void AttackPaddle::moveBody()
{
    if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left))
    {
        if(LeftX() > 0 )
        {
            body.move(-8.f,0.f);
        }
    }

    if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right))
    {
        if(RightX() < plateWidth )
        {
            body.move(8.f,0.f);
        }
    }
}
Beispiel #2
0
	bool GamepadF310::AnyStickPressed() {
		return fabs(LeftX()) > AXIS_THRESHOLD ||
				fabs(LeftY()) > AXIS_THRESHOLD ||
				fabs(RightX()) > AXIS_THRESHOLD ||
				fabs(RightY()) > AXIS_THRESHOLD;
	}