Beispiel #1
0
/* fixed_timer_init:
 *  Installs the fixed-rate timer driver.
 */
int dzdos_fixed_timer_init()
{
   int i;

   detect_os();

   LOCK_VARIABLE(dzdos_timedrv_fixed_rate);
   LOCK_VARIABLE(dzdos_bios_counter);
   LOCK_FUNCTION(dzdos_fixed_timer_handler);

   dzdos_bios_counter = 0x10000;

   if (_dzdos_install_irq(TIMER_INT, dzdos_fixed_timer_handler) != 0)
      return -1;

   DISABLE();

   /* sometimes it doesn't seem to register if we only do this once... */
   for (i=0; i<4; i++)
      dzdos_set_timer_rate(LOVEBILL_TIMER_SPEED);

   ENABLE();

   return 0;
}
Beispiel #2
0
/* mpu_init:
 *  Initialises the MPU-401 midi interface.
 */
static int mpu_init(int input, int voices)
{
   if (!mpu_output_mode) {
      /* only do the hardware initialisation once */
      outportb(_mpu_port+1, 0x3F);
      mpu_input();

      LOCK_VARIABLE(midi_mpu401);
      LOCK_VARIABLE(_mpu_port);
      LOCK_VARIABLE(_mpu_irq);
      LOCK_FUNCTION(_mpu_poll);
      LOCK_FUNCTION(mpu_output);
      LOCK_FUNCTION(mpu_interrupt);
   }

   if (input) {
      /* only hook the interrupt if we have direct access to it */
      if (!mpu_piggyback) {
	 _enable_irq(_mpu_irq);
	 _install_irq(mpu_int, mpu_interrupt);
      }
      mpu_input_mode = TRUE;
   }
   else
      mpu_output_mode = TRUE;

   return 0;
}
Beispiel #3
0
/* setup_x_magic:
 *  To make sure that things will go on working properly even if a few
 *  bits of code don't know about mode-X screens, we do special magic
 *  inside the bank switch functions to emulate a linear image surface.
 *  Whenever someone tries to access the screen directly, these routines
 *  copy the planar image into a temporary buffer, let the client write
 *  there, and then automatically refresh the screen with the updated
 *  graphics. Very slow, but it makes 100% sure that everything will work.
 */
static void setup_x_magic(BITMAP *b)
{
   #ifdef ALLEGRO_DOS

      /* DOS buffer has to go in conventional memory */
      int seg = __dpmi_allocate_dos_memory((b->w+15)/16, &magic_sel);

      if (seg > 0)
	 _x_magic_buffer_addr = seg*16;
      else
	 _x_magic_buffer_addr = 0;

   #else

      /* other platforms can put the buffer wherever they like */
      _x_magic_buffer_addr = (unsigned long)_AL_MALLOC(b->w);

   #endif

   _x_magic_screen_addr = 0;
   _x_magic_screen_width = 0;

   LOCK_VARIABLE(_x_magic_buffer_addr);
   LOCK_VARIABLE(_x_magic_screen_addr);
   LOCK_VARIABLE(_x_magic_screen_width);
   LOCK_FUNCTION(_x_bank_switch);

   b->write_bank = b->read_bank = _x_bank_switch;
}
Beispiel #4
0
/* emu8k_lock:
 *  Locks all data and functions which might be called in an interrupt context.
 */
void emu8k_lock() {
 LOCK_VARIABLE(_emu8k_baseport);
 LOCK_VARIABLE(_emu8k_numchannels);

