void ExampleRender()
{
    int y = 150;
    IwGxPrintString(30, y, g_UseSoundPool ? "Using Sound Pool" : "Using Sound Streaming");
    y += 20;

    for (int i = 0; i < MAX_SAMPLES; i++)
    {
        if (!g_Buttons[i])
            break;

        char buffer[0x100];
        const char* pState;
        switch (g_SampleState[i])
        {
        case 1:
            pState = "Playing";
            break;
        case 2:
            pState = "Paused";
            break;
        default:
            pState = "Stopped";
            break;
        }
        sprintf(buffer, "Sample: %d State: %s", i, pState);

        IwGxPrintString(30, y, buffer);
        y += 20;
    }

    IwGxFlush();
    IwGxSwapBuffers();
}
// Example showing how to use the s3eWwise extension
int main()
{
    IW_CALLSTACK("main");

    s3eDebugOutputString("Booting s3eWwise example");

    initWwise();

    s3ePointerRegister(S3E_POINTER_BUTTON_EVENT, (s3eCallback)buttonEvent, NULL);
    s3ePointerRegister(S3E_POINTER_MOTION_EVENT, (s3eCallback)motionEvent, NULL);

    IwGxInit();

    IwGxSetColClear(0, 0, 0, 0xff);

    while(!s3eDeviceCheckQuitRequest())
    {
        std::stringstream str;

        s3eWwiseSoundEngineRenderAudio();

        IwGxClear();

        IwGxPrintString(100, 100, "s3eWwise");

        IwGxPrintString(100, 300, "Touch to fire event");

        str << "RPM = " << rpm;
        IwGxPrintString(100, 400, str.str().c_str());
        str.str(std::string());

        str << "TH = " << touchHeight;
        IwGxPrintString(100, 500, str.str().c_str());
        str.str(std::string());

        str << "Height = " << height;
        IwGxPrintString(100, 600, str.str().c_str());
        str.str(std::string());

        IwGxFlush();
        IwGxSwapBuffers();
        s3eDeviceYield(0);
    }

    IwGxTerminate();

    s3ePointerUnRegister(S3E_POINTER_BUTTON_EVENT, (s3eCallback)buttonEvent);
    s3ePointerUnRegister(S3E_POINTER_MOTION_EVENT, (s3eCallback)motionEvent);

    shutdownWwise();

    return 0;
}
Beispiel #3
0
void CGame::Render()
{
    // for example, clear to black (the order of components is ABGR)
    Iw2DSurfaceClear(0x00ecdeff);
	Iw2DSetColour(0xffffffff);
	std::string s;

	if(_currentLevel==0)
		s.append("Lobby");
	else
	{	
		s.append("Level ");
		std::ostringstream ss;
		ss << _currentLevel;
		s.append(ss.str());
	}

	IwGxPrintSetScale(2);
	IwGxPrintString(630, 10, (char*)s.c_str());
    
	currentMap->Render(_Character->m_CollisionBox);
	_Character->Render(currentMap->m_Position);
	_UI->Render();
	if(_firstLaunch)
		Iw2DDrawImage(_imageTut[0],CIwSVec2(300,300));
	if(_currentLevel==1&&_firstLaunchLevel1)
		Iw2DDrawImage(_imageTut[1],CIwSVec2(300,300));
	if(_enterDoor)
		Iw2DDrawImage(_imageTut[2],CIwSVec2(300,300));
	if(_mazeFinish)
		Iw2DDrawImage(_imageTut[3],CIwSVec2(300,300));
    // show the surface
    Iw2DSurfaceShow();
}
Beispiel #4
0
void Button::Render()
{
	if(btn_type==IMAGE)
		Iw2DDrawImage(_image, m_ImgPos);
	else
	{
		Iw2DSetColour(bg_color);
		if(btn_type==RECT||btn_type==TEXT)
			Iw2DFillRect(m_BGPos,m_BGSize);
		else if(btn_type==SPHERE)
			Iw2DFillArc(m_BGPos+CIwSVec2(m_BGSize.x/2,m_BGSize.y/2), m_BGSize, iwangle(0), iwangle(0x1600), 40);
		if(btn_type==TEXT)
		{
			uint8 rgb[4];
			rgb[0]=(text_color & 0x000000ff);//A
			rgb[1]=(text_color & 0x0000ff00) >>8;//B
			rgb[2]=(text_color & 0x00ff0000) >>16;//G
			rgb[3]=(text_color & 0xff000000) >>24;//R
			IwGxPrintSetColour(rgb[3], rgb[2], rgb[1]);
			IwGxPrintSetScale(2);
			IwGxPrintString(m_TextPos.x, m_TextPos.y, m_text);
			
