == 0x04 ) {	// ?µ? ?????? ??? ????
			if( m_pUserData->m_sItemArray[LEFTHAND].nNum != 0 && m_pUserData->m_sItemArray[RIGHTHAND].nNum != 0 )
				goto fail_return;
			else if( m_pUserData->m_sItemArray[RIGHTHAND].nNum != 0 ) {
				m_pUserData->m_sItemArray[LEFTHAND].nNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum;
				m_pUserData->m_sItemArray[LEFTHAND].sDuration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
				m_pUserData->m_sItemArray[LEFTHAND].sCount = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount;
				m_pUserData->m_sItemArray[LEFTHAND].nSerialNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;
				if( m_pUserData->m_sItemArray[LEFTHAND].nSerialNum == 0 )
					m_pUserData->m_sItemArray[LEFTHAND].nSerialNum = m_pMain->GenerateItemSerial();
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[RIGHTHAND].nNum;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[RIGHTHAND].sDuration;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[RIGHTHAND].sCount;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum;
				if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
				m_pUserData->m_sItemArray[RIGHTHAND].nNum = 0;
				m_pUserData->m_sItemArray[RIGHTHAND].sDuration = 0;
				m_pUserData->m_sItemArray[RIGHTHAND].sCount = 0;
				m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum = 0;
			}
			else {
				short duration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
				__int64 serial = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;

				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;	// Swaping
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;
				if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum != 0 && m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
				m_pUserData->m_sItemArray[destpos].nNum = itemid;
				m_pUserData->m_sItemArray[destpos].sDuration = duration;
				m_pUserData->m_sItemArray[destpos].sCount = 1;
				m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
				if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
			}
		}
		else {
			short duration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
			__int64 serial = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;

			m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;	// Swaping
			m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;
			m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;
			m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;
			if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum != 0 && m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
			m_pUserData->m_sItemArray[destpos].nNum = itemid;
			m_pUserData->m_sItemArray[destpos].sDuration = duration;
			m_pUserData->m_sItemArray[destpos].sCount = 1;
			m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
			if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 )
				m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
		}
		break;

	case ITEM_SLOT_INVEN:
		if( itemid != m_pUserData->m_sItemArray[srcpos].nNum )
			goto fail_return;
		if( m_pUserData->m_sItemArray[SLOT_MAX+destpos].nNum != 0 )
			goto fail_return;

		m_pUserData->m_sItemArray[SLOT_MAX+destpos].nNum = m_pUserData->m_sItemArray[srcpos].nNum;
		m_pUserData->m_sItemArray[SLOT_MAX+destpos].sDuration = m_pUserData->m_sItemArray[srcpos].sDuration;
		m_pUserData->m_sItemArray[SLOT_MAX+destpos].sCount = m_pUserData->m_sItemArray[srcpos].sCount;
		m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum = m_pUserData->m_sItemArray[srcpos].nSerialNum;
		if( m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum == 0 ) 
			m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum = m_pMain->GenerateItemSerial();
		m_pUserData->m_sItemArray[srcpos].nNum = 0;
		m_pUserData->m_sItemArray[srcpos].sDuration = 0;
		m_pUserData->m_sItemArray[srcpos].sCount = 0;
		m_pUserData->m_sItemArray[srcpos].nSerialNum = 0;
		break;

	case ITEM_INVEN_INVEN:
		if( itemid != m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum )
			goto fail_return;
		{
			short duration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
			short itemcount = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount;
			__int64 serial = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;
			_ITEM_TABLE* pTable2 = NULL;

			m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[SLOT_MAX+destpos].nNum;
			m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[SLOT_MAX+destpos].sDuration;
			m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[SLOT_MAX+destpos].sCount;
			m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum;
			if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 ) {
				pTable2 = m_pMain->m_ItemtableArray.GetData(m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum);
				if( pTable && pTable->m_bCountable == 0 )
					m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
			}

			m_pUserData->m_sItemArray[SLOT_MAX+destpos].nNum = itemid;
			m_pUserData->m_sItemArray[SLOT_MAX+destpos].sDuration = duration;
			m_pUserData->m_sItemArray[SLOT_MAX+destpos].sCount = itemcount;
			m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum = serial;
			if( m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum == 0 ) {
				pTable2 = m_pMain->m_ItemtableArray.GetData(m_pUserData->m_sItemArray[SLOT_MAX+destpos].nNum);
				if( pTable && pTable->m_bCountable == 0 )
					m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum = m_pMain->GenerateItemSerial();
			}
		}
		break;

	case ITEM_SLOT_SLOT:
		if( itemid != m_pUserData->m_sItemArray[srcpos].nNum )
			goto fail_return;
		if( !IsValidSlotPos( pTable, destpos ) )
			goto fail_return;

		if( m_pUserData->m_sItemArray[destpos].nNum != 0 ) {
			_ITEM_TABLE* pTable2 = m_pMain->m_ItemtableArray.GetData( m_pUserData->m_sItemArray[destpos].nNum );	// dest slot exist some item
			if( pTable2 ) {
				if( pTable2->m_bSlot != 0x00 )
					goto fail_return;
				else {
					short duration = m_pUserData->m_sItemArray[srcpos].sDuration;
					short count = m_pUserData->m_sItemArray[srcpos].sCount;
					__int64 serial = m_pUserData->m_sItemArray[srcpos].nSerialNum;
					m_pUserData->m_sItemArray[srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;				// Swaping
					m_pUserData->m_sItemArray[srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;		// Swaping
					m_pUserData->m_sItemArray[srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;			// Swaping
					m_pUserData->m_sItemArray[srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;	// Swaping
					if( m_pUserData->m_sItemArray[srcpos].nSerialNum == 0 )
						m_pUserData->m_sItemArray[srcpos].nSerialNum = m_pMain->GenerateItemSerial();
					m_pUserData->m_sItemArray[destpos].nNum = itemid;
					m_pUserData->m_sItemArray[destpos].sDuration = duration;
					m_pUserData->m_sItemArray[destpos].sCount = count;
					m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
					if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 )
						m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
				}
			}
		}
		else {
			short duration = m_pUserData->m_sItemArray[srcpos].sDuration;
			short count = m_pUserData->m_sItemArray[srcpos].sCount;
			__int64 serial = m_pUserData->m_sItemArray[srcpos].nSerialNum;
			m_pUserData->m_sItemArray[srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;				// Swaping
			m_pUserData->m_sItemArray[srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;		// Swaping
			m_pUserData->m_sItemArray[srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;			// Swaping
			m_pUserData->m_sItemArray[srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;	// Swaping
			m_pUserData->m_sItemArray[destpos].nNum = itemid;
			m_pUserData->m_sItemArray[destpos].sDuration = duration;
			m_pUserData->m_sItemArray[destpos].sCount = count;
			m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
			if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 )
				m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
		}
		break;
	}

