Beispiel #1
0
// Set button values
void Dialog::repopulate()
{
    for (int gamepad_id = 0; gamepad_id < GAMEPAD_NUMBER; ++gamepad_id) {
        for (int key = 0; key < MAX_KEYS; key++) {
            if (get_key(gamepad_id, key) != 0) {
                m_bt_gamepad[gamepad_id][key]->SetLabel(
                    KeyName(gamepad_id, key).c_str());

                m_map_images[gamepad_id][get_key(gamepad_id, key)] = key;
            }
        }

        // keyboard/mouse key
        map<u32, u32>::iterator it;
        for (it = conf->keysym_map[gamepad_id].begin();
             it != conf->keysym_map[gamepad_id].end(); ++it) {
            int keysym = it->first;
            int key = it->second;

            m_bt_gamepad[gamepad_id][key]->SetLabel(
                KeyName(gamepad_id, key, keysym).c_str());

            m_simulatedKeys[gamepad_id][key] = keysym;
            m_map_images[gamepad_id][keysym] = key;
        }
    }
}
Beispiel #2
0
static void PrintEvent(const Event& event)
{
    switch (event.Type)
    {
      case Event::EVENT_CLOSED:
        std::cout << "Event: Window Closed" << std::endl;
        break;
      case Event::EVENT_MOVED:
        std::cout << "Event: Window Moved (" << event.Move.X
                  << ", " << event.Move.Y << ")" << std::endl;
        break;
      case Event::EVENT_RESIZED:
        std::cout << "Event: Window Resized (" << event.Size.Width
                  << ", " << event.Size.Height << ")" << std::endl;
        break;
      case Event::EVENT_LOST_FOCUS:
        std::cout << "Event: Window Lost Focus" << std::endl;
        break;
      case Event::EVENT_GAINED_FOCUS:
        std::cout << "Event: Window Gained Focus" << std::endl;
        break;
      case Event::EVENT_TEXT_ENTERED:
        // TODO(cwallez) show the character
        std::cout << "Event: Text Entered" << std::endl;
        break;
      case Event::EVENT_KEY_PRESSED:
        std::cout << "Event: Key Pressed (" << KeyName(event.Key.Code) << KeyState(event.Key) << ")" << std::endl;
        break;
      case Event::EVENT_KEY_RELEASED:
        std::cout << "Event: Key Released (" << KeyName(event.Key.Code) << KeyState(event.Key) << ")" << std::endl;
        break;
      case Event::EVENT_MOUSE_WHEEL_MOVED:
        std::cout << "Event: Mouse Wheel (" << event.MouseWheel.Delta << ")" << std::endl;
        break;
      case Event::EVENT_MOUSE_BUTTON_PRESSED:
        std::cout << "Event: Mouse Button Pressed " << MouseButtonName(event.MouseButton.Button) <<
                  " at (" << event.MouseButton.X << ", " << event.MouseButton.Y << ")" << std::endl;
        break;
      case Event::EVENT_MOUSE_BUTTON_RELEASED:
        std::cout << "Event: Mouse Button Released " << MouseButtonName(event.MouseButton.Button) <<
                  " at (" << event.MouseButton.X << ", " << event.MouseButton.Y << ")" << std::endl;
        break;
      case Event::EVENT_MOUSE_MOVED:
        std::cout << "Event: Mouse Moved (" << event.MouseMove.X
                  << ", " << event.MouseMove.Y << ")" << std::endl;
        break;
      case Event::EVENT_MOUSE_ENTERED:
        std::cout << "Event: Mouse Entered Window" << std::endl;
        break;
      case Event::EVENT_MOUSE_LEFT:
        std::cout << "Event: Mouse Left Window" << std::endl;
        break;
      case Event::EVENT_TEST:
        std::cout << "Event: Test" << std::endl;
        break;
      default:
        UNREACHABLE();
        break;
    }
}
void C_ArchiveBindings (FILE *f)
{
	int i;

