int main(int argc, char **argv) { if (argc != 2) { fprintf(stderr, "Usage: build_solutions_guide <examples-dir> < in > out\n"); return 2; } Manual(argv[1]); return 0; }
void Proceed() { /* This is a transition effect */ int ScreenWide; RLE_SPRITE *rle0, *rle1; strcpy(FName, "logs/"); strcat(FName, Name); strcat(FName, " - "); strcat(FName, Number); strcat(FName, ".log"); outfile = fopen(FName,"w"); if(Option=='A') { system("mp3blaster /home/mentesuprema/Residencia/sounds/swing2.wav &"); rest(5); rle0= get_rle_sprite(Screen1); rle1= get_rle_sprite(Screen2); for(ScreenWide=0; ScreenWide<=1024; ScreenWide=ScreenWide+10) { draw_rle_sprite(screen, rle0, ScreenWide, 0); draw_rle_sprite(screen, rle1, -1024+ScreenWide, 0); } destroy_rle_sprite(rle0); release_screen(); Automatic(); } if(Option=='M') { system("mp3blaster /home/mentesuprema/Residencia/sounds/swing2.wav &"); rest(5); rle0= get_rle_sprite(Screen1); rle1= get_rle_sprite(Screen2); for(ScreenWide=0; ScreenWide<=1024; ScreenWide=ScreenWide+10) { draw_rle_sprite(screen, rle0, ScreenWide, 0); draw_rle_sprite(screen, rle1, -1024+ScreenWide, 0); } destroy_rle_sprite(rle0); destroy_rle_sprite(rle1); destroy_bitmap(Screen1); destroy_bitmap(Screen2); release_screen(); Manual(); } release_screen(); }
bool BackendSelection::Create(void) { if (!LoadWindowFromXML("config-ui.xml", "backendselection", this)) return false; m_backendList = dynamic_cast<MythUIButtonList*>(GetChild("backends")); m_saveButton = dynamic_cast<MythUIButton*>(GetChild("save")); m_cancelButton = dynamic_cast<MythUIButton*>(GetChild("cancel")); m_manualButton = dynamic_cast<MythUIButton*>(GetChild("manual")); //m_searchButton = dynamic_cast<MythUIButton*>(GetChild("search")); connect(m_backendList, SIGNAL(itemClicked(MythUIButtonListItem *)), SLOT(Accept(MythUIButtonListItem *))); // connect(m_searchButton, SIGNAL(clicked()), SLOT(Search())); connect(m_manualButton, SIGNAL(Clicked()), SLOT(Manual())); connect(m_cancelButton, SIGNAL(Clicked()), SLOT(Cancel())); connect(m_saveButton, SIGNAL(Clicked()), SLOT(Accept())); BuildFocusList(); LoadInBackground(); return true; }