 LOCK_FUNCTION(emu8k_startsound);
 LOCK_FUNCTION(emu8k_releasesound);
 LOCK_FUNCTION(emu8k_modulate_atten);
 LOCK_FUNCTION(emu8k_modulate_ip);
 LOCK_FUNCTION(emu8k_modulate_pan);
 LOCK_FUNCTION(emu8k_terminatesound);
}
Beispiel #5
0
int main()
{
  std::srand(std::time(NULL));

  allegro_init();
  install_timer();
  install_keyboard();
//   install_mouse();
  install_joystick(JOY_TYPE_AUTODETECT);

  override_config_file(redir("defnot.ini").c_str());

  gfx_widescreen = get_config_int("Game", "Widescreen", gfx_widescreen);
  gfx_fullscreen = get_config_int("Game", "Fullscreen", gfx_fullscreen);

  if (!setup_gfx() != 0) {
    allegro_message("Unable to setup the graphics mode\n");
    return 1;
  }

//   if (gfx_capabilities & GFX_HW_CURSOR) {
//     enable_hardware_cursor();
//     select_mouse_cursor(MOUSE_CURSOR_ARROW);
//     show_mouse(screen);
//   }

  if (!load_media()) {
    allegro_message("Unable to load data files to play the game\n");
    return 1;
  }

  // install the timer to control the game speed
  LOCK_VARIABLE(beats);
  LOCK_FUNCTION(timer_control);

  beats = 0;
  install_int_ex(timer_control, BPS_TO_TIMER(BPS));

  // insert the callback routine for the close-button
  LOCK_VARIABLE(continuing);
  LOCK_FUNCTION(close_button);

  set_close_button_callback(close_button);

  // play the game
  game_loop();

  set_config_int("Game", "Widescreen", gfx_widescreen);
  set_config_int("Game", "Fullscreen", gfx_fullscreen);

  remove_int(timer_control);
  allegro_exit();
  return 0;
}
Beispiel #6
0
void    Frame_Skipper_Init (void)
{
    // Auto Frame Skipper
    LOCK_VARIABLE (fskipper.Automatic_Frame_Elapsed);
    LOCK_FUNCTION (Frame_Skipper_Auto_Adjust_Handler);
    Frame_Skipper_Auto_Install_Handler ();
    // FPS Counter
    LOCK_VARIABLE (fskipper.New_Second);
    LOCK_FUNCTION (Frame_Skipper_New_Second_Handler);
    Frame_Skipper_New_Second_Handler ();
    install_int_ex (Frame_Skipper_New_Second_Handler, TIMERS_PER_SECOND);
}
Beispiel #7
0
static int key_adb_init(void)
{
   OSErr e;
   short adb_command;
   short adb_devices;
   char adb_key_registers[8];
   ADBAddress adb_address;
   ADBSetInfoBlock mySet;

   adb_key_cpt_upp = NewADBCompletionUPP(adb_command_callback);
   adb_key_upp = NewADBServiceRoutineUPP (key_adb_interrupt);

   adb_devices = CountADBs();
   for(adb_keyboard_id = 1 ; adb_keyboard_id <= adb_devices ; adb_keyboard_id++){
      adb_address = GetIndADB(&adb_key_save, adb_keyboard_id);
      e = GetADBInfo(&adb_key_save, adb_address);
      if(adb_key_save.origADBAddr == ADB_KEYBOARD){
         switch (adb_key_save.devType){
            case 2:case 3:case 5:
	       LOCK_VARIABLE(KeyNow);
 	       LOCK_VARIABLE(KeyOld);
 	       LOCK_VARIABLE(_mouse2nd);
 	       LOCK_VARIABLE(adb_to_allegro);
 	       LOCK_VARIABLE(modifier_table);
	       LOCK_VARIABLE(standard_key_ascii_table);
	       LOCK_VARIABLE(standard_key_capslock_table);
	       LOCK_VARIABLE(standard_key_shift_table);
 	       LOCK_VARIABLE(standard_key_control_table);
/*	       LOCK_FUNCTION(key_adb_interrupt);*/
/*	       LOCK_FUNCTION(adb_command_callback);*/

