void IN_DrawStatBack(void) { DGL_SetMaterialUI(P_ToPtr(DMU_MATERIAL, Materials_ResolveUriCString("Flats:FLOOR16")), DGL_REPEAT, DGL_REPEAT); DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); DGL_DrawRectf2Tiled(0, 0, SCREENWIDTH, SCREENHEIGHT, 64, 64); DGL_Disable(DGL_TEXTURE_2D); }
void P_InitTerrainTypes(void) { struct matttypedef_s { const char* materialUri; ///< Percent encoded. const char* ttName; } defs[] = { #if __JDOOM__ || __JDOOM64__ { "Flats:FWATER1", "Water" }, { "Flats:LAVA1", "Lava" }, { "Flats:BLOOD1", "Blood" }, { "Flats:NUKAGE1", "Nukage" }, { "Flats:SLIME01", "Slime" }, #endif #if __JHERETIC__ { "Flats:FLTWAWA1", "Water" }, { "Flats:FLTFLWW1", "Water" }, { "Flats:FLTLAVA1", "Lava" }, { "Flats:FLATHUH1", "Lava" }, { "Flats:FLTSLUD1", "Sludge" }, #endif #if __JHEXEN__ { "Flats:X_005", "Water" }, { "Flats:X_001", "Lava" }, { "Flats:X_009", "Sludge" }, { "Flats:F_033", "Ice" }, #endif { 0, 0 } }; uint i; if(materialTTypes) Z_Free(materialTTypes); materialTTypes = 0; numMaterialTTypes = maxMaterialTTypes = 0; for(i = 0; defs[i].materialUri; ++i) { Material* mat; uint idx = findTerrainTypeNumForName(defs[i].ttName); if(!idx) continue; mat = P_ToPtr(DMU_MATERIAL, Materials_ResolveUriCString(defs[i].materialUri)); if(!mat) continue; App_Log(DE2_DEV_RES_VERBOSE, "P_InitTerrainTypes: Material \"%s\" linked to terrain type '%s'", defs[i].materialUri, defs[i].ttName); getMaterialTerrainType(mat, idx); } }