void CRaceSelect::Motion (int x, int y) { MouseMoveGUI(x, y); if (param.ui_snow) push_ui_snow (cursor_pos); UpdateInfo (); }
void CEvent::Motion (int x, int y) { TWidget* foc = MouseMoveGUI(x, y); if (foc != 0) curr_focus = foc; if (param.ui_snow) push_ui_snow (cursor_pos); }
void CScore::Motion (int x, int y) { MouseMoveGUI(x, y); if (param.ui_snow) push_ui_snow (cursor_pos); }
void CEventSelect::Motion (int x, int y) { MouseMoveGUI(x, y); if (param.ui_snow) push_ui_snow (cursor_pos); }