               mySet.siService = adb_key_upp;
	       mySet.siDataAreaAddr = NULL;
	       SetADBInfo (&mySet,adb_address);
               adb_key_registers[0] = 2;
               adb_command = (adb_address * 16) + ADB_TALKMASK + ADB_TYPEREGISTER;
	       if (send_adb_command_sync(adb_key_registers, adb_command) == noErr){
		  adb_key_registers[2] = 3;
                  adb_command = (adb_address * 16) + ADB_LISTENMASK + ADB_TYPEREGISTER;
                  send_adb_command_sync(adb_key_registers, adb_command);
               }
               GetKeys(KeyNow);
               _key_shifts=0;

               if(BitTst(KeyNow,k_apple_shift) || BitTst(KeyNow,k_apple_rshift))_key_shifts |= KB_SHIFT_FLAG;
               if(BitTst(KeyNow,k_apple_alt) || BitTst(KeyNow,k_apple_altgr))_key_shifts |= KB_ALT_FLAG;
               if(BitTst(KeyNow,k_apple_control) || BitTst(KeyNow,k_apple_rcontrol))_key_shifts |= KB_CTRL_FLAG;
               _mouse2nd = BitTst(KeyNow,k_2nd);
               return 0;
            default:
               break;
      	 }
      }
   }
   adb_keyboard_id=0;
   return -1;
}
Beispiel #8
0
static int key_mac_init(void)
{

#if (TRACE_MAC_KBRD)
   fprintf(stdout, "key_mac_init()\n");
   fflush(stdout);
#endif
   GetKeys(KeyNow);
   _key_shifts=0;
   if(BitTst(KeyNow,k_apple_shift) || BitTst(KeyNow,k_apple_rshift))_key_shifts |= KB_SHIFT_FLAG;
   if(BitTst(KeyNow,k_apple_alt) || BitTst(KeyNow,k_apple_altgr))_key_shifts |= KB_ALT_FLAG;
   if(BitTst(KeyNow,k_apple_control) || BitTst(KeyNow,k_apple_rcontrol))_key_shifts |= KB_CTRL_FLAG;
   _mouse2nd=BitTst(KeyNow,k_2nd);
   LOCK_VARIABLE(KeyNow);
   LOCK_VARIABLE(KeyOld);
   LOCK_VARIABLE(key_apple_to_allegro);
   LOCK_VARIABLE(modifier_table);
   LOCK_VARIABLE(standard_key_ascii_table);
   LOCK_VARIABLE(standard_key_capslock_table);
   LOCK_VARIABLE(standard_key_shift_table);
   LOCK_VARIABLE(standard_key_control_table);
   LOCK_FUNCTION(_key_mac_interrupt);
   LOCK_FUNCTION(_handle_mac_key_press);
   LOCK_FUNCTION(_handle_mac_key_release);
   
   BlockMove(KeyNow, KeyOld, sizeof(KeyMap));
   if (!tm_running)
      _tm_sys_init();
   _mac_keyboard_installed=1;
   return 0;
}
Beispiel #9
0
int __libnet_internal__serial_init(void)
{
    LOCK_FUNCTION(enable_thre_int);
    LOCK_FUNCTION(disable_thre_int);
    LOCK_FUNCTION(isr);
    LOCK_FUNCTION(isr_wrapper_0);
    LOCK_FUNCTION(isr_wrapper_1);
    LOCK_FUNCTION(isr_wrapper_2);
    LOCK_FUNCTION(isr_wrapper_3);
    LOCK_VARIABLE(port_0);
    LOCK_VARIABLE(port_1);
    LOCK_VARIABLE(port_2);
    LOCK_VARIABLE(port_3);
    return 0;
}
Beispiel #10
0
void Time::init()
{
	install_timer();
	LOCK_VARIABLE(myCurrentTick);
	LOCK_FUNCTION(callback);
	install_int_ex(callback, BPS_TO_TIMER(Time::TicksPerSecond));
}
Beispiel #11
0
bool OSD::Init (bool fFirstInit_/*=false*/)
{
    bool fRet = false;