		}
		Iw2DSetColour(C_WHITE);
	}
void render()
{
	IwGxClear();
	for (int index = 0; index < 4; ++index)
	{
		m_controllers[index].Render();
	}

	IwGxPrintString(300, 50, g_debugButtonEvent);
	IwGxPrintString(300, 75, g_debugKeyEvent);
	IwGxPrintString(300, 100, g_debugMotionEvent);
	IwGxPrintString(300, 125, g_debugTouchEvent);
	IwGxPrintString(300, 150, g_debugTouchMotionEvent);

	IwGxFlush();
	IwGxSwapBuffers();
}
Beispiel #6
0
int main()
{
	IwGxInit();
	Iw2DInit();

	AppWarp::Client* WarpClientRef;
	AppWarp::Client::initialize("b29f4030aba3b2bc7002c4eae6815a4130c862c386e43ae2a0a092b27de1c5af","bf45f27e826039754f8dda659166d59ffb7b9dce830ac51d6e6b576ae4b26f7e");
	WarpClientRef = AppWarp::Client::getInstance();

	MenuScreen *menu = new MenuScreen;
	GameScreen *game = new GameScreen(WarpClientRef);

	Game *gm = new Game;
	gm->AddScene("game",game);
	gm->AddScene("menu",menu);

	menu->game = game;
	menu->app = gm;

	Listener listener(WarpClientRef,game);
	WarpClientRef->setConnectionRequestListener(&listener);
	WarpClientRef->setRoomRequestListener(&listener);
	WarpClientRef->setNotificationListener(&listener);

	s3ePointerRegister(S3E_POINTER_BUTTON_EVENT,(s3eCallback)HandleSingleTouchButtonCB,gm);

	while(!s3eDeviceCheckQuitRequest())
	{
		s3eKeyboardUpdate();
		if(s3eKeyboardGetState(s3eKeyAbsBSK) & S3E_KEY_STATE_DOWN)
			break;

		WarpClientRef->update();
		s3ePointerUpdate();
		IwGxClear(IW_GX_COLOUR_BUFFER_F | IW_GX_DEPTH_BUFFER_F);

		IwGxPrintSetScale(2);
		IwGxPrintString(0,0,game->msg.c_str());

		gm->Move();
		gm->Render();

		Iw2DSurfaceShow();
		s3eDeviceYield();
	}

	s3ePointerUnRegister(S3E_POINTER_BUTTON_EVENT,(s3eCallback)HandleSingleTouchButtonCB);

	gm->CleanUp();
	delete menu;
	delete game;
	delete gm;

	WarpClientRef->terminate();

	Iw2DTerminate();
	IwGxTerminate();
}
static void SoftkeyRender(const char* text, s3eDeviceSoftKeyPosition pos, void(*handler)())
{
    // TODO: Hardocoded font width and height (boo!)
    int width = 7;
    int height = 30;

    width *= strlen(text) * 2;
    int x = 0;
    int y = 0;
    switch (pos)
    {
        case S3E_DEVICE_SOFTKEY_BOTTOM_LEFT:
            y = IwGxGetScreenHeight() - height;
            x = 0;
            break;
        case S3E_DEVICE_SOFTKEY_BOTTOM_RIGHT:
            y = IwGxGetScreenHeight() - height;
            x = IwGxGetScreenWidth() - width;
            break;
        case S3E_DEVICE_SOFTKEY_TOP_RIGHT:
            y = 0;
            x = IwGxGetScreenWidth() - width;
            break;
        case S3E_DEVICE_SOFTKEY_TOP_LEFT:
            x = 0;
            y = 0;
            break;
    }

