Beispiel #1
0
void PlayerData::loadFields(void) {
	LD_SUBSTRUCTURE(TrainerData, trainer, 0);
	LD_FIELD_E(u8, trainerGender, 0x8e0, Gender);
	if (trainerGender > Female) trainerGender = Male;

	LD_FIELD_MAX(u32, pokeDollars, 0x8e4, 9999999);
	LD_FIELD_MAX(u32, pokeCoupons, 0x8e8, 9999999);

	LD_SUBSTRUCTURE(BagData, bag, 0x4c8);
}
void PlayerData::loadFields(void) {
	GC::PlayerData::loadFields();
	LD_FIELD_E(u8, trainerGender, 0x8e0, Gender);
	if (trainerGender > Female) trainerGender = Male;

	LD_FIELD(u32, money, 0x8e4);
	LD_FIELD(u32, pkCoupons, 0x8e8);

	LD_SUBSTRUCTURE_ARRAY(Pokemon, party, 6, 0x30);
	LD_SUBSTRUCTURE(BagData, bag, 0x4c8);
}