static void MIDI_Play_f (void)
{
	if (Cmd_Argc () == 2)
	{
		MIDI_Play(Cmd_Argv(1));
	}
}
Beispiel #2
0
VOID
MIDI_CheckLoop(
   VOID
)
{
   if (fMidLoop && g_pMid != NULL && !native_midi_active())
   {
      MIDI_Play(iMidCurrent, TRUE);
   }
}
Beispiel #3
0
VOID
MIDI_CheckLoop(
   VOID
)
{
#ifdef TIMIDITY
   if (fMidLoop && g_pMid != NULL && !Timidity_Active())
#else
   if (fMidLoop && g_pMid != NULL && !native_midi_active())
#endif
   {
      MIDI_Play(iMidCurrent, TRUE);
   }
}
/*
=====================
CL_ParseServerMessage
=====================
*/
void CL_ParseServerMessage (void)
{
	int		cmd;
	int		i, j, k;
	int		EntityCount = 0;
	int		EntitySize = 0;
	int		before;
	static		double lasttime;
	static		qboolean packet_loss = false;
	entity_t	*ent;
	short		RemovePlace, OrigPlace, NewPlace, AddedIndex;
	int		sc1, sc2;
	byte		test;
	float		compangles[2][3];
	vec3_t		deltaangles;

//
// if recording demos, copy the message out
//
	if (net_message.cursize > LastServerMessageSize)
	{
		LastServerMessageSize = net_message.cursize;
	}
	if (cl_shownet.integer == 1)
	{
		Con_Printf ("Time: %2.2f Pck: %i ", realtime - lasttime, net_message.cursize);
		lasttime = realtime;
	}
	else if (cl_shownet.integer == 2)
		Con_Printf ("------------------\n");

	cl.onground = false;	// unless the server says otherwise
//
// parse the message
//
	MSG_BeginReading ();

	while (1)
	{
		if (msg_badread)
			Host_Error ("%s: Bad server message", __thisfunc__);

		cmd = MSG_ReadByte ();

		if (cmd == -1)
		{
			if (cl_shownet.integer == 1)
				Con_Printf ("Ent: %i (%i bytes)",EntityCount,EntitySize);

			SHOWNET("END OF MESSAGE");
			return;		// end of message
		}

	// if the high bit of the command byte is set, it is a fast update
		if (cmd & 128)
		{
			before = msg_readcount;
			SHOWNET("fast update");
			if (packet_loss)
				CL_ParseUpdate2 (cmd&127);
			else
				CL_ParseUpdate (cmd&127);

			EntityCount++;
			EntitySize += msg_readcount - before + 1;
			continue;
		}

		if (cmd < NUM_SVC_STRINGS)	// else, it'll hit the illegible message below
		{
			SHOWNET(svc_strings[cmd]);
		}

	// other commands
		switch (cmd)
		{
		default:
		//	CL_DumpPacket ();
			Host_Error ("%s: Illegible server message %d", __thisfunc__, cmd);
			break;

		case svc_nop:
//			Con_Printf ("svc_nop\n");
			break;

		case svc_time:
			cl.mtime[1] = cl.mtime[0];
			cl.mtime[0] = MSG_ReadFloat ();
			break;

		case svc_clientdata:
			i = MSG_ReadShort ();
			CL_ParseClientdata (i);
			break;

		case svc_version:
			cl_protocol = MSG_ReadLong ();
			switch (cl_protocol)
			{
			case PROTOCOL_RAVEN_111:
			case PROTOCOL_RAVEN_112:
			case PROTOCOL_UQE_113:
				Con_Printf ("Server using protocol %i\n", cl_protocol);
				break;
			default:
				Host_Error ("%s: Server is protocol %i instead of %i or %i",
						__thisfunc__, cl_protocol,
						PROTOCOL_RAVEN_112, PROTOCOL_UQE_113);
			}
			break;

		case svc_disconnect:
			Host_EndGame ("Server disconnected\n");
			break;

		case svc_print:
			if (intro_playing)
				MSG_ReadString ();
			else
				Con_Printf ("%s", MSG_ReadString ());
			break;

