mfxStatus QSV_Encoder_Internal::Drain()
{
	mfxStatus sts = MFX_ERR_NONE;

	//
	// Drain the buffered encoded frames
	//
	while (MFX_ERR_NONE <= sts) 
	{
		int nTaskIdx = GetFreeTaskIndex(m_pTaskPool, m_nTaskPool);
		if (MFX_ERR_NOT_FOUND == nTaskIdx) 
		{
			// No more free tasks, need to sync
			sts = m_session.SyncOperation(m_pTaskPool[m_nFirstSyncTask].syncp, 60000);
			MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

			m_pTaskPool[m_nFirstSyncTask].syncp = NULL;
			m_nFirstSyncTask = (m_nFirstSyncTask + 1) % m_nTaskPool;
		}
		else 
		{
			for (;;) 
			{
				// Encode a frame asychronously (returns immediately)
				sts = m_pmfxENC->EncodeFrameAsync(NULL, NULL, &m_pTaskPool[nTaskIdx].mfxBS, &m_pTaskPool[nTaskIdx].syncp);

				if (MFX_ERR_NONE < sts && !m_pTaskPool[nTaskIdx].syncp) 
				{   // Repeat the call if warning and no output
					if (MFX_WRN_DEVICE_BUSY == sts)
						MSDK_SLEEP(1);  // Wait if device is busy, then repeat the same call
				}
				else if (MFX_ERR_NONE < sts && m_pTaskPool[nTaskIdx].syncp) 
				{
					sts = MFX_ERR_NONE;     // Ignore warnings if output is available
					break;
				}
				else
					break;
			}
		}
	}

	// MFX_ERR_MORE_DATA indicates that there are no more buffered frames, exit in case of other errors
	MSDK_IGNORE_MFX_STS(sts, MFX_ERR_MORE_DATA);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	//
	// Sync all remaining tasks in task pool
	//
	while (m_pTaskPool[m_nFirstSyncTask].syncp) 
	{
		sts = m_session.SyncOperation(m_pTaskPool[m_nFirstSyncTask].syncp, 60000);
		MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

		m_pTaskPool[m_nFirstSyncTask].syncp = NULL;
		m_nFirstSyncTask = (m_nFirstSyncTask + 1) % m_nTaskPool;
	}

	return sts;
}
mfxStatus QSV_Encoder_Internal::AllocateSurfaces()
{
	// Query number of required surfaces for encoder
	mfxFrameAllocRequest EncRequest;
	memset(&EncRequest, 0, sizeof(EncRequest));
	mfxStatus sts = m_pmfxENC->QueryIOSurf(&m_mfxEncParams, &EncRequest);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	EncRequest.NumFrameSuggested = EncRequest.NumFrameSuggested + m_mfxEncParams.AsyncDepth;

	EncRequest.Type |= WILL_WRITE;

	// Allocate required surfaces
	sts = m_mfxAllocator.Alloc(m_mfxAllocator.pthis, &EncRequest, &m_mfxResponse);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	m_nSurfNum = m_mfxResponse.NumFrameActual;

	m_pmfxSurfaces = new mfxFrameSurface1 *[m_nSurfNum];
	MSDK_CHECK_POINTER(m_pmfxSurfaces, MFX_ERR_MEMORY_ALLOC);

	for (int i = 0; i < m_nSurfNum; i++) 
	{
		m_pmfxSurfaces[i] = new mfxFrameSurface1;
		memset(m_pmfxSurfaces[i], 0, sizeof(mfxFrameSurface1));
		memcpy(&(m_pmfxSurfaces[i]->Info), &(m_mfxEncParams.mfx.FrameInfo), sizeof(mfxFrameInfo));
		m_pmfxSurfaces[i]->Data.MemId = m_mfxResponse.mids[i];
	}

	return sts;
}
mfxStatus IntelDecoder::QueryAndAllocRequiredSurfacesForHW()
{
	mfxStatus sts = MFX_ERR_NONE;

	// Query number of required surfaces for decoder
	mfxFrameAllocRequest Request;
	memset(&Request, 0, sizeof(Request));
	sts = mfxDEC->QueryIOSurf(&mfxVideoParams, &Request);
	MSDK_IGNORE_MFX_STS(sts, MFX_WRN_PARTIAL_ACCELERATION);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	numSurfaces = Request.NumFrameSuggested;

	Request.Type |= WILL_READ; // This line is only required for Windows DirectX11 to ensure that surfaces can be retrieved by the application

	 // Allocate surfaces for decoder
	//mfxFrameAllocResponse mfxResponse;
	sts = pMfxAllocator->Alloc(pMfxAllocator->pthis, &Request, &mfxResponse);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	// Allocate surface headers (mfxFrameSurface1) for decoder
	pmfxSurfaces = new mfxFrameSurface1 *[numSurfaces];
	MSDK_CHECK_POINTER(pmfxSurfaces, MFX_ERR_MEMORY_ALLOC);
	for (int i = 0; i < numSurfaces; i++) {
		pmfxSurfaces[i] = new mfxFrameSurface1;
		memset(pmfxSurfaces[i], 0, sizeof(mfxFrameSurface1));
		memcpy(&(pmfxSurfaces[i]->Info), &(mfxVideoParams.mfx.FrameInfo), sizeof(mfxFrameInfo));
		pmfxSurfaces[i]->Data.MemId = mfxResponse.mids[i];      // MID (memory id) represents one video NV12 surface
	}
	return sts;
}
mfxStatus QSV_Encoder_Internal::AllocateSurfaces()
{
	// Query number of required surfaces for encoder
	mfxFrameAllocRequest EncRequest;
	memset(&EncRequest, 0, sizeof(EncRequest));
	mfxStatus sts = m_pmfxENC->QueryIOSurf(&m_mfxEncParams, &EncRequest);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	EncRequest.Type |= WILL_WRITE;

	// SNB hack. On some SNB, it seems to require more surfaces
	EncRequest.NumFrameSuggested += m_mfxEncParams.AsyncDepth;

