/* ****Test to check and make sure that all of the execptions in the Ionomodel ****class are thrown where and as they are expected to **** Please note: As of June 29,2006 I have not found a way to get the blankAlmanac **** exception to throw the way I wanted it to. I have set it to assert fail so I can **** come back at a later date to fix it. */ void xIonoModel :: exceptionTest (void) { //Default constructer for Almanac will give a blank almanac gpstk::EngAlmanac blankAlmanac; //Set DayTime to the current system time gpstk::CommonTime commonTime; //Use the default Geodetic constructer gpstk::Position rxgeo; //Set el and az to 0 for ease of testing double svel = 0; double svaz = 0; //Easy alpha and beta for Ionospheric testing double a[4] = {1.,2.,3.,4.}; double b[4] = {4.,3.,2.,1.}; gpstk::IonoModel Model(blankAlmanac); gpstk::IonoModel goodModel(a,b); try { CPPUNIT_ASSERT_THROW(blankAlmanac.getIon(a,b),gpstk::InvalidRequest); //Questioning why this isnt failing auto fail for now CPPUNIT_ASSERT_ASSERTION_FAIL(CPPUNIT_ASSERT_THROW(gpstk::IonoModel Model(blankAlmanac),gpstk::Exception)); CPPUNIT_ASSERT_THROW(Model.getCorrection(commonTime,rxgeo,svel,svaz,Model.L1),gpstk::IonoModel::InvalidIonoModel); CPPUNIT_ASSERT_NO_THROW(goodModel.getCorrection(commonTime,rxgeo,svel,svaz,Model.L1)); CPPUNIT_ASSERT_NO_THROW(goodModel.getCorrection(commonTime,rxgeo,svel,svaz,Model.L2)); CPPUNIT_ASSERT_NO_THROW(goodModel.getCorrection(commonTime,rxgeo,72.,45.,Model.L1)); } catch(gpstk::Exception& e) { } }
Model ASTUtil::get_model(uint64_t fn, ModelGetter *model_getter) { if(model_getter){ JSONNode n = model_getter->operator()(fn); return Model(n); } return Model(JSONNode()); }
Model MRSFileLoader::createStaticModel( const char* filename ){ ASSERT( mImpl && "Graphics::XFileLoader : This is empty Object" ); mImpl->static_createModel( filename ); Model::Impl* modelImpl = NEW Model::Impl( mImpl ); modelImpl->release(); return Model( modelImpl ); }
int main(int argc, char *argv[]) { std::string InputFile; double maxsize; po::options_description desc("Allowed options"); desc.add_options() ("help", "Help message.") ("input", po::value<std::string>(&InputFile), "Set input file") //("output", po::value<std::string>(&OutputFile), "Set output file") //("x", po::value<double>(&X)->default_value(0.0), "Center X") //("y", po::value<double>(&Y)->default_value(0.0), "Center Y") //("z", po::value<double>(&Z)->default_value(0.0), "Center Z") ("maxsize", po::value<double>(&maxsize), "Max size between clusters.") ; po::variables_map vm; po::store(po::parse_command_line(argc, argv, desc), vm); po::notify(vm); if(vm.count("help")) { std::cout << desc << std::endl; return 1; } CheckRequiredArgs(vm); //create the model ModelFile Model(InputFile); TestAgglomerativeClusterData(Model); return 0; }
Household_Model::Household_Model (int model) : PUMA_Data_Array () { Model (model); Location_Field (0); Total_Field (0); }
void GameObject::Clear() { mTransform = Transform(); mModel = Model(); mBoundingBox = BoundingBox(); mRenderSettings = GameObjectRenderSettings(); }
