Beispiel #1
0
static JSBool
math_random(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
    JSRuntime *rt;
    jsdouble z;

    rt = cx->runtime;
    JS_LOCK_RUNTIME(rt);
    random_init(rt);
    z = random_nextDouble(rt);
    JS_UNLOCK_RUNTIME(rt);
    return js_NewNumberValue(cx, z, rval);
}
Beispiel #2
0
JSContext *
js_ContextIterator(JSRuntime *rt, JSContext **iterp)
{
    JSContext *cx = *iterp;

    JS_LOCK_RUNTIME(rt);
    if (!cx)
        cx = (JSContext *)&rt->contextList;
    cx = (JSContext *)cx->links.next;
    if (&cx->links == &rt->contextList)
        cx = NULL;
    *iterp = cx;
    JS_UNLOCK_RUNTIME(rt);
    return cx;
}
Beispiel #3
0
JSContext *
js_NewContext(JSRuntime *rt, size_t stackChunkSize)
{
    JSContext *cx;
    JSBool ok, first;

    cx = (JSContext *) malloc(sizeof *cx);
    if (!cx)
        return NULL;
    memset(cx, 0, sizeof *cx);

    cx->runtime = rt;
#ifdef JS_THREADSAFE
    js_InitContextForLocking(cx);
#endif

    JS_LOCK_RUNTIME(rt);
    for (;;) {
        first = (rt->contextList.next == &rt->contextList);
        if (rt->state == JSRTS_UP) {
            JS_ASSERT(!first);
            break;
        }
        if (rt->state == JSRTS_DOWN) {
            JS_ASSERT(first);
            rt->state = JSRTS_LAUNCHING;
            break;
        }
        JS_WAIT_CONDVAR(rt->stateChange, JS_NO_TIMEOUT);
    }
    JS_APPEND_LINK(&cx->links, &rt->contextList);
    JS_UNLOCK_RUNTIME(rt);

    /*
     * First we do the infallible, every-time per-context initializations.
     * Should a later, fallible initialization (js_InitRegExpStatics, e.g.,
     * or the stuff under 'if (first)' below) fail, at least the version
     * and arena-pools will be valid and safe to use (say, from the last GC
     * done by js_DestroyContext).
     */
    cx->version = JSVERSION_DEFAULT;
    cx->jsop_eq = JSOP_EQ;
    cx->jsop_ne = JSOP_NE;
    JS_InitArenaPool(&cx->stackPool, "stack", stackChunkSize, sizeof(jsval));
    JS_InitArenaPool(&cx->codePool, "code", 1024, sizeof(jsbytecode));
    JS_InitArenaPool(&cx->notePool, "note", 1024, sizeof(jssrcnote));
    JS_InitArenaPool(&cx->tempPool, "temp", 1024, sizeof(jsdouble));

#if JS_HAS_REGEXPS
    if (!js_InitRegExpStatics(cx, &cx->regExpStatics)) {
        js_DestroyContext(cx, JS_NO_GC);
        return NULL;
    }
#endif
#if JS_HAS_EXCEPTIONS
    cx->throwing = JS_FALSE;
#endif

    /*
     * If cx is the first context on this runtime, initialize well-known atoms,
     * keywords, numbers, and strings.  If one of these steps should fail, the
     * runtime will be left in a partially initialized state, with zeroes and
     * nulls stored in the default-initialized remainder of the struct.  We'll
     * clean the runtime up under js_DestroyContext, because cx will be "last"
     * as well as "first".
     */
    if (first) {
        ok = (rt->atomState.liveAtoms == 0)
             ? js_InitAtomState(cx, &rt->atomState)
             : js_InitPinnedAtoms(cx, &rt->atomState);
        if (ok)
            ok = js_InitScanner(cx);
        if (ok)
            ok = js_InitRuntimeNumberState(cx);
        if (ok)
            ok = js_InitRuntimeStringState(cx);
        if (!ok) {
            js_DestroyContext(cx, JS_NO_GC);
            return NULL;
        }

        JS_LOCK_RUNTIME(rt);
        rt->state = JSRTS_UP;
        JS_NOTIFY_ALL_CONDVAR(rt->stateChange);
        JS_UNLOCK_RUNTIME(rt);
    }

    return cx;
}
Beispiel #4
0
void
js_DestroyContext(JSContext *cx, JSGCMode gcmode)
{
    JSRuntime *rt;
    JSBool last;
    JSArgumentFormatMap *map;

    rt = cx->runtime;

    /* Remove cx from context list first. */
    JS_LOCK_RUNTIME(rt);
    JS_ASSERT(rt->state == JSRTS_UP || rt->state == JSRTS_LAUNCHING);
    JS_REMOVE_LINK(&cx->links);
    last = (rt->contextList.next == &rt->contextList);
    if (last)
        rt->state = JSRTS_LANDING;
    JS_UNLOCK_RUNTIME(rt);

    if (last) {
        /* Unpin all pinned atoms before final GC. */
        js_UnpinPinnedAtoms(&rt->atomState);

        /* Unlock and clear GC things held by runtime pointers. */
        js_FinishRuntimeNumberState(cx);
        js_FinishRuntimeStringState(cx);

