Beispiel #1
0
bool ExitDemo()
{

#ifdef	__PLAT_NGPS__													  

	prepare_to_exit();													  

	while (1)
	{		
		sceSifExitCmd();			// Sony suggested fix to make LoadExecPS2 work more reliably. 
	
		if (Config::SonyBootstrap())
		{
			printf ("Exiting with sceDemoEnd\n");
			sceDemoEnd(demo_exit_reason);
		}
		else
		{
			sceSifExitCmd();			// Sony suggested fix to make LoadExecPS2 work more reliably. 
			char *args[] = {Config::gReturnString };
			printf ("Exiting with LoadExecPS2( %s [%s] )\n", Config::gReturnTo, Config::gReturnString); 
			LoadExecPS2(Config::gReturnTo, 1, args);
		}
		printf ("ERROR - Failed to exit!!!!!!! RETRYING\n");
	}		
#endif
   
	return true;		// actually will never get here
}
Beispiel #2
0
bool LoadExec( const char* pELFName )
{

#ifdef __PLAT_NGPS__
	char p_string[100];
	sprintf(p_string,"%s;1",pELFName);	   		// add on the ;1

	prepare_to_exit();
		
	sceSifExitCmd();			// Sony suggested fix to make LoadExecPS2 work more reliably. 
    
	char *args[4];
	args[0] =  "bootstrap";
	if (Config::NTSC())
	{
		args[1] =  "cdrom0:\\SLUS_207.31;1";
		args[2] = "";
		args[3] = "";
	}
	else
	{	
		switch (Config::GetLanguage())
		{
			case Config::LANGUAGE_FRENCH:
				args[1] =  "cdrom0:\\SLES_518.51;1";
				break;
			case Config::LANGUAGE_GERMAN:
				args[1] =  "cdrom0:\\SLES_518.52;1";
				break;
			case Config::LANGUAGE_ITALIAN:
				args[1] =  "cdrom0:\\SLES_518.53;1";
				break;
			case Config::LANGUAGE_SPANISH:
				args[1] =  "cdrom0:\\SLES_518.54;1";
				break;
			default:
				Dbg_MsgAssert(0,("Bad Language (%d)",(int)(Config::GetLanguage())));
				// allow drop through to english as a failsafe.  
			case Config::LANGUAGE_ENGLISH:
				args[1] =  "cdrom0:\\SLES_518.48;1";
				break;			
		}
		args[2] = "PAL";
		args[3] = "Framerate=50";
	}
    printf ("LoadExecPS2(%s) args = (%s,%s,%s,%s)\n",p_string, args[0], args[1], args[2], args[3] );
	LoadExecPS2(p_string, 4, args);
	printf ("LoadExecPS2 Failed - probably file not found, profiling on, or bad media type\n");
//    LoadExecPS2("cdrom0:\\demo\\slus_201.99;1", 2, args);
   

#endif		// __PLAT_NGC__
	return true;		// actually will never get here}
}
Beispiel #3
0
void ExecGame(void)
{

			int i;

			scr_printf("	Installing Engine...\n");
			u32 EngineStore = 0x80080000;
			u32 EngineRead = (void*)Engine;

			for (i = 0; i < sizeof(Engine); i += 4)
			{
			//scr_printf("A");
			ee_kmode_enter();
			*(u32*)EngineStore = *(u32*)EngineRead;
			ee_kmode_exit();
			EngineStore += 4;
			EngineRead += 4;
			}

			ee_kmode_enter();
			*(u32*)0x80081000 = 0x80081010; //Writes the initial storage of the codes
			ee_kmode_exit();

			waitCdReady();
			scr_printf("	Loading...\n");
			//for (a = 0; a < 40000000; a++)
			{
			}

			if(strlen(bootFileName = parseSystemCnf()) <= 0)
			{
				scr_printf("	== Fatal Error ==\n");
				SleepThread();
			}

			scr_printf("\n	Loaded Game!\n");
			u32 HookValue = (0x00080000 / 4) + 0x0C000000;
			padPortClose(0, 0);
			//scr_printf("	Shut down PAD, shutting down RPC\n	GOODBYE!!!");
			SifExitRpc();
			ee_kmode_enter();
			*(u32*)0x800002FC = HookValue;
			ee_kmode_exit();
			LoadExecPS2((const char *)bootFileName, 0, NULL);

			SleepThread();

}
Beispiel #4
0
int main(int argc, char **argv){
	char ElfPath[32];

	DINIT();
	DPRINTF("OPL EE core start!\n");

	SifInitRpc(0);

	int i = 0;

	if (!_strncmp(argv[i], "USB_MODE", 8))
		GameMode = USB_MODE;
	else if (!_strncmp(argv[i], "ETH_MODE", 8))
		GameMode = ETH_MODE;
	else if (!_strncmp(argv[i], "HDD_MODE", 8))
		GameMode = HDD_MODE;
	DPRINTF("Game Mode = %d\n", GameMode);

