void CDanBattleFunc::SendGSM_SetStatus() { BYTE bStatus = MSG_ReadByte(); MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, CC_EXTEND); MSG_WriteByte(&netMessage, GSM_DAN_BATTLE); MSG_WriteByte(&netMessage, DANB_SETSTATUS); MSG_WriteByte(&netMessage, bStatus); NET_SendUnreliableMessage(&localSocket, &netMessage); MSG_EndWriting(&netMessage); }
void CDanBattleFunc::SendGSM_RequestBattle() { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, CC_EXTEND); MSG_WriteByte(&netMessage, GSM_DAN_BATTLE); MSG_WriteByte(&netMessage, DANB_REQUEST_BATTLE); MSG_WriteString(&netMessage, g_curPC->name); MSG_WriteString(&netMessage, g_curPC->guildName); NET_SendUnreliableMessage(&localSocket, &netMessage); MSG_EndWriting(&netMessage); }
void CAhnLab::GTH_SendMessageAhnLabMessage(playerCharacter_t *pPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, AHNLAB); for (int nMsgIdx = 0; nMsgIdx < ANTICPSVRREQLEN; nMsgIdx++) MSG_WriteByte(&netMessage, pPlayer->m_AhnLabMsg.byReqMsg[nMsgIdx]); NET_SendUnreliableMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); }
void GTH_SendMessageRequestItemTimeSet(const enum sItemUseTimeInfo::enumInventoryType type, int iItemIdx, int iinvenIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, ITEM_EXTEND_SYSTEM); MSG_WriteShort(&netMessage, REQUEST_ITEM_TIME_SET); MSG_WriteLong(&netMessage, (int)type); MSG_WriteLong(&netMessage, iItemIdx); MSG_WriteLong(&netMessage, iinvenIdx); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); }
void CDanBattleSys::SendBattleReward(i3socket_t* sock,int type,int danFame,int userFame) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_DAN_BATTLE); MSG_WriteByte(&netMessage, DANB_BATTLE_REWARD); MSG_WriteLong(&netMessage, type); MSG_WriteLong(&netMessage, danFame); MSG_WriteLong(&netMessage, userFame); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); }
void CDanBattleManager::SendGSM_Refresh_PersonData(playerCharacter_t* pc, int type, int etc1, int etc2) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_DAN_BATTLE); MSG_WriteByte(&netMessage, DANB_BATTLE_REFRESH_PERSONDATA); MSG_WriteLong(&netMessage, type); switch(type) { case 0: MSG_WriteLong(&netMessage, pc->curChargeSE); break; case 1: MSG_WriteLong(&netMessage, pc->rankPoint); MSG_WriteLong(&netMessage, g_guild[pc->guildIdx].famePoint); case 2: MSG_WriteLong(&netMessage, etc1); break; case 3: MSG_WriteLong(&netMessage, etc1); break; } NET_SendUnreliableMessage(&pc->sock, &netMessage); MSG_EndWriting(&netMessage); }
int GTH_SendMessage_Request_SkillLevelUp( int skillIdx, int genType ) { if( !GTH_LockSending() ) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_REQUEST_SKILLLEVELUP ); MSG_WriteByte(&netMessage, skillIdx); MSG_WriteByte(&netMessage, genType); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); return 1; }
void GTH_SendMessageRequest_BuyGambleItem(int SlotIdx, int Num) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GAMBLE_SYSTEM ); MSG_WriteShort(&netMessage, BUY_GAMBLE_ITEM_REQUEST ); MSG_WriteLong(&netMessage, SlotIdx); MSG_WriteLong(&netMessage, Num); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); }
/* * SV_InitClientMessage */ void SV_InitClientMessage( client_t *client, msg_t *msg, uint8_t *data, size_t size ) { if( client->edict && ( client->edict->r.svflags & SVF_FAKECLIENT ) ) return; if( data && size ) MSG_Init( msg, data, size ); MSG_Clear( msg ); // write the last client-command we received so it's acknowledged if( !client->reliable ) { MSG_WriteByte( msg, svc_clcack ); MSG_WriteLong( msg, client->clientCommandExecuted ); MSG_WriteLong( msg, client->UcmdReceived ); // acknowledge the last ucmd } }
