Beispiel #1
0
int ocarina_load_code(const u8 *cheat, u32 cheatSize)
{
	if (debuggerselect == 0x00)
		codelist = (u8 *) 0x800022A8;
	else
		codelist = (u8 *) 0x800028B8;
	codelistend = (u8 *) 0x80003000;

	if(cheatSize <= 0)
	{
		//gprintf("Ocarina: No codes found\n");
		code_buf = NULL;
		code_size = 0;
		return 0;
	}
	code_size = cheatSize;
	code_buf = (u8*)MEM1_lo_alloc(code_size);
	if(code_buf == NULL)
	{
		gprintf("Ocarina: Couldnt allocate buffer!\n");
		code_buf = NULL;
		code_size = 0;
		return 0;
	}
	memcpy(code_buf, cheat, code_size);

	gprintf("Ocarina: Codes found.\n");
	DCFlushRange(code_buf, code_size);
	return code_size;
}
void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode,
                            int aspectRatio, u32 returnTo, u8 BootType, bool use_led)
{
    normalCFG.vidMode = vidMode;
    normalCFG.vipatch = vipatch;
    normalCFG.countryString = countryString;
    normalCFG.patchVidMode = patchVidMode;
    normalCFG.aspectRatio = aspectRatio;
    normalCFG.returnTo = returnTo;
    normalCFG.configbytes[0] = configbytes[0];
    normalCFG.configbytes[1] = configbytes[1];
    normalCFG.IOS = CurrentIOS;
    normalCFG.codelist = codelist;
    normalCFG.codelistend = codelistend;
    normalCFG.cheats = code_buf;
    normalCFG.cheatSize = code_size;
    normalCFG.hooktype = hooktype;
    normalCFG.debugger = debuggerselect;
    normalCFG.gameconf = gameconf;
    normalCFG.gameconfsize = gameconfsize;
    normalCFG.BootType = BootType;
    normalCFG.use_led = use_led;
    normalCFG.wip_list = get_wip_list();
    normalCFG.wip_count = get_wip_count();
    /* Copy CFG Into lower MEM1 so it doesnt get destroyed */
    DCFlushRange(&normalCFG, sizeof(the_CFG));
    the_CFG *lowCFG = (the_CFG*)MEM1_lo_alloc(sizeof(the_CFG));
    memcpy(lowCFG, &normalCFG, sizeof(the_CFG));
    DCFlushRange(&lowCFG, sizeof(the_CFG));
    *EXT_ADDR_CFG = ((u32)lowCFG);
    /* Unmount devices etc */
    ShutdownBeforeExit();
    /* Wii Games will need it */
    net_wc24cleanup();
    /* Set proper time */
    settime(secs_to_ticks(time(NULL) - 946684800));
    /* Copy in booter */
    memcpy(EXT_ADDR, booter_ptr, booter_size);
    DCFlushRange(EXT_ADDR, booter_size);
    /* Loader just for the booter */
    memcpy(LDR_ADDR, extldr_ptr, extldr_size);
    DCFlushRange(LDR_ADDR, extldr_size);
    /* Boot it */
    JumpToEntry(LDR_ENTRY);
}
Beispiel #3
0
int app_gameconfig_load(const char *discid, u8 *tempgameconf, u32 tempgameconfsize)
{
	if (gameconf == NULL)
	{
		gameconf = (u32*) MEM1_lo_alloc(65536);
		if (gameconf == NULL)
			return -1;
	}
	u32 ret;
	s32 gameidmatch, maxgameidmatch = -1, maxgameidmatch2 = -1;
	u32 i, numnonascii, parsebufpos;
	u32 codeaddr, codeval, codeaddr2, codeval2, codeoffset;
	u32 temp, tempoffset = 0;
	char parsebuffer[18];

	// Remove non-ASCII characters
	numnonascii = 0;
	for (i = 0; i < tempgameconfsize; i++)
	{
		if (tempgameconf[i] < 9 || tempgameconf[i] > 126)
			numnonascii++;
		else
			tempgameconf[i - numnonascii] = tempgameconf[i];
	}
	tempgameconfsize -= numnonascii;

	*(tempgameconf + tempgameconfsize) = 0;
	//gameconf = (tempgameconf + tempgameconfsize) + (4 - (((u32) (tempgameconf + tempgameconfsize)) % 4));