    CIwMaterial *fadeMat = IW_GX_ALLOC_MATERIAL();
    fadeMat->SetAlphaMode(CIwMaterial::SUB);
    IwGxSetMaterial(fadeMat);

    IwGxPrintString(x + 10, y+10, text, false);

    CIwColour* cols = IW_GX_ALLOC(CIwColour, 4);
    memset(cols, 50, sizeof(CIwColour)*4);

    if (s3ePointerGetState(S3E_POINTER_BUTTON_SELECT) & S3E_POINTER_STATE_PRESSED)
    {
        int pointerx = s3ePointerGetX();
        int pointery = s3ePointerGetY();
        if (pointerx >= x && pointerx <= x+width && pointery >=y && pointery <= y+height)
        {
            memset(cols, 15, sizeof(CIwColour)*4);
            handler();
        }
    }

    // Draw button area
    CIwSVec2 XY(x, y-2), dXY(width, height);
    IwGxDrawRectScreenSpace(&XY, &dXY, cols);
}
Beispiel #8
0
void HexMapTest::DebugPrint(int closestX, int closestY) {
	char string [180];
	//sprintf(string, "`1`a  1 %03d, %03d",sprite1_pos_x_initial, sprite1_pos_y_initial);
	//IwGxPrintString(2, 16, string);
	//sprintf(string, "`1`a  2 %03d, %03d",sprite1_pos_x, sprite1_pos_y);
	//IwGxPrintString(2, 32, string);
	//sprintf(string, "`1`a  c %03d", g_Input.getTouchCount());
	//IwGxPrintString(2, 48, string);
	//if (g_Input.getTouchCount() > 0) {
	//	CIwVec3 vect = getWorldCoords(sprite1_pos_x_initial, sprite1_pos_y_initial);
	//	sprintf(string, "`1`a  w1 %03d, %03d", vect.x, vect.y);
	//	IwGxPrintString(2, 64, string);
	//	CIwVec3 vect2 = getWorldCoords(sprite1_pos_x, sprite1_pos_y);
	//	sprintf(string, "`1`a  w2 %03d, %03d", vect2.x, vect2.y);
	//	IwGxPrintString(2, 80, string);
	//}
	//sprintf(string, "`1`a  o%03d, %03d",origin.x,origin.y);
	//IwGxPrintString(2, 38, string);
	//sprintf(string, "`1`a  d%03d, %03d, %03d",dir.x,dir.y,dir.z);
	//IwGxPrintString(2, 54, string);
	sprintf(string, "`1`a  hex %03d, %03d",closestX, closestY);
	IwGxPrintString(2, 16, string);
	//{
	//	int16 sprite1_pos_x,sprite1_pos_y,sprite1_pos_x_initial,sprite1_pos_y_initial;
	//	if (g_Input.finger1MovedTo(sprite1_pos_x,sprite1_pos_y)) {
	//		g_Input.finger1Initial(sprite1_pos_x_initial,sprite1_pos_y_initial);
	//		sprintf(string, "`1`a  ini %04d, %04d",sprite1_pos_x_initial,sprite1_pos_y_initial);
	//		IwGxPrintString(2, 32, string);
	//		sprintf(string, "`1`a  cur %04d, %04d",sprite1_pos_x,sprite1_pos_y);
	//		IwGxPrintString(2, 48, string);
	//	}
	//}
	//{
	//	int16 sprite2_pos_x,sprite2_pos_y,sprite2_pos_x_initial,sprite2_pos_y_initial;
	//	if (g_Input.finger2MovedTo(sprite2_pos_x,sprite2_pos_y)) {
	//		g_Input.finger2Initial(sprite2_pos_x_initial,sprite2_pos_y_initial);
	//		sprintf(string, "`1`a  ini %04d, %04d",sprite2_pos_x_initial,sprite2_pos_y_initial);
	//		IwGxPrintString(2, 64, string);
	//		sprintf(string, "`1`a  cur %04d, %04d",sprite2_pos_x,sprite2_pos_y);
	//		IwGxPrintString(2, 80, string);
	//	}
	//}
	//{
	//	int16 x, y;
	//	CIwVec3 worldpos(0, 0, 0);
	//	IwGxWorldToScreenXY(x, y, worldpos);
	//	x = IwGxGetScreenWidth() - x; 
	//	y = IwGxGetScreenHeight() - y; 
	//	sprintf(string, "`1`a  p%03d, %03d", x, y);
	//	IwGxPrintString(2, 86, string);
	//}
}
Beispiel #9
0
int main()
{
	IwGxInit();
	IwGxSetColClear(0, 0, 0xff, 0xff);