void CHelperManager_Encoder::SendMessage_UpdatePointInfo_toPlayer(playerCharacter_t* pPlayer) { MSG_BeginWriting ( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte( &netMessage,EXTEND_SECOND); MSG_WriteShort( &netMessage, HELPER_SYSTEM ); MSG_WriteShort( &netMessage, SC_UPDATE_POINTINFO_SEND_toPlayer ); MSG_WriteLong( &netMessage,pPlayer->tHelper.tPoint.iMyPoint); MSG_WriteLong( &netMessage,pPlayer->tHelper.tPoint.iHelpPoint); MSG_WriteLong( &netMessage,pPlayer->tHelper.tPoint.iTotalHelpPoint); NET_SendMessage ( &pPlayer->sock, &netMessage ); } MSG_EndWriting(&netMessage); }
/* ======================= SV_SendClientSnapshot Also called by SV_FinalMessage ======================= */ void SV_SendClientSnapshot( client_t* client ) { byte msg_buf[MAX_MSGLEN]; msg_s msg; // build the snapshot SV_BuildClientSnapshot( client ); // bots need to have their snapshots build, but // the query them directly without needing to be sent //if ( client->gentity && client->gentity->r.svFlags & SVF_BOT ) { // return; //} MSG_Init( &msg, msg_buf, sizeof( msg_buf ) ); msg.allowoverflow = true; // compression byte is the first byte in all server->client messages msg.oob = true; MSG_WriteByte( &msg, 0 ); msg.oob = false; // NOTE, MRE: all server->client messages now acknowledge // let the client know which reliable clientCommands we have received MSG_WriteLong( &msg, client->lastClientCommand ); // (re)send any reliable server commands SV_UpdateServerCommandsToClient( client, &msg ); // send over all the relevant entityState_s // and the playerState_s SV_WriteSnapshotToClient( client, &msg ); #ifdef USE_VOIP SV_WriteVoipToClient( client, &msg ); #endif // check for overflow if ( msg.overflowed ) { Com_Printf( "WARNING: msg overflowed for %s\n", client->name ); MSG_Clear( &msg ); } SV_SendMessageToClient( &msg, client ); }
void CGs_To_Cc::Send(playerCharacter_t* pPlayer,int SystemType,int mainType, int subType,char *requestPlayerName,char *TargetPlayerName) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, SystemType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteString(&netMessage, requestPlayerName); MSG_WriteString(&netMessage, TargetPlayerName); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); }
void CPostFunc::GTH_SendMessage_PostSystem_State() { int state = g_cgv.myCharacterInfo->m_PostMng.GetState(); MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_POSTSYSTEM ); MSG_WriteByte(&netMessage, POSTSYSTEM_STATE ); MSG_WriteByte(&netMessage, state); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); }
void CHelperManager_Encoder::SendMessage_Invite_Request_toTaker ( playerCharacter_t* pTaker, char* pHelperName ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, HELPER_SYSTEM); MSG_WriteShort(&netMessage, SC_INVITE_Req_toTAKER); MSG_WriteString(&netMessage, pHelperName); NET_SendMessage(&pTaker->sock, &netMessage); } MSG_EndWriting(&netMessage); }
void CDanBattleSys::SendBattleStatus() { if ( g_config.isManager ) { g_pDanBattleManager->SetStatus(DBTL_STATUS_STARTUP); } else { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); MSG_WriteByte( &netMessage, GSC_EXTEND ); MSG_WriteByte( &netMessage, GMS_DAN_BATTLE ); MSG_WriteByte( &netMessage, DANB_SETSTATUS ); MSG_WriteByte( &netMessage, m_iBattleStatus ); NET_SendMessage( &localSocket, &netMessage ); MSG_EndWriting( &netMessage ); } }
int CPostFunc::GTH_SendMessage_MailBox_Exit() { g_ifMng->m_mailBoxWin->UndoMailBoxInventory(); MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_MAILBOX ); MSG_WriteByte(&netMessage, MAILBOX_EXIT ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); return 1; }