#ifndef _DEBUG
    // Ignore Ctrl-C and Ctrl-Break in release modes
    signal(SIGINT, SIG_IGN);
#endif

#ifdef ALLEGRO_WINDOWS
    // We'll do our own error handling, so suppress any windows error dialogs
    SetErrorMode(SEM_FAILCRITICALERRORS);
#endif

    LOCK_VARIABLE(OSD::s_nTicks);
    LOCK_FUNCTION(TimerCallback);

    if (fFirstInit_ && !fAllegroInit)
        allegro_init();

    install_int_ex(TimerCallback, BPS_TO_TIMER(EMULATED_FRAMES_PER_SECOND));

    fRet = true;
    return fRet;
}
Beispiel #12
0
static void run_demo (void)
{
	set_color_depth (16);
	if (set_gfx_mode(GFX_OPENGL, width, height, 0, 0) < 0) {
		allegro_message ("Error setting OpenGL graphics mode:\n%s\nAllegro GL error : %s\n", allegro_error, allegro_gl_error);
		return;
	}

	install_keyboard();

	LOCK_FUNCTION(secs_timer);
	LOCK_VARIABLE(secs);

	glClearColor (0, 0, 0, 0);
	glShadeModel (GL_FLAT);
	glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
	glPolygonMode (GL_BACK, GL_POINTS);
	glEnable (GL_DEPTH_TEST);
	glCullFace (GL_BACK);
	glEnable (GL_CULL_FACE);

	install_int (secs_timer, 1000);

	do {
		keyboard();
		rest(2);
	} while (!key[KEY_ESC]);

	remove_int (secs_timer);

	remove_keyboard();
}
Beispiel #13
0
void init_frame_speed()
{
	LOCK_VARIABLE(frame_counter);
	LOCK_FUNCTION(increment_frame_counter);

    if(install_int_ex(increment_frame_counter, BPS_TO_TIMER(1000))<0)return;
}
Beispiel #14
0
static int init_vidmode ()
{
	int i;
	RGB p;

	install_keyboard();
	install_timer();
	/*install_mouse();*/

	LOCK_VARIABLE (clock_ticks);
	LOCK_FUNCTION (tick_increment);

	install_int_ex (tick_increment, BPS_TO_TIMER (TICK_SECONDS));

	screen_buffer = create_bitmap (GFX_WIDTH, GFX_HEIGHT);
	clear(screen_buffer);

	clock_count = 0;
	clock_ticks = 0;

	set_gfx_mode(GFX_VGA, GFX_WIDTH, GFX_HEIGHT, 0, 0);

	for(i = 0; i < 32; i++) {
		p.r = palette[(i*3)+0];
		p.g = palette[(i*3)+1];
		p.b = palette[(i*3)+2];
		set_color(i, &p);
	}

	return err_OK;
}
Beispiel #15
0
void set_up_timer()
{
  install_timer();
  srand(time(NULL));
  LOCK_VARIABLE(elapsed_time);
  LOCK_FUNCTION(__inc_elapsed_time);
  install_int_ex(__inc_elapsed_time, BPS_TO_TIMER(1000));
}
Beispiel #16
0
void clock_init()
{
  // Install timer related stuff
  LOCK_VARIABLE(clock_var);
  LOCK_FUNCTION(clock_inc);

  install_int_ex(clock_inc, BPS_TO_TIMER(1000));
}
int main()
{
	Game_sys game;

