Beispiel #1
0
void LootMgr::LoadLoot()
{
    //THIS MUST BE CALLED AFTER LOADING OF ITEMS
    LoadLootProp(0);
    LoadLootTables("creatureloot",&CreatureLoot);
    LoadLootTables("objectloot",&GOLoot);
    LoadLootTables("skinningloot",&SkinningLoot);
    LoadLootTables("fishingloot",&FishingLoot);
    LoadLootTables("itemloot", &ItemLoot);
}
Beispiel #2
0
void LootMgr::LoadDelayedLoot()
{
	is_loading = true;
	LoadLootTables(ITEM_LOOT, &ItemLoot);
	LoadLootTables(OBJECT_LOOT,&GOLoot);
	LoadLootTables(CREATURE_LOOT,&CreatureLoot);
	LoadLootTables(PICKPOCKETING_LOOT, &PickpocketingLoot);
	LoadLootTables(CREATURE_LOOT_GATHERING,&GatheringLoot);
	is_loading = false;
}
void LootMgr::LoadLoot()
{
	//THIS MUST BE CALLED AFTER LOADING OF ITEMS
	is_loading = true;
	LoadLootProp();
//	LoadLootTables("loot_creatures",&CreatureLoot);
	LoadLootTables("loot_gameobjects",&GOLoot);
//	LoadLootTables("loot_skinning",&SkinningLoot);
	LoadLootTables("loot_fishing",&FishingLoot);
	LoadLootTables("loot_items", &ItemLoot);
//	LoadLootTables("loot_prospecting", &ProspectingLoot);
//	LoadLootTables("loot_milling", &MillingLoot);
//	LoadLootTables("loot_disenchanting", &DisenchantingLoot);
//	LoadLootTables("loot_pickpocketing", &PickpocketingLoot);
	is_loading = false;
}
Beispiel #4
0
/*	Guidlines for loading loot:
	Crow: Heavier loot should be loaded first.
	If it has more than 3k, do a delayed load.
*/
void LootMgr::LoadLoot()
{
	//THIS MUST BE CALLED AFTER LOADING OF ITEMS
	is_loading = true;
	LoadLootProp();
	DEBUG_LOG("LootMgr","Loading loot...");
	LoadLootTables(FISHING_LOOT,&FishingLoot);
	is_loading = false;
}
Beispiel #5
0
void LootMgr::LoadLoot()
{
    //THIS MUST BE CALLED AFTER LOADING OF ITEMS
    is_loading = true;
    LoadLootProp();
    LoadLootTables("creatureloot", &CreatureLoot);
    LoadLootTables("objectloot", &GOLoot);
    LoadLootTables("skinningloot", &SkinningLoot);
    LoadLootTables("fishingloot", &FishingLoot);
    LoadLootTables("itemloot", &ItemLoot);
    LoadLootTables("prospectingloot", &ProspectingLoot);
    LoadLootTables("disenchantingloot", &DisenchantingLoot);
    LoadLootTables("pickpocketingloot", &PickpocketingLoot);
    is_loading = false;
}
Beispiel #6
0
void LootMgr::LoadLoot()
{
	is_loading = true;
	LoadLootProp();

	DEBUG_LOG("LootMgr","Loading loot...");

	LoadLootTables("objectloot",&GOLoot);
	LoadLootTables("creatureloot_gathering",&GatheringLoot);
	LoadLootTables("fishingloot",&FishingLoot);
	LoadLootTables("itemloot", &ItemLoot);
	LoadLootTables("prospectingloot", &ProspectingLoot);
	LoadLootTables("disenchantingloot", &DisenchantingLoot);
	LoadLootTables("pickpocketingloot", &PickpocketingLoot);
	LoadLootTables("millingloot", &MillingLoot);
	is_loading = false;
}
Beispiel #7
0
void LootMgr::LoadDelayedLoot()
{
	is_loading = true;
	LoadLootTables("creatureloot",&CreatureLoot);
	is_loading = false;
}
Beispiel #8
0
void World::SetInitialWorldSettings()
{
    std::string dataPath="./";