	// Allocate required surfaces
	if (m_bUseD3D11) {
		sts = m_mfxAllocator.Alloc(m_mfxAllocator.pthis, &EncRequest,
				&m_mfxResponse);
		MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

		m_nSurfNum = m_mfxResponse.NumFrameActual;

		m_pmfxSurfaces = new mfxFrameSurface1 *[m_nSurfNum];
		MSDK_CHECK_POINTER(m_pmfxSurfaces, MFX_ERR_MEMORY_ALLOC);

		for (int i = 0; i < m_nSurfNum; i++) {
			m_pmfxSurfaces[i] = new mfxFrameSurface1;
			memset(m_pmfxSurfaces[i], 0, sizeof(mfxFrameSurface1));
			memcpy(&(m_pmfxSurfaces[i]->Info),
					&(m_mfxEncParams.mfx.FrameInfo),
					sizeof(mfxFrameInfo));
			m_pmfxSurfaces[i]->Data.MemId = m_mfxResponse.mids[i];
		}
	}
	else {
		mfxU16 width = (mfxU16)MSDK_ALIGN32(EncRequest.Info.Width);
		mfxU16 height = (mfxU16)MSDK_ALIGN32(EncRequest.Info.Height);
		mfxU8  bitsPerPixel = 12;
		mfxU32 surfaceSize = width * height * bitsPerPixel / 8;
		m_nSurfNum = EncRequest.NumFrameSuggested;

		m_pmfxSurfaces = new mfxFrameSurface1 *[m_nSurfNum];
		for (int i = 0; i < m_nSurfNum; i++) {
			m_pmfxSurfaces[i] = new mfxFrameSurface1;
			memset(m_pmfxSurfaces[i], 0, sizeof(mfxFrameSurface1));
			memcpy(&(m_pmfxSurfaces[i]->Info),
					&(m_mfxEncParams.mfx.FrameInfo),
					sizeof(mfxFrameInfo));

			mfxU8* pSurface = (mfxU8*) new mfxU8[surfaceSize];
			m_pmfxSurfaces[i]->Data.Y = pSurface;
			m_pmfxSurfaces[i]->Data.U = pSurface + width * height;
			m_pmfxSurfaces[i]->Data.V = pSurface + width * height + 1;
			m_pmfxSurfaces[i]->Data.Pitch = width;
		}
	}

	blog(LOG_INFO, "\tm_nSurfNum:     %d", m_nSurfNum);

	return sts;
}
mfxStatus GeneralAllocator::Init(mfxAllocatorParams *pParams)
{
    mfxStatus sts = MFX_ERR_NONE;

#if defined(_WIN32) || defined(_WIN64)
    D3DAllocatorParams *d3dAllocParams = dynamic_cast<D3DAllocatorParams*>(pParams);
    if (d3dAllocParams)
        m_D3DAllocator.reset(new D3DFrameAllocator);
#if MFX_D3D11_SUPPORT
    D3D11AllocatorParams *d3d11AllocParams = dynamic_cast<D3D11AllocatorParams*>(pParams);
    if (d3d11AllocParams)
        m_D3DAllocator.reset(new D3D11FrameAllocator);
#endif
#endif

#ifdef LIBVA_SUPPORT
    vaapiAllocatorParams *vaapiAllocParams = dynamic_cast<vaapiAllocatorParams*>(pParams);
    if (vaapiAllocParams)
        m_D3DAllocator.reset(new vaapiFrameAllocator);
#endif

    if (m_D3DAllocator.get())
    {
        sts = m_D3DAllocator.get()->Init(pParams);
        MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
    }

    m_SYSAllocator.reset(new SysMemFrameAllocator);
    sts = m_SYSAllocator.get()->Init(0);
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

    return sts;
}
mfxStatus CRendererPipeline::CreateHWDevice()
{
    mfxStatus sts = MFX_ERR_NONE;
#if D3D_SURFACES_SUPPORT
    POINT point = {0, 0};
	HWND window = m_hParentWnd;// WindowFromPoint(point);

#if MFX_D3D11_SUPPORT
    if (D3D11_MEMORY == m_memType)
        m_hwdev = new CD3D11Device();
    else
#endif // #if MFX_D3D11_SUPPORT
        m_hwdev = new CD3D9Device();

    if (NULL == m_hwdev)
        return MFX_ERR_MEMORY_ALLOC;

    sts = m_hwdev->Init(
        window,
        1,
		MSDKAdapter::GetNumber(m_mfxSession)/* MSDKAdapter::GetNumber(GetFirstSession())*/);
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

#elif LIBVA_SUPPORT
    m_hwdev = CreateVAAPIDevice();
    if (NULL == m_hwdev)
    {
        return MFX_ERR_MEMORY_ALLOC;
    }
    sts = m_hwdev->Init(NULL, 0, MSDKAdapter::GetNumber(GetFirstSession()));
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
#endif
    return MFX_ERR_NONE;
}
mfxStatus Initialize(mfxIMPL impl, mfxVersion ver, mfxSession *pSession, mfxFrameAllocator* pmfxAllocator, bool bCreateSharedHandles)
{
    mfxStatus sts = MFX_ERR_NONE;

    // Initialize Intel Media SDK Session
    sts = MFXInit(impl, &ver, pSession);
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

    // Create VA display
    mfxHDL displayHandle = { 0 };
    sts = CreateVAEnvDRM(&displayHandle);
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

    // Provide VA display handle to Media SDK
    sts = MFXVideoCORE_SetHandle(*pSession, MFX_HANDLE_VA_DISPLAY, displayHandle);
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

    // If mfxFrameAllocator is provided it means we need to setup  memory allocator
    if (pmfxAllocator) {
        pmfxAllocator->pthis  = *pSession; // We use Media SDK session ID as the allocation identifier
        pmfxAllocator->Alloc  = simple_alloc;
        pmfxAllocator->Free   = simple_free;
        pmfxAllocator->Lock   = simple_lock;
        pmfxAllocator->Unlock = simple_unlock;
        pmfxAllocator->GetHDL = simple_gethdl;

        // Since we are using video memory we must provide Media SDK with an external allocator
        sts = MFXVideoCORE_SetFrameAllocator(*pSession, pmfxAllocator);
        MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
    }

    return sts;
}
mfxStatus QSV_Encoder_Internal::Reset(qsv_param_t *pParams)
{
	mfxStatus sts = ClearData();
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	sts = Open(pParams);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	return sts;
}
Beispiel #9
0
int main(int argc, char *argv[])
#endif
{
    sInputParams        Params;   // input parameters from command line
    CDecodingPipeline   Pipeline; // pipeline for decoding, includes input file reader, decoder and output file writer

    mfxStatus sts = MFX_ERR_NONE; // return value check

    sts = ParseInputString(argv, (mfxU8)argc, &Params);
    MSDK_CHECK_PARSE_RESULT(sts, MFX_ERR_NONE, 1);

    if (Params.bIsMVC)
        Pipeline.SetMultiView();

    sts = Pipeline.Init(&Params);
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, 1);

