void nv20_emit_tex_gen(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_GEN0; struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_pushbuf *push = context_push(ctx); struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; int j; for (j = 0; j < 4; j++) { if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) { struct gl_texgen *coord = get_texgen_coord(unit, j); float *k = get_texgen_coeff(coord); if (k) { BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4); PUSH_DATAp(push, k, 4); } BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); PUSH_DATA (push, nvgl_texgen_mode(coord->Mode)); } else { BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); PUSH_DATA (push, 0); } } }
static void nv20_clear(struct gl_context *ctx, GLbitfield buffers) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_pushbuf *push = context_push(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; uint32_t clear = 0; nouveau_validate_framebuffer(ctx); nouveau_pushbuf_bufctx(push, nctx->hw.bufctx); if (nouveau_pushbuf_validate(push)) { nouveau_pushbuf_bufctx(push, NULL); return; } if (buffers & BUFFER_BITS_COLOR) { struct nouveau_surface *s = &to_nouveau_renderbuffer( fb->_ColorDrawBuffers[0])->surface; if (ctx->Color.ColorMask[0][RCOMP]) clear |= NV20_3D_CLEAR_BUFFERS_COLOR_R; if (ctx->Color.ColorMask[0][GCOMP]) clear |= NV20_3D_CLEAR_BUFFERS_COLOR_G; if (ctx->Color.ColorMask[0][BCOMP]) clear |= NV20_3D_CLEAR_BUFFERS_COLOR_B; if (ctx->Color.ColorMask[0][ACOMP]) clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A; BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); PUSH_DATA (push, pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f)); buffers &= ~BUFFER_BITS_COLOR; } if (buffers & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) { struct nouveau_surface *s = &to_nouveau_renderbuffer( fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask) clear |= NV20_3D_CLEAR_BUFFERS_DEPTH; if (buffers & BUFFER_BIT_STENCIL && ctx->Stencil.WriteMask[0]) clear |= NV20_3D_CLEAR_BUFFERS_STENCIL; BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1); PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear, ctx->Stencil.Clear)); buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); } BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1); PUSH_DATA (push, clear); nouveau_pushbuf_bufctx(push, NULL); nouveau_clear(ctx, buffers); }
void nv20_emit_framebuffer(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; struct nouveau_surface *s; unsigned rt_format = NV20_3D_RT_FORMAT_TYPE_LINEAR; unsigned rt_pitch = 0, zeta_pitch = 0; unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR; if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) return; PUSH_RESET(push, BUFCTX_FB); /* Render target */ if (fb->_ColorDrawBuffers[0]) { s = &to_nouveau_renderbuffer( fb->_ColorDrawBuffers[0])->surface; rt_format |= get_rt_format(s->format); rt_pitch = s->pitch; BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1); PUSH_MTHDl(push, NV20_3D(COLOR_OFFSET), BUFCTX_FB, s->bo, 0, bo_flags); } /* depth/stencil */ if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { s = &to_nouveau_renderbuffer( fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; rt_format |= get_rt_format(s->format); zeta_pitch = s->pitch; BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1); PUSH_MTHDl(push, NV20_3D(ZETA_OFFSET), BUFCTX_FB, s->bo, 0, bo_flags); if (context_chipset(ctx) >= 0x25) setup_hierz_buffer(ctx); } else { rt_format |= get_rt_format(MESA_FORMAT_S8_UINT_Z24_UNORM); zeta_pitch = rt_pitch; } BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2); PUSH_DATA (push, rt_format); PUSH_DATA (push, zeta_pitch << 16 | rt_pitch); /* Recompute the viewport/scissor state. */ context_dirty(ctx, VIEWPORT); context_dirty(ctx, SCISSOR); context_dirty(ctx, DEPTH); }
void nv20_emit_logic_opcode(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2); PUSH_DATAb(push, ctx->Color.ColorLogicOpEnabled); PUSH_DATA (push, ctx->Color.LogicOp); }
void nv20_emit_viewport(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; float a[4] = {}; get_viewport_translate(ctx, a); BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); PUSH_DATAp(push, a, 4); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); PUSH_DATA (push, (fb->Width - 1) << 16); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1); PUSH_DATA (push, (fb->Height - 1) << 16); context_dirty(ctx, PROJECTION); }