		case svc_centerprint:
			SCR_CenterPrint (MSG_ReadString ());
			break;

		case svc_stufftext:
			stufftext_frame = host_framecount;	// allow full frame update
								// on stuff messages. Pa3PyX
			Cbuf_AddText (MSG_ReadString ());
			break;

		case svc_damage:
			V_ParseDamage ();
			break;

		case svc_serverinfo:
			CL_ParseServerInfo ();
			vid.recalc_refdef = true;	// leave intermission full screen
			break;

		case svc_setangle:
			for (i = 0; i < 3; i++)
				cl.viewangles[i] = MSG_ReadAngle ();
			break;

		case svc_setangle_interpolate:
			compangles[0][0] = MSG_ReadAngle();
			compangles[0][1] = MSG_ReadAngle();
			compangles[0][2] = MSG_ReadAngle();
			for (i = 0; i < 3; i++)
			{
				compangles[1][i] = cl.viewangles[i];
				for (j = 0; j < 2; j++)
				{//standardize both old and new angles to +-180
					if (compangles[j][i] >= 360)
						compangles[j][i] -= 360*((int)(compangles[j][i]/360));
					else if (compangles[j][i] <= 360)
						compangles[j][i] += 360*(1+(int)(-compangles[j][i]/360));
					if (compangles[j][i] > 180)
						compangles[j][i] = -360 + compangles[j][i];
					else if (compangles[j][i] < -180)
						compangles[j][i] = 360 + compangles[j][i];
				}
				//get delta
				deltaangles[i] = compangles[0][i] - compangles[1][i];
				//cap delta to <=180,>=-180
				if (deltaangles[i] > 180)
					deltaangles[i] += -360;
				else if (deltaangles[i] < -180)
					deltaangles[i] += 360;
				//add the delta
				cl.viewangles[i]+=(deltaangles[i]/8);//8 step interpolation
				//cap newangles to +-180
				if (cl.viewangles[i] >= 360)
					cl.viewangles[i] -= 360*((int)(cl.viewangles[i]/360));
				else if (cl.viewangles[i] <= 360)
					cl.viewangles[i] += 360*(1+(int)(-cl.viewangles[i]/360));
				if (cl.viewangles[i] > 180)
					cl.viewangles[i] += -360;
				else if (cl.viewangles[i] < -180)
					cl.viewangles[i] += 360;
			}
			break;

		case svc_setview:
			cl.viewentity = MSG_ReadShort ();
			break;

		case svc_lightstyle:
			i = MSG_ReadByte ();
			if (i >= MAX_LIGHTSTYLES)
				Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
			q_strlcpy (cl_lightstyle[i].map, MSG_ReadString(), MAX_STYLESTRING);
			cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
			break;

		case svc_sound:
			CL_ParseStartSoundPacket();
			break;

		case svc_sound_update_pos:
		{//FIXME: put a field on the entity that lists the channels
			//it should update when it moves- if a certain flag
			//is on the ent, this update_channels field could
			//be set automatically by each sound and stopSound
			//called for this ent?
			vec3_t	pos;
			int	channel, ent_num;

			channel = MSG_ReadShort ();

			ent_num = channel >> 3;
			channel &= 7;

			if (ent_num > MAX_EDICTS)
				Host_Error ("svc_sound_update_pos: ent = %i", ent_num);

			for (i = 0; i < 3; i++)
				pos[i] = MSG_ReadCoord ();

			S_UpdateSoundPos (ent_num, channel, pos);
		}
			break;

		case svc_stopsound:
			i = MSG_ReadShort();
			S_StopSound(i>>3, i&7);
			break;

		case svc_updatename:
			Sbar_Changed();
			i = MSG_ReadByte ();
			if (i >= cl.maxclients)
				Host_Error ("%s: svc_updatename > MAX_CLIENTS", __thisfunc__);
			q_strlcpy (cl.scores[i].name, MSG_ReadString(), MAX_SCOREBOARDNAME);
			break;

