void NpArticulationJoint::setExternalCompliance(PxReal r)
{
	PX_CHECK_AND_RETURN(PxIsFinite(r) && r>0, "PxArticulationJoint::setExternalCompliance: compliance must be > 0");
	NP_WRITE_CHECK(getOwnerScene());

	mJoint.setExternalCompliance(r);
}
void NpArticulationJoint::setTangentialDamping(PxReal damping)
{
	PX_CHECK_AND_RETURN(PxIsFinite(damping) && damping >= 0, "PxArticulationJoint::setTangentialDamping: damping must be > 0");
	NP_WRITE_CHECK(getOwnerScene());

	mJoint.setTangentialDamping(damping);
}
Beispiel #3
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PxArticulationLink*	NpArticulation::createLink(PxArticulationLink* parent, const PxTransform& pose)
{
	PX_CHECK_AND_RETURN_NULL(pose.isSane(), "NpArticulation::createLink pose is not valid.");
	
	NP_WRITE_CHECK(getOwnerScene());
	
	if(parent && mArticulationLinks.empty())
	{
		Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "Root articulation link must have NULL parent pointer!");
		return NULL;
	}

	if(!parent && !mArticulationLinks.empty())
	{
		Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "Non-root articulation link must have valid parent pointer!");
		return NULL;
	}

	NpArticulationLink* parentLink = static_cast<NpArticulationLink*>(parent);

	NpArticulationLink* link = static_cast<NpArticulationLink*>(NpFactory::getInstance().createArticulationLink(*this, parentLink, pose.getNormalized()));

	if(link)
	{
		NpScene* scene = getAPIScene();
		if(scene)
			scene->addArticulationLink(*link);
	}
	return link;
}
Beispiel #4
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void NpArticulation::release()
{
	NP_WRITE_CHECK(getOwnerScene());

	NpPhysics::getInstance().notifyDeletionListenersUserRelease(this, userData);

	//!!!AL TODO: Order should not matter in this case. Optimize by having a path which does not restrict release to leaf links or
	//      by using a more advanced data structure
	PxU32 idx = 0;
	while(mArticulationLinks.size())
	{
		idx = idx % mArticulationLinks.size();

		if (mArticulationLinks[idx]->getNbChildren() == 0)
		{
			mArticulationLinks[idx]->releaseInternal();  // deletes joint, link and removes link from list
		}
		else
		{
			idx++;
		}
	}

	NpScene* npScene = getAPIScene();
	if(npScene)
	{
		npScene->getScene().removeArticulation(getArticulation());

		npScene->removeFromArticulationList(*this);
	}

	mArticulationLinks.clear();

	mArticulation.destroy();
}
void NpArticulationJoint::setTangentialStiffness(PxReal stiffness)
{
	PX_CHECK_AND_RETURN(PxIsFinite(stiffness) && stiffness >= 0, "PxArticulationJoint::setTangentialStiffness: stiffness must be > 0");

	NP_WRITE_CHECK(getOwnerScene());

	mJoint.setTangentialStiffness(stiffness);
}
void NpArticulationJoint::setSwingLimit(PxReal yLimit, PxReal zLimit)
{
	PX_CHECK_AND_RETURN(PxIsFinite(yLimit) && PxIsFinite(zLimit) && yLimit > 0 && zLimit > 0 && yLimit < PxPi && zLimit < PxPi, 
		"PxArticulationJoint::setSwingLimit: values must be >0 and < Pi");
	NP_WRITE_CHECK(getOwnerScene());

	mJoint.setSwingLimit(yLimit, zLimit);
}
void NpArticulationJoint::setTwistLimitContactDistance(PxReal d)
{
	PX_CHECK_AND_RETURN(PxIsFinite(d) && d >= 0.0f, "PxArticulationJoint::setTwistLimitContactDistance: padding coefficient must be > 0!");

	NP_WRITE_CHECK(getOwnerScene());

	mJoint.setTwistLimitContactDistance(d);
}
void NpArticulationJoint::setDamping(PxReal d)
{
	PX_CHECK_AND_RETURN(PxIsFinite(d) && d >= 0.0f, "PxArticulationJoint::setDamping: damping coefficient must be >= 0!");