	fprintf (f, "unbindall\n");
	for (i = 0; i < NUM_KEYS; i++)
		if (Bindings[i].length())
			fprintf (f, "bind \"%s\" \"%s\"\n", KeyName (i), Bindings[i].c_str());
	for (i = 0; i < NUM_KEYS; i++)
		if (DoubleBindings[i].length())
			fprintf (f, "doublebind \"%s\" \"%s\"\n", KeyName (i), DoubleBindings[i].c_str());
}
Beispiel #4
0
		void repopulate()
		{
			GtkTreeIter toplevel;

			gtk_tree_store_clear(treestore);

			string pad_value;
			switch(show_pad) {
				case 0: pad_value = "Pad 1"; break;
				case 1: pad_value = "Pad 2"; break;
				default: pad_value = "Invalid"; break;
			}

			// joystick key
			if (show_joy_key[show_pad]) {
				for (int key = 0; key < MAX_KEYS; key++)
				{
					if (get_key(show_pad, key) != 0)
					{
						gtk_tree_store_append(treestore, &toplevel, NULL);
						gtk_tree_store_set(treestore, &toplevel,
								COL_PAD, pad_value.c_str(),
								COL_BUTTON, s_pGuiKeyMap[key],
								COL_KEY, KeyName(show_pad, key).c_str(),
								COL_PAD_NUM, show_pad,
								COL_VALUE, key,
								COL_KEYSYM, 0,
								-1);
					}
				}
			}

			// keyboard/mouse key
			if (show_keyboard_key[show_pad]) {
				map<u32,u32>::iterator it;
				for (it = conf->keysym_map[show_pad].begin(); it != conf->keysym_map[show_pad].end(); ++it) {
					int keysym = it->first;
					int key = it->second;
					gtk_tree_store_append(treestore, &toplevel, NULL);
					gtk_tree_store_set(treestore, &toplevel,
							COL_PAD, pad_value.c_str(),
							COL_BUTTON, s_pGuiKeyMap[key],
							COL_KEY, KeyName(show_pad, key, keysym).c_str(),
							COL_PAD_NUM, show_pad,
							COL_VALUE, key,
							COL_KEYSYM, keysym,
							-1);
				}
			}
		}
void FBaseParser::InsertMetaDataPair(TMap<FName, FString>& MetaData, const FString& InKey, const FString& InValue)
{
	FString Key = InKey;
	FString Value = InValue;

	// trim extra white space and quotes
	Key = Key.Trim().TrimTrailing();
	Value = Value.Trim().TrimTrailing();
	Value = Value.TrimQuotes();

	// make sure the key is valid
	if (InKey.Len() == 0)
	{
		FError::Throwf(TEXT("Invalid metadata"));
	}

	FName KeyName(*Key);

	FString* ExistingValue = MetaData.Find(KeyName);
	if (ExistingValue && Value != *ExistingValue)
	{
		FError::Throwf(TEXT("Metadata key '%s' first seen with value '%s' then '%s'"), *Key, **ExistingValue, *Value);
	}

	// finally we have enough to put it into our metadata
	MetaData.Add(FName(*Key), *Value);
}
Beispiel #6
0
void FKeyBindings::PerformBind(FCommandLine &argv, const char *msg)
{
	int i;

	if (argv.argc() > 1)
	{
		i = GetKeyFromName (argv[1]);
		if (!i)
		{
			Printf ("Unknown key \"%s\"\n", argv[1]);
			return;
		}
		if (argv.argc() == 2)
		{
			Printf ("\"%s\" = \"%s\"\n", argv[1], Binds[i].GetChars());
		}
		else
		{
			Binds[i] = argv[2];
		}
	}
	else
	{
		Printf ("%s:\n", msg);
		
		for (i = 0; i < NUM_KEYS; i++)
		{
			if (!Binds[i].IsEmpty())
				Printf ("%s \"%s\"\n", KeyName (i), Binds[i].GetChars());
		}
	}
}
Beispiel #7
0
void Dialog::config_key(int pad, int key)
{
    bool captured = false;
    u32 key_pressed = 0;