		case svc_updateclass:
			Sbar_Changed();
			i = MSG_ReadByte ();
			if (i >= cl.maxclients)
				Host_Error ("%s: svc_updateclass > MAX_CLIENTS", __thisfunc__);
			cl.scores[i].playerclass = (float)MSG_ReadByte();
			CL_NewTranslation(i); // update the color
			break;

		case svc_updatefrags:
			Sbar_Changed();
			i = MSG_ReadByte ();
			if (i >= cl.maxclients)
				Host_Error ("%s: svc_updatefrags > MAX_CLIENTS", __thisfunc__);
			cl.scores[i].frags = MSG_ReadShort ();
			break;

		case svc_update_kingofhill:
			sv_kingofhill = MSG_ReadShort() - 1;
			break;

		case svc_updatecolors:
			Sbar_Changed();
			i = MSG_ReadByte ();
			if (i >= cl.maxclients)
				Host_Error ("%s: svc_updatecolors > MAX_CLIENTS", __thisfunc__);
			cl.scores[i].colors = MSG_ReadByte ();
			CL_NewTranslation (i);
			break;

		case svc_particle:
			R_ParseParticleEffect ();
			break;

		case svc_particle2:
			R_ParseParticleEffect2 ();
			break;
		case svc_particle3:
			R_ParseParticleEffect3 ();
			break;
		case svc_particle4:
			R_ParseParticleEffect4 ();
			break;

		case svc_spawnbaseline:
			i = MSG_ReadShort ();
			// must use CL_EntityNum() to force cl.num_entities up
			CL_ParseBaseline (CL_EntityNum(i));
			break;
		case svc_spawnstatic:
			CL_ParseStatic ();
			break;

		case svc_raineffect:
			CL_ParseRainEffect();
			break;

		case svc_temp_entity:
			CL_ParseTEnt ();
			break;

		case svc_setpause:
			cl.paused = MSG_ReadByte ();
			if (cl.paused)
			{
				CDAudio_Pause ();
				VID_HandlePause (true);
			}
			else
			{
				CDAudio_Resume ();
				VID_HandlePause (false);
			}
			break;

		case svc_signonnum:
			i = MSG_ReadByte ();
			if (i <= cls.signon)
				Host_Error ("Received signon %i when at %i", i, cls.signon);
			cls.signon = i;
			CL_SignonReply ();
			break;

		case svc_killedmonster:
			cl.stats[STAT_MONSTERS]++;
			break;

		case svc_foundsecret:
			cl.stats[STAT_SECRETS]++;
			break;

		case svc_updatestat:
			i = MSG_ReadByte ();
			if (i < 0 || i >= MAX_CL_STATS)
				Sys_Error ("svc_updatestat: %i is invalid", i);
			cl.stats[i] = MSG_ReadLong ();
			break;

		case svc_spawnstaticsound:
			CL_ParseStaticSound ();
			break;

		case svc_cdtrack:
			cl.cdtrack = MSG_ReadByte ();
			cl.looptrack = MSG_ReadByte ();
			if (q_strcasecmp(bgmtype.string,"cd") == 0)
			{
				if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
					CDAudio_Play ((byte)cls.forcetrack, true);
				else
					CDAudio_Play ((byte)cl.cdtrack, true);
			}
			else
				CDAudio_Stop();
			break;

		case svc_midi_name:
			q_strlcpy (cl.midi_name, MSG_ReadString(), sizeof(cl.midi_name));
			if (q_strcasecmp(bgmtype.string,"midi") == 0)
				MIDI_Play(cl.midi_name);
			else
				MIDI_Stop();
			break;

		case svc_toggle_statbar:
			break;

		case svc_intermission:
			cl.intermission = MSG_ReadByte();
			if (oem.integer && cl.intermission == 1)
				cl.intermission = 9;
			// skip intermissions while recording demos in single
			// player games, but stop recording at ending scenes.
			// skip intermissions when playing demos.
			if (cls.demorecording)
			{
				// 5: finale for the demo version
				// 6, 7, 8: eidolon end-1 to end-3
				// 9: finale for the bundle version
				// 10: praevus ending
				if (sv.active && svs.maxclients == 1 &&
				    (cl.intermission < 5 || cl.intermission > 10))
				{
					cl.intermission = 0;
					demohack = true;
					Cbuf_AddText("+attack\n");	// HACK !..
					break;
				}