    // print stream info
    Pipeline.PrintInfo();

    msdk_printf(MSDK_STRING("Decoding started\n"));

    for (;;)
    {
        sts = Pipeline.RunDecoding();

        if (MFX_ERR_INCOMPATIBLE_VIDEO_PARAM == sts || MFX_ERR_DEVICE_LOST == sts || MFX_ERR_DEVICE_FAILED == sts)
        {
            if (MFX_ERR_INCOMPATIBLE_VIDEO_PARAM == sts)
            {
                msdk_printf(MSDK_STRING("\nERROR: Incompatible video parameters detected. Recovering...\n"));
            }
            else
            {
                msdk_printf(MSDK_STRING("\nERROR: Hardware device was lost or returned unexpected error. Recovering...\n"));
                sts = Pipeline.ResetDevice();
                MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, 1);
            }

            sts = Pipeline.ResetDecoder(&Params);
            MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, 1);
            continue;
        }
        else
        {
            MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, 1);
            break;
        }
    }

    msdk_printf(MSDK_STRING("\nDecoding finished\n"));

    return 0;
}
mfxStatus GeneralAllocator::Close()
{
    mfxStatus sts = MFX_ERR_NONE;
    if (m_D3DAllocator.get())
    {
        sts = m_D3DAllocator.get()->Close();
        MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
    }

    sts = m_SYSAllocator.get()->Close();
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

   return sts;
}
mfxStatus CD3D11Device::Reset()
{
    // Changing video mode back to the original state
    if (2 == m_nViews && !m_bDefaultStereoEnabled)
        m_pDisplayControl->SetStereoEnabled(FALSE);

    MSDK_CHECK_POINTER (m_pDXGIFactory.p, MFX_ERR_NULL_PTR);
    DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};

    mfxStatus sts = FillSCD1(swapChainDesc);
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

    HRESULT hres = S_OK;
    hres = m_pDXGIFactory->CreateSwapChainForHwnd(m_pD3D11Device,
        (HWND)m_HandleWindow,
        &swapChainDesc,
        NULL,
        NULL,
        reinterpret_cast<IDXGISwapChain1**>(&m_pSwapChain));

    if (FAILED(hres))
        return MFX_ERR_DEVICE_FAILED;

    return MFX_ERR_NONE;
}
mfxStatus IntelDecoder::FlushDecoderAndRender()
{
	mfxStatus sts = MFX_ERR_NONE;
	mfxGetTime(&tStart);

	//
	// Stage 2: Retrieve the buffered decoded frames
	//
	while (MFX_ERR_NONE <= sts || MFX_ERR_MORE_SURFACE == sts) {
		if (MFX_WRN_DEVICE_BUSY == sts)
			MSDK_SLEEP(1);  // Wait if device is busy, then repeat the same call to DecodeFrameAsync

		nIndex = GetFreeSurfaceIndex(pmfxSurfaces, numSurfaces);        // Find free frame surface
		MSDK_CHECK_ERROR(MFX_ERR_NOT_FOUND, nIndex, MFX_ERR_MEMORY_ALLOC);

		// Decode a frame asychronously (returns immediately)
		sts = mfxDEC->DecodeFrameAsync(NULL, pmfxSurfaces[nIndex], &pmfxOutSurface, &syncp);

		// Ignore warnings if output is available,
		// if no output and no action required just repeat the DecodeFrameAsync call
		if (MFX_ERR_NONE < sts && syncp)
			sts = MFX_ERR_NONE;

		if (MFX_ERR_NONE == sts)
			sts = pSession->SyncOperation(syncp, 60000);      // Synchronize. Waits until decoded frame is ready

		if (MFX_ERR_NONE == sts) {
			++nFrame;
			if (impl_type == MFX_IMPL_SOFTWARE)
			{
				outMan.Render(pmfxOutSurface);
			}
			else
			{
				// Surface locking required when read/write D3D surfaces
				sts = pMfxAllocator->Lock(pMfxAllocator->pthis, pmfxOutSurface->Data.MemId, &(pmfxOutSurface->Data));
				MSDK_BREAK_ON_ERROR(sts);

				outMan.Render(pmfxOutSurface);

				sts = pMfxAllocator->Unlock(pMfxAllocator->pthis, pmfxOutSurface->Data.MemId, &(pmfxOutSurface->Data));
			}
			
			

			printf("Frame number: %d\r", nFrame);
			fflush(stdout);
		}
	}

	// MFX_ERR_MORE_DATA indicates that all buffers has been fetched, exit in case of other errors
	MSDK_IGNORE_MFX_STS(sts, MFX_ERR_MORE_DATA);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	mfxGetTime(&tEnd);
	elapsed += TimeDiffMsec(tEnd, tStart) / 1000;
	double fps = ((double)nFrame / elapsed);
	printf("\nExecution time: %3.2f s (%3.2f fps)\n", elapsed, fps);
	return sts;
}
mfxStatus QSV_Encoder_Internal::GetVideoParam()
{
	memset(&m_parameter, 0, sizeof(m_parameter));
	mfxExtCodingOptionSPSPPS opt;
	memset(&m_parameter, 0, sizeof(m_parameter));
	opt.Header.BufferId = MFX_EXTBUFF_CODING_OPTION_SPSPPS;
	opt.Header.BufferSz = sizeof(mfxExtCodingOptionSPSPPS);
	
	static mfxExtBuffer* extendedBuffers[1];
	extendedBuffers[0] = (mfxExtBuffer*)& opt;
	m_parameter.ExtParam = extendedBuffers;
	m_parameter.NumExtParam = 1;

	opt.SPSBuffer = m_SPSBuffer;
	opt.PPSBuffer = m_PPSBuffer;
	opt.SPSBufSize = 100; //  m_nSPSBufferSize;
	opt.PPSBufSize = 100; //  m_nPPSBufferSize;
	
	mfxStatus sts = m_pmfxENC->GetVideoParam(&m_parameter);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
	
	m_nSPSBufferSize = opt.SPSBufSize;
	m_nPPSBufferSize = opt.PPSBufSize;

	return sts;
}
mfxStatus Rotate::PluginClose()
{
    if (!m_bInited)
        return MFX_ERR_NONE;

    memset(&m_Param, 0, sizeof(RotateParam));