    // I don't have any guarantee that not-yet-pressed state is egual to released state
    GamePad::UpdateReleaseState();
    while (!captured)
    {
        std::vector<GamePad *>::iterator itjoy;
        if (PollX11KeyboardMouseEvent(key_pressed))
        {
            // special case for keyboard/mouse to handle multiple keys
            // Note: key_pressed == 0 when ESC is hit to abort the capture
            if (key_pressed > 0)
            {
                clear_key(pad, key);
                set_keyboard_key(pad, key_pressed, key);
                m_simulatedKeys[pad][key] = key_pressed;
                m_map_images[pad][key_pressed] = key;
            }
            captured = true;
        }
        else
        {
            GamePad::UpdateGamePadState();

            itjoy = s_vgamePad.begin();
            while ((itjoy != s_vgamePad.end()) && (!captured))
            {
                if ((*itjoy)->PollButtons(key_pressed))
                {
                    clear_key(pad, key);
                    set_key(pad, key, key_pressed);
                    m_map_images[pad][key_pressed] = key;
                    captured = true;
                }
                else if ((*itjoy)->PollAxes(key_pressed))
                {
                    clear_key(pad, key);
                    set_key(pad, key, key_pressed);
                    m_map_images[pad][key_pressed] = key;
                    captured = true;
                }
                else if ((*itjoy)->PollHats(key_pressed))
                {
                    clear_key(pad, key);
                    set_key(pad, key, key_pressed);
                    m_map_images[pad][key_pressed] = key;
                    captured = true;
                }
                ++itjoy;
            }
        }
    }
    m_bt_gamepad[pad][key]->SetLabel(
        KeyName(pad, key, m_simulatedKeys[pad][key]).c_str());
}
Beispiel #8
0
void C_ArchiveBindings (FILE *f)
{
	int i;

	fprintf (f, "unbindall\n");
	for (i = 0; i < NUM_KEYS; i++)
	{
		if (Bindings[i].length())
			fprintf (f, "bind %s %s\n",
					C_QuoteString(KeyName(i)).c_str(),
					C_QuoteString(Bindings[i]).c_str());
	}
	for (i = 0; i < NUM_KEYS; i++)
	{
		if (DoubleBindings[i].length())
			fprintf (f, "doublebind %s %s\n",
					C_QuoteString(KeyName(i)).c_str(),
					C_QuoteString(DoubleBindings[i]).c_str());
	}
}
std::string C_NameKeys (int first, int second)
{
	if(!first && !second)
		return "???";

	std::string out;

	if(first)
	{
		out += KeyName(first);
		if(second)out += " or ";
	}

	if(second)
	{
		out += KeyName(second);
	}

	return out;
}
Beispiel #10
0
TEST(WbSchemaTests, AddSubSchemaToNonExistentSchema)
{
    TestSetup test;

    const bool addToNonExistentSchemaResult =
        test.parentSchema.AddSubSchemaToSchema( newSchema,
                                                KeyName( "NonExistentSchemaName" ),
                                                WbSchemaElement::Multiplicity::One );

    EXPECT_FALSE(addToNonExistentSchemaResult) << "Adding to a non-existent schema fails";
    EXPECT_EQ( 1 , test.parentSchema.GetNumSubSchemas() ) <<  "No sub-schema added to the top-level one";

}
Beispiel #11
0
void C_NameKeys (char *str, int first, int second)
{
	int c = 0;

	*str = 0;
	if (first)
	{
		c++;
		strcpy (str, KeyName (first));
		if (second)
			strcat (str, " or ");
	}

	if (second)
	{
		c++;
		strcat (str, KeyName (second));
	}

	if (!c)
		*str = '\0';
}
Beispiel #12
0
 void CommandLineExe::ExtractKeyData() {
     Stroka Name;
     for(map<Stroka, KeyData>::iterator iter = Params.begin(); iter != Params.end();
         iter++)
         iter->second.SetVal("", 0);
     for(vector<Stroka>::iterator iter = Arguments.begin(); iter != Arguments.end();
         iter++) {
         if(!KeyName(iter->c_str(), Name))
             ArgumentsExtra.push_back(*iter);
         else
             Params[Name].SetVal(&(iter->c_str()[2]), 1);
     }
 }
Beispiel #13
0
void
CompatModifier::init(ControllerMessageDescriptor& desc)
{
  log_tmp("CompatModifier");