	LOCK_VARIABLE( counter ); // FPS control
	LOCK_FUNCTION( incrctrl );
	install_int_ex( incrctrl, BPS_TO_TIMER( 30 ) );

	game.LoadFiles();
	game.ConfigureMusic();

	while( !game.GetDone() && game.GetGameState() == 1 ) // splash screen and story
	{
        while( counter > 0 )
        {
		game.UpdateSplashNStory();
		counter -= 1;
        }
		game.DrawCrntScreen();
	}

	game.ConfigureMusic();

	while( !game.GetDone() && game.GetGameState() == 2 ) // gameplay
	{
        while( counter > 0 )
        {
		game.Update();
		counter -= 1;
        }
		game.Draw();
	}

	game.ConfigureMusic();

	while( !game.GetDone() && game.GetGameState() == 3 ) // story good end
	{
        while( counter > 0 )
        {
		game.UpdateSplashNStory();
		counter -= 1;
        }
		game.DrawCrntScreen();
	}

	while( !game.GetDone() && game.GetGameState() == 4 ) // story bad end
	{
        while( counter > 0 )
        {
		game.UpdateSplashNStory();
		counter -= 1;
        }
		game.DrawCrntScreen();
	}


	return 0;
}
Beispiel #18
0
int _ji_system_init()
{
  /* Install timer related stuff.  */
  LOCK_VARIABLE(ji_clock);
  LOCK_VARIABLE(m_b);
  LOCK_FUNCTION(clock_inc);

  if (install_int_ex(clock_inc, BPS_TO_TIMER(1000)) < 0)
    return -1;

  if (screen)
    jmouse_poll();

  moved = true;
  mouse_cursor_type = kNoCursor;

  return 0;
}
Beispiel #19
0
void init_at_startup(void)
{

   allegro_init();

   install_keyboard();
   install_timer();

   three_finger_flag = 0;
   key_led_flag = 0;

//   LOCK_FUNCTION (framecount);
   LOCK_FUNCTION (tickover);
   LOCK_VARIABLE (ticked);
//   LOCK_VARIABLE (tick_counter);
//   LOCK_VARIABLE (frames_per_second);
//   LOCK_VARIABLE (framecounter);
   LOCK_VARIABLE (turns_per_second);
   LOCK_VARIABLE (turncounter);
//   LOCK_VARIABLE (inputs_per_second);
//   LOCK_VARIABLE (inputcounter);

//   install_int (framecount, 1000);
   install_int (tickover, 30);

   set_color_depth(8);
   init_config();

   if (set_gfx_mode((options.windowed == 1) ? GFX_AUTODETECT_WINDOWED : GFX_AUTODETECT_FULLSCREEN, 640, 480, 0, 0) != 0)
   {
      set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
      allegro_message("Unable to set 640x480 mode\n%s\n", allegro_error);
      exit(1);
   }

   init_palette();

   init_display();
   init_menus_once_only();

   init_sound(); // must come after init_menus_once_only, as that's where
    // options.sound_enabled is set.

}
Beispiel #20
0
/* xtended_init:
 *  Selects the unchained 640x400 mode.
 */
static BITMAP *xtended_init(int w, int h, int v_w, int v_h, int color_depth)
{
   unsigned long addr;
   BITMAP *b;

   /* Do not continue if this version of Allegro was built in C-only mode.
    * The bank switchers assume asm-mode calling conventions, but the
    * library would try to call them with C calling conventions.
    */
#ifdef ALLEGRO_NO_ASM
   return NULL;
#endif

   /* see modexsms.c */
   _split_modex_screen_ptr = really_split_modex_screen;

   /* check it is a valid resolution */
   if (color_depth != 8) {
      ustrzcpy(allegro_error, ALLEGRO_ERROR_SIZE, get_config_text("Xtended mode only supports 8 bit color"));
      return NULL;
   }

   if ((w != 640) || (h != 400) || (v_w > 640) || (v_h > 400)) {
      ustrzcpy(allegro_error, ALLEGRO_ERROR_SIZE, get_config_text("Xtended mode only supports 640x400"));
      return NULL;
   }

   /* lock everything that is used to draw mouse pointers */
   LOCK_VARIABLE(__modex_vtable); 
   LOCK_FUNCTION(_x_draw_sprite);
   LOCK_FUNCTION(_x_blit_from_memory);
   LOCK_FUNCTION(_x_blit_to_memory);