	if( dir != ITEM_INVEN_INVEN ) {	// ?????? ???? ????? ???..
		SetSlotItemValue();
		SetUserAbility();
	}

	SendItemMove();
	SendItemWeight();

	if( (dir == ITEM_INVEN_SLOT ) && ( destpos == HEAD || destpos == BREAST || destpos == SHOULDER || destpos == LEFTHAND || destpos == RIGHTHAND || destpos == LEG || destpos == GLOVE || destpos == FOOT) ) 
		UserLookChange( destpos, itemid, m_pUserData->m_sItemArray[destpos].sDuration );	
	if( (dir == ITEM_SLOT_INVEN ) && ( srcpos == HEAD || srcpos == BREAST || srcpos == SHOULDER || srcpos == LEFTHAND || srcpos == RIGHTHAND || srcpos == LEG || srcpos == GLOVE || srcpos == FOOT) ) 
		UserLookChange( srcpos, 0, 0 );	
	if( (dir == ITEM_INVEN_TO_COSP ) && ( SLOT_MAX+HAVE_MAX+destpos == CWING || SLOT_MAX+HAVE_MAX+destpos == CHELMET || SLOT_MAX+HAVE_MAX+destpos == CLEFT || SLOT_MAX+HAVE_MAX+destpos == CRIGHT || SLOT_MAX+HAVE_MAX+destpos == CTOP ) )
		UserLookChange( SLOT_MAX+HAVE_MAX+destpos, itemid, m_pUserData->m_sItemArray[SLOT_MAX+HAVE_MAX+destpos].sDuration );
	if( (dir == ITEM_COSP_TO_INVEN ) && ( SLOT_MAX+HAVE_MAX+srcpos == CWING || SLOT_MAX+HAVE_MAX+srcpos == CHELMET || SLOT_MAX+HAVE_MAX+srcpos == CLEFT || SLOT_MAX+HAVE_MAX+srcpos == CRIGHT || SLOT_MAX+HAVE_MAX+srcpos == CTOP ) )
		UserLookChange( SLOT_MAX+HAVE_MAX+srcpos, 0, 0 );

	Send2AI_UserUpdateInfo();

	return;

fail_return:
	SendItemMove(true);
}
void CUser::ItemMove(char *pBuf)
{
	int index = 0, itemid = 0, srcpos = -1, destpos = -1;
	int send_index = 0;
	char send_buff[128];
	memset( send_buff, NULL, 128 );
	_ITEM_TABLE* pTable = NULL;
	BYTE dir;

	dir = GetByte( pBuf, index );
	itemid = GetDWORD( pBuf, index );
	srcpos = GetByte( pBuf, index );
	destpos = GetByte( pBuf, index );

	if( m_sExchangeUser != -1 ) goto fail_return;
	pTable = m_pMain->m_ItemtableArray.GetData( itemid );
	if( !pTable )
		goto fail_return;
//	if( dir == ITEM_INVEN_SLOT && ((pTable->m_sWeight + m_sItemWeight) > m_sMaxWeight) )
//		goto fail_return;
	if( dir > 0x04 || srcpos >= SLOT_MAX+HAVE_MAX || destpos >= SLOT_MAX+HAVE_MAX )
		goto fail_return;
	if( (dir == ITEM_INVEN_SLOT || dir == ITEM_SLOT_SLOT ) && destpos > SLOT_MAX )
		goto fail_return;
	if( dir == ITEM_SLOT_INVEN && srcpos > SLOT_MAX )
		goto fail_return;
	if( dir == ITEM_INVEN_SLOT && destpos == RESERVED )
		goto fail_return;
	if( dir == ITEM_SLOT_INVEN && srcpos == RESERVED )
		goto fail_return;
	if( dir == ITEM_INVEN_SLOT || dir == ITEM_SLOT_SLOT ) {
		if( pTable->m_bRace != 0 ) {
			if( pTable->m_bRace != m_pUserData->m_bRace )
				goto fail_return;
		}
		if( !ItemEquipAvailable( pTable ) )
			goto fail_return;
	}

	switch( dir ) {
	case ITEM_INVEN_SLOT:
		if( itemid != m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum )
			goto fail_return;
		if( !IsValidSlotPos( pTable, destpos ) )
			goto fail_return;
		else if( pTable->m_bSlot == 0x01 || (pTable->m_bSlot == 0x00 && destpos == RIGHTHAND) ) {	// ???????? ????(??? ?????? ??? ???????? ?g?? ?????) ?e? ?????? ?µ???? ??? üu
			if(m_pUserData->m_sItemArray[LEFTHAND].nNum != 0) {
				_ITEM_TABLE* pTable2 = m_pMain->m_ItemtableArray.GetData( m_pUserData->m_sItemArray[LEFTHAND].nNum );
				if( pTable2 ) {
					if( pTable2->m_bSlot == 0x04 ) {
						m_pUserData->m_sItemArray[RIGHTHAND].nNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum;	// ?????? ???..
						m_pUserData->m_sItemArray[RIGHTHAND].sDuration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
						m_pUserData->m_sItemArray[RIGHTHAND].sCount = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount;
						m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;
						if( m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum == 0 )
							m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum = m_pMain->GenerateItemSerial();
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[LEFTHAND].nNum; // ?????? ?????? ??????.
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[LEFTHAND].sDuration;
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[LEFTHAND].sCount;
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[LEFTHAND].nSerialNum;
						if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
							m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
						m_pUserData->m_sItemArray[LEFTHAND].nNum = 0;			// ???? ?????? ????...
						m_pUserData->m_sItemArray[LEFTHAND].sDuration = 0;
						m_pUserData->m_sItemArray[LEFTHAND].sCount = 0;
						m_pUserData->m_sItemArray[LEFTHAND].nSerialNum = 0;
					}
					else {
						short duration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
						__int64 serial = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;

