Beispiel #1
0
size_t EffectDtmf::ProcessBlock(float **WXUNUSED(inbuf), float **outbuf, size_t size)
{
   float *buffer = outbuf[0];
   decltype(size) processed = 0;

   // for the whole dtmf sequence, we will be generating either tone or silence
   // according to a bool value, and this might be done in small chunks of size
   // 'block', as a single tone might sometimes be larger than the block
   // tone and silence generally have different duration, thus two generation blocks
   //
   // Note: to overcome a 'clicking' noise introduced by the abrupt transition from/to
   // silence, I added a fade in/out of 1/250th of a second (4ms). This can still be
   // tweaked but gives excellent results at 44.1kHz: I haven't tried other freqs.
   // A problem might be if the tone duration is very short (<10ms)... (?)
   //
   // One more problem is to deal with the approximations done when calculating the duration
   // of both tone and silence: in some cases the final sum might not be same as the initial
   // duration. So, to overcome this, we had a redistribution block up, and now we will spread
   // the remaining samples in every bin in order to achieve the full duration: test case was
   // to generate an 11 tone DTMF sequence, in 4 seconds, and with DutyCycle=75%: after generation
   // you ended up with 3.999s or in other units: 3 seconds and 44097 samples.
   //
   while (size)
   {
      if (numRemaining == 0)
      {
         isTone = !isTone;

         if (isTone)
         {
            curSeqPos++;
            numRemaining = numSamplesTone;
            curTonePos = 0;
         }
         else
         {
            numRemaining = numSamplesSilence;
         }

         // the statement takes care of extracting one sample from the diff bin and
         // adding it into the current block until depletion
         numRemaining += (diff-- > 0 ? 1 : 0);         
      }

      const auto len = limitSampleBufferSize( size, numRemaining );

      if (isTone)
      {
         // generate the tone and append
         MakeDtmfTone(buffer, len, mSampleRate, dtmfSequence[curSeqPos], curTonePos, numSamplesTone, dtmfAmplitude);
         curTonePos += len;
      }
      else
      {
         memset(buffer, 0, sizeof(float) * len);
      }

      numRemaining -= len;

      buffer += len;
      size -= len;
      processed += len;
   }

   return processed;
}
Beispiel #2
0
bool EffectDtmf::GenerateTrack(WaveTrack *tmp,
                               const WaveTrack &track,
                               int ntrack)
{
   bool bGoodResult = true;

   // all dtmf sequence durations in samples from seconds
   numSamplesSequence = (sampleCount)(mDuration * track.GetRate() + 0.5);
   numSamplesTone = (sampleCount)(dtmfTone * track.GetRate() + 0.5);
   numSamplesSilence = (sampleCount)(dtmfSilence * track.GetRate() + 0.5);

   // recalculate the sum, and spread the difference - due to approximations.
   // Since diff should be in the order of "some" samples, a division (resulting in zero)
   // is not sufficient, so we add the additional remaining samples in each tone/silence block,
   // at least until available.
   int diff = numSamplesSequence - (dtmfNTones*numSamplesTone) - (dtmfNTones-1)*numSamplesSilence;
   if (diff>dtmfNTones) {
      // in this case, both these values would change, so it makes sense to recalculate diff
      // otherwise just keep the value we already have

      // should always be the case that dtmfNTones>1, as if 0, we don't even start processing,
      // and with 1 there is no difference to spread (no silence slot)...
      wxASSERT(dtmfNTones > 1);
      numSamplesTone += (diff/(dtmfNTones));
      numSamplesSilence += (diff/(dtmfNTones-1));
      diff = numSamplesSequence - (dtmfNTones*numSamplesTone) - (dtmfNTones-1)*numSamplesSilence;
   }
   // this var will be used as extra samples distributor
   int extra=0;

   sampleCount i = 0;
   sampleCount j = 0;
   int n=0; // pointer to string in dtmfString
   sampleCount block;
   bool isTone = true;
   float *data = new float[tmp->GetMaxBlockSize()];