#if 0
  // have a dpad, but no dpad axis
  if (!desc.abs().has(AbsName("gamepad.dpad_x")) && 
      !desc.abs().has(AbsName("gamepad.dpad_y")) &&
      desc.key().has(KeyName("gamepad.dpad_up")) &&
      desc.key().has(KeyName("gamepad.dpad_down")) &&
      desc.key().has(KeyName("gamepad.dpad_left")) &&
      desc.key().has(KeyName("gamepad.dpad_right")))
  {
    log_tmp("CompatModifier: DPAD");
    m_dpad_x = desc.abs().put("dpad_x");
    m_dpad_y = desc.abs().put("dpad_y");

    m_dpad_up    = desc.key().get("du");
    m_dpad_down  = desc.key().get("dd");
    m_dpad_left  = desc.key().get("dl");
    m_dpad_right = desc.key().get("dr");

    m_dpad = true;
  }

  // make a rudder out of both trigger
  if (!desc.abs().has("trigger") &&
      desc.abs().has("lt") &&
      desc.abs().has("rt"))
  {
    m_abs_trigger = desc.abs().put("trigger");
    m_lt = desc.abs().get("lt");
    m_rt = desc.abs().get("rt");

    m_trigger = true;
  }
#endif
}
Beispiel #14
0
void config_key(int pad, int key)
{
	bool captured = false;
	u32 key_pressed = 0;

	// save the joystick states
	UpdateJoysticks();

	while (!captured)
	{
		vector<JoystickInfo*>::iterator itjoy;

		if (PollX11KeyboardMouseEvent(key_pressed))
		{
			// special case for keyboard/mouse to handle multiple keys
			// Note: key_pressed == 0 when ESC is hit to abort the capture
			if (key_pressed > 0)
				set_keyboad_key(pad, key_pressed, key);

			captured = true;
			break;
		}

		SDL_JoystickUpdate();

		itjoy = s_vjoysticks.begin();
		while ((itjoy != s_vjoysticks.end()) && (!captured))
		{
			if ((*itjoy)->PollButtons(key_pressed)) {
				set_key(pad, key, key_pressed);
				captured = true;
				break;
			}

			if ((*itjoy)->PollAxes(key_pressed)) {
				set_key(pad, key, key_pressed);
				captured = true;
				break;
			}

			if ((*itjoy)->PollHats(key_pressed)) {
				set_key(pad, key, key_pressed);
				captured = true;
				break;
			}
			itjoy++;
		}
	}

	PAD_LOG("%s\n", KeyName(pad, key).c_str());
}
Beispiel #15
0
static const char *ConfigKeyName(int keynum)
{
	const char *name = KeyName(keynum);
	if (name[1] == 0)	// Make sure given name is config-safe
	{
		if (name[0] == '[')
			return "LeftBracket";
		else if (name[0] == ']')
			return "RightBracket";
		else if (name[0] == '=')
			return "Equals";
		else if (strcmp (name, "kp=") == 0)
			return "KP-Equals";
	}
	return name;
}
Beispiel #16
0
StatisticsCollector::TestCase StatisticsCollector::SetTestCase(const char *name, const char *mode, int threads)
{
    string KeyName(name);
    switch (SortMode)
    {
    case ByThreads: KeyName += Format("_%02d_%s", threads, mode); break;
    default:
    case ByAlg: KeyName += Format("_%s_%02d", mode, threads); break;
    }
    CurrentKey = Statistics[KeyName];
    if(!CurrentKey) {
        CurrentKey = new StatisticResults;
        CurrentKey->Mode = mode;
        CurrentKey->Name = name;
        CurrentKey->Threads = threads;
        CurrentKey->Results.reserve(RoundTitles.size());
        Statistics[KeyName] = CurrentKey;
    }
    return TestCase(CurrentKey);
}
Beispiel #17
0
TEST(WbConfigTests, SharedData)
{
    WbSchema schema( KeyName( "testSchema" ) );
    WbConfig config( schema, QFileInfo() );

    const KeyName  testKeyName ( "keyName" );
    const KeyValue testKeyValue( KeyValue::from( "keyValue" ) );

    config.SetKeyValue( testKeyName, testKeyValue );