						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;	// Swaping
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;
						if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum != 0 && m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
							m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
						m_pUserData->m_sItemArray[destpos].nNum = itemid;
						m_pUserData->m_sItemArray[destpos].sDuration = duration;
						m_pUserData->m_sItemArray[destpos].sCount = 1;
						m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
						if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 ) 
							m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
					}
				}
			}
			else {
				short duration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
				__int64 serial = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;

				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;	// Swaping
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;
				if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum != 0 && m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
				m_pUserData->m_sItemArray[destpos].nNum = itemid;
				m_pUserData->m_sItemArray[destpos].sDuration = duration;
				m_pUserData->m_sItemArray[destpos].sCount = 1;
				m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
				if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
			}
		}
		else if( pTable->m_bSlot == 0x02 || (pTable->m_bSlot == 0x00 && destpos == LEFTHAND) ) {	// ?????? ????(??? ?????? ??? ???????? ?g?? ???) ?e? ?????? ?µ???? ??? üu
			if(m_pUserData->m_sItemArray[RIGHTHAND].nNum != 0) {
				_ITEM_TABLE* pTable2 = m_pMain->m_ItemtableArray.GetData(m_pUserData->m_sItemArray[RIGHTHAND].nNum);
				if( pTable2 ) {
					if( pTable2->m_bSlot == 0x03 ) {
						m_pUserData->m_sItemArray[LEFTHAND].nNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum;
						m_pUserData->m_sItemArray[LEFTHAND].sDuration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
						m_pUserData->m_sItemArray[LEFTHAND].sCount = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount;
						m_pUserData->m_sItemArray[LEFTHAND].nSerialNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;
						if( m_pUserData->m_sItemArray[LEFTHAND].nSerialNum == 0 )
							m_pUserData->m_sItemArray[LEFTHAND].nSerialNum = m_pMain->GenerateItemSerial();
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[RIGHTHAND].nNum; // ???????? ?????? ??????.
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[RIGHTHAND].sDuration;
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[RIGHTHAND].sCount;
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum;
						if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 ) 
							m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
						m_pUserData->m_sItemArray[RIGHTHAND].nNum = 0;
						m_pUserData->m_sItemArray[RIGHTHAND].sDuration = 0;
						m_pUserData->m_sItemArray[RIGHTHAND].sCount = 0;
						m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum = 0;
					}
					else {
						short duration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
						__int64 serial = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;

						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;	// Swaping
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;
						m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;
						if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum != 0 && m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
							m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
						m_pUserData->m_sItemArray[destpos].nNum = itemid;
						m_pUserData->m_sItemArray[destpos].sDuration = duration;
						m_pUserData->m_sItemArray[destpos].sCount = 1;
						m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
						if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 )
							m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
					}
				}
			}
			else {
				short duration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
				__int64 serial = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;

				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;	// Swaping
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;
				if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum != 0 && m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
				m_pUserData->m_sItemArray[destpos].nNum = itemid;
				m_pUserData->m_sItemArray[destpos].sDuration = duration;
				m_pUserData->m_sItemArray[destpos].sCount = 1;
				m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
				if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
			}
		}
		else if( pTable->m_bSlot == 0x03 ) {	// ?µ? ?????? ????? ????
			if( m_pUserData->m_sItemArray[LEFTHAND].nNum != 0 && m_pUserData->m_sItemArray[RIGHTHAND].nNum != 0 )
				goto fail_return;
			else if( m_pUserData->m_sItemArray[LEFTHAND].nNum != 0 ) {
				m_pUserData->m_sItemArray[RIGHTHAND].nNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum;
				m_pUserData->m_sItemArray[RIGHTHAND].sDuration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
				m_pUserData->m_sItemArray[RIGHTHAND].sCount = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount;
				m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;
				if( m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum == 0 )
					m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum = m_pMain->GenerateItemSerial();
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[LEFTHAND].nNum;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[LEFTHAND].sDuration;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[LEFTHAND].sCount;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[LEFTHAND].nSerialNum;
				if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
				m_pUserData->m_sItemArray[LEFTHAND].nNum = 0;
				m_pUserData->m_sItemArray[LEFTHAND].sDuration = 0;
				m_pUserData->m_sItemArray[LEFTHAND].sCount = 0;
				m_pUserData->m_sItemArray[LEFTHAND].nSerialNum = 0;
			}
			else {
				short duration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
				__int64 serial = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;

				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;	// Swaping
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;
				if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum != 0 && m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 ) 
					m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
				m_pUserData->m_sItemArray[destpos].nNum = itemid;
				m_pUserData->m_sItemArray[destpos].sDuration = duration;
				m_pUserData->m_sItemArray[destpos].sCount = 1;
				m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
				if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
			}
		}
		else if ( pTable->m_bSlot == 0x04 ) {	// ?µ? ?????? ??? ????
			if( m_pUserData->m_sItemArray[LEFTHAND].nNum != 0 && m_pUserData->m_sItemArray[RIGHTHAND].nNum != 0 )
				goto fail_return;
			else if( m_pUserData->m_sItemArray[RIGHTHAND].nNum != 0 ) {
				m_pUserData->m_sItemArray[LEFTHAND].nNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum;
				m_pUserData->m_sItemArray[LEFTHAND].sDuration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
				m_pUserData->m_sItemArray[LEFTHAND].sCount = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount;
				m_pUserData->m_sItemArray[LEFTHAND].nSerialNum = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;
				if( m_pUserData->m_sItemArray[LEFTHAND].nSerialNum == 0 )
					m_pUserData->m_sItemArray[LEFTHAND].nSerialNum = m_pMain->GenerateItemSerial();
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[RIGHTHAND].nNum;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[RIGHTHAND].sDuration;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[RIGHTHAND].sCount;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum;
				if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
				m_pUserData->m_sItemArray[RIGHTHAND].nNum = 0;
				m_pUserData->m_sItemArray[RIGHTHAND].sDuration = 0;
				m_pUserData->m_sItemArray[RIGHTHAND].sCount = 0;
				m_pUserData->m_sItemArray[RIGHTHAND].nSerialNum = 0;
			}
			else {
				short duration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
				__int64 serial = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;

