void RichEdit::LeftRepeat(Point p, dword flags) { NextUndo(); if(HasCapture() && (flags & K_MOUSELEFT)) { if(p.y < 0) MoveUpDown(-1, true); if(p.y > GetSize().cy) MoveUpDown(1, true); } }
void MoveUpDownSettingDialog::OnInitDialog(wxInitDialogEvent &e) { wxDialog::OnInitDialog(e); wxSizer* sizer = MoveUpDown(this, true, true); /// 获取各控件的引用 mSpinCtrl = wxDynamicCast(this->FindWindow(ID_SPINCTRL),wxSpinCtrl); }
void LineEdit::MovePage(int dir, bool sel) { int n = dir * max(GetSize().cy / GetFontSize().cy - 2, 2); sb.SetY(Point(sb).y + n); MoveUpDown(n, sel); }
void LineEdit::MoveDown(bool sel) { MoveUpDown(1, sel); }
void LineEdit::MoveUp(bool sel) { MoveUpDown(-1, sel); }
/******************************************************************************** Update ********************************************************************************/ void CPlayInfo3PV::Update(double dt) { // WASD movement if ( myKeys['w'] == true) { MoveFrontBack( false, dt ); } else { // MoveVel_W = 0.0f; } if (myKeys['s'] == true) { MoveFrontBack( true, dt ); } else { // MoveVel_S = 0.0f; } if (myKeys['a'] == true) { MoveLeftRight( true, dt ); } else { // MoveVel_A = 0.0f; } if (myKeys['d'] == true) { MoveLeftRight( false, dt ); } else { // MoveVel_D = 0.0f; } if (myKeys['q']) { MoveUpDown(true, dt); } if (myKeys['e']) { MoveUpDown(false, dt); } // Rotation /* if ( myKeys[VK_UP] == true) { LookUp( dt ); } if (myKeys[VK_DOWN] == true) { LookUp( -dt ); } if (myKeys[VK_LEFT] == true) { TurnLeft( -dt ); } if (myKeys[VK_RIGHT] == true) { TurnRight( dt ); } // Jump if (myKeys[32] == true) { Jump( dt ); myKeys[32] = false; } UpdateJump(dt); //Update the camera direction based on mouse move // left-right rotate if ( Application::camera_yaw != 0 ) Yaw( dt ); if ( Application::camera_pitch != 0 ) Pitch( dt ); if(Application::IsKeyPressed('R')) { Reset(); } */ }
void CSimplePanelDlg::ChangeLine() { int nLineCount = m_vecData.size(); m_nIndexShow++; if((m_nIndexShow * 6 > nLineCount) || (m_nIndexShow * 6 - nLineCount == 0)) m_nIndexShow = 0; if(nLineCount <= 6) return; //先计算当前有多少条线路要翻页的 int nTmpMemDCCount = 6; nLineCount % 4 == 0 ? nTmpMemDCCount : nTmpMemDCCount = nLineCount % 6; CDC* pDC = GetDC(); //创建临时的内存画布 vector<CEsayMemDC*> vecTemMemDC; for(int ii = 0; ii < nTmpMemDCCount; ii++) { CEsayMemDC* pMemDC = m_vecMemDC[ii]; CEsayMemDC* pTmpMemDC = new CEsayMemDC(*pDC, pMemDC->GetMemRect()); vecTemMemDC.push_back(pTmpMemDC); } //将下一页的数据画到内存画布中 for(int ii = 0; ii < nTmpMemDCCount; ii++) { CData* pData = m_vecData[ii+m_nIndexShow*6]; vector<BusArrivalInfo> vecArrive; pData->GetBusInfo(vecArrive); CEsayMemDC* pTmpMemDC = vecTemMemDC[ii]; Gdiplus::Graphics gr(pTmpMemDC->GetDC()); DrawArrive(gr, vecArrive, pTmpMemDC->GetMemRect(), pData); } //两张画布切换动画 for(int ii = 0; ii < nTmpMemDCCount; ii++) { CEsayMemDC* pMemDC = m_vecMemDC[ii]; CEsayMemDC* pTmpMemDC = vecTemMemDC[ii]; CRect rc(0, 0, pMemDC->GetMemRect().Width(), pMemDC->GetMemRect().Height()); MoveUpDown(&pMemDC->GetDC(), &pTmpMemDC->GetDC(), pMemDC->GetMemRect(), pDC); //pMemDC->BltMem(*pDC); //pTmpMemDC->BltMem(*pDC); delete pTmpMemDC; } //将临时的内存画布更新到原本的内存画布中 ReleaseDC(pDC); }