    MSDK_SAFE_DELETE_ARRAY(m_pChunks);
    MSDK_SAFE_DELETE_ARRAY(m_pTasks);

    mfxStatus sts = MFX_ERR_NONE;

    mfxExtOpaqueSurfaceAlloc* pluginOpaqueAlloc = NULL;

    if (m_bIsInOpaque || m_bIsOutOpaque)
    {
        pluginOpaqueAlloc = (mfxExtOpaqueSurfaceAlloc*)
            GetExtBuffer(m_VideoParam.ExtParam, m_VideoParam.NumExtParam, MFX_EXTBUFF_OPAQUE_SURFACE_ALLOCATION);
        MSDK_CHECK_POINTER(pluginOpaqueAlloc, MFX_ERR_INVALID_VIDEO_PARAM);
    }
    // check existence of corresponding allocs
    if ((m_bIsInOpaque && ! pluginOpaqueAlloc->In.Surfaces) || (m_bIsOutOpaque && !pluginOpaqueAlloc->Out.Surfaces))
        return MFX_ERR_INVALID_VIDEO_PARAM;

    MSDK_CHECK_POINTER(m_pmfxCore, MFX_ERR_NULL_PTR);
    if (m_bIsInOpaque)
    {
        sts = m_pmfxCore->UnmapOpaqueSurface(m_pmfxCore->pthis, pluginOpaqueAlloc->In.NumSurface,
            pluginOpaqueAlloc->In.Type, pluginOpaqueAlloc->In.Surfaces);
        MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, MFX_ERR_MEMORY_ALLOC);
    }

    if (m_bIsOutOpaque)
    {
        sts = m_pmfxCore->UnmapOpaqueSurface(m_pmfxCore->pthis, pluginOpaqueAlloc->Out.NumSurface,
            pluginOpaqueAlloc->Out.Type, pluginOpaqueAlloc->Out.Surfaces);
        MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, MFX_ERR_MEMORY_ALLOC);
    }
    MSDK_SAFE_DELETE(m_pmfxCore);

    m_bInited = false;
    return MFX_ERR_NONE;
}
mfxStatus Rotate::SetAuxParams(void* auxParam, int auxParamSize)
{
    RotateParam *pRotatePar = (RotateParam *)auxParam;
    MSDK_CHECK_POINTER(pRotatePar, MFX_ERR_NULL_PTR);
    // check validity of parameters
    mfxStatus sts = CheckParam(&m_VideoParam, pRotatePar);
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

    m_Param = *pRotatePar;
    return MFX_ERR_NONE;
}
Beispiel #16
0
mfxStatus CD3D9Device::Init(
    mfxHDL hWindow,
    mfxU16 nViews,
    mfxU32 nAdapterNum)
{
    mfxStatus sts = MFX_ERR_NONE;

    if (2 < nViews)
        return MFX_ERR_UNSUPPORTED;

    m_nViews = nViews;

    HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_pD3D9);
    if (!m_pD3D9 || FAILED(hr))
        return MFX_ERR_DEVICE_FAILED;

    ZeroMemory(&m_D3DPP, sizeof(m_D3DPP));
    sts = FillD3DPP(hWindow, nViews, m_D3DPP);
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

    hr = m_pD3D9->CreateDeviceEx(
        nAdapterNum,
        D3DDEVTYPE_HAL,
        (HWND)hWindow,
        D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE,
        &m_D3DPP,
        NULL,
        &m_pD3DD9);
    if (FAILED(hr))
        return MFX_ERR_NULL_PTR;

    if(hWindow)
    {
        hr = m_pD3DD9->ResetEx(&m_D3DPP, NULL);
        if (FAILED(hr))
            return MFX_ERR_UNDEFINED_BEHAVIOR;
        hr = m_pD3DD9->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
        if (FAILED(hr))
            return MFX_ERR_UNDEFINED_BEHAVIOR;
    }
    UINT resetToken = 0;

    hr = DXVA2CreateDirect3DDeviceManager9(&resetToken, &m_pDeviceManager9);
    if (FAILED(hr))
        return MFX_ERR_NULL_PTR;

    hr = m_pDeviceManager9->ResetDevice(m_pD3DD9, resetToken);
    if (FAILED(hr))
        return MFX_ERR_UNDEFINED_BEHAVIOR;

    m_resetToken = resetToken;

    return sts;
}
mfxStatus Initialize(mfxIMPL impl, mfxVersion ver, MFXVideoSession* pSession, mfxFrameAllocator* pmfxAllocator, bool bCreateSharedHandles)
{
    bCreateSharedHandles; // (Hugh) Currently unused
    pmfxAllocator; // (Hugh) Currently unused

    mfxStatus sts = MFX_ERR_NONE;

    // If mfxFrameAllocator is provided it means we need to setup DirectX device and memory allocator
    if (pmfxAllocator) {
		// Initialize Intel Media SDK Session
		sts = pSession->Init(impl, &ver);
		MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

        // Create DirectX device context
        mfxHDL deviceHandle;
        sts = CreateHWDevice(*pSession, &deviceHandle, NULL, bCreateSharedHandles);
        MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

        // Provide device manager to Media SDK
        sts = pSession->SetHandle(DEVICE_MGR_TYPE, deviceHandle);
        MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

        pmfxAllocator->pthis  = *pSession; // We use Media SDK session ID as the allocation identifier
        pmfxAllocator->Alloc  = simple_alloc;
        pmfxAllocator->Free   = simple_free;
        pmfxAllocator->Lock   = simple_lock;
        pmfxAllocator->Unlock = simple_unlock;
        pmfxAllocator->GetHDL = simple_gethdl;

        // Since we are using video memory we must provide Media SDK with an external allocator
        sts = pSession->SetFrameAllocator(pmfxAllocator);
        MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
    }
	else
	{
		// Initialize Intel Media SDK Session
		sts = pSession->Init(impl, &ver);
		MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
	}
    return sts;
}
mfxStatus QSV_Encoder_Internal::Open(qsv_param_t * pParams)
{
	mfxStatus sts = MFX_ERR_NONE;

	if (m_bUseD3D11)
		// Use D3D11 surface
		sts = Initialize(m_impl, m_ver, &m_session, &m_mfxAllocator);
	else
		// Use system memory
		sts = Initialize(m_impl, m_ver, &m_session, NULL);

	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	m_pmfxENC = new MFXVideoENCODE(m_session);