				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;	// Swaping
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;
				if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum != 0 && m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
				m_pUserData->m_sItemArray[destpos].nNum = itemid;
				m_pUserData->m_sItemArray[destpos].sDuration = duration;
				m_pUserData->m_sItemArray[destpos].sCount = 1;
				m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
				if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 )
					m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
			}
		}
		else {
			short duration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
			__int64 serial = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;

			m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;	// Swaping
			m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;
			m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;
			m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;
			if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum != 0 && m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 )
				m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
			m_pUserData->m_sItemArray[destpos].nNum = itemid;
			m_pUserData->m_sItemArray[destpos].sDuration = duration;
			m_pUserData->m_sItemArray[destpos].sCount = 1;
			m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
			if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 )
				m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
		}
		break;
	case ITEM_SLOT_INVEN:
		if( itemid != m_pUserData->m_sItemArray[srcpos].nNum )
			goto fail_return;
		if( m_pUserData->m_sItemArray[SLOT_MAX+destpos].nNum != 0 )
			goto fail_return;

		m_pUserData->m_sItemArray[SLOT_MAX+destpos].nNum = m_pUserData->m_sItemArray[srcpos].nNum;
		m_pUserData->m_sItemArray[SLOT_MAX+destpos].sDuration = m_pUserData->m_sItemArray[srcpos].sDuration;
		m_pUserData->m_sItemArray[SLOT_MAX+destpos].sCount = m_pUserData->m_sItemArray[srcpos].sCount;
		m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum = m_pUserData->m_sItemArray[srcpos].nSerialNum;
		if( m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum == 0 ) 
			m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum = m_pMain->GenerateItemSerial();
		m_pUserData->m_sItemArray[srcpos].nNum = 0;
		m_pUserData->m_sItemArray[srcpos].sDuration = 0;
		m_pUserData->m_sItemArray[srcpos].sCount = 0;
		m_pUserData->m_sItemArray[srcpos].nSerialNum = 0;
		break;
	case ITEM_INVEN_INVEN:
		if( itemid != m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum )
			goto fail_return;
		{
			short duration = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration;
			short itemcount = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount;
			__int64 serial = m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum;
			_ITEM_TABLE* pTable2 = NULL;

			m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum = m_pUserData->m_sItemArray[SLOT_MAX+destpos].nNum;
			m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sDuration = m_pUserData->m_sItemArray[SLOT_MAX+destpos].sDuration;
			m_pUserData->m_sItemArray[SLOT_MAX+srcpos].sCount = m_pUserData->m_sItemArray[SLOT_MAX+destpos].sCount;
			m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum;
			if( m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum == 0 ) {
				pTable2 = m_pMain->m_ItemtableArray.GetData(m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nNum);
				if( pTable && pTable->m_bCountable == 0 )
					m_pUserData->m_sItemArray[SLOT_MAX+srcpos].nSerialNum = m_pMain->GenerateItemSerial();
			}

			m_pUserData->m_sItemArray[SLOT_MAX+destpos].nNum = itemid;
			m_pUserData->m_sItemArray[SLOT_MAX+destpos].sDuration = duration;
			m_pUserData->m_sItemArray[SLOT_MAX+destpos].sCount = itemcount;
			m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum = serial;
			if( m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum == 0 ) {
				pTable2 = m_pMain->m_ItemtableArray.GetData(m_pUserData->m_sItemArray[SLOT_MAX+destpos].nNum);
				if( pTable && pTable->m_bCountable == 0 )
					m_pUserData->m_sItemArray[SLOT_MAX+destpos].nSerialNum = m_pMain->GenerateItemSerial();
			}
		}
		break;
	case ITEM_SLOT_SLOT:
		if( itemid != m_pUserData->m_sItemArray[srcpos].nNum )
			goto fail_return;
		if( !IsValidSlotPos( pTable, destpos ) )
			goto fail_return;

		if( m_pUserData->m_sItemArray[destpos].nNum != 0 ) {
			_ITEM_TABLE* pTable2 = m_pMain->m_ItemtableArray.GetData( m_pUserData->m_sItemArray[destpos].nNum );	// dest slot exist some item
			if( pTable2 ) {
				if( pTable2->m_bSlot != 0x00 )
					goto fail_return;
				else {
					short duration = m_pUserData->m_sItemArray[srcpos].sDuration;
					short count = m_pUserData->m_sItemArray[srcpos].sCount;
					__int64 serial = m_pUserData->m_sItemArray[srcpos].nSerialNum;
					m_pUserData->m_sItemArray[srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;				// Swaping
					m_pUserData->m_sItemArray[srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;		// Swaping
					m_pUserData->m_sItemArray[srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;			// Swaping
					m_pUserData->m_sItemArray[srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;	// Swaping
					if( m_pUserData->m_sItemArray[srcpos].nSerialNum == 0 )
						m_pUserData->m_sItemArray[srcpos].nSerialNum = m_pMain->GenerateItemSerial();
					m_pUserData->m_sItemArray[destpos].nNum = itemid;
					m_pUserData->m_sItemArray[destpos].sDuration = duration;
					m_pUserData->m_sItemArray[destpos].sCount = count;
					m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
					if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 )
						m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
				}
			}
		}
		else {
			short duration = m_pUserData->m_sItemArray[srcpos].sDuration;
			short count = m_pUserData->m_sItemArray[srcpos].sCount;
			__int64 serial = m_pUserData->m_sItemArray[srcpos].nSerialNum;
			m_pUserData->m_sItemArray[srcpos].nNum = m_pUserData->m_sItemArray[destpos].nNum;				// Swaping
			m_pUserData->m_sItemArray[srcpos].sDuration = m_pUserData->m_sItemArray[destpos].sDuration;		// Swaping
			m_pUserData->m_sItemArray[srcpos].sCount = m_pUserData->m_sItemArray[destpos].sCount;			// Swaping
			m_pUserData->m_sItemArray[srcpos].nSerialNum = m_pUserData->m_sItemArray[destpos].nSerialNum;	// Swaping
			m_pUserData->m_sItemArray[destpos].nNum = itemid;
			m_pUserData->m_sItemArray[destpos].sDuration = duration;
			m_pUserData->m_sItemArray[destpos].sCount = count;
			m_pUserData->m_sItemArray[destpos].nSerialNum = serial;
			if( m_pUserData->m_sItemArray[destpos].nSerialNum == 0 )
				m_pUserData->m_sItemArray[destpos].nSerialNum = m_pMain->GenerateItemSerial();
		}
		break;
	}