   // for the whole dtmf sequence, we will be generating either tone or silence
   // according to a bool value, and this might be done in small chunks of size
   // 'block', as a single tone might sometimes be larger than the block
   // tone and silence generally have different duration, thus two generation blocks
   //
   // Note: to overcome a 'clicking' noise introduced by the abrupt transition from/to
   // silence, I added a fade in/out of 1/250th of a second (4ms). This can still be
   // tweaked but gives excellent results at 44.1kHz: I haven't tried other freqs.
   // A problem might be if the tone duration is very short (<10ms)... (?)
   //
   // One more problem is to deal with the approximations done when calculating the duration 
   // of both tone and silence: in some cases the final sum might not be same as the initial
   // duration. So, to overcome this, we had a redistribution block up, and now we will spread
   // the remaining samples in every bin in order to achieve the full duration: test case was
   // to generate an 11 tone DTMF sequence, in 4 seconds, and with DutyCycle=75%: after generation
   // you ended up with 3.999s or in other units: 3 seconds and 44097 samples.
   //
   while ((i < numSamplesSequence) && bGoodResult) {
      if (isTone)
         // generate tone
      {
         // the statement takes care of extracting one sample from the diff bin and
         // adding it into the tone block until depletion
         extra=(diff-- > 0?1:0);
         for(j=0; j < numSamplesTone+extra && bGoodResult; j+=block) {
            block = tmp->GetBestBlockSize(j);
            if (block > (numSamplesTone+extra - j))
               block = numSamplesTone+extra - j;

            // generate the tone and append
            MakeDtmfTone(data, block, track.GetRate(), dtmfString[n], j, numSamplesTone, dtmfAmplitude);
            tmp->Append((samplePtr)data, floatSample, block);
            //Update the Progress meter
            if (TrackProgress(ntrack, (double)(i+j) / numSamplesSequence))
               bGoodResult = false;
         }
         i += numSamplesTone;
         n++;
         if(n>=dtmfNTones)break;
      }
      else
         // generate silence
      {
         // the statement takes care of extracting one sample from the diff bin and
         // adding it into the silence block until depletion
         extra=(diff-- > 0?1:0);
         for(j=0; j < numSamplesSilence+extra && bGoodResult; j+=block) {
            block = tmp->GetBestBlockSize(j);
            if (block > (numSamplesSilence+extra - j))
               block = numSamplesSilence+extra - j;

            // generate silence and append
            memset(data, 0, sizeof(float)*block);
            tmp->Append((samplePtr)data, floatSample, block);
            //Update the Progress meter
            if (TrackProgress(ntrack, (double)(i+j) / numSamplesSequence))
               bGoodResult = false;
         }
         i += numSamplesSilence;
      }
      // flip flag
      isTone=!isTone;

   } // finished the whole dtmf sequence

   delete[] data;
   return bGoodResult;
}
Beispiel #3
0
bool EffectDtmf::Process()
{
   if (dtmfDuration <= 0.0)
      return false;

   //Iterate over each track
   TrackListIterator iter(mWaveTracks);
   WaveTrack *track = (WaveTrack *)iter.First();
   while (track) {
      // new tmp track, to fill with dtmf sequence
      // we will build the track by adding a tone, then a silence, next tone, and so on...
      WaveTrack *tmp = mFactory->NewWaveTrack(track->GetSampleFormat(), track->GetRate());

      // all dtmf sequence durations in samples from seconds
      numSamplesSequence = (longSampleCount)(dtmfDuration * track->GetRate() + 0.5);
      numSamplesTone = (longSampleCount)(dtmfTone * track->GetRate() + 0.5);
      numSamplesSilence = (longSampleCount)(dtmfSilence * track->GetRate() + 0.5);

      // recalculate the sum, and spread the difference - due to approximations.
      // Since diff should be in the order of "some" samples, a division (resulting in zero)
      // is not sufficient, so we add the additional remaining samples in each tone/silence block,
      // at least until available.
      int diff = numSamplesSequence - (dtmfNTones*numSamplesTone) - (dtmfNTones-1)*numSamplesSilence;
      if (diff>dtmfNTones) {
         // in this case, both these values would change, so it makes sense to recalculate diff
         // otherwise just keep the value we already have