   /* set VESA mode 0x100 */
   addr = _set_vga_mode(0x100);

   if (!addr) {
      ustrzcpy(allegro_error, ALLEGRO_ERROR_SIZE, get_config_text("VESA mode 0x100 not available"));
      return NULL;
   }

   outportw(0x3C4, 0x0604);         /* disable chain-4 */

   /* we only use 1/4th of the width for the bitmap line pointers */
   b = _make_bitmap(640/4, 400, addr, &gfx_xtended, 8, 640/4);
   if (!b)
      return NULL;

   b->w = b->cr = 640;
   b->vtable = &__modex_vtable;
   b->id |= BMP_ID_PLANAR;

   setup_x_magic(b);

   return b;
}
//---------------------------------------------------
void initAllegroTimer()
{
	if(isInit)
		return;
	LOCK_VARIABLE(speed_counter);
	LOCK_VARIABLE(milliSec);  
	LOCK_VARIABLE(fps);
	LOCK_VARIABLE(frame_counter);

	LOCK_FUNCTION(inc_milliSec);
	LOCK_FUNCTION(increment_speed_counter); 
	LOCK_FUNCTION(fps_proc);
	
	install_int(inc_milliSec, 10);// every second    //ever 10 of a sec 
	install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));
	install_int(fps_proc, 1000); 

	isInit = true;
}
Beispiel #22
0
/* int33_init:
 *  Initialises the int 0x33 driver.
 */
static int int33_init(void)
{
   if (os_type == OSTYPE_WINNT)
      return -1;

   LOCK_VARIABLE(mousedrv_int33);
   LOCK_FUNCTION(int33_handler);

   return init_mouse(int33_handler);
}
Beispiel #23
0
/* polling_init:
 *  Initialises the periodic timer driver.
 */
static int polling_init(void)
{
   if (os_type == OSTYPE_WINNT)
      return -1;

   LOCK_VARIABLE(mousedrv_polling);
   LOCK_FUNCTION(polling_timer_poll);

   return init_mouse(NULL);
}
Beispiel #24
0
Datei: lcd.c Projekt: cravo/damp
void lcd_init(void)
{
   set_config_file(damp_ini_file);

   /* Load the driver */

   lcd_load_driver(get_config_string("[lcd]","driver","NONE"));

   /* Call the driver's init function */

   lcd_external_function("lcd_driver_init");

   /* Read LCD variables from the ini file */

   lcd_scroll_speed = get_config_int("[lcd]","scroll_speed",4);
   lcd_display_width = get_config_int("[lcd]","display_width",16);
   lcd_display_lines = get_config_int("[lcd]","display_lines",2);
   lcd_require_update = FALSE;

   /* Set up the scroller */

   lcd_scroll_pos = 0;
   sprintf(lcd_scroll_text,"%*c\n",lcd_display_width,' ');

   LOCK_FUNCTION(lcd_scroll);
   LOCK_VARIABLE(lcd_scroll_pos);
   LOCK_VARIABLE(lcd_require_update);
   install_int_ex(lcd_scroll,BPS_TO_TIMER(lcd_scroll_speed));

   /* Display driver details */

   printf("======================================================================\n");
   printf("DAMP LCD Driver\n");
   printf("======================================================================\n");
   printf("Driver name        : %s\n",lcd_driver_name);
   printf("Driver version     : %.2f\n",lcd_driver_version);
   printf("Author name        : %s\n",lcd_driver_author);
   printf("Author email       : %s\n",lcd_driver_author_email);
   printf("Driver description : %s\n",lcd_driver_description);
   printf("\n\n");

}
Beispiel #25
0
void serial_module_init()
{
#ifndef ALLEGRO_WINDOWS
   dzcomm_init();
#endif
   serial_timer_running = FALSE;
   /* all variables and code used inside interrupt handlers must be locked */
   LOCK_VARIABLE(serial_time_out);
   LOCK_FUNCTION(serial_time_out_handler);
   _add_exit_func(serial_module_shutdown, "serial_module_shutdown");
}
Beispiel #26
0
/* awe32_lockmem:
 *  Locks required memory blocks
 */
static void awe32_lockmem() {