    EXPECT_EQ( testKeyValue , config.GetKeyValue( testKeyName ) ) <<  "Retrieving a value we just set works";

    WbConfig copiedConfig( config );

    EXPECT_EQ( testKeyValue , copiedConfig.GetKeyValue( testKeyName ) ) <<  "Retrieving a value from a copy of the config works";

    const KeyValue testDifferentKeyValue( KeyValue::from( "testDifferentKeyValue" ) );
    config.SetKeyValue( testKeyName, testDifferentKeyValue );

    EXPECT_EQ(testDifferentKeyValue , copiedConfig.GetKeyValue( testKeyName )) << "After changing the value in the original config, the change is reflected in the copied config";

}
Beispiel #18
0
Xbox360DefaultNames::Xbox360DefaultNames(ControllerMessageDescriptor& desc) :
  btn_a(-1),
  btn_b(-1),
  btn_x(-1),
  btn_y(-1),
  btn_start(-1),
  btn_guide(-1),
  btn_back(-1),
  btn_thumb_l(-1),
  btn_thumb_r(-1),
  btn_lb(-1),
  btn_rb(-1),
  btn_lt(-1),
  btn_rt(-1),
  dpad_up(-1),
  dpad_down(-1),
  dpad_left(-1),
  dpad_right(-1),
  abs_x1(-1),
  abs_y1(-1),
  abs_x2(-1),
  abs_y2(-1),
  abs_lt(-1),
  abs_rt(-1),
  abs_a(-1),
  abs_b(-1),
  abs_x(-1),
  abs_y(-1),
  abs_black(-1),
  abs_white(-1)
{
#if 0
  else if (str == "trigger" || str == "z" || str == "rudder")
    return XBOX_AXIS_TRIGGER;
#endif

  btn_a = desc.key().put(KeyName("xbox.a"));
  btn_b = desc.key().put(KeyName("xbox.b"));
  btn_x = desc.key().put(KeyName("xbox.x"));
  btn_y = desc.key().put(KeyName("xbox.y"));

  btn_start = desc.key().put(KeyName("xbox.start"));
  btn_guide = desc.key().put(KeyName("xbox.guide"));
  btn_back  = desc.key().put(KeyName("xbox.back"));

  btn_lb = desc.key().put(KeyName("xbox.lb"));
  btn_rb = desc.key().put(KeyName("xbox.rb"));

  btn_lt = desc.key().put(KeyName("xbox.lt"));
  btn_rt = desc.key().put(KeyName("xbox.rt"));

  btn_thumb_l = desc.key().put(KeyName("xbox.thumb_l"));
  btn_thumb_r = desc.key().put(KeyName("xbox.thumb_r"));

  dpad_up    = desc.key().put(KeyName("xbox.dpad_up"));
  dpad_down  = desc.key().put(KeyName("xbox.dpad_down"));
  dpad_left  = desc.key().put(KeyName("xbox.dpad_left"));
  dpad_right = desc.key().put(KeyName("xbox.dpad_right"));

  abs_x1 = desc.abs().put(AbsName("xbox.x1"));
  abs_y1 = desc.abs().put(AbsName("xbox.y1"));
  abs_x2 = desc.abs().put(AbsName("xbox.x2"));
  abs_y2 = desc.abs().put(AbsName("xbox.y2"));

  abs_lt = desc.abs().put(AbsName("xbox.lt"));
  abs_rt = desc.abs().put(AbsName("xbox.rt"));

  abs_a = desc.abs().put(AbsName("xbox.a"));
  abs_b = desc.abs().put(AbsName("xbox.b"));
  abs_x = desc.abs().put(AbsName("xbox.x"));
  abs_y = desc.abs().put(AbsName("xbox.y"));