void CTerraBillingCtrl_Decoder:: Transmite_TerraGCPacket_Remain_Minute_NoticeMessage( playerCharacter_t* pToPlayerRecord, const int RemainMinute) const { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_EXTEND_TERRA); MSG_WriteByte(&netMessage, tagTerraGCPacket::Remain_Minute_NoticeMessage); MSG_WriteLong(&netMessage, RemainMinute); NET_SendMessage(&pToPlayerRecord->sock, &netMessage); } MSG_EndWriting(&netMessage); }
void CHelperManager_Encoder::SendMessage_Mypoint_toTaker( playerCharacter_t* pPlayer, char* pTakerName,char* pHelperName, int MyPoint) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort( &netMessage, HELPER_SYSTEM ); MSG_WriteShort(&netMessage, SC_SENDMYPOINT_toAllPlayer); MSG_WriteString(&netMessage,pTakerName); MSG_WriteString(&netMessage,pHelperName); MSG_WriteLong(&netMessage,MyPoint); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); }
void CPostFunc::GTH_SendMessage_PostSystem_Send() { char name[NAMESTRING+1]; char title[CPostManager::POST_TITLESIZE+1]; char message[CPostManager::POST_STRSIZE+1]; strncpy(name,g_ifMng->m_mailBoxWin->m_name,NAMESTRING); name[NAMESTRING]=NULL; CTools::Replace_singleQUOTATIONmark_by_doubleQUOTATIONmark(name); strncpy(title,g_ifMng->m_mailBoxWin->m_title,CPostManager::POST_TITLESIZE); title[CPostManager::POST_TITLESIZE]=NULL; CTools::Replace_singleQUOTATIONmark_by_doubleQUOTATIONmark(title); strncpy(message,g_ifMng->m_mailBoxWin->m_message,CPostManager::POST_STRSIZE); message[CPostManager::POST_STRSIZE]=NULL; CTools::Replace_singleQUOTATIONmark_by_doubleQUOTATIONmark(message); MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND); MSG_WriteByte(&netMessage, CC_POSTSYSTEM); MSG_WriteByte(&netMessage, POSTSYSTEM_SEND); MSG_WriteString(&netMessage, name); MSG_WriteString(&netMessage, title); MSG_WriteString(&netMessage, message); MSG_WriteLong(&netMessage, g_ifMng->m_mailBoxWin->m_nak); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); }
void GTH_SendMessage_AddMultiItemObject( itemObject_t itemObject[], int number, vec3_t origin ) { int i; int idx; GTH_GetPCListInValidRange( itemObject[0].worldIdx, itemObject[0].position ); if ( g_zonePCListNumber < 1 ) return; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_ADDMULTIITEMOBJECT); MSG_WritePosition(&netMessage, origin); MSG_WriteByte(&netMessage, number ); for( i = 0; i < number; i ++ ) { MSG_WriteShort(&netMessage, itemObject[i].idx); MSG_WritePosition(&netMessage, itemObject[i].position); MSG_WriteByte(&netMessage, itemObject[i].objectType); if( itemObject[i].objectType == OBJECT_TYPE_ITEM ) { MSG_WriteShort(&netMessage, itemObject[i].item.itemTableIdx); } else if( itemObject[i].objectType == OBJECT_TYPE_PORTAL ) { MSG_WriteShort(&netMessage, itemObject[i].portal.portalType ); } } for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendMessage(&g_pc[idx].sock, &netMessage); } } MSG_EndWriting(&netMessage); }
void CDanBattleFunc::SendErrorCode(i3socket_t* sock,BYTE msgType,BYTE eCode,BYTE eType) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, msgType); MSG_WriteByte(&netMessage, DANB_ERROR); MSG_WriteByte(&netMessage, eCode); MSG_WriteByte(&netMessage, eType); switch ( msgType ) { case GMS_DAN_BATTLE : NET_SendUnreliableMessage(sock, &netMessage); break; case GSC_DAN_BATTLE : NET_SendMessage( sock, &netMessage); break; } MSG_EndWriting(&netMessage); }
inline void CGMCtrl::TransmitePacket_NProtect_msgs_notify_change(const BOOL in_bEnable) const { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_NProtect); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagNProtect::msgs_notify_change); MSG_WriteLong(&netMessage,in_bEnable); for(int i=1; i < MAX_MEMBER_SERVER; i++){ if ( !g_memberServer[i].active ) continue; NET_SendUnreliableMessage(&g_memberServer[i].sock, &netMessage); } } MSG_EndWriting(&netMessage); }