    srand((unsigned int)time(NULL));
    m_lastTick = time(NULL);

    time_t tiempo;
    char hour[3];
    char minute[3];
    char second[3];
    struct tm *tmPtr;
    tiempo = time(NULL);
    tmPtr = localtime(&tiempo);
    strftime( hour, 3, "%H", tmPtr );
    strftime( minute, 3, "%M", tmPtr );
    strftime( second, 3, "%S", tmPtr );

    if(!sConfig.GetString("DataDir",&dataPath))
        dataPath="./";
    else
    {
        if((dataPath.at(dataPath.length()-1)!='/') && (dataPath.at(dataPath.length()-1)!='\\'))
            dataPath.append("/");
    }
    sLog.outString("Using DataDir %s ...",dataPath.c_str());

    // Non-critical warning about conf file version
    uint32 confVersion = sConfig.GetIntDefault("ConfVersion", 0);
    if(!confVersion)
    {
        sLog.outString("*****************************************************************************");
        sLog.outString(" WARNING: mangosd.conf does not include a ConfVersion variable.");
        sLog.outString("          Your conf file may be out of date!");
        sLog.outString("*****************************************************************************");
        clock_t pause = 3000 + clock();
        while (pause > clock());
    }
    else
    {
        if (confVersion < _MANGOSDCONFVERSION)
        {
            sLog.outString("*****************************************************************************");
            sLog.outString(" WARNING: Your mangosd.conf version indicates your conf file is out of date!");
            sLog.outString("          Please check for updates, as your current default values may cause");
            sLog.outString("          strange behavior.");
            sLog.outString("*****************************************************************************");
            clock_t pause = 3000 + clock();
            while (pause > clock());
        }
    }

    regen_values[RATE_HEALTH]      = sConfig.GetFloatDefault("Rate.Health", 1);
    regen_values[RATE_POWER_MANA]  = sConfig.GetFloatDefault("Rate.Power1", 1);
    regen_values[RATE_POWER_RAGE]  = sConfig.GetFloatDefault("Rate.Power2", 1);
    regen_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Power3", 1);
    regen_values[RATE_DROP_ITEMS]  = sConfig.GetFloatDefault("Rate.Drop.Items", 1);
    regen_values[RATE_DROP_MONEY]  = sConfig.GetFloatDefault("Rate.Drop.Money", 1);
    regen_values[RATE_XP_KILL]     = sConfig.GetFloatDefault("Rate.XP.Kill", 1);
    regen_values[RATE_XP_QUEST]    = sConfig.GetFloatDefault("Rate.XP.Quest", 1);
    regen_values[RATE_XP_EXPLORE]  = sConfig.GetFloatDefault("Rate.XP.Explore", 1);
    regen_values[RATE_CREATURE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Damage", 1);
    regen_values[RATE_AGGRO]       = sConfig.GetFloatDefault("Rate.Aggro", 1);
    m_configs[CONFIG_LOG_LEVEL] = sConfig.GetIntDefault("LogLevel", 0);
    m_configs[CONFIG_LOG_WORLD] = sConfig.GetIntDefault("LogWorld", 0);
    m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1);
    if(m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9)
    {
        sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1),.",m_configs[CONFIG_COMPRESSION]);
        m_configs[CONFIG_COMPRESSION] = 1;
    }
    m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 900000);
    m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 300000);
    m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100);
    m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 600000);
    m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", 8085);
    m_configs[CONFIG_PORT_REALM] = sConfig.GetIntDefault("RealmServerPort", 3724);
    m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", 10000);
    m_configs[CONFIG_GETXP_DISTANCE] = sConfig.GetIntDefault("MaxDistance", 5500);
    m_configs[CONFIG_GETXP_LEVELDIFF] = sConfig.GetIntDefault("MaxLevelDiff", 10);
    m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 400);
    m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 500);
    m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0);
    m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetIntDefault("AllowTwoSideAccounts", 0);
    m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", 60);
    m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2);
    m_configs[CONFIG_WISPERING_TO_GM] = sConfig.GetIntDefault("WhisperingToGM",0);

    m_gameTime = (3600*atoi(hour))+(atoi(minute)*60)+(atoi(second));