	if( dir != ITEM_INVEN_INVEN ) {	// ?????? ???? ????? ???..
		SetSlotItemValue();
		SetUserAbility();
	}
/*
	SetByte( send_buff, WIZ_ITEM_MOVE, send_index );
	SetByte( send_buff, 0x01, send_index );
	SetShort( send_buff, m_sTotalHit, send_index );
	SetShort( send_buff, m_sTotalAc, send_index );
	SetShort( send_buff, m_sMaxWeight, send_index );
	SetShort( send_buff, m_iMaxHp, send_index );
	SetShort( send_buff, m_iMaxMp, send_index );
	SetByte( send_buff, m_sItemStr, send_index );
	SetByte( send_buff, m_sItemSta, send_index );
	SetByte( send_buff, m_sItemDex, send_index );
	SetByte( send_buff, m_sItemIntel, send_index );
	SetByte( send_buff, m_sItemCham, send_index );
	SetByte( send_buff, m_bFireR, send_index );
	SetByte( send_buff, m_bColdR, send_index );
	SetByte( send_buff, m_bLightningR, send_index );
	SetByte( send_buff, m_bMagicR, send_index );
	SetByte( send_buff, m_bDiseaseR, send_index );
	SetByte( send_buff, m_bPoisonR, send_index );
	Send( send_buff, send_index );

	BYTE	m_bStrAmount;
	BYTE	m_bStaAmount;
	BYTE	m_bDexAmount;
	BYTE	m_bIntelAmount;
	BYTE	m_bChaAmount;
*/

	SetByte( send_buff, WIZ_ITEM_MOVE, send_index );
	SetByte( send_buff, 0x01, send_index );
	SetShort( send_buff, m_sTotalHit, send_index );
	SetShort( send_buff, m_sTotalAc, send_index );
	SetShort( send_buff, m_sMaxWeight, send_index );
	SetShort( send_buff, m_iMaxHp, send_index );
	SetShort( send_buff, m_iMaxMp, send_index );
	SetByte( send_buff, m_sItemStr + m_bStrAmount, send_index );		
	SetByte( send_buff, m_sItemSta + m_bStaAmount, send_index );		
	SetByte( send_buff, m_sItemDex + m_bDexAmount, send_index );		
	SetByte( send_buff, m_sItemIntel + m_bIntelAmount, send_index );	
	SetByte( send_buff, m_sItemCham + m_bChaAmount, send_index );		
	SetByte( send_buff, m_bFireR, send_index );
	SetByte( send_buff, m_bColdR, send_index );
	SetByte( send_buff, m_bLightningR, send_index );
	SetByte( send_buff, m_bMagicR, send_index );
	SetByte( send_buff, m_bDiseaseR, send_index );
	SetByte( send_buff, m_bPoisonR, send_index );
	Send( send_buff, send_index );
//
	SendItemWeight();

	if( (dir == ITEM_INVEN_SLOT ) && ( destpos == HEAD || destpos == BREAST || destpos == SHOULDER || destpos == LEFTHAND || destpos == RIGHTHAND || destpos == LEG || destpos == GLOVE || destpos == FOOT) ) 
		UserLookChange( destpos, itemid, m_pUserData->m_sItemArray[destpos].sDuration );	
	if( (dir == ITEM_SLOT_INVEN ) && ( srcpos == HEAD || srcpos == BREAST || srcpos == SHOULDER || srcpos == LEFTHAND || srcpos == RIGHTHAND || srcpos == LEG || srcpos == GLOVE || srcpos == FOOT) ) 
		UserLookChange( srcpos, 0, 0 );	

	Send2AI_UserUpdateInfo();

	return;

fail_return:
	send_index = 0;
	SetByte( send_buff, WIZ_ITEM_MOVE, send_index );
	SetByte( send_buff, 0x00, send_index );
	Send( send_buff, send_index );
}
Beispiel #3
0
void CUser::ItemMove(Packet & pkt)
{
	_ITEM_TABLE *pTable;
	_ITEM_DATA *pSrcItem, *pDstItem, tmpItem;
	uint32 nItemID;
	uint8 dir, bSrcPos, bDstPos;

	pkt >> dir >> nItemID >> bSrcPos >> bDstPos;

	if (isTrading() || isMerchanting())
		goto fail_return;