				CL_Stop_f ();
			}
			else if (cls.demoplayback)
			{
				cl.intermission = 0;
				break;
			}

			cl.completed_time = cl.time;
			vid.recalc_refdef = true;	// go to full screen
			break;

/*		case svc_finale:
			cl.intermission = 2;
			cl.completed_time = cl.time;
			vid.recalc_refdef = true;	// go to full screen
			SCR_CenterPrint (MSG_ReadString ());
			break;

		case svc_cutscene:
			cl.intermission = 3;
			cl.completed_time = cl.time;
			vid.recalc_refdef = true;	// go to full screen
			SCR_CenterPrint (MSG_ReadString ());
			break;

		case svc_sellscreen:
			Cmd_ExecuteString ("help", src_command);
			break;
*/
		case svc_set_view_flags:
			cl.viewent.drawflags |= MSG_ReadByte();
			break;

		case svc_clear_view_flags:
			cl.viewent.drawflags &= ~MSG_ReadByte();
			break;

		case svc_start_effect:
			CL_ParseEffect();
			break;
		case svc_end_effect:
			CL_EndEffect();
			break;

		case svc_plaque:
			CL_Plaque();
			break;

		case svc_particle_explosion:
			CL_ParticleExplosion();
			break;

		case svc_set_view_tint:
			i = MSG_ReadByte();
			cl.viewent.colorshade = i;
			break;

		case svc_reference:
			packet_loss = false;
			cl.last_frame = cl.current_frame;
			cl.last_sequence = cl.current_sequence;
			cl.current_frame = MSG_ReadByte();
			cl.current_sequence = MSG_ReadByte();
			if (cl.need_build == 2)
			{
//				Con_Printf("CL: NB2 CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame);
				cl.frames[0].count = cl.frames[1].count = cl.frames[2].count = 0;
				cl.need_build = 1;
				cl.reference_frame = cl.current_frame;
			}
			else if (cl.last_sequence != cl.current_sequence)
			{
//				Con_Printf("CL: Sequence CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame);
				if (cl.reference_frame >= 1 && cl.reference_frame <= MAX_FRAMES)
				{
					RemovePlace = OrigPlace = NewPlace = AddedIndex = 0;
					for (i = 0; i < cl.num_entities; i++)
					{
						if (RemovePlace >= cl.NumToRemove || cl.RemoveList[RemovePlace] != i)
						{
							if (NewPlace < cl.frames[1].count &&
								cl.frames[1].states[NewPlace].index == i)
							{
								cl.frames[2].states[AddedIndex] = cl.frames[1].states[NewPlace];
								AddedIndex++;
								cl.frames[2].count++;
							}
							else if (OrigPlace < cl.frames[0].count &&
								     cl.frames[0].states[OrigPlace].index == i)
							{
								cl.frames[2].states[AddedIndex] = cl.frames[0].states[OrigPlace];
								AddedIndex++;
								cl.frames[2].count++;
							}
						}
						else
							RemovePlace++;

						if (cl.frames[0].states[OrigPlace].index == i)
							OrigPlace++;
						if (cl.frames[1].states[NewPlace].index == i)
							NewPlace++;
					}
					cl.frames[0] = cl.frames[2];
				}
				cl.frames[1].count = cl.frames[2].count = 0;
				cl.need_build = 1;
				cl.reference_frame = cl.current_frame;
			}
			else
			{
//				Con_Printf("CL: Normal CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame);
				cl.need_build = 0;
			}

			for (i = 1, ent = cl_entities+1; i < cl.num_entities; i++, ent++)
			{
				ent->baseline.flags &= ~BE_ON;
			}

			for (i = 0; i < cl.frames[0].count; i++)
			{
				ent = CL_EntityNum (cl.frames[0].states[i].index);
				ent->model = cl.model_precache[cl.frames[0].states[i].modelindex];
				ent->baseline.flags |= BE_ON;
			}
			break;