	NP_WRITE_CHECK(getOwnerScene());

	mJoint.setDamping(d);
}
void NpArticulationJoint::setStiffness(PxReal s)
{
	PX_CHECK_AND_RETURN(PxIsFinite(s) && s >= 0.0f, "PxArticulationJoint::setStiffness: spring coefficient must be >= 0!");

	NP_WRITE_CHECK(getOwnerScene());

	mJoint.setStiffness(s);
}
void NpArticulationJoint::setTargetVelocity(const PxVec3& v)
{
	PX_CHECK_AND_RETURN(v.isFinite(), "NpArticulationJoint::setTargetVelocity v is not valid.");

	NP_WRITE_CHECK(getOwnerScene());

	mJoint.setTargetVelocity(v);
}
void NpArticulationJoint::setTwistLimit(PxReal lower, PxReal upper)
{
	PX_CHECK_AND_RETURN(PxIsFinite(lower) && PxIsFinite(upper) && lower<upper && lower>-PxPi && upper < PxPi, "PxArticulationJoint::setTwistLimit: illegal parameters");

	NP_WRITE_CHECK(getOwnerScene());

	mJoint.setTwistLimit(lower, upper);
}
void NpArticulationJoint::setChildPose(const PxTransform& t)
{
	PX_CHECK_AND_RETURN(t.isSane(), "NpArticulationJoint::setChildPose t is not valid.");

	NP_WRITE_CHECK(getOwnerScene());

	mJoint.setChildPose(mChild->getCMassLocalPose().transformInv(t.getNormalized()));
}
void NpArticulationJoint::setTargetOrientation(const PxQuat& p)
{
	PX_CHECK_AND_RETURN(mJoint.getDriveType() != PxArticulationJointDriveType::eTARGET || p.isUnit(), "NpArticulationJoint::setTargetOrientation, quat orientation is not valid.");
	PX_CHECK_AND_RETURN(mJoint.getDriveType() != PxArticulationJointDriveType::eERROR || (p.getImaginaryPart().isFinite() && p.w == 0), "NpArticulationJoint::setTargetOrientation rotation vector orientation is not valid.");

	NP_WRITE_CHECK(getOwnerScene());

	mJoint.setTargetOrientation(p);
}
void NpArticulationJoint::setParentPose(const PxTransform& t)
{
	PX_CHECK_AND_RETURN(t.isSane(), "NpArticulationJoint::setParentPose t is not valid.");
	
	NP_WRITE_CHECK(getOwnerScene());
	if(mParent==NULL)
		return;

	mJoint.setParentPose(mParent->getCMassLocalPose().transformInv(t.getNormalized()));
}
Beispiel #15
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void NpArticulation::setSolverIterationCounts(PxU32 positionIters, PxU32 velocityIters)
{
	NP_WRITE_CHECK(getOwnerScene());
	PX_CHECK_AND_RETURN(positionIters > 0, "Articulation::setSolverIterationCount: positionIters must be more than zero!");
	PX_CHECK_AND_RETURN(positionIters <= 255, "Articulation::setSolverIterationCount: positionIters must be no greater than 255!");
	PX_CHECK_AND_RETURN(velocityIters > 0, "Articulation::setSolverIterationCount: velocityIters must be more than zero!");
	PX_CHECK_AND_RETURN(velocityIters <= 255, "Articulation::setSolverIterationCount: velocityIters must be no greater than 255!");

	getArticulation().setSolverIterationCounts((velocityIters & 0xff) << 8 | (positionIters & 0xff));
}
Beispiel #16
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void NpArticulation::setWakeCounter(PxReal wakeCounterValue)
{
	NP_WRITE_CHECK(getOwnerScene());

	for(PxU32 i=0; i < mArticulationLinks.size(); i++)
	{
		mArticulationLinks[i]->getScbBodyFast().setWakeCounter(wakeCounterValue);
	}

	getArticulation().setWakeCounter(wakeCounterValue);
}
Beispiel #17
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void NpArticulation::putToSleep()
{
	NP_WRITE_CHECK(getOwnerScene());
	PX_CHECK_AND_RETURN(getAPIScene(), "Articulation::putToSleep: articulation must be in a scene.");

	for(PxU32 i=0; i < mArticulationLinks.size(); i++)
	{
		mArticulationLinks[i]->getScbBodyFast().putToSleepInternal();
	}

	getArticulation().putToSleep();
}
Beispiel #18
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void NpArticulation::wakeUp()
{
	NpScene* scene = getAPIScene();