  abs_black = desc.abs().put(AbsName("xbox.black"));
  abs_white = desc.abs().put(AbsName("xbox.white"));
}
Beispiel #19
0
/*----------------------------------------------------------------------
  TtaListShortcuts
  Produces in a file a human-readable the list of current shortcuts.  
  ----------------------------------------------------------------------*/
void TtaListShortcuts (Document doc, FILE *fileDescriptor)
{
  KEY                *next, *ptr;
  char               sk1[10];
  const char         *s, *k1, *k2;
  int                 i;

  s = TtaGetEnvString ("ACCESSKEY_MOD");
  k1 = &sk1[0];
  k2 = k1;
  if (doc)
    {
      /* display current access keys table */
      next = DocAccessKey[doc - 1];
      if (next)
        fprintf (fileDescriptor, "Access keys\n");
      while (next)
        {
          /* display the access key */
          k1 = KeyName (next->K_EntryCode);
          fprintf (fileDescriptor, " %s %s\n", s, k1);
          next = next->K_Other;
        }
      fprintf (fileDescriptor, "\nShortcuts\n");
      i = 0;
      while (i < 6)
        {
          if (i == 0)
            {
              next = Automata_SHIFT;
              s = "Shift ";
            }
          else if (i == 1)
            {
              next = Automata_normal;
              s = "";
            }
          else if (i == 2)
            {
              next = Automata_ALT;
              s = "Shift Alt ";
            }
          else if (i == 3)
            {
              next = Automata_alt;
              s = "Alt ";
            }
          else if (i == 4)
            {
              next = Automata_CTRL;
              s = "Shift Ctrl ";
            }
          else
            {
              next = Automata_ctrl;
              s = "Ctrl ";
            }

          while (next)
            {
              strcpy (sk1, KeyName (next->K_EntryCode));
              ptr = next->K_Next;
              if (ptr == NULL)
                {
                  /* display the shortcut */
                  if (MenuActionList[next->K_Command].ActionName)
                    fprintf (fileDescriptor, " %s%s -> %s\n", s, sk1,
                             MenuActionList[next->K_Command].ActionName);
                }
              else
                /* two levels */
                while (ptr)
                  {
                    /* display the shortcut sequence */
                    if (MenuActionList[ptr->K_Command].ActionName)
                      {
                        k2 = KeyName (ptr->K_EntryCode);
                        fprintf (fileDescriptor, " %s%s %s%s -> %s\n", s, sk1,
                                 s, k2,
                                 MenuActionList[ptr->K_Command].ActionName);
                      }
                    ptr = ptr->K_Other;
                  }
              next = next->K_Other;
            }
          i++;
        }
    }
}
Beispiel #20
0
WiiNames::WiiNames(ControllerMessageDescriptor& desc) :
  plus(-1),
  home(-1),
  minus(-1),

  a(-1),
  b(-1),
  btn1(-1),
  btn2(-1),

  dpad_up(-1),
  dpad_down(-1),
  dpad_left(-1),
  dpad_right(-1),

  acc_x(-1),
  acc_y(-1),
  acc_z(-1),

  ir1_x(-1),
  ir1_y(-1),
  ir1_size(-1),

  ir2_x(-1),
  ir2_y(-1),
  ir2_size(-1),

  ir3_x(-1),
  ir3_y(-1),
  ir3_size(-1),

  ir4_x(-1),
  ir4_y(-1),
  ir4_size(-1),

  nunchuk_x(-1),
  nunchuk_y(-1),

  nunchuk_c(-1),
  nunchuk_z(-1),

  nunchuk_acc_x(-1),
  nunchuk_acc_y(-1),
  nunchuk_acc_z(-1)
{
  minus = desc.key().put(KeyName("wiimote.minus"));
  home  = desc.key().put(KeyName("wiimote.home"));
  plus  = desc.key().put(KeyName("wiimote.plus"));
  
  a = desc.key().put(KeyName("wiimote.a"));
  b = desc.key().put(KeyName("wiimote.b"));
  btn1 = desc.key().put(KeyName("wiimote.1"));
  btn2 = desc.key().put(KeyName("wiimote.2"));