		case svc_clear_edicts:
			j = MSG_ReadByte();
			if (cl.need_build)
			{
				cl.NumToRemove = j;
			}
			for (i = 0; i < j; i++)
			{
				k = MSG_ReadShort();
				if (cl.need_build)
					cl.RemoveList[i] = k;
				ent = CL_EntityNum (k);
				ent->baseline.flags &= ~BE_ON;
			}
			break;

		case svc_update_inv:
			sc1 = sc2 = 0;

			test = MSG_ReadByte();
			if (test & 1)
				sc1 |= ((int)MSG_ReadByte());
			if (test & 2)
				sc1 |= ((int)MSG_ReadByte())<<8;
			if (test & 4)
				sc1 |= ((int)MSG_ReadByte())<<16;
			if (test & 8)
				sc1 |= ((int)MSG_ReadByte())<<24;
			if (test & 16)
				sc2 |= ((int)MSG_ReadByte());
			if (test & 32)
				sc2 |= ((int)MSG_ReadByte())<<8;
			if (test & 64)
				sc2 |= ((int)MSG_ReadByte())<<16;
			if (test & 128)
				sc2 |= ((int)MSG_ReadByte())<<24;

			if (sc1 & SC1_HEALTH)
				cl.v.health = MSG_ReadShort();
			if (sc1 & SC1_LEVEL)
				cl.v.level = MSG_ReadByte();
			if (sc1 & SC1_INTELLIGENCE)
				cl.v.intelligence = MSG_ReadByte();
			if (sc1 & SC1_WISDOM)
				cl.v.wisdom = MSG_ReadByte();
			if (sc1 & SC1_STRENGTH)
				cl.v.strength = MSG_ReadByte();
			if (sc1 & SC1_DEXTERITY)
				cl.v.dexterity = MSG_ReadByte();
			if (sc1 & SC1_WEAPON)
				cl.v.weapon = MSG_ReadByte();
			if (sc1 & SC1_BLUEMANA)
				cl.v.bluemana = MSG_ReadByte();
			if (sc1 & SC1_GREENMANA)
				cl.v.greenmana = MSG_ReadByte();
			if (sc1 & SC1_EXPERIENCE)
				cl.v.experience = MSG_ReadLong();
			if (sc1 & SC1_CNT_TORCH)
				cl.v.cnt_torch = MSG_ReadByte();
			if (sc1 & SC1_CNT_H_BOOST)
				cl.v.cnt_h_boost = MSG_ReadByte();
			if (sc1 & SC1_CNT_SH_BOOST)
				cl.v.cnt_sh_boost = MSG_ReadByte();
			if (sc1 & SC1_CNT_MANA_BOOST)
				cl.v.cnt_mana_boost = MSG_ReadByte();
			if (sc1 & SC1_CNT_TELEPORT)
				cl.v.cnt_teleport = MSG_ReadByte();
			if (sc1 & SC1_CNT_TOME)
				cl.v.cnt_tome = MSG_ReadByte();
			if (sc1 & SC1_CNT_SUMMON)
				cl.v.cnt_summon = MSG_ReadByte();
			if (sc1 & SC1_CNT_INVISIBILITY)
				cl.v.cnt_invisibility = MSG_ReadByte();
			if (sc1 & SC1_CNT_GLYPH)
				cl.v.cnt_glyph = MSG_ReadByte();
			if (sc1 & SC1_CNT_HASTE)
				cl.v.cnt_haste = MSG_ReadByte();
			if (sc1 & SC1_CNT_BLAST)
				cl.v.cnt_blast = MSG_ReadByte();
			if (sc1 & SC1_CNT_POLYMORPH)
				cl.v.cnt_polymorph = MSG_ReadByte();
			if (sc1 & SC1_CNT_FLIGHT)
				cl.v.cnt_flight = MSG_ReadByte();
			if (sc1 & SC1_CNT_CUBEOFFORCE)
				cl.v.cnt_cubeofforce = MSG_ReadByte();
			if (sc1 & SC1_CNT_INVINCIBILITY)
				cl.v.cnt_invincibility = MSG_ReadByte();
			if (sc1 & SC1_ARTIFACT_ACTIVE)
				cl.v.artifact_active = MSG_ReadFloat();
			if (sc1 & SC1_ARTIFACT_LOW)
				cl.v.artifact_low = MSG_ReadFloat();
			if (sc1 & SC1_MOVETYPE)
				cl.v.movetype = MSG_ReadByte();
			if (sc1 & SC1_CAMERAMODE)
				cl.v.cameramode = MSG_ReadByte();
			if (sc1 & SC1_HASTED)
				cl.v.hasted = MSG_ReadFloat();
			if (sc1 & SC1_INVENTORY)
				cl.v.inventory = MSG_ReadByte();
			if (sc1 & SC1_RINGS_ACTIVE)
				cl.v.rings_active = MSG_ReadFloat();