    // check existance map files (startup race areas).
    if(   !MapManager::ExistMAP(0,-6240.32, 331.033)
        ||!MapManager::ExistMAP(0,-8949.95,-132.493)
        ||!MapManager::ExistMAP(0,-8949.95,-132.493)
        ||!MapManager::ExistMAP(1,-618.518,-4251.67)
        ||!MapManager::ExistMAP(0, 1676.35, 1677.45)
        ||!MapManager::ExistMAP(1, 10311.3, 832.463)
        ||!MapManager::ExistMAP(1,-2917.58,-257.98))
    {
        sLog.outError("Correct *.map files not found by path '%smap'. Please place *.map files in directory by this path or correct DataDir value in mangosd.conf file.",dataPath.c_str());
        exit(1);
    }

    //duplicate
    //sDatabase.PExecute("UPDATE `character` SET `online` = 0");

    //Update realm list
    loginDatabase.PExecute("UPDATE `realmlist` SET `icon` = %u WHERE `id` = '%d'", m_configs[CONFIG_GAME_TYPE],sConfig.GetIntDefault("RealmID", 0));

    // remove bones after restart
    sDatabase.PExecute("DELETE FROM `corpse` WHERE `bones_flag` = '1'");

    new ChannelMgr;

    sLog.outString("Initialize data stores...");
    LoadDBCStores(dataPath);

    sLog.outString( "Loading Quests..." );
    objmgr.LoadQuests();

    sLog.outString( "Loading NPC Texts..." );
    objmgr.LoadGossipText();

    sLog.outString( "Loading Quest Area Triggers..." );
    objmgr.LoadAreaTriggerPoints();

    sLog.outString( "Loading Items..." );
    objmgr.LoadItemPrototypes();
    objmgr.LoadAuctions();
    objmgr.LoadAuctionItems();
    objmgr.LoadMailedItems();

    sLog.outString( "Loading Creature templates..." );
    objmgr.LoadCreatureTemplates();

    sLog.outString( "Loading Guilds..." );
    objmgr.LoadGuilds();

    sLog.outString( "Loading Teleport Coords..." );
    objmgr.LoadTeleportCoords();

    objmgr.SetHighestGuids();

    sLog.outString( "Loading Loot Tables..." );
    LoadLootTables();

    sLog.outString( "Loading Game Object Templates..." );
    objmgr.LoadGameobjectInfo();

    sLog.outString( "Initializing Scripts..." );
    if(!LoadScriptingModule())
        exit(1);

    m_timers[WUPDATE_OBJECTS].SetInterval(0);
    m_timers[WUPDATE_SESSIONS].SetInterval(0);
    m_timers[WUPDATE_WEATHERS].SetInterval(1000);
    m_timers[WUPDATE_AUCTIONS].SetInterval(1000);

    sLog.outString( "WORLD: Starting BattleGround System" );
    sBattleGroundMgr.CreateInitialBattleGrounds();

    MaNGOS::Game::Initialize();
    sLog.outString( "WORLD: SetInitialWorldSettings done" );

    sLog.outString( "WORLD: Starting Event System" );
    StartEventSystem();

    //Start Addon stuff
    bool temp = sConfig.GetBoolDefault("AddonDefault", 1);
    sLog.outString( "WORLD: Starting Addon System, AddonDefault:%d (%s all addons not registered in DB)", temp, temp? "Enabled" : "Disabled"  );
    sAddOnHandler.SetAddonDefault(temp);
    sAddOnHandler._LoadFromDB();

    sLog.outString( "WORLD: Starting Corpse Handler" );
    // global event to erase corpses/bones
    // deleting expired bones time > 20 minutes and corpses > 3 days
    // it is run each 20 minutes
    // need good tests on windows
    AddEvent(&HandleCorpsesErase,NULL,20*60,false,true);
}