	pTable = g_pMain->GetItemPtr(nItemID);
	if (pTable == nullptr
		//  || dir == ITEM_INVEN_SLOT && ((pTable->m_sWeight + m_sItemWeight) > m_sMaxWeight))
		//  || dir > ITEM_MBAG_TO_MBAG || bSrcPos >= SLOT_MAX+HAVE_MAX+COSP_MAX+MBAG_MAX || bDstPos >= SLOT_MAX+HAVE_MAX+COSP_MAX+MBAG_MAX
			|| ((dir == ITEM_INVEN_SLOT || dir == ITEM_SLOT_SLOT) 
				&& (bDstPos > SLOT_MAX || !ItemEquipAvailable(pTable)))
			|| (dir == ITEM_SLOT_INVEN && bSrcPos > SLOT_MAX)
			|| (dir == ITEM_INVEN_SLOT && bDstPos == RESERVED)
			|| (dir == ITEM_SLOT_INVEN && bDstPos == RESERVED))
			goto fail_return;

	switch (dir)
	{
	case ITEM_MBAG_TO_MBAG:
		if (bDstPos >= MBAG_TOTAL || bSrcPos >= MBAG_TOTAL
			// We also need to make sure that if we're setting an item in a magic bag, we need to actually
			// have a magic back to put the item in!
			|| (INVENTORY_MBAG+bDstPos <  INVENTORY_MBAG2 && m_sItemArray[BAG1].nNum == 0)
			|| (INVENTORY_MBAG+bDstPos >= INVENTORY_MBAG2 && m_sItemArray[BAG2].nNum == 0)
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[INVENTORY_MBAG + bSrcPos].nNum)
			goto fail_return;

		pSrcItem = &m_sItemArray[INVENTORY_MBAG + bSrcPos];
		pDstItem = &m_sItemArray[INVENTORY_MBAG + bDstPos];
		break;

	case ITEM_MBAG_TO_INVEN:
		if (bDstPos >= HAVE_MAX || bSrcPos >= MBAG_TOTAL
			// We also need to make sure that if we're taking an item from a magic bag, we need to actually
			// have a magic back to take it from!
			|| (INVENTORY_MBAG+bSrcPos <  INVENTORY_MBAG2 && m_sItemArray[BAG1].nNum == 0)
			|| (INVENTORY_MBAG+bSrcPos >= INVENTORY_MBAG2 && m_sItemArray[BAG2].nNum == 0)
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[INVENTORY_MBAG + bSrcPos].nNum)
			goto fail_return;
		
		pSrcItem = &m_sItemArray[INVENTORY_MBAG + bSrcPos];
		pDstItem = &m_sItemArray[INVENTORY_INVENT + bDstPos];
		break;

	case ITEM_INVEN_TO_MBAG:
		if (bDstPos >= MBAG_TOTAL || bSrcPos >= HAVE_MAX
			// We also need to make sure that if we're adding an item to a magic bag, we need to actually
			// have a magic back to put the item in!
			|| (INVENTORY_MBAG + bDstPos < INVENTORY_MBAG2 && m_sItemArray[BAG1].nNum == 0)
			|| (INVENTORY_MBAG + bDstPos >= INVENTORY_MBAG2 && m_sItemArray[BAG2].nNum == 0)
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[INVENTORY_INVENT + bSrcPos].nNum)
			goto fail_return;
		
		pSrcItem = &m_sItemArray[INVENTORY_INVENT + bSrcPos];
		pDstItem = &m_sItemArray[INVENTORY_MBAG + bDstPos];
		break;

	case ITEM_COSP_TO_INVEN:
		if (bDstPos >= HAVE_MAX || bSrcPos >= COSP_MAX
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[INVENTORY_COSP + bSrcPos].nNum)
			goto fail_return;
		
		pSrcItem = &m_sItemArray[INVENTORY_COSP + bSrcPos];
		pDstItem = &m_sItemArray[SLOT_MAX + bDstPos];
		break;

	case ITEM_INVEN_TO_COSP:
		if (bDstPos >= COSP_MAX+MBAG_COUNT || bSrcPos >= HAVE_MAX
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[SLOT_MAX + bSrcPos].nNum
			|| !IsValidSlotPos(pTable, bDstPos))
			goto fail_return;

		pSrcItem = &m_sItemArray[SLOT_MAX + bSrcPos];
		pDstItem = &m_sItemArray[INVENTORY_COSP + bDstPos];

		// If we're setting a magic bag...
		if (bDstPos == COSP_BAG1 || bDstPos == COSP_BAG2)
		{
			// Can't replace existing magic bag.
			if (pDstItem->nNum != 0
				// Can't set any old item in the bag slot, it must be a bag.
				|| pTable->m_bSlot != ItemSlotBag)
				goto fail_return;
		}
		break;

	case ITEM_INVEN_SLOT:
		if (bDstPos >= SLOT_MAX || bSrcPos >= HAVE_MAX
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[INVENTORY_INVENT + bSrcPos].nNum
			// Ensure the item is able to be equipped in that slot
			|| !IsValidSlotPos(pTable, bDstPos))
			goto fail_return;

		pSrcItem = &m_sItemArray[INVENTORY_INVENT + bSrcPos];
		pDstItem = &m_sItemArray[bDstPos];
		break;

	case ITEM_SLOT_INVEN:
		if (bDstPos >= HAVE_MAX || bSrcPos >= SLOT_MAX
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[bSrcPos].nNum)
			goto fail_return;
		
		pSrcItem = &m_sItemArray[bSrcPos];
		pDstItem = &m_sItemArray[INVENTORY_INVENT + bDstPos];
		break;

	case ITEM_INVEN_INVEN:
		if (bDstPos >= HAVE_MAX || bSrcPos >= HAVE_MAX
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[INVENTORY_INVENT + bSrcPos].nNum)
			goto fail_return;
		
		pSrcItem = &m_sItemArray[INVENTORY_INVENT + bSrcPos];
		pDstItem = &m_sItemArray[INVENTORY_INVENT + bDstPos];
		break;

	case ITEM_SLOT_SLOT:
		if (bDstPos >= SLOT_MAX || bSrcPos >= SLOT_MAX
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[bSrcPos].nNum
			// Ensure the item is able to be equipped in that slot
			|| !IsValidSlotPos(pTable, bDstPos))
			goto fail_return;
		
		pSrcItem = &m_sItemArray[bSrcPos];
		pDstItem = &m_sItemArray[bDstPos];
		break;

	default:
		return;
	}

	// If there's an item already in the target slot already, we need to just swap the items
	if (pDstItem->nNum != 0)
	{
		memcpy(&tmpItem, pDstItem, sizeof(_ITEM_DATA)); // Temporarily store the target item
		memcpy(pDstItem, pSrcItem, sizeof(_ITEM_DATA)); // Replace the target item with the source
		memcpy(pSrcItem, &tmpItem, sizeof(_ITEM_DATA)); // Now replace the source with the old target (swapping them)
	}
	// Since there's no way to move a partial stack using this handler, just overwrite the destination.
	else
	{
		memcpy(pDstItem, pSrcItem, sizeof(_ITEM_DATA)); // Shift the item over
		memset(pSrcItem, 0, sizeof(_ITEM_DATA)); // Clear out the source item's data
	}