	InitParams(pParams);

	sts = m_pmfxENC->Query(&m_mfxEncParams, &m_mfxEncParams);
	MSDK_IGNORE_MFX_STS(sts, MFX_WRN_INCOMPATIBLE_VIDEO_PARAM);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	sts = AllocateSurfaces();
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	sts = m_pmfxENC->Init(&m_mfxEncParams);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	sts = GetVideoParam();
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	sts = InitBitstream();
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	return sts;
}
/* Methods required for integration with Media SDK */
mfxStatus Rotate::PluginInit(mfxCoreInterface *core)
{
    MSDK_CHECK_POINTER(core, MFX_ERR_NULL_PTR);
    mfxStatus sts = MFX_ERR_NONE;

    MSDK_SAFE_DELETE(m_pmfxCore);

    m_pmfxCore = new mfxCoreInterface;
    MSDK_CHECK_POINTER(m_pmfxCore, MFX_ERR_MEMORY_ALLOC);
    *m_pmfxCore = *core;
    mfxCoreParam par = {0};
    sts = m_pmfxCore->GetCoreParam(m_pmfxCore->pthis, &par);
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
    m_impl = par.Impl;

    mfxHDL hdl = 0;
#if defined(_WIN32) || defined(_WIN64)
    if (MFX_IMPL_VIA_MASK(m_impl) == MFX_IMPL_VIA_D3D9) {
        sts = m_pmfxCore->GetHandle(m_pmfxCore->pthis, MFX_HANDLE_D3D9_DEVICE_MANAGER, &m_device);
    }
    else if (MFX_IMPL_VIA_MASK(m_impl) == MFX_IMPL_VIA_D3D11) {
        sts = m_pmfxCore->GetHandle(m_pmfxCore->pthis, MFX_HANDLE_D3D11_DEVICE, &m_device);
    } else {
        hdl = 0;
    }
#else
    sts = m_pmfxCore->GetHandle(m_pmfxCore->pthis, MFX_HANDLE_VA_DISPLAY, &m_device);
#endif

    // SW lib is used if GetHandle return MFX_ERR_NOT_FOUND
    MSDK_IGNORE_MFX_STS(sts, MFX_ERR_NOT_FOUND);
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

    // if external allocator not set use the one from core interface
    if (!m_pAlloc && m_pmfxCore->FrameAllocator.pthis)
        m_pAlloc = &m_pmfxCore->FrameAllocator;

    return MFX_ERR_NONE;
}
mfxStatus CRendererPipeline::Init(mfxU16 nWidth, mfxU16 nHeight, MemType memType, HWND hParentWnd)
{
    mfxStatus sts = MFX_ERR_NONE;

    mfxVersion min_version;
    mfxVersion version;     // real API version with which library is initialized

    // we set version to 1.0 and later we will query actual version of the library which will got leaded
    min_version.Major = 1;
    min_version.Minor = 0;

    //sts = m_mfxSession.Init(MFX_IMPL_SOFTWARE, &min_version);
    //sts = m_mfxSession.Init(MFX_IMPL_HARDWARE, &min_version);
    sts = m_mfxSession.Init(MFX_IMPL_RUNTIME, &min_version);

    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

    sts = MFXQueryVersion(m_mfxSession , &version); // get real API version of the loaded library
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

    // set memory type
	m_nHeight = nHeight;
	m_nWidth = nWidth;
	m_memType = memType;
	m_hParentWnd=hParentWnd;

	m_nY = m_nWidth*m_nHeight;
	m_nUV = (m_nY / 4);

    // create and init frame allocator
    sts = CreateAllocator();
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	sts = AllocFrames();
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);


    return MFX_ERR_NONE;
}
mfxStatus QSV_Encoder_Internal::Drain()
{
	mfxStatus sts = MFX_ERR_NONE;

	while (m_pTaskPool[m_nFirstSyncTask].syncp) {
		sts = m_session.SyncOperation(m_pTaskPool[m_nFirstSyncTask].syncp, 60000);
		MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

		m_pTaskPool[m_nFirstSyncTask].syncp = NULL;
		m_nFirstSyncTask = (m_nFirstSyncTask + 1) % m_nTaskPool;
	}

	return sts;
}
mfxStatus CRendererPipeline::Run(unsigned char*pData, int nLen)
{
	mfxStatus sts = MFX_ERR_NONE;
	mfxFrameSurface1* pSurf = NULL; // dispatching pointer
	mfxU16 nEncSurfIdx = 0;     // index of free surface for encoder input (vpp output)
	sts = MFX_ERR_NONE;

	nEncSurfIdx = GetFreeSurface(m_pEncSurfaces, m_EncResponse.NumFrameActual);
	MSDK_CHECK_ERROR(nEncSurfIdx, MSDK_INVALID_SURF_IDX, MFX_ERR_MEMORY_ALLOC);

	// point pSurf to encoder surface
	pSurf = &m_pEncSurfaces[nEncSurfIdx];


	{
		// get YUV pointers
		sts = m_pMFXAllocator->Lock(m_pMFXAllocator->pthis, pSurf->Data.MemId, &(pSurf->Data));
		MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
	}

	pSurf->Info.FrameId.ViewId = 0;
	sts = LoadNextFrame(pSurf, pData, nLen);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	// ... after we're done call Unlock
	{
		sts = m_pMFXAllocator->Unlock(m_pMFXAllocator->pthis, pSurf->Data.MemId, &(pSurf->Data));
		MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
	}

	if (D3D11_MEMORY != m_memType)
	{
		RenderFrame(pSurf, m_pMFXAllocator);
	}

	return sts;
}
mfxStatus QSV_Encoder_Internal::Open(qsv_param_t * pParams)
{
	mfxStatus sts = MFX_ERR_NONE;
	
	InitParams(pParams);

	sts = m_pmfxENC->Query(&m_mfxEncParams, &m_mfxEncParams);
	MSDK_IGNORE_MFX_STS(sts, MFX_WRN_INCOMPATIBLE_VIDEO_PARAM);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	sts = AllocateSurfaces();
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	sts = m_pmfxENC->Init(&m_mfxEncParams);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	sts = GetVideoParam();
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	sts = InitBitstream();
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	return sts;
}
mfxStatus CRendererPipeline::RenderFrame(mfxFrameSurface1 *pSurface, mfxFrameAllocator *pmfxAlloc)
{
	if (m_hwdev==NULL)
	{
		return MFX_ERR_UNKNOWN;
	}