         // should always be the case that dtmfNTones>1, as if 0, we don't even start processing,
         // and with 1 there is no difference to spread (no silence slot)...
         wxASSERT(dtmfNTones > 1);
         numSamplesTone += (diff/(dtmfNTones));
         numSamplesSilence += (diff/(dtmfNTones-1));
         diff = numSamplesSequence - (dtmfNTones*numSamplesTone) - (dtmfNTones-1)*numSamplesSilence;
      }
      // this var will be used as extra samples distributor
      int extra=0;

      longSampleCount i = 0;
      longSampleCount j = 0;
      int n=0; // pointer to string in dtmfString
      sampleCount block;
      bool isTone = true;
      float *data = new float[tmp->GetMaxBlockSize()];

      // for the whole dtmf sequence, we will be generating either tone or silence
      // according to a bool value, and this might be done in small chunks of size
      // 'block', as a single tone might sometimes be larger than the block
      // tone and silence generally have different duration, thus two generation blocks
      //
      // Note: to overcome a 'clicking' noise introduced by the abrupt transition from/to
      // silence, I added a fade in/out of 1/250th of a second (4ms). This can still be
      // tweaked but gives excellent results at 44.1kHz: I haven't tried other freqs.
      // A problem might be if the tone duration is very short (<10ms)... (?)
      //
      // One more problem is to deal with the approximations done when calculating the duration 
      // of both tone and silence: in some cases the final sum might not be same as the initial
      // duration. So, to overcome this, we had a redistribution block up, and now we will spread
      // the remaining samples in every bin in order to achieve the full duration: test case was
      // to generate an 11 tone DTMF sequence, in 4 seconds, and with DutyCycle=75%: after generation
      // you ended up with 3.999s or in other units: 3 seconds and 44097 samples.
      //
      while(i < numSamplesSequence) {
         if (isTone)
         // generate tone
         {
            // the statement takes care of extracting one sample from the diff bin and
            // adding it into the tone block until depletion
            extra=(diff-- > 0?1:0);
            for(j=0; j < numSamplesTone+extra; j+=block) {
               block = tmp->GetBestBlockSize(j);
               if (block > (numSamplesTone+extra - j))
                   block = numSamplesTone+extra - j;

               // generate the tone and append
               MakeDtmfTone(data, block, track->GetRate(), dtmfString[n], j, numSamplesTone);
               tmp->Append((samplePtr)data, floatSample, block);
            }
            i += numSamplesTone;
            n++;
            if(n>=dtmfNTones)break;
         }
         else
         // generate silence
         {
            // the statement takes care of extracting one sample from the diff bin and
            // adding it into the silence block until depletion
            extra=(diff-- > 0?1:0);
            for(j=0; j < numSamplesSilence+extra; j+=block) {
               block = tmp->GetBestBlockSize(j);
               if (block > (numSamplesSilence+extra - j))
                   block = numSamplesSilence+extra - j;

               // generate silence and append
               memset(data, 0, sizeof(float)*block);
               tmp->Append((samplePtr)data, floatSample, block);
            }
            i += numSamplesSilence;
         }
         // flip flag
         isTone=!isTone;
      } // finished the whole dtmf sequence

      delete[] data;

      tmp->Flush();
      track->Clear(mT0, mT1);
      track->Paste(mT0, tmp);
      delete tmp;

      //Iterate to the next track
      track = (WaveTrack *)iter.Next();
   }

   /*
      save last used values
      save duration unless value was got from selection, so we save only
      when user explicitely setup a value
   */
   if (mT1 == mT0)
      gPrefs->Write(wxT("/CsPresets/DtmfGen_SequenceDuration"), dtmfDuration);

   gPrefs->Write(wxT("/CsPresets/DtmfGen_String"), dtmfString);
   gPrefs->Write(wxT("/CsPresets/DtmfGen_DutyCycle"), dtmfDutyCycle);

   // Update selection: this is not accurate if my calculations are wrong.
   // To validate, once the effect is done, unselect, and select all, then
   // see what the selection length is being reported (in sec,ms,samples)
   mT1 = mT0 + dtmfDuration;

   return true;
}