/* Functions */
 LOCK_FUNCTION(awe32_key_on);
 LOCK_FUNCTION(awe32_key_off);
 LOCK_FUNCTION(_awe32_do_note);
 LOCK_FUNCTION(awe32_set_volume);
 LOCK_FUNCTION(awe32_set_pitch);

/* Data */
 /* Most data is locked on allocation */
 LOCK_VARIABLE(midi_preset);
 LOCK_VARIABLE(voice_envelope);
 LOCK_VARIABLE(exclusive_class_info);
 LOCK_VARIABLE(midi_awe32);

/* Stuff in emu8k.c */
 emu8k_lock();

}
Beispiel #27
0
/* winnt_init:
 *  Initialises the WinNT driver.
 */
static int winnt_init(void)
{
   /* only for use under WinNT */
   if (os_type != OSTYPE_WINNT)
      return -1;

   LOCK_VARIABLE(mousedrv_polling);
   LOCK_FUNCTION(polling_timer_poll);

   return init_mouse(NULL);
}
Beispiel #28
0
// Setup game
void setup(){
  // Setup for FPS system
  LOCK_VARIABLE(ticks);
  LOCK_FUNCTION(ticker);
  install_int_ex(ticker, BPS_TO_TIMER(updates_per_second));

  LOCK_VARIABLE(game_time);
  LOCK_FUNCTION(game_time_ticker);
  install_int_ex(game_time_ticker, BPS_TO_TIMER(10));

  // Close button
  LOCK_FUNCTION(close_button_handler);
  set_close_button_callback(close_button_handler);

  // Game state
  int stateID = STATE_NULL;
  int nextState = STATE_NULL;

  // Variables
  closeGame = false;
}
Beispiel #29
0
/* _dos_irq_init:
 *  Initialises this module.
 */
void _dos_irq_init(void)
{
   int c;

   LOCK_VARIABLE(_irq_handler);
   LOCK_VARIABLE(_irq_stack);
   LOCK_FUNCTION(_irq_wrapper_0);

   for (c=0; c<MAX_IRQS; c++) {
      _irq_handler[c].handler = NULL;
      _irq_handler[c].number = 0;
   }

   for (c=0; c<IRQ_STACKS; c++) {
      _irq_stack[c] = _AL_MALLOC(STACK_SIZE);
      if (_irq_stack[c]) {
	 LOCK_DATA(_irq_stack[c], STACK_SIZE);
	 _irq_stack[c] += STACK_SIZE - 32;   /* stacks grow downwards */
      }
   }
}
Beispiel #30
0
int main()
{
 int i, exit_flag = 0;

 int vnum, pnum;
 VEC3F *map_vertex;
 POLY3D *map_poly;
 BSP_NODE *root, *node;

 convert_map_to_3d("map.txt", &map_vertex, &map_poly, &vnum, &pnum);

 add_bsp_root(&root, &map_poly[0]);
 for(i = 1; i < pnum; i++)
  add_bsp_node(root, &map_poly[i], &map_vertex, &vnum);

 init();

 LOCK_VARIABLE(fps);
 LOCK_VARIABLE(frame_count);
 LOCK_FUNCTION(update_fps);
 install_int(update_fps, 1000);

 while(!exit_flag)
  {              
   if(key[KEY_ESC]) { exit_flag = 1; }

   clear_bitmap(buffer);
   blit(buffer, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H);
   frame_count++;
  }

 free(map_vertex);
 for(i = 0; i < pnum; i++)
  free(map_poly[i].vind);
 free(map_poly);

 destroy_bsp_tree(root);
 destroy_bitmap(buffer);
 return 0;
}