	RECT rect;
	GetClientRect(m_hParentWnd, &rect);
	if (IsRectEmpty(&rect))
		return MFX_ERR_UNKNOWN;

	mfxStatus sts = m_hwdev->RenderFrame(pSurface, pmfxAlloc);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	return sts;
}
mfxStatus Rotate::Execute(mfxThreadTask task, mfxU32 uid_p, mfxU32 uid_a)
{
    MSDK_CHECK_ERROR(m_bInited, false, MFX_ERR_NOT_INITIALIZED);
    MSDK_CHECK_POINTER(m_pmfxCore, MFX_ERR_NOT_INITIALIZED);

    mfxStatus sts = MFX_ERR_NONE;
    RotateTask *current_task = (RotateTask *)task;

    if (uid_a < 1)
    {
        // there's data to process
        sts = current_task->pProcessor->Process(&m_pChunks[uid_a]);
        MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
    }

    return MFX_TASK_DONE;
}
mfxStatus IntelDecoder::QueryAndAllocRequiredSurfacesForSW()
{
	mfxStatus sts = MFX_ERR_NONE;

	// Query number of required surfaces for decoder
	mfxFrameAllocRequest DecRequest;
	memset(&DecRequest, 0, sizeof(DecRequest));
	sts = mfxDEC->QueryIOSurf(&mfxVideoParams, &DecRequest);
	MSDK_IGNORE_MFX_STS(sts, MFX_WRN_PARTIAL_ACCELERATION);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	numSurfaces = DecRequest.NumFrameSuggested;

	//VPPRequest[0].Type |= WILL_WRITE; // This line is only required for Windows DirectX11 to ensure that surfaces can be written to by the application
	//DecRequest.Type |= WILL_READ; // This line is only required for Windows DirectX11 to ensure that surfaces can be retrieved by the application

	// Allocate surfaces for decoder
	// - Width and height of buffer must be aligned, a multiple of 32
	// - Frame surface array keeps pointers all surface planes and general frame info

	mfxU16 width = (mfxU16)MSDK_ALIGN(DecRequest.Info.Width);
	mfxU16 height = (mfxU16)MSDK_ALIGN16(DecRequest.Info.Height);
	mfxU8 bitsPerPixel = 12;        // NV12 format is a 12 bits per pixel format
	mfxU32 surfaceSize = width * height * bitsPerPixel / 8;
	mfxU8* surfaceBuffers = (mfxU8*) new mfxU8[surfaceSize * numSurfaces];

	// Allocate surface headers (mfxFrameSurface1) for decoder
	pmfxSurfaces = new mfxFrameSurface1 *[numSurfaces];
	MSDK_CHECK_POINTER(pmfxSurfaces, MFX_ERR_MEMORY_ALLOC);
	for (int i = 0; i < numSurfaces; i++) {
		pmfxSurfaces[i] = new mfxFrameSurface1;
		memset(pmfxSurfaces[i], 0, sizeof(mfxFrameSurface1));
		memcpy(&(pmfxSurfaces[i]->Info), &(mfxVideoParams.mfx.FrameInfo), sizeof(mfxFrameInfo));
		pmfxSurfaces[i]->Data.Y = &surfaceBuffers[surfaceSize * i];
		pmfxSurfaces[i]->Data.U = pmfxSurfaces[i]->Data.Y + width * height;
		pmfxSurfaces[i]->Data.V = pmfxSurfaces[i]->Data.U + 1;
		pmfxSurfaces[i]->Data.Pitch = width;
	}
	
	return sts;
}
mfxStatus IntelDecoder::InitializeX(HWND hWnd)
{
	if (SetDecodeOptions() == MFX_ERR_NULL_PTR)
	{
		fprintf_s(stdout, "Source file couldn't be found.");
		return MFX_ERR_NULL_PTR;
	}
	// Open input H.264 elementary stream (ES) file
	MSDK_FOPEN(fSource, options.SourceName, "rb");
	MSDK_CHECK_POINTER(fSource, MFX_ERR_NULL_PTR);

	mfxIMPL impl = options.impl;

	//Version 1.3 is selected for Video Conference Mode compatibility.
	mfxVersion ver = { { 3, 1 } };
	pSession = new MFXVideoSession();

	

	pMfxAllocator = (mfxFrameAllocator*)malloc(sizeof(mfxFrameAllocator));
	memset(pMfxAllocator, 0, sizeof(mfxFrameAllocator));
	mfxStatus sts = Initialize(impl, ver, pSession, pMfxAllocator);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
	sts = pSession->QueryIMPL(&impl_type);
	if (impl_type == MFX_IMPL_SOFTWARE)
	{
		printf("Implementation type is : SOFTWARE\n");
	}
	else
	{
		printf("Implementation type is : HARDWARE\n");
	}

	//impl_type = 2;
	// Create Media SDK decoder
	mfxDEC = new MFXVideoDECODE(*pSession);
	
	SetDecParameters();

	// Prepare Media SDK bit stream buffer
	memset(&mfxBS, 0, sizeof(mfxBS));
	mfxBS.DataFlag = MFX_BITSTREAM_COMPLETE_FRAME;

	mfxBS.MaxLength = 1024 * 1024;
	mfxBS.Data = new mfxU8[mfxBS.MaxLength];
	MSDK_CHECK_POINTER(mfxBS.Data, MFX_ERR_MEMORY_ALLOC);

	// Read a chunk of data from stream file into bit stream buffer
	// - Parse bit stream, searching for header and fill video parameters structure
	// - Abort if bit stream header is not found in the first bit stream buffer chunk
	sts = ReadBitStreamData(&mfxBS, fSource);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	sts = mfxDEC->DecodeHeader(&mfxBS, &mfxVideoParams);
	MSDK_IGNORE_MFX_STS(sts, MFX_WRN_PARTIAL_ACCELERATION);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	mfxVideoParams.AsyncDepth = 1;

	outMan.InitD3D(hWnd, mfxVideoParams.mfx.FrameInfo.CropW, mfxVideoParams.mfx.FrameInfo.CropH);


	// Query selected implementation and version

	
	if (impl_type == MFX_IMPL_SOFTWARE)
	{
		sts = QueryAndAllocRequiredSurfacesForSW();
		MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
	}
	else
	{
		sts = QueryAndAllocRequiredSurfacesForHW();
		MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
	}

	// Initialize the Media SDK decoder
	sts = mfxDEC->Init(&mfxVideoParams);
	MSDK_IGNORE_MFX_STS(sts, MFX_WRN_PARTIAL_ACCELERATION);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