	NP_WRITE_CHECK(getOwnerScene());  // don't use the API scene, since it will be NULL on pending removal
	PX_CHECK_AND_RETURN(scene, "Articulation::wakeUp: articulation must be in a scene.");

	for(PxU32 i=0; i < mArticulationLinks.size(); i++)
	{
		mArticulationLinks[i]->getScbBodyFast().wakeUpInternal(scene->getWakeCounterResetValueInteral());
	}

	getArticulation().wakeUp();
}
Beispiel #19
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void NpArticulation::applyImpulse(PxArticulationLink* link,
								  const PxArticulationDriveCache& driveCache,
								  const PxVec3& force,
								  const PxVec3& torque)
{
	PX_CHECK_AND_RETURN(getAPIScene(), "PxArticulation::applyImpulse: object must be in a scene");
	PX_CHECK_AND_RETURN(force.isFinite() && torque.isFinite(), "PxArticulation::applyImpulse: invalid force/torque");
	const Sc::ArticulationDriveCache& c = reinterpret_cast<const Sc::ArticulationDriveCache&>(driveCache);
	PX_CHECK_AND_RETURN(mArticulation.getScArticulation().getCacheLinkCount(c) == mArticulationLinks.size(), "PxArticulation::applyImpulse: Articulation size has changed; drive cache is invalid");

	NP_WRITE_CHECK(getOwnerScene());

	if(isSleeping())
		wakeUp();

	mArticulation.getScArticulation().applyImpulse(static_cast<NpArticulationLink*>(link)->getScbBodyFast().getScBody(), c,force, torque);
	for(PxU32 i=0;i<mArticulationLinks.size();i++)
	{
		PxVec3 lv = mArticulationLinks[i]->getScbBodyFast().getScBody().getLinearVelocity(),
			   av = mArticulationLinks[i]->getScbBodyFast().getScBody().getAngularVelocity();
		mArticulationLinks[i]->setLinearVelocity(lv);
		mArticulationLinks[i]->setAngularVelocity(av);
	}
}
Beispiel #20
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void NpArticulation::setName(const char* debugName)
{
	NP_WRITE_CHECK(getOwnerScene());
	mName = debugName;
}
void  NpArticulationJoint::setDriveType(PxArticulationJointDriveType::Enum driveType)
{
	NP_WRITE_CHECK(getOwnerScene());
	mJoint.setDriveType(driveType);
}
Beispiel #22
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void NpArticulation::setStabilizationThreshold(PxReal threshold)
{
	NP_WRITE_CHECK(getOwnerScene());
	getArticulation().setFreezeThreshold(threshold);
}
Beispiel #23
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void NpArticulation::setSleepThreshold(PxReal threshold)
{
	NP_WRITE_CHECK(getOwnerScene());
	getArticulation().setSleepThreshold(threshold);
}
Beispiel #24
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void NpArticulation::setSeparationTolerance(PxReal tolerance)
{
	NP_WRITE_CHECK(getOwnerScene());
	getArticulation().setSeparationTolerance(tolerance);
}
Beispiel #25
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void NpArticulation::setMaxProjectionIterations(PxU32 iterations)
{
	NP_WRITE_CHECK(getOwnerScene());
	getArticulation().setMaxProjectionIterations(iterations);
}
Beispiel #26
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void NpArticulation::setExternalDriveIterations(PxU32 iterations)
{
	NP_WRITE_CHECK(getOwnerScene());
	getArticulation().setExternalDriveIterations(iterations);
}
void NpArticulationJoint::setTwistLimitEnabled(bool e)
{
	NP_WRITE_CHECK(getOwnerScene());

	mJoint.setTwistLimitEnabled(e);
}