Model getPlane(const std::vector<Texture>& textures, glm::vec3 ubasis, glm::vec3 vbasis, glm::vec2 dimensions, glm::vec2 textureOffset, glm::vec2 textureScale) { float ltc = textureOffset.x; float rtc = textureOffset.x + textureScale.x; float btc = textureOffset.y; float ttc = textureOffset.y + textureScale.y; std::vector<Vertex> vertices(4); vertices[0].position = (-ubasis * dimensions.x - vbasis * dimensions.y) * 0.5f; vertices[0].texCoords = glm::vec2(ltc, ttc); vertices[1].position = (ubasis * dimensions.x - vbasis * dimensions.y) * 0.5f; vertices[1].texCoords = glm::vec2(rtc, ttc); vertices[2].position = (-ubasis * dimensions.x + vbasis * dimensions.y) * 0.5f; vertices[2].texCoords = glm::vec2(ltc, btc); vertices[3].position = (ubasis * dimensions.x + vbasis * dimensions.y) * 0.5f; vertices[3].texCoords = glm::vec2(rtc, btc); vertices[0].normal = vertices[1].normal = vertices[2].normal = vertices[3].normal = glm::cross(ubasis, vbasis); std::vector<unsigned> indices; indices.push_back(0); indices.push_back(1); indices.push_back(2); indices.push_back(1); indices.push_back(3); indices.push_back(2); Mesh mesh(vertices, indices); Material material; material.setTextures(textures); return Model(mesh, material); }
void init(Renderer &gfx, Context &ctx) { vao.create(); vao.bind(); cube_buffer.create(Mesh::genUnitCube(false, true, true)); cube = Model(cube_buffer); skybox_buffer.create(Mesh::genUnitCube(false, false, true)); skybox = Model(skybox_buffer); mat_view = mat4(1.0f); mat_projection = glm::perspective(PI / 5.0f, ctx.getWidth() / (float)ctx.getHeight(), 0.05f, 15.0f); camera.reset(0.0f, 0.0f, vec3(0.0f, 0.2f, 1.0f)); }
void ModelExplorer::loadFile(const QString &fileName) { mDlg->show(); openstudio::model::OptionalModel optionalModel; // see what type of file we are opening based on extension openstudio::path path = openstudio::toPath(fileName.toStdString().c_str()); if (openstudio::istringEqual("." + openstudio::modelFileExtension(), openstudio::toString(path.extension()))){ QString text("Loading "); text += openstudio::modelFileExtension().c_str(); text += " file"; mProgressBarLbl->setText(text); OptionalIdfFile oIdfFile = IdfFile::load(path,mProgressBar); if(oIdfFile){ optionalModel = Model(*oIdfFile); } }else if(openstudio::istringEqual(".idf", openstudio::toString(path.extension()))){ mProgressBarLbl->setText("Loading IDF file"); openstudio::OptionalIdfFile idfFile = openstudio::IdfFile::load(path,openstudio::IddFileType::EnergyPlus,mProgressBar); if(idfFile){ /* mProgressBarLbl->setText("Creating workspace"); openstudio::Workspace workspace(*idfFile,StrictnessLevel::None); // START DEBUG CODE openstudio::WorkspaceObjectVector wsObjects = workspace.objects(); openstudio::WorkspaceObjectOrder order = workspace.order(); BOOST_FOREACH(const openstudio::WorkspaceObject wso,wsObjects){ OS_ASSERT(order.inOrder(wso.handle())); } // END DEBUG CODE openstudio::energyplus::ReverseTranslator2 reverseTranslator(workspace); mProgressBarLbl->setText("Creating workspace"); optionalModel = reverseTranslator.convert(); // BEGIN DEBUG CODE if(optionalModel){ order = optionalModel->order(); wsObjects = optionalModel->objects(); BOOST_FOREACH(const openstudio::WorkspaceObject wso,wsObjects){ OS_ASSERT(order.inOrder(wso.handle())); } } // END DEBUG CODE */ } } mDlg->hide(); if(!optionalModel){ QMessageBox::critical(this, "Unable to obtain an OpenStudio Model", "Verify that your input file is the correct version."); return; } setModel(optionalModel.get()); loadModel(); expandAllNodes(); }