}
Beispiel #28
0
mfxStatus CD3D11Device::Init(
    mfxHDL hWindow,
    mfxU16 nViews,
    mfxU32 nAdapterNum)
{
    mfxStatus sts = MFX_ERR_NONE;
    HRESULT hres = S_OK;
    m_nViews = nViews;
    if (2 < nViews)
        return MFX_ERR_UNSUPPORTED;
    m_bDefaultStereoEnabled = FALSE;

    static D3D_FEATURE_LEVEL FeatureLevels[] = { 
        D3D_FEATURE_LEVEL_11_1, 
        D3D_FEATURE_LEVEL_11_0, 
        D3D_FEATURE_LEVEL_10_1, 
        D3D_FEATURE_LEVEL_10_0 
    };
    D3D_FEATURE_LEVEL pFeatureLevelsOut;

    hres = CreateDXGIFactory(__uuidof(IDXGIFactory2), (void**)(m_pDXGIFactory.Assign()) );
    if (FAILED(hres))
        return MFX_ERR_DEVICE_FAILED;

    if (m_nViews == 2 && hWindow)
    {
        hres = m_pDXGIFactory->QueryInterface(__uuidof(IDXGIDisplayControl), (void **)m_pDisplayControl.Assign());
        if (FAILED(hres))
            return MFX_ERR_DEVICE_FAILED;
        m_bDefaultStereoEnabled = m_pDisplayControl->IsStereoEnabled();
        if (!m_bDefaultStereoEnabled) 
            m_pDisplayControl->SetStereoEnabled(TRUE);
    }
    
    hres = m_pDXGIFactory->EnumAdapters(nAdapterNum, m_pAdapter.Assign());
    if (FAILED(hres))
        return MFX_ERR_DEVICE_FAILED;

    hres =  D3D11CreateDevice(m_pAdapter ,
                            D3D_DRIVER_TYPE_UNKNOWN,
                            NULL,
                            0,
                            FeatureLevels,
                            MSDK_ARRAY_LEN(FeatureLevels),
                            D3D11_SDK_VERSION,
                            m_pD3D11Device.Assign(),
                            &pFeatureLevelsOut,
                            m_pD3D11Ctx.Assign());

    if (FAILED(hres))    
        return MFX_ERR_DEVICE_FAILED;

    m_pDXGIDev = m_pD3D11Device;
    m_pDX11VideoDevice = m_pD3D11Device;
    m_pVideoContext = m_pD3D11Ctx;
    
    MSDK_CHECK_POINTER(!!m_pDXGIDev, MFX_ERR_NULL_PTR);
    MSDK_CHECK_POINTER(!!m_pDX11VideoDevice, MFX_ERR_NULL_PTR);
    MSDK_CHECK_POINTER(!!m_pVideoContext, MFX_ERR_NULL_PTR);

    // turn on multithreading for the Context 
    ComPtr<ID3D10Multithread> p_mt;
    p_mt = m_pVideoContext;

    if (p_mt)
        p_mt->SetMultithreadProtected(true);
    else
        return MFX_ERR_DEVICE_FAILED; 

    // create swap chain only for rendering use case (hWindow != 0)    
    DXGI_SWAP_CHAIN_DESC scd;
    if (hWindow)
    {
        ZeroMemory(&scd, sizeof(scd));
        sts = FillSCD(hWindow, scd);
        MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

        MSDK_CHECK_POINTER (!!m_pDXGIFactory, MFX_ERR_NULL_PTR);
        DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
        swapChainDesc.Width = 0;                                     // Use automatic sizing.
        swapChainDesc.Height = 0;
        swapChainDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;           // This is the most common swap chain format.
        swapChainDesc.Stereo = m_nViews == 2 ? TRUE : FALSE;
        swapChainDesc.SampleDesc.Count = 1;                          // Don't use multi-sampling.
        swapChainDesc.SampleDesc.Quality = 0;
        swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
        swapChainDesc.BufferCount = 2;                               // Use double buffering to minimize latency.
        swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
        swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
        swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
        hres = m_pDXGIFactory->CreateSwapChainForHwnd(m_pD3D11Device,
            (HWND)hWindow, 
            &swapChainDesc,
            NULL,
            NULL,
            reinterpret_cast<IDXGISwapChain1**>(&m_pSwapChain) );
        if (FAILED(hres))
            return MFX_ERR_DEVICE_FAILED;
    }

    return sts;
}
Beispiel #29
0
mfxStatus CD3D11Device::RenderFrame(mfxFrameSurface1 * pSrf, mfxFrameAllocator * pAlloc)
{
    HRESULT hres = S_OK;
    mfxStatus sts;

    sts = CreateVideoProcessor(pSrf);
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
    
    hres = m_pSwapChain->GetBuffer(0, __uuidof( ID3D11Texture2D ), (void**)m_pDXGIBackBuffer.Assign());
    if (FAILED(hres))
        return MFX_ERR_DEVICE_FAILED;

    D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC OutputViewDesc;
    if (2 == m_nViews)
    {
        m_pVideoContext->VideoProcessorSetStreamStereoFormat(m_pVideoProcessor, 0, TRUE,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE,
            TRUE, TRUE, D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE, NULL);
        m_pVideoContext->VideoProcessorSetOutputStereoMode(m_pVideoProcessor,TRUE);

        OutputViewDesc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2DARRAY;
        OutputViewDesc.Texture2DArray.ArraySize = 2;
        OutputViewDesc.Texture2DArray.MipSlice = 0;
        OutputViewDesc.Texture2DArray.FirstArraySlice = 0;
    }
    else
    {
        OutputViewDesc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D;
        OutputViewDesc.Texture2D.MipSlice = 0;        
    }

    if (1 == m_nViews || 0 == pSrf->Info.FrameId.ViewId)
    {
        hres = m_pDX11VideoDevice->CreateVideoProcessorOutputView( 
            m_pDXGIBackBuffer,
            m_VideoProcessorEnum,
            &OutputViewDesc,
            m_pOutputView.Assign() );
        if (FAILED(hres))
            return MFX_ERR_DEVICE_FAILED;
    }

    D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC InputViewDesc;
    InputViewDesc.FourCC = 0;
    InputViewDesc.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D;
    InputViewDesc.Texture2D.MipSlice = 0;
    InputViewDesc.Texture2D.ArraySlice = 0;
    
    mfxHDLPair pair = {NULL};
    sts = pAlloc->GetHDL(pAlloc->pthis, pSrf->Data.MemId, (mfxHDL*)&pair);
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

    ID3D11Texture2D  *pRTTexture2D = reinterpret_cast<ID3D11Texture2D*>(pair.first);
    D3D11_TEXTURE2D_DESC RTTexture2DDesc;

    if(!m_pTempTexture && m_nViews == 2)
    {
        pRTTexture2D->GetDesc(&RTTexture2DDesc);
        hres = m_pD3D11Device->CreateTexture2D(&RTTexture2DDesc,NULL, m_pTempTexture.Assign());
        if (FAILED(hres)) 
            return MFX_ERR_DEVICE_FAILED;
    }
    