	while (!s3eDeviceCheckQuitRequest() &&
				 !(s3eKeyboardGetState(s3eKeyEsc) & S3E_KEY_STATE_DOWN) &&
				 !(s3eKeyboardGetState(s3eKeyAbsBSK) & S3E_KEY_STATE_DOWN))
	{
		IwGxClear();
		IwGxPrintString(120, 150, "Hello, World!");
		IwGxFlush();
		IwGxSwapBuffers();
		s3eDeviceYield(0);
	}

	IwGxTerminate();
	return 0;
}
Beispiel #10
0
bool ExampleUpdate(float dt)
{
    IW_PROFILE("update");

    UpdateScreenOrientation();

    m_pAnimator->Update(dt);
    m_pSplinePoly2Tri->SetSpline(m_pAnimator->GetCurrentSpline());
    m_pSplinePoly2Tri->Generate();

    m_pBall->Update(dt);

    if (s_Accelerometer)
    {
        //iAccX = iClamp(iAccX, 0, 70
        m_pBall->SetAcceleration(Vector2i((int16)s3eAccelerometerGetX(), (int16)s3eAccelerometerGetY()));
    }

    // check collision

    //if (m_pSplineTriFan->IsPointWithin(m_pBall->GetPos()))
    //{
    //	IwGxPrintString(10, 10, "collision yes", true);
    //}
    //else
    //{
    //	IwGxPrintString(10, 10, "collision no", true);
    //	g_fLife += -0.1f * dt;
    //}

    char strLife[50];
    sprintf(strLife, "life left: %f", g_fLife);
    IwGxPrintString(10, 20, strLife, true);

    if (g_fLife <= 0.0f)
    {
        ResetGame();
    }

    return true;
}
Beispiel #11
0
void Panel::Render()
{
	if(isDisplay){
		if(m_images.size()>0)
		{
			Iw2DDrawImage(m_images[m_images.size()-1], m_BGPos);
		}
		else
		{
			Iw2DSetColour(bg_color);
			Iw2DFillRect(m_BGPos,m_BGSize);
			Iw2DSetColour(0xffffffff);
		}
		if(m_text!="")
		{
			IwGxPrintSetColour(text_color[3], text_color[2], text_color[1]);
			IwGxPrintSetScale(m_TextScale);
			IwGxPrintString(m_TextPos.x, m_TextPos.y, m_text);
		}
		for(int i=m_btns.size()-1;i!=-1;i--)
			m_btns[i]->Render();
	}
}
//-----------------------------------------------------------------------------
void ExampleRender()
{
	// Clear screen
	IwGxClear( IW_GX_COLOUR_BUFFER_F | IW_GX_DEPTH_BUFFER_F );
	// Render text

	int sx = 10;
	int sy = 40;

	std::list<Request *>::const_iterator e = manager.get_queue().end();
	std::list<Request *>::const_iterator i = manager.get_queue().begin();
	int count = 0;
	for( ; i != e; i++ ) {
		char buf[1024];
		const char *name = HTTPStatusName[(*i)->get_state()];
		snprintf(buf, 1023, "%d) %s: %s/%d (%s)",count,(*i)->get_url().c_str(),name,(*i)->get_content_length(),(*i)->get_errmsg().c_str());
	    IwGxPrintString(sx, sy, buf, true);
		sy += 20;
		count++;
	}
	// Swap buffers
	IwGxFlush();
	IwGxSwapBuffers();
}
Beispiel #13
0
void TextButton::Render()
{
	IwGxPrintString(m_x, m_y, m_text.c_str());
}
Beispiel #14
0
extern "C" void RenderCursorskeys()
{
    int height = 20;
    int width = 45;

    int lefty = IwGxGetScreenHeight() - (height * 2);
    int leftx = (IwGxGetScreenWidth() - 220) / 2;
    int upy = IwGxGetScreenHeight() - (height * 3);
    int upx = leftx+width + (width/2);
    int downy = IwGxGetScreenHeight() - height;
    int downx = upx;
    int righty = IwGxGetScreenHeight() - (height * 2);
    int rightx = downx + width + (width/2);