	DisableDebug = 0;
	if (!_strncmp(&argv[i][9], "1", 1)) {
		DisableDebug = 1;
		DPRINTF("Debug Colors disabled\n");
	}

	PS2Logo = 0;
	if (!_strncmp(&argv[i][11], "1", 1)) {
		PS2Logo = 1;
		DPRINTF("PS2 Logo enabled\n");
	}

	char *p = _strtok(&argv[i][13], " ");
	if (!_strncmp(p, "Browser", 7))
		ExitPath[0] = '\0';
	else
		_strcpy(ExitPath, p);
	DPRINTF("Exit Path = (%s)\n", ExitPath);

	p = _strtok(NULL, " ");
	HDDSpindown = _strtoui(p);
	DPRINTF("HDD Spindown = %d\n", HDDSpindown);

	p = _strtok(NULL, " ");
	_strcpy(g_ps2_ip, p);
	p = _strtok(NULL, " ");
	_strcpy(g_ps2_netmask, p);
	p = _strtok(NULL, " ");
	_strcpy(g_ps2_gateway, p);
	g_ps2_ETHOpMode=_strtoui(_strtok(NULL, " "));
	DPRINTF("IP=%s NM=%s GW=%s mode: %d\n", g_ps2_ip, g_ps2_netmask, g_ps2_gateway, g_ps2_ETHOpMode);

#ifdef CHEAT
	EnableCheatOp = (gCheatList = (void*)_strtoui(_strtok(NULL, " "))) != NULL;
	DPRINTF("PS2RD Cheat Engine = %s\n", EnableCheatOp==0?"Disabled":"Enabled");
#endif

#ifdef GSM
	EnableGSMOp = _strtoi(_strtok(NULL, " "));
	DPRINTF("GSM = %s\n", EnableGSMOp==0?"Disabled":"Enabled");
#endif

	i++;

	ModStorageStart = (void*)_strtoui(_strtok(argv[i], " "));
	ModStorageEnd = (void*)_strtoui(_strtok(NULL, " "));
	i++;

	argv[i][11]=0x00; // fix for 8+3 filename.
	_strcpy(ElfPath, "cdrom0:\\");
	_strcat(ElfPath, argv[i]);
	_strcat(ElfPath, ";1");
	strncpy(GameID, argv[i], sizeof(GameID) - 1);
	GameID[sizeof(GameID) - 1] = '\0';
	DPRINTF("Elf path = '%s'\n", ElfPath);
	DPRINTF("Game ID = '%s'\n", GameID);

	i++;

	// bitmask of the compat. settings
	g_compat_mask = _strtoui(argv[i]);
	DPRINTF("Compat Mask = 0x%02x\n", g_compat_mask);

	i++;

#ifdef CHEAT
	if(EnableCheatOp){
		EnableCheats();
	}
#endif

#ifdef GSM
	if(EnableGSMOp){
		u32 interlace, mode, ffmd, dx_offset, dy_offset, skip_videos_fix;
		u64 display, syncv, smode2;

		interlace=_strtoui(_strtok(argv[i], " "));
		mode=_strtoui(_strtok(NULL, " "));
		ffmd=_strtoui(_strtok(NULL, " "));
		display=_strtoul(_strtok(NULL, " "));
		syncv=_strtoul(_strtok(NULL, " "));
		smode2=_strtoui(_strtok(NULL, " "));
		dx_offset=_strtoui(_strtok(NULL, " "));
		dy_offset=_strtoui(_strtok(NULL, " "));
		skip_videos_fix=_strtoui(_strtok(NULL, " "));

		UpdateGSMParams(interlace, mode, ffmd, display, syncv, smode2, dx_offset, dy_offset, skip_videos_fix);
		EnableGSM();
	}
#endif

	set_ipconfig();

	/* installing kernel hooks */
	DPRINTF("Installing Kernel Hooks...\n");
	Install_Kernel_Hooks();

	if(!DisableDebug)
		GS_BGCOLOUR = 0xff0000;	//Blue

	SifExitRpc();

	DPRINTF("Executing '%s'...\n", ElfPath);

	//PS2LOGO Caller, based on l_oliveira & SP193 tips
	if (PS2Logo) {
		char *argvs[1];
		argvs[0] = ElfPath;
		argvs[1] = NULL;
		LoadExecPS2("rom0:PS2LOGO", 1, argvs);
	} else {
		LoadExecPS2(ElfPath, 0, NULL);
	}

	if(!DisableDebug)
		GS_BGCOLOUR = 0x0000ff;	//Red
	DPRINTF("LoadExecPS2 failed!\n");

	SleepThread();

	return 0;
}