Model Model::create(string path){ ostringstream s4, s5; s4 << "INSERT INTO Model(directory) VALUES('" + path + ".txt');"; QSqlQuery query4(QString(s4.str().c_str())); int idModel = query4.lastInsertId().toInt(); cout << s4.str() << endl; string command = "bash createCSV.sh " + path + " > FaceRecognition/modelos.csv"; cout << command << endl; system(command.c_str()); vector<Mat> images; vector<int> labels; try{ read_csv("FaceRecognition/modelos.csv", images, labels); }catch (cv::Exception& e) { cerr << "ERROR OPENING CSV FILE" << endl; exit(1); } s5 << "INSERT INTO ModelStudent(" "id_model," "id_student) VALUES"; set<int> ids(labels.begin(), labels.end()); map<int, int> pairs; for(auto it = ids.begin(); it != ids.end(); ++it){ Alumno* a = Alumno::create("", string(path + "/" + to_string(*it))); pairs[(*it)] = a->getId(); s5 << "(" << idModel << ", " << a->getId() << ")"; if(next(it) == ids.end()) s5 << ";"; else s5 << ", \n"; } cout << s5.str() << endl; vector<int> newLabels; for(int i = 0; i < labels.size(); i++){ newLabels.push_back(pairs[labels[i]]); } for(int i = 0; i < images.size(); i++){ equalizeHist(images[i], images[i]); cv::resize(images[i], images[i], Size(48,48)); } QSqlQuery query5(QString(s5.str().c_str())); Model model = Model(createEigenFaceRecognizer(0, 3000)); model->train(images, newLabels); model->save(string(path + ".txt")); cout << "END" << endl; return model; }
void Cube::Initialize() { mSquare = Model(); mSquare.VertexData.push_back(glm::vec3(-1.0f, -1.0f, 0.0f)); mSquare.VertexData.push_back(glm::vec3(1.0f, -1.0f, 0.0f)); mSquare.VertexData.push_back(glm::vec3(1.0f, 1.0f, 0.0f)); mSquare.VertexData.push_back(glm::vec3(-1.0f, 1.0f, 0.0f)); //we want a gray cube cube. mSquare.ColorData.push_back(glm::vec3(1.0f, 0.0f, 0.0f)); mSquare.ColorData.push_back(glm::vec3(1.0f, 0.0f, 0.0f)); mSquare.ColorData.push_back(glm::vec3(1.0f, 0.0f, 0.0f)); mSquare.ColorData.push_back(glm::vec3(1.0f, 0.0f, 0.0f)); //first.riangle. mSquare.IndicesData.push_back(0); mSquare.IndicesData.push_back(1); mSquare.IndicesData.push_back(3); //secon.triangle. mSquare.IndicesData.push_back(1); mSquare.IndicesData.push_back(2); mSquare.IndicesData.push_back(3); mSquare.UVData.push_back((glm::vec2(0.0f, 0.0f))); mSquare.UVData.push_back((glm::vec2(1.0f, 0.0f))); mSquare.UVData.push_back((glm::vec2(0.0f, 1.0f))); mSquare.UVData.push_back((glm::vec2(1.0f, 1.0f))); mSquare.Initialize(); int numberOfFaces = 6; mFacesModelMatrices.resize(numberOfFaces); //bottom mFacesModelMatrices[0] = glm::translate(0.0f, -1.0f, 0.0f)*glm::rotate(90.0f, glm::vec3(1.0f, 0.0f, 0.0f)); //top mFacesModelMatrices[1] = glm::translate(0.0f, 1.0f, 0.0f)*glm::rotate(90.0f, glm::vec3(1.0f, 0.0f, 0.0f)); //front mFacesModelMatrices[2] = glm::translate(0.0f, 0.0f, 1.0f); //back mFacesModelMatrices[3] = glm::translate(0.0f, 0.0f, -1.0f); //left mFacesModelMatrices[4] = glm::translate(-1.0f, 0.0f, 0.0f)*glm::rotate(90.0f, glm::vec3(0.0f, 1.0f, 0.0f)); //right mFacesModelMatrices[5] = glm::translate(1.0f, 0.0f, 0.0f)*glm::rotate(90.0f, glm::vec3(0.0f, 1.0f, 0.0f)); //this transformation is applied on the whole cube!!! CubeModelMatrix = glm::scale(50.0f, 50.0f, 50.0f); skyboxTextures[0] = std::unique_ptr<Texture>(new Texture("down.jpg", 1)); skyboxTextures[1] = std::unique_ptr<Texture>(new Texture("up.jpg", 1)); skyboxTextures[2] = std::unique_ptr<Texture>(new Texture("front.jpg", 1)); skyboxTextures[3] = std::unique_ptr<Texture>(new Texture("back.jpg", 1)); skyboxTextures[4] = std::unique_ptr<Texture>(new Texture("left.jpg", 1)); skyboxTextures[5] = std::unique_ptr<Texture>(new Texture("right.jpg", 1)); }