    CIwMaterial *fadeMat = IW_GX_ALLOC_MATERIAL();
    fadeMat->SetAlphaMode(CIwMaterial::SUB);
    IwGxSetMaterial(fadeMat);

    g_Cursorkey = EXCURSOR_NONE;

    if ( (s3eKeyboardGetState(s3eKeyLeft) & S3E_KEY_STATE_DOWN) )
        g_Cursorkey = EXCURSOR_LEFT;
    if ( (s3eKeyboardGetState(s3eKeyRight) & S3E_KEY_STATE_DOWN) )
        g_Cursorkey = EXCURSOR_RIGHT;
    if ( (s3eKeyboardGetState(s3eKeyUp) & S3E_KEY_STATE_DOWN) )
        g_Cursorkey = EXCURSOR_UP;
    if ( (s3eKeyboardGetState(s3eKeyDown) & S3E_KEY_STATE_DOWN) )
        g_Cursorkey = EXCURSOR_DOWN;

    if(s3ePointerGetInt(S3E_POINTER_AVAILABLE))
    {
        if (s3ePointerGetState(S3E_POINTER_BUTTON_SELECT) & S3E_POINTER_STATE_DOWN)
        {
            int pointerx = s3ePointerGetX();
            int pointery = s3ePointerGetY();
            // Check left
            if (pointerx >= leftx && pointerx <= leftx+width && pointery >=lefty && pointery <= lefty+height)
                g_Cursorkey = EXCURSOR_LEFT;
            // Check right
            if (pointerx >= rightx && pointerx <= rightx+width && pointery >=righty && pointery <= righty+height)
                g_Cursorkey = EXCURSOR_RIGHT;
            // Check up
            if (pointerx >= upx && pointerx <= upx+width && pointery >=upy && pointery <= upy+height)
                g_Cursorkey = EXCURSOR_UP;
            // Check down
            if (pointerx >= downx && pointerx <= downx+width && pointery >=downy && pointery <= downy+height)
                g_Cursorkey = EXCURSOR_DOWN;
        }

        CIwColour* cols = IW_GX_ALLOC(CIwColour, 4);
        if((s3ePointerGetState(S3E_POINTER_BUTTON_SELECT) & S3E_POINTER_STATE_DOWN) && (g_Cursorkey != EXCURSOR_NONE))
            memset(cols, 10, sizeof(CIwColour)*4);
        else
            memset(cols, 50, sizeof(CIwColour)*4);

        // draw black rect covering screen
        CIwSVec2 rectdim(width, height);

        CIwSVec2 uXY(upx, upy-2);
        IwGxDrawRectScreenSpace(&uXY, &rectdim, cols);
        IwGxPrintString(upx + 10, upy + 5, "Up", false);

        CIwSVec2 dXY(downx, downy-2);
        IwGxDrawRectScreenSpace(&dXY, &rectdim, cols);
        IwGxPrintString(downx + 10, downy + 5, "Down", false);

        CIwSVec2 lXY(leftx, lefty-2);
        IwGxDrawRectScreenSpace(&lXY, &rectdim, cols);
        IwGxPrintString(leftx + 10, lefty + 5, "Left", false);