int CPostFunc::GTH_SendMessage_MailBox_Open(int PostType, int PostIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_MAILBOX ); MSG_WriteByte(&netMessage, MAILBOX_OPEN ); MSG_WriteLong(&netMessage, PostType ); MSG_WriteLong(&netMessage, PostIdx ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); return 1; }
void CHelperManager_Encoder::SendMessage_Invite_Respond_toHelper ( playerCharacter_t* pHelper, int errorCode ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, HELPER_SYSTEM); MSG_WriteShort(&netMessage, SC_INVITE_Res_toHELPER); MSG_WriteShort(&netMessage, errorCode); NET_SendMessage(&pHelper->sock, &netMessage); } MSG_EndWriting(&netMessage); }
int CPostFunc::GTH_SendMessage_MailBox_Item( int idx, int pos ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_MAILBOX ); MSG_WriteByte(&netMessage, MAILBOX_ITEM ); MSG_WriteByte(&netMessage, pos ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); return 1; }
void GTH_SendMessage_ReplyDropItem(playerCharacter_t *pc, int reply, int error, int itemIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_DROPITEM); MSG_WriteByte(&netMessage, reply); if (reply > 0) { MSG_WriteByte(&netMessage, itemIdx); MSG_WriteShort(&netMessage, pc->curItemWeight); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); }
void CTerraBillingCtrl_Decoder:: Transmite_TerraGCPacket_NoticeMessage( playerCharacter_t* pToPlayerRecord, enum tagTerraGCPacket_NoticeMessage::enumLPACKType LPACKType, const int LPACKIdx) const { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_EXTEND_TERRA); MSG_WriteByte(&netMessage, tagTerraGCPacket::NoticeMessage); MSG_WriteByte(&netMessage, LPACKType); MSG_WriteByte(&netMessage, LPACKIdx); NET_SendMessage(&pToPlayerRecord->sock, &netMessage); } MSG_EndWriting(&netMessage); }
void GTH_SendMessage_LootValue( playerCharacter_t *pc, __int64 exp, __int64 genExp, int lootNSE, int genCapability, int sharingType ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_LOOTVALUE); MSG_Write64Int(&netMessage, exp); MSG_Write64Int(&netMessage, genExp); MSG_WriteLong(&netMessage, lootNSE); MSG_WriteLong(&netMessage, genCapability); MSG_WriteByte(&netMessage, sharingType); NET_SendUnreliableMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); }
void GTH_SendMessage_DeleteInvItem( playerCharacter_t *pc, int reply, int error, int itemIdx, int number ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_DELETEITEMINV); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteShort(&netMessage, itemIdx); MSG_WriteShort(&netMessage, number); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); }
int GTH_SendMessage_SyncItemObject( playerCharacter_t *pc ) { int i; int idx; if( !pc->ready ) return 0; GTH_GetObjectListInValidRange(pc->worldIdx, pc->position); MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_SYNCITEMOBJECT); MSG_WriteByte(&netMessage, g_zoneObjectListNumber); for (i=0; i < g_zoneObjectListNumber; i++) { idx = g_zoneObjectList[i].idx; MSG_WriteShort(&netMessage, g_object[idx].idx); MSG_WritePosition(&netMessage, g_object[idx].position); MSG_WriteByte(&netMessage, g_object[idx].objectType); if( g_object[idx].objectType == OBJECT_TYPE_ITEM ) { MSG_WriteShort(&netMessage, g_object[idx].item.itemTableIdx); } else if( g_object[idx].objectType == OBJECT_TYPE_PORTAL ) { MSG_WriteShort(&netMessage, g_object[idx].portal.portalType ); } } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); return 1; }