Beispiel #1
0
bool MFCollision_SweepSphereTriTest(const MFVector &sweepSpherePos, const MFVector &sweepSphereVelocity, float sweepSphereRadius, const MFCollisionTriangle &tri, MFSweepSphereResult *pResult)
{
	MFRayIntersectionResult result;

	// test the triangle surface
	if(!MFCollision_RaySlabTest(sweepSpherePos, sweepSphereVelocity, tri.plane, sweepSphereRadius, &result))
		return false;

	MFVector intersection = sweepSpherePos + sweepSphereVelocity * result.time;

	// test if intersection is inside the triangle
	float dot0, dot1, dot2;

	dot0 = intersection.DotH(tri.edgePlanes[0]);
//	if(dot0 > sphereRadius)
//		return false;

	dot1 = intersection.DotH(tri.edgePlanes[1]);
//	if(dot1 > sphereRadius)
//		return false;

	dot2 = intersection.DotH(tri.edgePlanes[2]);
//	if(dot2 > sphereRadius)
//		return false;

	// test if intersection is inside the triangle face
	if(dot0 >= 0.0f && dot1 >= 0.0f && dot2 >= 0.0f)
		goto collision;

	// test the 3 edges
	if(dot0 < 0.0f)
	{
		if(MFCollision_RayCapsuleTest(sweepSpherePos, sweepSphereVelocity, tri.verts[0], tri.verts[1]-tri.verts[0], sweepSphereRadius, &result))
			goto collision;
	}

	if(dot1 < 0.0f)
	{
		if(MFCollision_RayCapsuleTest(sweepSpherePos, sweepSphereVelocity, tri.verts[1], tri.verts[2]-tri.verts[1], sweepSphereRadius, &result))
			goto collision;
	}

	if(dot2 < 0.0f)
	{
		if(MFCollision_RayCapsuleTest(sweepSpherePos, sweepSphereVelocity, tri.verts[2], tri.verts[0]-tri.verts[2], sweepSphereRadius, &result))
			goto collision;
	}

	return false;

collision:
	if(result.time == 0.0f)
	{

		// this is for double sided collision.
		float dot = sweepSpherePos.DotH(tri.plane);
		float amountResolve = sweepSphereRadius - MFAbs(dot);
		pResult->intersectionReaction = result.surfaceNormal * amountResolve;
	}
	else
		pResult->intersectionReaction = MFVector::zero;

	pResult->surfaceNormal = result.surfaceNormal;
	pResult->time = result.time;
	return true;
}
Beispiel #2
0
void Menu::Draw()
{
	MFVector dimensions = MakeVector(0.0f, 0.0f, 0.0f);
	MFVector currentPos;
	float requestedWidth = menuDimensions.x-40.0f;
	float selStart, selEnd;
	int a;

	// get menu size
	for(a=0; a<numChildren; a++)
	{
		MFVector dim = pChildren[a]->GetDimensions(requestedWidth);

		if(selection==a)
		{
			selStart = dimensions.y;
			selEnd = selStart + dim.y;

			if(selStart < -yOffset)
			{
				targetOffset = -selStart;
			}

			if(selEnd > menuDimensions.y - 75.0f - yOffset)
			{
				targetOffset = -(selEnd-(menuDimensions.y-75.0f));
			}
		}

		dimensions.y += dim.y;
		dimensions.x = MFMax(dimensions.x, dim.x);
	}

	if(targetOffset != yOffset)
	{
		yOffset -= MFAbs(yOffset-targetOffset) < 0.1f ? yOffset-targetOffset : (yOffset-targetOffset)*0.1f;
	}

	currentPos = MakeVector(menuPosition.x+20.0f, menuPosition.y+50.0f + yOffset, 0.0f);

	MFPrimitive(PT_TriStrip|PT_Untextured);

	MFBegin(4);
	MFSetColourV(colour*0.4f);
	MFSetPosition(menuPosition.x, menuPosition.y, 0);
	MFSetColourV(colour*0.8f);
	MFSetPosition(menuPosition.x+menuDimensions.x, menuPosition.y, 0);
	MFSetColourV(colour*0.6f);
	MFSetPosition(menuPosition.x, menuPosition.y+menuDimensions.y, 0);
	MFSetColourV(colour);
	MFSetPosition(menuPosition.x+menuDimensions.x, menuPosition.y+menuDimensions.y, 0);
	MFEnd();