IterativeExtensions<span, Node, Edge, GraphDataVariant>::IterativeExtensions ( const GraphTemplate<Node,Edge,GraphDataVariant>& graph, TerminatorTemplate<Node,Edge,GraphDataVariant>& terminator, TraversalKind traversalKind, ExtendStopMode_e whenToStop, SearchMode_e searchMode, bool dontOutputFirstNucl, int max_depth, int max_nodes ) : graph(graph), terminator(terminator), traversalKind(traversalKind), when_to_stop_extending(whenToStop), searchMode(searchMode), dont_output_first_nucleotide(dontOutputFirstNucl), max_depth(max_depth), max_nodes(max_nodes) { model = Model (graph.getKmerSize() ); modelMinusOne = Model (graph.getKmerSize()-1); }
Model fit(const vector<ofVec2f> & data, int order) { vector<float> x(data.size()), y(data.size()); for (int i = 0; i < data.size(); i++) { x[i] = data[i].x; y[i] = data[i].y; } return Model({mathalgo::polyfit<float>(x, y, order)}); }
Model getDebugBoxMesh(const glm::vec3& halfExtents) { static unsigned topRightFronti = 0; static unsigned topLeftFronti = 1; static unsigned topRightBacki = 2; static unsigned topLeftBacki = 3; static unsigned botRightFronti = 4; static unsigned botLeftFronti = 5; static unsigned botRightBacki = 6; static unsigned botLeftBacki = 7; // We're not expecting this to be lit nor textured, so ignore normal and texCoord std::vector<Vertex> vertices(8); vertices[topRightFronti].position = glm::vec3(halfExtents.x, halfExtents.y, halfExtents.z); vertices[topLeftFronti].position = glm::vec3(-halfExtents.x, halfExtents.y, halfExtents.z); vertices[topRightBacki].position = glm::vec3(halfExtents.x, halfExtents.y, -halfExtents.z); vertices[topLeftBacki].position = glm::vec3(-halfExtents.x, halfExtents.y, -halfExtents.z); vertices[botRightFronti].position = glm::vec3(halfExtents.x, -halfExtents.y, halfExtents.z); vertices[botLeftFronti].position = glm::vec3(-halfExtents.x, -halfExtents.y, halfExtents.z); vertices[botRightBacki].position = glm::vec3(halfExtents.x, -halfExtents.y, -halfExtents.z); vertices[botLeftBacki].position = glm::vec3(-halfExtents.x, -halfExtents.y, -halfExtents.z); std::vector<unsigned> indices; // Top face indices.push_back(topLeftFronti); indices.push_back(topRightFronti); indices.push_back(topRightFronti); indices.push_back(topRightBacki); indices.push_back(topRightBacki); indices.push_back(topLeftBacki); indices.push_back(topLeftBacki); indices.push_back(topLeftFronti); // Bottom face indices.push_back(botLeftFronti); indices.push_back(botRightFronti); indices.push_back(botRightFronti); indices.push_back(botRightBacki); indices.push_back(botRightBacki); indices.push_back(botLeftBacki); indices.push_back(botLeftBacki); indices.push_back(botLeftFronti); // Connecting bars indices.push_back(topLeftFronti); indices.push_back(botLeftFronti); indices.push_back(topRightFronti); indices.push_back(botRightFronti); indices.push_back(topLeftBacki); indices.push_back(botLeftBacki); indices.push_back(topRightBacki); indices.push_back(botRightBacki); Mesh mesh(vertices, indices); Material material; material.drawType = MaterialDrawType_Lines; return Model(mesh, material); }
