/* * getCh() * * This function gets char from console. We do not use a para. define * here because we must have a pointer to function elsewhere, and the way we * do it here should save a bit of space. */ int getCh() { #ifdef REALWAY return KeyStroke(); #else int c; c = KeyStroke(); if (c == F1_KEY) return 0; return c; #endif }
//----------------------------------------------------------------- void InputAgent::own_update() { //FFNG event loop from jni SDL_Event event; while (FFNGInputEvent::pollEvent/*FFNG SDL_PollEvent*/(&event)) { switch (event.type) { case /*FFNG SDL_QUIT*/SDL_Event::QUIT: { BaseMsg *msg = new SimpleMsg(Name::APP_NAME, "quit"); MessagerAgent::agent()->forwardNewMsg(msg); break; } case /*FFNG SDL_KEYDOWN*/SDL_Event::KEYDOWN: m_keyBinder->keyDown(event.key/*FFNG .keysym*/); if (m_handler) { m_handler->keyEvent(KeyStroke(event.key/*FFNG .keysym*/)); } break; case /*FFNG SDL_KEYUP*/SDL_Event::KEYUP: if (m_handler) { m_handler->keyUp(KeyStroke(event.key/*FFNG .keysym*/)); } break; case /*FFNG SDL_MOUSEBUTTONDOWN*/SDL_Event::MOUSEBUTTONDOWN: if (m_handler) { m_handler->mouseEvent(MouseStroke(event.button)); } break; default: break; } } if (m_handler) { Uint8 buttons; V2 mouseLoc = getMouseState(&buttons); m_handler->mouseState(mouseLoc, buttons); } }