        /* Clear debugging state to remove GC roots. */
        JS_ClearAllTraps(cx);
        JS_ClearAllWatchPoints(cx);
    }

#if JS_HAS_REGEXPS
    /*
     * Remove more GC roots in regExpStatics, then collect garbage.
     * XXX anti-modularity alert: we rely on the call to js_RemoveRoot within
     * XXX this function call to wait for any racing GC to complete, in the
     * XXX case where JS_DestroyContext is called outside of a request on cx
     */
    js_FreeRegExpStatics(cx, &cx->regExpStatics);
#endif

#ifdef JS_THREADSAFE
    /*
     * Destroying a context implicitly calls JS_EndRequest().  Also, we must
     * end our request here in case we are "last" -- in that event, another
     * js_DestroyContext that was not last might be waiting in the GC for our
     * request to end.  We'll let it run below, just before we do the truly
     * final GC and then free atom state.
     *
     * At this point, cx must be inaccessible to other threads.  It's off the
     * rt->contextList, and it should not be reachable via any object private
     * data structure.
     */
    while (cx->requestDepth != 0)
        JS_EndRequest(cx);
#endif

    if (last) {
        /* Always force, so we wait for any racing GC to finish. */
        js_ForceGC(cx);

        /* Iterate until no finalizer removes a GC root or lock. */
        while (rt->gcPoke)
            js_GC(cx, GC_LAST_CONTEXT);

        /* Try to free atom state, now that no unrooted scripts survive. */
        if (rt->atomState.liveAtoms == 0)
            js_FreeAtomState(cx, &rt->atomState);

        /* Take the runtime down, now that it has no contexts or atoms. */
        JS_LOCK_RUNTIME(rt);
        rt->state = JSRTS_DOWN;
        JS_NOTIFY_ALL_CONDVAR(rt->stateChange);
        JS_UNLOCK_RUNTIME(rt);
    } else {
        if (gcmode == JS_FORCE_GC)
            js_ForceGC(cx);
        else if (gcmode == JS_MAYBE_GC)
            JS_MaybeGC(cx);
    }

    /* Free the stuff hanging off of cx. */
    JS_FinishArenaPool(&cx->stackPool);
    JS_FinishArenaPool(&cx->codePool);
    JS_FinishArenaPool(&cx->notePool);
    JS_FinishArenaPool(&cx->tempPool);
    if (cx->lastMessage)
        free(cx->lastMessage);

    /* Remove any argument formatters. */
    map = cx->argumentFormatMap;
    while (map) {
        JSArgumentFormatMap *temp = map;
        map = map->next;
        JS_free(cx, temp);
    }

    /* Destroy the resolve recursion damper. */
    if (cx->resolvingTable) {
        JS_DHashTableDestroy(cx->resolvingTable);
        cx->resolvingTable = NULL;
    }

    /* Finally, free cx itself. */
    free(cx);
}
Beispiel #5
0
static JSBool
obj_watch(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
    JSFunction *fun;
    jsval userid, symid, propid, value;
    JSAtom *atom;
    JSRuntime *rt;
    JSBool ok;
    JSProperty *prop;
    JSPropertyOp getter, setter;
    JSClass *clasp;

    fun = JS_ValueToFunction(cx, argv[1]);
    if (!fun)
	return JS_FALSE;
    argv[1] = OBJECT_TO_JSVAL(fun->object);

    /*
     * Lock the world while we look in obj.  Be sure to return via goto out
     * on error, so we unlock.
     */
    rt = cx->runtime;
    JS_LOCK_RUNTIME(rt);

    /* Compute the unique int/atom symbol id needed by js_LookupProperty. */
    userid = argv[0];
    if (JSVAL_IS_INT(userid)) {
	symid = userid;
	atom = NULL;
    } else {
	atom = js_ValueToStringAtom(cx, userid);
	if (!atom) {
	    ok = JS_FALSE;
	    goto out;
	}
	symid = (jsval)atom;
    }

    ok = js_LookupProperty(cx, obj, symid, &obj, &prop);
    if (atom)
	js_DropAtom(cx, atom);
    if (!ok)
	goto out;

    /* Set propid from the property, in case it has a tinyid. */
    if (prop) {
	propid = prop->id;
	getter = prop->getter;
	setter = prop->setter;
	value = prop->object->slots[prop->slot];
    } else {
	propid = userid;
	clasp = obj->map->clasp;
	getter = clasp->getProperty;
	setter = clasp->setProperty;
	value = JSVAL_VOID;
    }

    /*
     * Security policy is implemented in getters and setters, so we have to
     * call get and set here to let the JS API client check for a watchpoint
     * that crosses a trust boundary.
     * XXX assumes get and set are idempotent, should use a clasp->watch hook
     */
    ok = getter(cx, obj, propid, &value) && setter(cx, obj, propid, &value);
    if (!ok)
	goto out;

    /* Finally, call into jsdbgapi.c to set the watchpoint on userid. */
    ok = JS_SetWatchPoint(cx, obj, userid, obj_watch_handler, fun->object);

out:
    JS_UNLOCK_RUNTIME(rt);
    return ok;
}