void Soak(int day, int hour, int min)  
{
	
	if(Soak_Drain == 0 || soak_time_cur == NULL)
	{
	}
	else if(Soak_Drain == 1) // for Soak
	{
		if(soak_time_cur->start_hour == hour && soak_time_cur->start_min == min)
		{
			
			Motor_On();
			Delay(30000); 
			Motor_Off();	
			
			Soak_Drain = 2;  // as soon as it starts to soak, Soak_Drain change to 2
		}	
		else if(soak_time_end_hour == hour && soak_time_end_min == min)
		{
			Motor_On();
			Delay(20000);
			Motor_Off();
			
			Soak_Drain = 0;
		}		
	}
	else if(Soak_Drain == 2)  // for Drain
	{
		if(soak_time_cur->end_hour == hour && soak_time_cur->end_min == min)
		{
			Motor_On();
			Delay(20000);
			Motor_Off();
			
			Soak_Drain = 1;  // as soon as it starts to drain, Soak_Drain change to 1
			
			soak_time_cur = soak_time_cur->next;
		}
		else if(soak_time_end_hour == hour && soak_time_end_min == min)
		{
			Motor_On();
			Delay(30000);
			Motor_Off();
			
			Soak_Drain = 0;
		}
	}
}
Beispiel #2
0
void ADC_Task(void *parg)
{
	u16 value[3];
	u16 arg;
	float v;
	u16 G;
	u16 n;
	(void)parg;
	for(;;)
	{
		value[0]=Get_ADC();//读到的AD值
		value[1]=Get_ADC();
		value[2]=Get_ADC();
		arg=(value[0]+value[1]+value[2])/3;
		v=(arg*5000)/65535;//转换成电压
		G=(u16)(v/VPG);//计算重量,单位克,分辨率1g
		if(G==0)
		{
			Motor_On(1);//开启强振电机
			Motor_On(2);//开启弱振电机
		}
		else
		{
			if(G>=VALUE1)//前置重量
			{
				Motor_Off(1);//关闭强振电机
				if(G==VALUE2*0.99)//即将达到设定值
				{
					Motor_Off(2);//关闭弱振电机
					n++;
					prog2.per=n/VALUE3;
					LCD_DrawProg(prog2);
				}
			}
			prog1.per=G/VALUE2;
			LCD_DrawProg(prog1);
		}
		OSTimeDlyHMSM(0,0,0,250);
	}
}
void Water(int day, int hour, int min, int sec)
{	
	if(water_time_cur->start_hour == hour && water_time_cur->start_min == min && water_time_cur->start_sec == sec)
	{		
		Motor_On();
	}
	else if(water_time_cur->end_hour == hour && water_time_cur->end_min == min && water_time_cur->end_sec == sec)
	{
		Motor_Off();
		if(water_time_cur->next == NULL)
		{
			water_time_cur = water_time_head;
		}
		else
		{
			water_time_cur = water_time_cur->next;
		}		
	}
}