void MCScreenDC::handle_mouse_press(uint32_t p_time, uint32_t p_modifiers, int32_t x, int32_t y, int32_t p_button, MCMousePressState p_state) { if (m_current_window == nil) return; if (m_mouse_x != x || m_mouse_y != y) { m_mouse_x = x; m_mouse_y = y; MCEventQueuePostMousePosition((MCStack *)m_current_window, p_time, p_modifiers, x, y); } MCEventQueuePostMousePress((MCStack *)m_current_window, p_time, p_modifiers, p_state, p_button); }
void MCScreenDC::handle_mouse_press(uint32_t p_time, uint32_t p_modifiers, int32_t x, int32_t y, int32_t p_button, MCMousePressState p_state) { if (m_current_window == nil) return; if (m_mouse_x != x || m_mouse_y != y) { m_mouse_x = x; m_mouse_y = y; // IM-2013-08-02: [[ ResIndependence]] scale mouse coords to user space MCGFloat t_scale; t_scale = MCResGetPixelScale(); MCEventQueuePostMousePosition((MCStack *)m_current_window, p_time, p_modifiers, x / t_scale, y / t_scale); } MCEventQueuePostMousePress((MCStack *)m_current_window, p_time, p_modifiers, p_state, p_button); }