Col3f PathTraceIntegrator::Li(const Ray& ray, const Ref<BackendScene>& scene, Sampler* sampler, size_t& numRays) { return Li(LightPath(ray),scene,sampler,numRays); }
Col3f PathTraceIntegrator::Li(const Ray& ray, const Ref<BackendScene>& scene, const PrecomputedSample& sample, size_t& numRays) { return Li(LightPath(ray),scene,sample,numRays); }