// --------------------------------------------------------------------------- // CAppMngr2ListContainer::LoadIconsL() // --------------------------------------------------------------------------- // void CAppMngr2ListContainer::LoadIconsL() { CAknIconArray* iconArray = new ( ELeave ) CAknIconArray( KGranularity ); CleanupStack::PushL( iconArray ); Model().LoadIconsL( *iconArray ); delete iListBox->ItemDrawer()->ColumnData()->IconArray(); iListBox->ItemDrawer()->ColumnData()->SetIconArray( iconArray ); CleanupStack::Pop( iconArray ); iItemSpecificIcons = 0; }
void TabPanel::onCreate(const TabPanel * Id) { Inherited::onCreate(Id); if(Id != NULL) { DefaultSingleSelectionModelUnrecPtr Model(DefaultSingleSelectionModel::create()); setSelectionModel(Model); } }
Model* addModel(const std::string& name) { models.push_back(Model()); auto mdl = &(models.back()); mdl->name = name; std::cout << "Press " << models.size() << " to show the " << name << std::endl; return mdl; }
// --------------------------------------------------------------------------- // CAppMngr2ListContainer::HandleGenericCommandL() // --------------------------------------------------------------------------- // void CAppMngr2ListContainer::HandleGenericCommandL( TInt aCommand ) { if( !IsListEmpty() ) { CAppMngr2InfoBase& currentItem = CurrentItem(); if( currentItem.SupportsGenericCommand( aCommand ) ) { Model().HandleCommandL( currentItem, aCommand ); } } }
void CContextMediaBox::CreateItemDrawerL(void) { CALLSTACKITEM_N(_CL("CContextMediaBox"), _CL("CreateItemDrawerL")); itemd=CFormattedCellListBoxData::NewL(); CleanupStack::PushL(itemd); iItemDrawer=new (ELeave) CContextMediaBoxDrawer(Model(), LatinPlain12(), itemd, iPostArray, iStandAlone); CleanupStack::Pop(); }
Model &Backend::getModel(std::string name) { if (!models.count(name)) { if (modules.count(name)) { Model model = loadModelSTL_string(getModule(name)->openscad("stl")); models[name] = model; } else { models[name] = Model(); } } return models[name]; }
void Spawn( void ) { Precache(); pev->movetype = MOVETYPE_PHYSIC; pev->solid = SolidType(); pev->owner = ENT( pev ); // g-cont. i'm forget why needs this stuff :) UTIL_SetOrigin( this, pev->origin ); UTIL_SetModel( ENT( pev ), pev->model, (char *)Model() ); SetObjectClass( ED_RIGIDBODY ); }
Model Model::createGround(Shader* shader, const int meshCount, const GLfloat maxHillHeight) { std::vector<Vertex> groundVertices; std::vector<GLuint> groundIndices; float from = -1.0f; float to = 1.0f; float diff = to - from; for (int i = 0; i <= meshCount; ++i) { for (int j = 0; j <= meshCount; ++j) { float x = (i * diff / meshCount) + from; float z = (j * diff / meshCount) + from; float y = (float) rand() / (float) RAND_MAX; Vertex v; v.position = glm::vec3(x, y * maxHillHeight, z); groundVertices.push_back(v); } } for (int i = 0; i < meshCount; ++i) { for (int j = 0; j < meshCount; ++j) { groundIndices.push_back((i) * (meshCount + 1) + j); groundIndices.push_back((i + 1) * (meshCount + 1) + j); groundIndices.push_back((i) * (meshCount + 1) + j + 1); groundIndices.push_back((i) * (meshCount + 1) + j + 1); groundIndices.push_back((i + 1) * (meshCount + 1) + j); groundIndices.push_back((i + 1) * (meshCount + 1) + j + 1); } } for (int i = 0; i < groundIndices.size(); i += 3) { glm::vec3 v[] = { groundVertices[groundIndices[i]].position, groundVertices[groundIndices[i+1]].position, groundVertices[groundIndices[i+2]].position }; glm::vec3 norm = glm::cross(v[2] - v[0], v[1] - v[0]); groundVertices[groundIndices[i]].normal += norm; groundVertices[groundIndices[i+1]].normal += norm; groundVertices[groundIndices[i+2]].normal += norm; } for (int i = 0; i < groundVertices.size(); ++i) { groundVertices[i].normal = glm::normalize(groundVertices[i].normal); } std::vector<Mesh> meshes; meshes.push_back(Mesh(groundVertices, groundIndices)); return Model(meshes, glm::vec3(0.1f, 0.8f, 0.1f), shader); }