	for (maxgameidmatch = 0; maxgameidmatch <= 6; maxgameidmatch++)
	{
		i = 0;
		while (i < tempgameconfsize)
		{
			maxgameidmatch2 = -1;
			while (maxgameidmatch != maxgameidmatch2)
			{
				while (i != tempgameconfsize && tempgameconf[i] != ':')
					i++;
				if (i == tempgameconfsize) break;
				while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0))
					i--;
				if (i != 0) i++;
				parsebufpos = 0;
				gameidmatch = 0;
				while (tempgameconf[i] != ':')
				{
					if (tempgameconf[i] == '?')
					{
						parsebuffer[parsebufpos] = discid[parsebufpos];
						parsebufpos++;
						gameidmatch--;
						i++;
					}
					else if (tempgameconf[i] != 0 && tempgameconf[i] != ' ')
						parsebuffer[parsebufpos++] = tempgameconf[i++];
					else if (tempgameconf[i] == ' ')
						break;
					else i++;
					if (parsebufpos == 8) break;
				}
				parsebuffer[parsebufpos] = 0;
				if (strncasecmp("DEFAULT", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 7)
				{
					gameidmatch = 0;
					goto idmatch;
				}
				if (strncasecmp(discid, parsebuffer, strlen(parsebuffer)) == 0)
				{
					gameidmatch += strlen(parsebuffer);
					idmatch: if (gameidmatch > maxgameidmatch2)
					{
						maxgameidmatch2 = gameidmatch;
					}
				}
				while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13))
					i++;
			}
			while (i != tempgameconfsize && tempgameconf[i] != ':')
			{
				parsebufpos = 0;
				while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13))
				{
					if (tempgameconf[i] != 0 && tempgameconf[i] != ' ' && tempgameconf[i] != '(' && tempgameconf[i]
							!= ':')
						parsebuffer[parsebufpos++] = tempgameconf[i++];
					else if (tempgameconf[i] == ' ' || tempgameconf[i] == '(' || tempgameconf[i] == ':')
						break;
					else i++;
					if (parsebufpos == 17) break;
				}
				parsebuffer[parsebufpos] = 0;
				//if (!autobootcheck)
				{
					if (strncasecmp("codeliststart", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer)
							== 13)
					{
						sscanf((char *) (tempgameconf + i), " = %x", (unsigned int *) &codelist);
					}
					if (strncasecmp("codelistend", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
					{
						sscanf((char *) (tempgameconf + i), " = %x", (unsigned int *) &codelistend);
					}
					if (strncasecmp("poke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 4)
					{
						ret = sscanf((char *) tempgameconf + i, "( %x , %x", &codeaddr, &codeval);
						if (ret == 2)
						{
							*(gameconf + (gameconfsize / 4)) = 0;
							gameconfsize += 4;
							*(gameconf + (gameconfsize / 4)) = 0;
							gameconfsize += 8;
							*(gameconf + (gameconfsize / 4)) = codeaddr;
							gameconfsize += 4;
							*(gameconf + (gameconfsize / 4)) = codeval;
							gameconfsize += 4;
							DCFlushRange((void *) (gameconf + (gameconfsize / 4) - 5), 20);
						}
					}
					if (strncasecmp("pokeifequal", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
					{
						ret = sscanf((char *) (tempgameconf + i), "( %x , %x , %x , %x", &codeaddr, &codeval,
								&codeaddr2, &codeval2);
						if (ret == 4)
						{
							*(gameconf + (gameconfsize / 4)) = 0;
							gameconfsize += 4;
							*(gameconf + (gameconfsize / 4)) = codeaddr;
							gameconfsize += 4;
							*(gameconf + (gameconfsize / 4)) = codeval;
							gameconfsize += 4;
							*(gameconf + (gameconfsize / 4)) = codeaddr2;
							gameconfsize += 4;
							*(gameconf + (gameconfsize / 4)) = codeval2;
							gameconfsize += 4;
							DCFlushRange((void *) (gameconf + (gameconfsize / 4) - 5), 20);
						}
					}
					if (strncasecmp("searchandpoke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer)
							== 13)
					{
						ret = sscanf((char *) (tempgameconf + i), "( %x%n", &codeval, &tempoffset);
						if (ret == 1)
						{
							gameconfsize += 4;
							temp = 0;
							while (ret == 1)
							{
								*(gameconf + (gameconfsize / 4)) = codeval;
								gameconfsize += 4;
								temp++;
								i += tempoffset;
								ret = sscanf((char *) (tempgameconf + i), " %x%n", &codeval, &tempoffset);
							}
							*(gameconf + (gameconfsize / 4) - temp - 1) = temp;
							ret = sscanf((char *) (tempgameconf + i), " , %x , %x , %x , %x", &codeaddr, &codeaddr2,
									&codeoffset, &codeval2);
							if (ret == 4)
							{
								*(gameconf + (gameconfsize / 4)) = codeaddr;
								gameconfsize += 4;
								*(gameconf + (gameconfsize / 4)) = codeaddr2;
								gameconfsize += 4;
								*(gameconf + (gameconfsize / 4)) = codeoffset;
								gameconfsize += 4;
								*(gameconf + (gameconfsize / 4)) = codeval2;
								gameconfsize += 4;
								DCFlushRange((void *) (gameconf + (gameconfsize / 4) - temp - 5), temp * 4 + 20);
							}
							else gameconfsize -= temp * 4 + 4;
						}

					}
				}
				if (tempgameconf[i] != ':')
				{
					while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13))
						i++;
					if (i != tempgameconfsize) i++;
				}
			}
			if (i != tempgameconfsize) while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0))
				i--;
		}
	}
	return 0;
}