  dpad_up    = desc.key().put(KeyName("wiimote.dpad_up"));
  dpad_down  = desc.key().put(KeyName("wiimote.dpad_down"));
  dpad_left  = desc.key().put(KeyName("wiimote.dpad_left"));
  dpad_right = desc.key().put(KeyName("wiimote.dpad_right"));

  acc_x = desc.abs().put(AbsName("wiimote.acc_x"));
  acc_y = desc.abs().put(AbsName("wiimote.acc_y"));
  acc_z = desc.abs().put(AbsName("wiimote.acc_z"));

  ir1_x = desc.abs().put(AbsName("wiimote.ir1_x"));
  ir1_y = desc.abs().put(AbsName("wiimote.ir1_y"));
  ir1_size = desc.abs().put(AbsName("wiimote.ir1_size"));

  ir2_x = desc.abs().put(AbsName("wiimote.ir2_x"));
  ir2_y = desc.abs().put(AbsName("wiimote.ir2_y"));
  ir2_size = desc.abs().put(AbsName("wiimote.ir2_size"));

  ir3_x = desc.abs().put(AbsName("wiimote.ir3_x"));
  ir3_y = desc.abs().put(AbsName("wiimote.ir3_y"));
  ir3_size = desc.abs().put(AbsName("wiimote.ir3_size"));

  ir4_x = desc.abs().put(AbsName("wiimote.ir4_x"));
  ir4_y = desc.abs().put(AbsName("wiimote.ir4_y"));
  ir4_size = desc.abs().put(AbsName("wiimote.ir4_size"));

  nunchuk_x = desc.abs().put(AbsName("nunchuk.x1"));
  nunchuk_y = desc.abs().put(AbsName("nunchuk.y1"));

  nunchuk_c = desc.key().put(KeyName("nunchuk.c"));
  nunchuk_z = desc.key().put(KeyName("nunchuk.z"));

  nunchuk_acc_x = desc.abs().put(AbsName("nunchuk.acc_x"));
  nunchuk_acc_y = desc.abs().put(AbsName("nunchuk.acc_x"));
  nunchuk_acc_z = desc.abs().put(AbsName("nunchuk.acc_y"));
}
Beispiel #21
0
HamaCruxNames::HamaCruxNames(ControllerMessageDescriptor& desc) :
  crouch(desc.key().put(KeyName("hama-crux.crouch"))),
  run(desc.key().put(KeyName("hama-crux.run"))),
  talk(desc.key().put(KeyName("hama-crux.talk"))),
  
  esc(desc.key().put(KeyName("hama-crux.escape"))),
  pause(desc.key().put(KeyName("hama-crux.pause"))),
  option(desc.key().put(KeyName("hama-crux.option"))),
 
  quickload(desc.key().put(KeyName("hama-crux.quickload"))),
  quicksave(desc.key().put(KeyName("hama-crux.quicksave"))),
  print(desc.key().put(KeyName("hama-crux.print"))),

  n1(desc.key().put(KeyName("hama-crux.n1"))),
  n2(desc.key().put(KeyName("hama-crux.n2"))),
  n3(desc.key().put(KeyName("hama-crux.n3"))),
  n4(desc.key().put(KeyName("hama-crux.n4"))),
  n5(desc.key().put(KeyName("hama-crux.n5"))),
  n6(desc.key().put(KeyName("hama-crux.n6"))),

  n7(desc.key().put(KeyName("hama-crux.n7"))),
  n8(desc.key().put(KeyName("hama-crux.n8"))),
  n9(desc.key().put(KeyName("hama-crux.n9"))),
  n10(desc.key().put(KeyName("hama-crux.n10"))),
  n11(desc.key().put(KeyName("hama-crux.n11"))),

  up(desc.key().put(KeyName("hama-crux.up"))),
  down(desc.key().put(KeyName("hama-crux.down"))),
  left(desc.key().put(KeyName("hama-crux.left"))),
  right(desc.key().put(KeyName("hama-crux.right"))),
  q(desc.key().put(KeyName("hama-crux.q"))),
  e(desc.key().put(KeyName("hama-crux.e"))),

