Beispiel #1
0
void Channel::UnBan(Player *good, const char *badname)
{
	WorldPacket data;
	if(!IsOn(good))
	{
		MakeNotOn(&data);
		SendToOne(&data,good);
	}
	else if(!players[good].moderator && good->GetSession()->GetSecurity() < 2)
	{
		MakeNotModerator(&data);
		SendToOne(&data,good);
	}
	else
	{
		Player *bad = objmgr.GetPlayer(badname);
		if(bad == NULL || !IsBanned(bad->GetGUID()))
		{
			MakeNotOn(&data,badname); // Change to <Not Banned> message. Not sure what it is.
			SendToOne(&data,good);
		}
		else
		{
			banned.remove(bad->GetGUID());
			MakeUnbanned(&data,good,bad);
			SendToAll(&data);
		}
	}
}
Beispiel #2
0
void Channel::UnBan(uint64 good, const char *badname)
{
    uint32 sec = 0;
    Player *gplr = objmgr.GetPlayer(good);
    if(gplr)
        sec = gplr->GetSession()->GetSecurity();

    if(!IsOn(good))
    {
        WorldPacket data;
        MakeNotOn(&data);
        SendToOne(&data,good);
    }
    else if(!players[good].moderator && sec < SEC_GAMEMASTER)
    {
        WorldPacket data;
        MakeNotModerator(&data);
        SendToOne(&data,good);
    }
    else
    {
        Player *bad = objmgr.GetPlayer(badname);
        if(bad == NULL || !IsBanned(bad->GetGUID()))
        {
            WorldPacket data;
            MakeNotOn(&data,badname);
            SendToOne(&data,good);
        }
        else
        {
            banned.remove(bad->GetGUID());

            WorldPacket data;
            MakeUnbanned(&data,good,bad->GetGUID());
            SendToAll(&data);
        }
    }
}