			if (sc2 & SC2_RINGS_LOW)
				cl.v.rings_low = MSG_ReadFloat();
			if (sc2 & SC2_AMULET)
				cl.v.armor_amulet = MSG_ReadByte();
			if (sc2 & SC2_BRACER)
				cl.v.armor_bracer = MSG_ReadByte();
			if (sc2 & SC2_BREASTPLATE)
				cl.v.armor_breastplate = MSG_ReadByte();
			if (sc2 & SC2_HELMET)
				cl.v.armor_helmet = MSG_ReadByte();
			if (sc2 & SC2_FLIGHT_T)
				cl.v.ring_flight = MSG_ReadByte();
			if (sc2 & SC2_WATER_T)
				cl.v.ring_water = MSG_ReadByte();
			if (sc2 & SC2_TURNING_T)
				cl.v.ring_turning = MSG_ReadByte();
			if (sc2 & SC2_REGEN_T)
				cl.v.ring_regeneration = MSG_ReadByte();
			if (sc2 & SC2_HASTE_T)
				cl.v.haste_time = MSG_ReadFloat();
			if (sc2 & SC2_TOME_T)
				cl.v.tome_time = MSG_ReadFloat();
			if (sc2 & SC2_PUZZLE1)
				q_snprintf(cl.puzzle_pieces[0], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
			if (sc2 & SC2_PUZZLE2)
				q_snprintf(cl.puzzle_pieces[1], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
			if (sc2 & SC2_PUZZLE3)
				q_snprintf(cl.puzzle_pieces[2], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
			if (sc2 & SC2_PUZZLE4)
				q_snprintf(cl.puzzle_pieces[3], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
			if (sc2 & SC2_PUZZLE5)
				q_snprintf(cl.puzzle_pieces[4], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
			if (sc2 & SC2_PUZZLE6)
				q_snprintf(cl.puzzle_pieces[5], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
			if (sc2 & SC2_PUZZLE7)
				q_snprintf(cl.puzzle_pieces[6], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
			if (sc2 & SC2_PUZZLE8)
				q_snprintf(cl.puzzle_pieces[7], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
			if (sc2 & SC2_MAXHEALTH)
				cl.v.max_health = MSG_ReadShort();
			if (sc2 & SC2_MAXMANA)
				cl.v.max_mana = MSG_ReadByte();
			if (sc2 & SC2_FLAGS)
				cl.v.flags = MSG_ReadFloat();

			// SC2_OBJ, SC2_OBJ2: mission pack objectives
			// With protocol 18 (PROTOCOL_RAVEN_111), these
			// bits get set somehow (?!): let's avoid them.
			if (cl_protocol > PROTOCOL_RAVEN_111)
			{
				if (sc2 & SC2_OBJ)
					cl.info_mask = MSG_ReadLong();
				if (sc2 & SC2_OBJ2)
					cl.info_mask2 = MSG_ReadLong();
			}

			if ((sc1 & SC1_STAT_BAR) || (sc2 & SC2_STAT_BAR))
				Sbar_Changed();

			if ((sc1 & SC1_INV) || (sc2 & SC2_INV))
				SB_InvChanged();
			break;

		case svc_mod_name:
		case svc_skybox:
			MSG_ReadString();
			Con_DPrintf ("Ignored server msg %d (%s)\n", cmd, svc_strings[cmd]);
			break;
		}
	}
}