	// If we're equipping a 2-handed weapon, we need to ensure that if there's 
	// an item in the other weapon slot (2-handed or not), it's unequipped.
	if (dir == ITEM_INVEN_SLOT)
	{
		uint8 bOtherWeaponSlot = 0;

		if (bDstPos == LEFTHAND && pTable->m_bSlot == ItemSlot2HLeftHand)
			bOtherWeaponSlot = RIGHTHAND;
		else if (bDstPos == RIGHTHAND && pTable->is2Handed())
			bOtherWeaponSlot = LEFTHAND;

		if (bOtherWeaponSlot != 0)
		{
			_ITEM_DATA * pUnequipItem = GetItem(bOtherWeaponSlot);
			if (pUnequipItem->nNum != 0)
			{
				// Place item where item that we just equipped was.
				memcpy(pSrcItem, pUnequipItem, sizeof(_ITEM_DATA));
				memset(pUnequipItem, 0, sizeof(_ITEM_DATA));

				UserLookChange(bOtherWeaponSlot, 0, 0);
			}
		}
	}

	// If equipping/de-equipping an item
	if (dir == ITEM_INVEN_SLOT || dir == ITEM_SLOT_INVEN
		// or moving an item to/from our cospre item slots
		|| dir == ITEM_INVEN_TO_COSP || dir == ITEM_COSP_TO_INVEN
		|| dir == ITEM_SLOT_SLOT)
	{
		// Re-update item stats
		SetUserAbility(false);
	}

	SendItemMove(1);
	SendItemWeight();

	// Update everyone else, so that they can see your shiny new items (you didn't take them off did you!? DID YOU!?)
	switch (dir)
	{
	case ITEM_INVEN_SLOT:
	case ITEM_INVEN_TO_COSP:
		UserLookChange(bDstPos, nItemID, pDstItem->sDuration);	
		break;

	case ITEM_SLOT_INVEN:
	case ITEM_COSP_TO_INVEN:
		UserLookChange(bSrcPos, 0, 0);
		break;

	case ITEM_SLOT_SLOT:
		UserLookChange(bSrcPos, pSrcItem->nNum, pSrcItem->sDuration);
		UserLookChange(bDstPos, pDstItem->nNum, pDstItem->sDuration);
		break;
	}

	Send2AI_UserUpdateInfo();
	return;

fail_return:
	SendItemMove(0);
}
Beispiel #4
0
void CUser::ItemMove(Packet & pkt)
{
	_ITEM_DATA *pSrcItem, *pDstItem, tmpItem;
	uint32 nItemID;
	uint8 dir, bSrcPos, bDstPos;

	pkt >> dir >> nItemID >> bSrcPos >> bDstPos;

	if (isTrading() || isMerchanting())
		goto fail_return;

	_ITEM_TABLE *pTable = g_pMain->GetItemPtr(nItemID);
	if (pTable == NULL
		//  || dir == ITEM_INVEN_SLOT && ((pTable->m_sWeight + m_sItemWeight) > m_sMaxWeight))
		//  || dir > ITEM_MBAG_TO_MBAG || bSrcPos >= SLOT_MAX+HAVE_MAX+COSP_MAX+MBAG_MAX || bDstPos >= SLOT_MAX+HAVE_MAX+COSP_MAX+MBAG_MAX
			|| ((dir == ITEM_INVEN_SLOT || dir == ITEM_SLOT_SLOT) 
				&& (bDstPos > SLOT_MAX || !ItemEquipAvailable(pTable)))
			|| (dir == ITEM_SLOT_INVEN && bSrcPos > SLOT_MAX)
			|| (dir == ITEM_INVEN_SLOT && bDstPos == RESERVED)
			|| (dir == ITEM_SLOT_INVEN && bDstPos == RESERVED))
			goto fail_return;

	switch (dir)
	{
	case ITEM_MBAG_TO_MBAG:
		if (bDstPos >= MBAG_TOTAL || bSrcPos >= MBAG_TOTAL
			// We also need to make sure that if we're setting an item in a magic bag, we need to actually
			// have a magic back to put the item in!
			|| (INVENTORY_MBAG+bDstPos <  INVENTORY_MBAG2 && m_sItemArray[BAG1].nNum == 0)
			|| (INVENTORY_MBAG+bDstPos >= INVENTORY_MBAG2 && m_sItemArray[BAG2].nNum == 0)
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[INVENTORY_MBAG + bSrcPos].nNum)
			goto fail_return;

		pSrcItem = &m_sItemArray[INVENTORY_MBAG + bSrcPos];
		pDstItem = &m_sItemArray[INVENTORY_MBAG + bDstPos];
		break;

	case ITEM_MBAG_TO_INVEN:
		if (bDstPos >= HAVE_MAX || bSrcPos >= MBAG_TOTAL
			// We also need to make sure that if we're taking an item from a magic bag, we need to actually
			// have a magic back to take it from!
			|| (INVENTORY_MBAG+bSrcPos <  INVENTORY_MBAG2 && m_sItemArray[BAG1].nNum == 0)
			|| (INVENTORY_MBAG+bSrcPos >= INVENTORY_MBAG2 && m_sItemArray[BAG2].nNum == 0)
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[INVENTORY_MBAG + bSrcPos].nNum)
			goto fail_return;
		
