// Mitchell Filter Method Definitions
float MitchellFilter::Evaluate(float x, float y) const {
	return Mitchell1D(x * invXWidth) *
		Mitchell1D(y * invYWidth);
}
Beispiel #2
0
// Mitchell Filter Method Definitions
Float MitchellFilter::Evaluate(const Point2f &p) const {
    return Mitchell1D(p.x * invRadius.x) * Mitchell1D(p.y * invRadius.y);
}
Beispiel #3
0
real fltMitchell::getWeight(const vec2 &pos) const {
	return Mitchell1D(pos.x * mInvSize.x) * Mitchell1D(pos.y * mInvSize.y);
}