  c1(desc.key().put(KeyName("hama-crux.c1"))),
  tab(desc.key().put(KeyName("hama-crux.tab"))),
  c2(desc.key().put(KeyName("hama-crux.c2"))),
  c3(desc.key().put(KeyName("hama-crux.c3"))),
  c4(desc.key().put(KeyName("hama-crux.c4"))),
  reload(desc.key().put(KeyName("hama-crux.reload"))),
  use(desc.key().put(KeyName("hama-crux.use"))),
  c8(desc.key().put(KeyName("hama-crux.c8"))),
  p2(desc.key().put(KeyName("hama-crux.p2"))),
  n(desc.key().put(KeyName("hama-crux.n"))),

  c5(desc.key().put(KeyName("hama-crux.c5"))),
  c6(desc.key().put(KeyName("hama-crux.c6"))),
  c7(desc.key().put(KeyName("hama-crux.c7"))),
  p1(desc.key().put(KeyName("hama-crux.p1"))),
  space(desc.key().put(KeyName("hama-crux.space")))
{
}
Beispiel #22
0
Collection RobotsCollection()
{
    return Collection( KeyName( "robots" ), KeyName( "robot" ) );
}
Beispiel #23
0
EXPORT_C_(void) PADupdate(int pad)
{
	// Poll keyboard.
	PollForKeyboardInput(pad);

	// joystick info
	SDL_JoystickUpdate();

	for (int i = 0; i < MAX_KEYS; i++)
	{
		int cpad = PadEnum[pad][0];

		if (JoystickIdWithinBounds(key_to_joystick_id(cpad, i)))
		{
			JoystickInfo* pjoy = s_vjoysticks[key_to_joystick_id(cpad, i)];
			int pad = (pjoy)->GetPAD();

			switch (type_of_key(cpad, i))
			{
				case PAD_JOYBUTTONS:
				{
					int value = SDL_JoystickGetButton((pjoy)->GetJoy(), key_to_button(cpad, i));

					if (value)
						clear_bit(status[pad], i); // released
					else
						set_bit(status[pad], i); // pressed
					break;
				}
			case PAD_HAT:
				{
					int value = SDL_JoystickGetHat((pjoy)->GetJoy(), key_to_axis(cpad, i));

					if (key_to_hat_dir(cpad, i) == value)
					{
						clear_bit(status[pad], i);
						//PAD_LOG("Registered %s\n", HatName(value), i);
						//PAD_LOG("%s\n", KeyName(cpad, i).c_str());
					}
					else
					{
						set_bit(status[pad], i);
					}
					break;
				}
			case PAD_POV:
				{
					int value = pjoy->GetAxisFromKey(cpad, i);

					PAD_LOG("%s: %d (%d)\n", KeyName(cpad, i).c_str(), value, key_to_pov_sign(cpad, i));
					if (key_to_pov_sign(cpad, i) && (value < -2048))
					{
						//PAD_LOG("%s Released+.\n", KeyName(cpad, i).c_str());
						clear_bit(status[pad], i);
					}
					else if (!key_to_pov_sign(cpad, i) && (value > 2048))
					{
						//PAD_LOG("%s Released-\n", KeyName(cpad, i).c_str());
						clear_bit(status[pad], i);
					}
					else
					{
						//PAD_LOG("%s Pressed.\n", KeyName(cpad, i).c_str());
						set_bit(status[pad], i);
					}
					break;
				}
				case PAD_JOYSTICK:
				{
					int value = pjoy->GetAxisFromKey(cpad, i);

					switch (i)
					{
						case PAD_LX:
						case PAD_LY:
						case PAD_RX:
						case PAD_RY:
							if (abs(value) > (pjoy)->GetDeadzone(value))
								Analog::ConfigurePad(pad, i, value);
							else
								Analog::ResetPad(pad, i);
							break;
					}
					break;
				}
			default: break;
			}
		}
	}
}