int main(int argc, char **argv)
{
    if (argc != 2)
    {
        fprintf(stderr, "Usage: build_solutions_guide <examples-dir> < in > out\n");
        return 2;
    }

    Manual(argv[1]);
    return 0;
}
Beispiel #2
0
void Proceed()
{
    /* This is a transition effect */
    int ScreenWide;
    RLE_SPRITE *rle0, *rle1;

    strcpy(FName, "logs/");
    strcat(FName, Name);
    strcat(FName, " - ");
    strcat(FName, Number);
    strcat(FName, ".log");
    outfile = fopen(FName,"w");

    if(Option=='A')
    {
        system("mp3blaster /home/mentesuprema/Residencia/sounds/swing2.wav &");
        rest(5);
        rle0= get_rle_sprite(Screen1);
        rle1= get_rle_sprite(Screen2);

        for(ScreenWide=0; ScreenWide<=1024; ScreenWide=ScreenWide+10)
        {
            draw_rle_sprite(screen, rle0, ScreenWide, 0);
            draw_rle_sprite(screen, rle1, -1024+ScreenWide, 0);
        }
        destroy_rle_sprite(rle0);
        release_screen();
        Automatic();
    }
    if(Option=='M')
    {
        system("mp3blaster /home/mentesuprema/Residencia/sounds/swing2.wav &");
        rest(5);
        rle0= get_rle_sprite(Screen1);
        rle1= get_rle_sprite(Screen2);

        for(ScreenWide=0; ScreenWide<=1024; ScreenWide=ScreenWide+10)
        {
            draw_rle_sprite(screen, rle0, ScreenWide, 0);
            draw_rle_sprite(screen, rle1, -1024+ScreenWide, 0);
        }
        destroy_rle_sprite(rle0);
        destroy_rle_sprite(rle1);
        destroy_bitmap(Screen1);
        destroy_bitmap(Screen2);
        release_screen();
        Manual();
    }

    release_screen();
}
Beispiel #3
0
bool BackendSelection::Create(void)
{
    if (!LoadWindowFromXML("config-ui.xml", "backendselection", this))
        return false;

    m_backendList = dynamic_cast<MythUIButtonList*>(GetChild("backends"));
    m_saveButton = dynamic_cast<MythUIButton*>(GetChild("save"));
    m_cancelButton = dynamic_cast<MythUIButton*>(GetChild("cancel"));
    m_manualButton = dynamic_cast<MythUIButton*>(GetChild("manual"));
    //m_searchButton = dynamic_cast<MythUIButton*>(GetChild("search"));

    connect(m_backendList, SIGNAL(itemClicked(MythUIButtonListItem *)),
            SLOT(Accept(MythUIButtonListItem *)));

    // connect(m_searchButton, SIGNAL(clicked()), SLOT(Search()));
    connect(m_manualButton, SIGNAL(Clicked()), SLOT(Manual()));
    connect(m_cancelButton, SIGNAL(Clicked()), SLOT(Cancel()));
    connect(m_saveButton, SIGNAL(Clicked()), SLOT(Accept()));

    BuildFocusList();
    LoadInBackground();

    return true;
}