PDBResidue *PDBChain:: InsertCopy(PDBResidue *r) { // Insert copy of residue into this chain PDBResidue *residue = new PDBResidue(Model(), this, r->Name(), r->Sequence(), r->InsertionCode()); assert(residue); // Insert copy of all r's atoms for (int i = 0; i < r->NAtoms(); i++) residue->InsertCopy(r->Atom(i)); // Return residue return residue; }
int ColInfo::add_joint_pair(Joint* j1, Joint* j2, SceneGraph* sg) { if(Pair(j1, j2)) return 0; ColModel* m1, *m2; m1 = Model(j1); if(!m1) { m1 = new ColModel(j1, sg); add_model(m1); } m2 = Model(j2); if(!m2) { m2 = new ColModel(j2, sg); add_model(m2); } if(m1->n_triangle == 0 || m2->n_triangle == 0) return -1; if( (j1->parent == j2 && j1->n_dof == 0) || (j2->parent == j1 && j2->n_dof == 0) ) return 0; cerr << "add joint pair: " << j1->name << ", " << j2->name << endl; ColPair* p = new ColPair(m1, m2); add_pair(p); return 0; }
EXPORT_C void CEikSettingsListBox::CreateItemDrawerL() { _AKNTRACE_FUNC_ENTER; CSettingsListBoxData* cellData=CSettingsListBoxData::NewL(); CleanupStack::PushL( cellData ); if ( FeatureManager::FeatureSupported( KFeatureIdSettingsProtection ) ) { iItemDrawer = SettingsProtListBoxItemDrawerFactory:: CreateSettingsProtListBoxItemDrawerL( Model(), CEikonEnv::Static()->NormalFont(), cellData, this ); } else { iItemDrawer = new ( ELeave ) CSettingsListBoxItemDrawer( Model(), CEikonEnv::Static()->NormalFont(), cellData ); } CleanupStack::Pop(); _AKNTRACE_FUNC_EXIT; }
Model Exword::GetModel() { Model modelInfo; exword_model_t model; memset(&model, 0, sizeof(exword_model_t)); if (IsConnected()) { if (exword_get_model(m_device, &model) == EXWORD_SUCCESS) { modelInfo = ModelDatabase::Get()->Lookup(wxString::FromAscii(model.model), wxString::FromAscii(model.sub_model), wxString::FromAscii(model.ext_model)); if (modelInfo.GetSeries() == 0) { if ((model.capabilities & CAP_F) && (model.capabilities & CAP_C)) { modelInfo = Model(5); } else if (model.capabilities & CAP_P) { modelInfo = Model(4); } else { modelInfo = Model(3); } } } } return modelInfo; }
bool Scene::ObjectAdd( std::string objectName, const char* ply_filepath, const char* texturepath, MODEL_TYPE modelType, glm::vec3 poz, glm::vec3 size) { for (unsigned int i = 0; i < models.size(); i++){ if (models.at(i).Name() == objectName) return false; } models.push_back(Model(objectName, ply_filepath, texturepath, modelType, poz, size)); return true; }
Model Resource::model() const { if (!d) { return Model(); } const QSharedPointer<Model::ModelPrivate> mp = d->model.toStrongRef(); Model m; if (mp) { m.d = mp; } return m; }
ColModel* ColInfo::AddModel(Joint* jref, SceneGraph* sg) { ColModel* ret = Model(jref); if(!ret) { ret = new ColModel(jref, sg); if(ret->n_triangle > 0) add_model(ret); else { delete ret; ret = 0; } } return ret; }
std::shared_ptr<PMX::Model> ModelManager::loadModel(const std::wstring &Name, std::shared_ptr<Physics::Environment> Physics) { auto Path = KnownModels.find(Name); if (Path == KnownModels.end()) return nullptr; std::shared_ptr<PMX::Model> Model(new PMX::Model); assert(Model); Model->SetPhysics(Physics); if (!Model->LoadModel(Path->second.wstring())) return nullptr; return Model; }