		pSrcItem = &m_sItemArray[INVENTORY_MBAG + bSrcPos];
		pDstItem = &m_sItemArray[INVENTORY_INVENT + bDstPos];
		break;

	case ITEM_INVEN_TO_MBAG:
		if (bDstPos >= MBAG_TOTAL || bSrcPos >= HAVE_MAX
			// We also need to make sure that if we're adding an item to a magic bag, we need to actually
			// have a magic back to put the item in!
			|| (INVENTORY_MBAG + bDstPos < INVENTORY_MBAG2 && m_sItemArray[BAG1].nNum == 0)
			|| (INVENTORY_MBAG + bDstPos >= INVENTORY_MBAG2 && m_sItemArray[BAG2].nNum == 0)
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[INVENTORY_INVENT + bSrcPos].nNum)
			goto fail_return;
		
		pSrcItem = &m_sItemArray[INVENTORY_INVENT + bSrcPos];
		pDstItem = &m_sItemArray[INVENTORY_MBAG + bDstPos];
		break;

	case ITEM_COSP_TO_INVEN:
		if (bDstPos >= HAVE_MAX || bSrcPos >= COSP_MAX
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[INVENTORY_COSP + bSrcPos].nNum)
			goto fail_return;
		
		pSrcItem = &m_sItemArray[INVENTORY_COSP + bSrcPos];
		pDstItem = &m_sItemArray[INVENTORY_INVENT + bDstPos];
		break;

	case ITEM_INVEN_TO_COSP: // TO-DO: Update IsValidSlotPos() for cospre items?
		if (bDstPos >= COSP_MAX || bSrcPos >= HAVE_MAX
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[INVENTORY_INVENT + bSrcPos].nNum)
			goto fail_return;
		
		pSrcItem = &m_sItemArray[INVENTORY_INVENT + bSrcPos];
		pDstItem = &m_sItemArray[INVENTORY_COSP + bDstPos];
		break;

	case ITEM_INVEN_SLOT:
		if (bDstPos >= SLOT_MAX || bSrcPos >= HAVE_MAX
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[INVENTORY_INVENT + bSrcPos].nNum
			// Ensure the item is able to be equipped in that slot
			|| !IsValidSlotPos(pTable, bDstPos))
			goto fail_return;

		pSrcItem = &m_sItemArray[INVENTORY_INVENT + bSrcPos];
		pDstItem = &m_sItemArray[bDstPos];
		break;

	case ITEM_SLOT_INVEN:
		if (bDstPos >= HAVE_MAX || bSrcPos >= SLOT_MAX
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[bSrcPos].nNum)
			goto fail_return;
		
		pSrcItem = &m_sItemArray[bSrcPos];
		pDstItem = &m_sItemArray[INVENTORY_INVENT + bDstPos];
		break;

	case ITEM_INVEN_INVEN:
		if (bDstPos >= HAVE_MAX || bSrcPos >= HAVE_MAX
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[INVENTORY_INVENT + bSrcPos].nNum)
			goto fail_return;
		
		pSrcItem = &m_sItemArray[INVENTORY_INVENT + bSrcPos];
		pDstItem = &m_sItemArray[INVENTORY_INVENT + bDstPos];
		break;

	case ITEM_SLOT_SLOT:
		if (bDstPos >= SLOT_MAX || bSrcPos >= SLOT_MAX
			// Make sure that the item actually exists there.
			|| nItemID != m_sItemArray[bSrcPos].nNum
			// Ensure the item is able to be equipped in that slot
			|| !IsValidSlotPos(pTable, bDstPos))
			goto fail_return;
		
		pSrcItem = &m_sItemArray[bSrcPos];
		pDstItem = &m_sItemArray[bDstPos];
		break;

	default:
		return;
	}

	// If there's an item already in the target slot already, we need to just swap the items
	if (pDstItem->nNum != 0)
	{
		memcpy(&tmpItem, pDstItem, sizeof(_ITEM_DATA)); // Temporarily store the target item
		memcpy(pDstItem, pSrcItem, sizeof(_ITEM_DATA)); // Replace the target item with the source
		memcpy(pSrcItem, &tmpItem, sizeof(_ITEM_DATA)); // Now replace the source with the old target (swapping them)
	}
	// Since there's no way to move a partial stack using this handler, just overwrite the destination.
	else
	{
		memcpy(pDstItem, pSrcItem, sizeof(_ITEM_DATA)); // Shift the item over
		memset(pSrcItem, 0, sizeof(_ITEM_DATA)); // Clear out the source item's data
	}

	// If equipping/de-equipping an item
	if (dir == ITEM_INVEN_SLOT || dir == ITEM_SLOT_INVEN
		// or moving an item to/from our cospre item slots
		|| dir == ITEM_INVEN_TO_COSP || dir == ITEM_COSP_TO_INVEN
		|| dir == ITEM_SLOT_SLOT)
	{
		// Re-update item stats
		SetSlotItemValue();
		SetUserAbility(false);
	}

	SendItemMove(1);
	SendItemWeight();

	// Update everyone else, so that they can see your shiny new items (you didn't take them off did you!? DID YOU!?)
	if (dir == ITEM_INVEN_SLOT)
		UserLookChange(bDstPos, nItemID, pDstItem->sDuration);	
	if (dir == ITEM_SLOT_INVEN) 
		UserLookChange(bSrcPos, 0, 0);
	if (dir == ITEM_SLOT_SLOT)
	{
		UserLookChange(bSrcPos, pSrcItem->nNum, pSrcItem->sDuration);
		UserLookChange(bDstPos, pDstItem->nNum, pDstItem->sDuration);
	}
	if (dir == ITEM_INVEN_TO_COSP)
		UserLookChange(INVENTORY_COSP + bDstPos, nItemID, pDstItem->sDuration);
	if (dir == ITEM_COSP_TO_INVEN)
		UserLookChange(INVENTORY_INVENT + bSrcPos, 0, 0);

	Send2AI_UserUpdateInfo();
	return;

fail_return:
	SendItemMove(0);
}