	MFFont_DrawText2(MFFont_GetDebugFont(), menuPosition.x+10.0f, menuPosition.y+5.0f, MENU_FONT_HEIGHT*1.5f, MakeVector(1,0.6875f,0.5f,1), name);

	MFMaterial_SetMaterial(MFMaterial_GetStockMaterial(MFMat_SysLogoSmall));
	float logoMargin = 5.0f;
	float iconSize = 35.0f;

	MFPrimitive(PT_TriStrip);
	MFBegin(4);
	MFSetColourV(MFVector::white);
	MFSetTexCoord1(0,0);
	MFSetPosition((menuPosition.x+menuDimensions.x) - logoMargin*2 - iconSize, menuPosition.y + logoMargin, 0);
	MFSetTexCoord1(1,0);
	MFSetPosition((menuPosition.x+menuDimensions.x) - logoMargin*2, menuPosition.y + logoMargin, 0);
	MFSetTexCoord1(0,1);
	MFSetPosition((menuPosition.x+menuDimensions.x) - logoMargin*2 - iconSize, menuPosition.y + logoMargin + iconSize, 0);
	MFSetTexCoord1(1,1);
	MFSetPosition((menuPosition.x+menuDimensions.x) - logoMargin*2, menuPosition.y + logoMargin + iconSize, 0);
	MFEnd();

#if MF_RENDERER == MF_DRIVER_D3D9 || MF_RENDERER == MF_DRIVER_XBOX
	pd3dDevice->SetRenderState(D3DRS_STENCILENABLE, TRUE);
	pd3dDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
	pd3dDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_INCR);
#endif

	MFPrimitive(PT_TriStrip|PT_Untextured);
	MFBegin(4);
	MFSetColour(0.f, 0.f, 0.f, 0.65f);
	MFSetPosition(menuPosition.x+15, menuPosition.y+45, 0);
	MFSetPosition(menuPosition.x+menuDimensions.x-15, menuPosition.y+45, 0);
	MFSetPosition(menuPosition.x+15, menuPosition.y+menuDimensions.y-15, 0);
	MFSetPosition(menuPosition.x+menuDimensions.x-15, menuPosition.y+menuDimensions.y-15, 0);
	MFEnd();

#if MF_RENDERER == MF_DRIVER_D3D9 || MF_RENDERER == MF_DRIVER_XBOX
	pd3dDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_LESS);
	pd3dDevice->SetRenderState(D3DRS_STENCILREF, 0);
#endif

	for(a=0; a<numChildren; a++)
	{
		if(currentPos.y > menuPosition.y + menuDimensions.y - 15.0f) break;

		if(selection==a)
		{
			float height = pChildren[a]->GetDimensions(requestedWidth).y;

			if(currentPos.y + height < menuPosition.y + 45.0f)
			{
				currentPos.y += height;
				continue;
			}

			MFPrimitive(PT_TriStrip|PT_Untextured);

			MFBegin(4);
			MFSetColour(0.f, 0.f, .5f, .75f);
			MFSetPosition(menuPosition.x+15, currentPos.y, 0);
			MFSetColour(0.f, 0.f, .8f, .75f);
			MFSetPosition(menuPosition.x+menuDimensions.x-15, currentPos.y, 0);
			MFSetColour(0.f, 0.f, .56f, .75f);
			MFSetPosition(menuPosition.x+15, currentPos.y + height, 0);
			MFSetColour(0.f, 0.f, .1f, .75f);
			MFSetPosition(menuPosition.x+menuDimensions.x-15, currentPos.y + height, 0);
			MFEnd();
		}

		currentPos.y += pChildren[a]->ListDraw(selection==a, currentPos, requestedWidth);
	}

#if MF_RENDERER == MF_DRIVER_D3D9 || MF_RENDERER == MF_DRIVER_XBOX
	pd3dDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
#endif
}