// ////////////////////////////////////////////////////////////////////////////
// Network File packet processor.
bool recvMapFileRequested(NETQUEUE queue)
{
	//char mapStr[256],mapName[256],fixedname[256];
	uint32_t player;

	PHYSFS_sint64 fileSize_64;
	PHYSFS_file	*pFileHandle;

	if(!NetPlay.isHost)				// only host should act
	{
		ASSERT(false, "Host only routine detected for client!");
		return false;
	}

	//	Check to see who wants the file
	NETbeginDecode(queue, NET_FILE_REQUESTED);
	NETuint32_t(&player);
	NETend();

	if (!NetPlay.players[player].wzFile.isSending)
	{
		NetPlay.players[player].needFile = true;
		NetPlay.players[player].wzFile.isCancelled = false;
		NetPlay.players[player].wzFile.isSending = true;

		LEVEL_DATASET *mapData = levFindDataSet(game.map, &game.hash);

		addConsoleMessage("Map was requested: SENDING MAP!",DEFAULT_JUSTIFY, SYSTEM_MESSAGE);

		char *mapStr = mapData->realFileName;
		debug(LOG_NET, "Map was requested. Looking for %s", mapStr);

		// Checking to see if file is available...
		pFileHandle = PHYSFS_openRead(mapStr);
		if (pFileHandle == NULL)
		{
			debug(LOG_ERROR, "Failed to open %s for reading: %s", mapStr, PHYSFS_getLastError());
			debug(LOG_FATAL, "You have a map (%s) that can't be located.\n\nMake sure it is in the correct directory and or format! (No map packs!)", mapStr);
			// NOTE: if we get here, then the game is basically over, The host can't send the file for whatever reason...
			// Which also means, that we can't continue.
			debug(LOG_NET, "***Host has a file issue, and is being forced to quit!***");
			NETbeginEncode(NETbroadcastQueue(), NET_HOST_DROPPED);
			NETend();
			abort();
		}

		// get the file's size.
		fileSize_64 = PHYSFS_fileLength(pFileHandle);
		debug(LOG_NET, "File is valid, sending [directory: %s] %s to client %u", PHYSFS_getRealDir(mapStr), mapStr, player);

		NetPlay.players[player].wzFile.pFileHandle = pFileHandle;
		NetPlay.players[player].wzFile.fileSize_32 = (int32_t) fileSize_64;		//we don't support 64bit int nettypes.
		NetPlay.players[player].wzFile.currPos = 0;

		NETsendFile(game.map, game.hash, player);
	}
	return true;
}
// continue sending the map
void sendMap(void)
{
	int i = 0;

	for (i = 0; i < MAX_PLAYERS; i++)
	{
		if (NetPlay.players[i].wzFile.isSending)
		{
			int done = NETsendFile(game.map, game.hash, i);
			if (done == 100)
			{
				addConsoleMessage("MAP SENT!",DEFAULT_JUSTIFY, SYSTEM_MESSAGE);
				debug(LOG_NET, "=== File has been sent to player %d ===", i);
				NetPlay.players[i].wzFile.isSending = false;
				NetPlay.players[i].needFile = false;
			}
		}
	}
}
Beispiel #3
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// ////////////////////////////////////////////////////////////////////////////
// Network File packet processor.
bool recvMapFileRequested(NETQUEUE queue)
{
	char mapStr[256],mapName[256],fixedname[256];
	uint32_t player;

	PHYSFS_sint64 fileSize_64;
	PHYSFS_file	*pFileHandle;

	if(!NetPlay.isHost)				// only host should act
	{
		ASSERT(false, "Host only routine detected for client!");
		return false;
	}

	//	Check to see who wants the file
	NETbeginDecode(queue, NET_FILE_REQUESTED);
	NETuint32_t(&player);
	NETend();

	if (!NetPlay.players[player].wzFile.isSending)
	{
		NetPlay.players[player].needFile = true;
		NetPlay.players[player].wzFile.isCancelled = false;
		NetPlay.players[player].wzFile.isSending = true;

		memset(mapStr,0,256);
		memset(mapName,0,256);
		memset(fixedname,0,256);

		addConsoleMessage("Map was requested: SENDING MAP!",DEFAULT_JUSTIFY, SYSTEM_MESSAGE);

		sstrcpy(mapName, game.map);
		if (	strstr(mapName,"-T1") != 0
			|| strstr(mapName,"-T2") != 0
			|| strstr(mapName,"-T3") != 0)
		{
		// chop off the -T1 *only when needed!*
		mapName[strlen(game.map)-3] = 0;		// chop off the -T1 etc..
		}
		// chop off the sk- if required.
		if(strncmp(mapName,"Sk-",3) == 0)
		{
			sstrcpy(mapStr, &(mapName[3]));
			sstrcpy(mapName, mapStr);
		}

		snprintf(mapStr, sizeof(mapStr), "%dc-%s.wz", game.maxPlayers, mapName);
		snprintf(fixedname, sizeof(fixedname), "maps/%s", mapStr);		//We know maps are in /maps dir...now. fix for linux -Q
		sstrcpy(mapStr, fixedname);
		debug(LOG_NET, "Map was requested. Looking for %s", mapStr);

		// Checking to see if file is available...
		pFileHandle = PHYSFS_openRead(mapStr);
		if (pFileHandle == NULL)
		{
			debug(LOG_ERROR, "Failed to open %s for reading: %s", mapStr, PHYSFS_getLastError());
			debug(LOG_FATAL, "You have a map (%s) that can't be located.\n\nMake sure it is in the correct directory and or format! (No map packs!)", mapStr);
			// NOTE: if we get here, then the game is basically over, The host can't send the file for whatever reason...
			// Which also means, that we can't continue.
			debug(LOG_NET, "***Host has a file issue, and is being forced to quit!***");
			NETbeginEncode(NETbroadcastQueue(), NET_HOST_DROPPED);
			NETend();
			abort();
	}

		// get the file's size.
		fileSize_64 = PHYSFS_fileLength(pFileHandle);
		debug(LOG_NET, "File is valid, sending [directory: %s] %s to client %u", PHYSFS_getRealDir(mapStr), mapStr, player);

		NetPlay.players[player].wzFile.pFileHandle = pFileHandle;
		NetPlay.players[player].wzFile.fileSize_32 = (int32_t) fileSize_64;		//we don't support 64bit int nettypes.
		NetPlay.players[player].wzFile.currPos = 0;

		NETsendFile(mapStr, player);
	}
	return true;
}