        CIwSVec2 rXY(rightx, righty-2);
        IwGxDrawRectScreenSpace(&rXY, &rectdim, cols);
        IwGxPrintString(rightx + 10, righty + 5, "Right", false);
    }
}
Beispiel #15
0
extern "C" void RenderButtons()
{
    ExButtons* pbutton = g_ButtonsHead;

    if(g_ButtonsHead)
    {
        pbutton = g_ButtonsHead;
        while(pbutton != NULL)
        {
            // Check the key and pointer states.
            pbutton->key_state = s3eKeyboardGetState(pbutton->key);
            if( s3eKeyboardGetState(pbutton->key) & S3E_KEY_STATE_DOWN )
            {
                if(pbutton->handler)
                    pbutton->handler();
            }

            if (!(s3ePointerGetState(S3E_POINTER_BUTTON_SELECT) & S3E_POINTER_STATE_UP))
            {
                int pointerx = s3ePointerGetX();
                int pointery = s3ePointerGetY();
                if (pointerx >= pbutton->x && pointerx <= pbutton->x+pbutton->w && pointery >=pbutton->y && pointery <= pbutton->y+pbutton->h)
                {
                    if (s3ePointerGetState(S3E_POINTER_BUTTON_SELECT) & S3E_POINTER_STATE_DOWN)
                    {
                        pbutton->key_state = S3E_KEY_STATE_DOWN;
                    }
                    if (s3ePointerGetState(S3E_POINTER_BUTTON_SELECT) & S3E_POINTER_STATE_PRESSED)
                    {
                        pbutton->key_state = S3E_KEY_STATE_PRESSED;
                    }

                    if(pbutton->handler)
                        pbutton->handler();
                }

            }

            // Draw the text
            IwGxSetScreenSpaceSlot(0);

            if(s3ePointerGetInt(S3E_POINTER_AVAILABLE))
            {
                CIwMaterial *fadeMat = IW_GX_ALLOC_MATERIAL();
                fadeMat->SetAlphaMode(CIwMaterial::SUB);
                IwGxSetMaterial(fadeMat);

                CIwColour* cols = IW_GX_ALLOC(CIwColour, 4);
                if(pbutton->key_state == S3E_KEY_STATE_DOWN)
                    memset(cols, 15, sizeof(CIwColour)*4);
                else
                    memset(cols, 50, sizeof(CIwColour)*4);

                // Draw button area
                CIwSVec2 XY(pbutton->x, pbutton->y-2), dXY(pbutton->w, pbutton->h);
                IwGxDrawRectScreenSpace(&XY, &dXY, cols);
            }

            IwGxPrintString(pbutton->x + 2, pbutton->y + ((pbutton->h - 10)/2), pbutton->name, false);
            pbutton = pbutton->next;
        }
    }
}
Beispiel #16
0
void PrintfProperty(int16 x, int16 y, const char* str, float f)
{
	char strstr[50];
	sprintf(strstr, "%s: %f", str, f);
	IwGxPrintString(x, y, strstr, true);
}
Beispiel #17
0
//-----------------------------------------------------------------------------
bool HexMapTest::Update()
{
	int16 sprite1_pos_x,sprite1_pos_y;
	int16 sprite2_pos_x,sprite2_pos_y;
	if (mouse_mode == MOUSE_MODE_CHECKING)
		mouse_mode  = MOUSE_MODE_DOWN;

	// UI processing
	if (((s3ePointerGetState(S3E_POINTER_BUTTON_SELECT) & S3E_POINTER_STATE_PRESSED)) && mouse_mode == MOUSE_MODE_IDLE)
		mouse_mode = MOUSE_MODE_IDLE;
	if ((s3ePointerGetState(S3E_POINTER_BUTTON_SELECT) & S3E_POINTER_STATE_RELEASED))
		mouse_mode = MOUSE_MODE_CHECKING;

//	UpdateKey();

	IwGxSetViewMatrix(&s_viewMatrix);

    // Generate a ray pointing to the view plane from the camera
    CIwVec3 dir(s3ePointerGetX() - IwGxGetScreenWidth()/2, 
        s3ePointerGetY() - IwGxGetScreenHeight()/2, 
        IwGxGetPerspMul());
    
    // Rotate into camera space
    dir = s_viewMatrix.RotateVec(dir);