    // Creating input views for left and righ eyes
    if (1 == m_nViews)
    {
        hres = m_pDX11VideoDevice->CreateVideoProcessorInputView( 
            pRTTexture2D,
            m_VideoProcessorEnum,
            &InputViewDesc,
            m_pInputViewLeft.Assign() );
    
    }
    else if (2 == m_nViews && 0 == pSrf->Info.FrameId.ViewId)
    {
        m_pD3D11Ctx->CopyResource(m_pTempTexture,pRTTexture2D);
        hres = m_pDX11VideoDevice->CreateVideoProcessorInputView( 
            m_pTempTexture,
            m_VideoProcessorEnum,
            &InputViewDesc,
            m_pInputViewLeft.Assign() );
    }
    else
    {
        hres = m_pDX11VideoDevice->CreateVideoProcessorInputView(
            pRTTexture2D,
            m_VideoProcessorEnum,
            &InputViewDesc,
            m_pInputViewRight.Assign() );
        
    }
    if (FAILED(hres))
        return MFX_ERR_DEVICE_FAILED;   

    //  NV12 surface to RGB backbuffer       
    RECT rect = {0};
    rect.right  = pSrf->Info.CropW;
    rect.bottom = pSrf->Info.CropH;

    D3D11_VIDEO_PROCESSOR_STREAM StreamData;

    if (1 == m_nViews || pSrf->Info.FrameId.ViewId == 1)
    {    
        StreamData.Enable = TRUE;
        StreamData.OutputIndex = 0;
        StreamData.InputFrameOrField = 0;
        StreamData.PastFrames = 0;
        StreamData.FutureFrames = 0;
        StreamData.ppPastSurfaces = NULL;
        StreamData.ppFutureSurfaces = NULL;
        StreamData.pInputSurface = m_pInputViewLeft;
        StreamData.ppPastSurfacesRight = NULL;
        StreamData.ppFutureSurfacesRight = NULL;
        StreamData.pInputSurfaceRight = m_nViews == 2 ? m_pInputViewRight : NULL;

        m_pVideoContext->VideoProcessorSetStreamSourceRect(m_pVideoProcessor, 0, true, &rect);
        m_pVideoContext->VideoProcessorSetStreamFrameFormat( m_pVideoProcessor, 0, D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE);        
        hres = m_pVideoContext->VideoProcessorBlt( m_pVideoProcessor, m_pOutputView, 0, 1, &StreamData );  
        if (FAILED(hres))
            return MFX_ERR_DEVICE_FAILED;
    }       
    
    if (1 == m_nViews || 1 == pSrf->Info.FrameId.ViewId)
    {    
        DXGI_PRESENT_PARAMETERS parameters = {0};
        hres = m_pSwapChain->Present1(0, 0, &parameters);
        if (FAILED(hres))
            return MFX_ERR_DEVICE_FAILED;
    }    

    return MFX_ERR_NONE;
}
mfxStatus IntelDecoder::RunDecodeAndRender()
{
	mfxStatus sts = MFX_ERR_NONE;

	// ===============================================================
	// Start decoding the frames from the stream
	//
	
	mfxGetTime(&tStart);
	pmfxOutSurface = NULL;
	pmfxOutSurface_sw = NULL;
	nIndex = 0;
	nIndex2 = 0;
	nFrame = 0;

	//
	// Stage 1: Main decoding loop
	//
	while (MFX_ERR_NONE <= sts || MFX_ERR_MORE_DATA == sts || MFX_ERR_MORE_SURFACE == sts) {
		if (MFX_WRN_DEVICE_BUSY == sts)
			MSDK_SLEEP(1);  // Wait if device is busy, then repeat the same call to DecodeFrameAsync

		if (MFX_ERR_MORE_DATA == sts) {
			sts = ReadBitStreamData(&mfxBS, fSource);       // Read more data into input bit stream
			MSDK_BREAK_ON_ERROR(sts);
		}

		if (MFX_ERR_MORE_SURFACE == sts || MFX_ERR_NONE == sts) {
			nIndex = GetFreeSurfaceIndex(pmfxSurfaces, numSurfaces);        // Find free frame surface
			MSDK_CHECK_ERROR(MFX_ERR_NOT_FOUND, nIndex, MFX_ERR_MEMORY_ALLOC);
		}
		// Decode a frame asychronously (returns immediately)
		//  - If input bitstream contains multiple frames DecodeFrameAsync will start decoding multiple frames, and remove them from bitstream
		sts = mfxDEC->DecodeFrameAsync(&mfxBS, pmfxSurfaces[nIndex], &pmfxOutSurface, &syncp);

		// Ignore warnings if output is available,
		// if no output and no action required just repeat the DecodeFrameAsync call
		if (MFX_ERR_NONE < sts && syncp)
			sts = MFX_ERR_NONE;

		if (MFX_ERR_NONE == sts)
			sts = pSession->SyncOperation(syncp, 60000);      // Synchronize. Wait until decoded frame is ready

		if (MFX_ERR_NONE == sts) {
			++nFrame;

			if (impl_type == MFX_IMPL_SOFTWARE)
			{
				outMan.Render(pmfxOutSurface);
			}
			else
			{
				 // Surface locking required when read/write video surfaces
				sts = pMfxAllocator->Lock(pMfxAllocator->pthis, pmfxOutSurface->Data.MemId, &(pmfxOutSurface->Data));
				MSDK_BREAK_ON_ERROR(sts);

				outMan.Render(pmfxOutSurface);

				sts = pMfxAllocator->Unlock(pMfxAllocator->pthis, pmfxOutSurface->Data.MemId, &(pmfxOutSurface->Data));
				MSDK_BREAK_ON_ERROR(sts);
			}
			
			printf("Frame number: %d\r", nFrame);
			fflush(stdout);
		}
	}

	// MFX_ERR_MORE_DATA means that file has ended, need to go to buffering loop, exit in case of other errors
	MSDK_IGNORE_MFX_STS(sts, MFX_ERR_MORE_DATA);
	MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

	mfxGetTime(&tEnd);
	elapsed = TimeDiffMsec(tEnd, tStart) / 1000;
	double fps = ((double)nFrame / elapsed);
	printf("\nExecution time: %3.2f s (%3.2f fps)\n", elapsed, fps);

	return sts;
}