	// Update pointer system
	g_Input.Update();
	if (g_Input.finger1IsDown()) {
		if (g_Input.overThreshold()) {
			if (!g_Input.finger1Continuing()) {
				s_ModelMatrix_initial = s_ModelMatrix;
				CIwVec3 vectCenter = getWorldCoords(0, 0);
				zoom_initial = zoom;
				rotation_initial = rotation;
				screenTranslationX_initial = screenTranslationX;
				screenTranslationY_initial = screenTranslationY;
				if (!g_Input.isMultiTouch()) {
					if (g_Input.finger1MovedTo(sprite1_pos_x, sprite1_pos_y)) {
						if (sprite1_pos_x > int(IwGxGetScreenWidth()) - SCREEN_MARGIN) {
							zooming = true;
						}
						if (sprite1_pos_y > int(IwGxGetScreenHeight()) - SCREEN_MARGIN) {
							rotating = true;
						}
					}
				}
			}
			if (!g_Input.finger2IsDown() && g_Input.finger1MovedTo(sprite1_pos_x, sprite1_pos_y)) {
				if (g_Input.finger1Continuing()) {
					if (zooming) {
						if (sprite1_pos_x > int(IwGxGetScreenWidth()) - SCREEN_MARGIN) {
							int16 dsprite1_pos_x, dsprite1_pos_y;
							if (g_Input.finger1MovementDelta(dsprite1_pos_x, dsprite1_pos_y)) {
								float deltaZoom = 1.0f - 1.0f*(dsprite1_pos_y)/IwGxGetScreenHeight();
								SetZoom(deltaZoom, 8);
							}
						}
					} else if (rotating) {
						if (sprite1_pos_y > int(IwGxGetScreenHeight()) - SCREEN_MARGIN) {
							int16 dsprite1_pos_x, dsprite1_pos_y;
							if (g_Input.finger1MovementDelta(dsprite1_pos_x, dsprite1_pos_y)) {
								float deltaRotation = 360.0f*(dsprite1_pos_x)/IwGxGetScreenWidth();
								SetRotation(deltaRotation);
							}
						}
					} else {
						SetTranslation();
					}
				}
			} else {
				if (g_Input.finger1MovedTo(sprite1_pos_x, sprite1_pos_y)) {
					if (g_Input.finger2MovedTo(sprite2_pos_x, sprite2_pos_y)) {
						if (!g_Input.finger2Continuing()) {
							screenTranslationX_initial = screenTranslationX;
							screenTranslationY_initial = screenTranslationY;
							g_Input.resetInitial(0);
						} else {
							int16 sprite1_pos_x_initial,sprite1_pos_y_initial,sprite2_pos_x_initial,sprite2_pos_y_initial;
							g_Input.finger1Initial(sprite1_pos_x_initial,sprite1_pos_y_initial);
							g_Input.finger2Initial(sprite2_pos_x_initial,sprite2_pos_y_initial);
							int d12x=sprite1_pos_x-sprite2_pos_x;
							int d12y=sprite1_pos_y-sprite2_pos_y;
							int d12x_initial=sprite1_pos_x_initial-sprite2_pos_x_initial;
							int d12y_initial=sprite1_pos_y_initial-sprite2_pos_y_initial;
							int Delta_initial = d12x_initial*d12x_initial+d12y_initial*d12y_initial;
							int Delta = d12x*d12x+d12y*d12y;
							float newZoom = float(sqrt(1.0*Delta)/sqrt(Delta_initial));
							SetZoom(newZoom, 1);
							float oldRotation = float(atan2(float(d12y_initial), float(d12x_initial)));
							float newRotation = float(atan2(float(d12y), float(d12x)));
							SetRotation(180.0f*(oldRotation-newRotation)/PI);
							{
								char string[256];
								//sprintf(string, "`1`a  del %04d, %04d",d1x,d2x);
								//IwGxPrintString(2, 96, string);
								sprintf(string, "`1`a  zoo %5.2f, %5.2f, %5.2f",newZoom,oldRotation,newRotation);
								IwGxPrintString(2, 96, string);
							}
						}
					}
				}
			}
		}
	} else {
		zooming = false;
		rotating = false;
		//		s_ModelMatrix = CIwMat::g_Identity;
	}
	return true;
}