void nv20_emit_tex_mat(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_MAT0; struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_pushbuf *push = context_push(ctx); if (nctx->fallback == HWTNL && (ctx->Texture._TexMatEnabled & 1 << i)) { BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16); PUSH_DATAm(push, ctx->TextureMatrixStack[i].Top->m); } else { BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); PUSH_DATA (push, 0); } }
void nv20_emit_tex_shader(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); uint32_t tx_shader_op = 0; int i; for (i = 0; i < NV20_TEXTURE_UNITS; i++) { if (!ctx->Texture.Unit[i]._ReallyEnabled) continue; tx_shader_op |= NV20_3D_TEX_SHADER_OP_TX0_TEXTURE_2D << 5 * i; } BEGIN_NV04(push, NV20_3D(TEX_SHADER_OP), 1); PUSH_DATA (push, tx_shader_op); }
static void nv20_hwctx_init(struct gl_context *ctx) { struct nouveau_pushbuf *push = context_push(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; struct nv04_fifo *fifo = hw->chan->data; int i; BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); PUSH_DATA (push, hw->eng3d->handle); BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); PUSH_DATA (push, hw->ntfy->handle); BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->gart); BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->gart); BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); PUSH_DATA (push, 0xfff << 16 | 0x0); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1); PUSH_DATA (push, 0xfff << 16 | 0x0); for (i = 1; i < NV20_3D_VIEWPORT_CLIP_HORIZ__LEN; i++) { BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(i)), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(i)), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_MODE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x17e0), 3); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1); PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL | 0xdb0); } else { BEGIN_NV04(push, SUBC_3D(0x1e68), 1); PUSH_DATA (push, 0x4b800000); /* 16777216.000000 */ BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1); PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL); } BEGIN_NV04(push, SUBC_3D(0x290), 1); PUSH_DATA (push, 0x10 << 16 | 1); BEGIN_NV04(push, SUBC_3D(0x9fc), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x1d80), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, SUBC_3D(0x9f8), 1); PUSH_DATA (push, 4); BEGIN_NV04(push, SUBC_3D(0x17ec), 3); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, SUBC_3D(0x1d88), 1); PUSH_DATA (push, 3); BEGIN_NV04(push, NV25_3D(DMA_HIERZ), 1); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, NV25_3D(UNK01AC), 1); PUSH_DATA (push, fifo->vram); } BEGIN_NV04(push, NV20_3D(DMA_FENCE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x1e98), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV04_GRAPH(3D, NOTIFY), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x120), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 1); PUSH_DATA (push, 2); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, SUBC_3D(0x1da4), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); PUSH_DATA (push, 0 << 16 | 0); PUSH_DATA (push, 0 << 16 | 0); BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_FUNC), 2); PUSH_DATA (push, NV20_3D_ALPHA_FUNC_FUNC_ALWAYS); PUSH_DATA (push, 0); for (i = 0; i < NV20_3D_TEX__LEN; i++) { BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(TEX_SHADER_OP), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(TEX_SHADER_CULL_MODE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(0)), 4); PUSH_DATA (push, 0x30d410d0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(0)), 4); PUSH_DATA (push, 0x00000c00); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1); PUSH_DATA (push, 0x00011101); BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2); PUSH_DATA (push, 0x130e0300); PUSH_DATA (push, 0x0c091c80); BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(0)), 4); PUSH_DATA (push, 0x00000c00); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_IN_RGB(0)), 4); PUSH_DATA (push, 0x20c400c0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_COLOR0), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(0)), 4); PUSH_DATA (push, 0x035125a0); PUSH_DATA (push, 0); PUSH_DATA (push, 0x40002000); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(MULTISAMPLE_CONTROL), 1); PUSH_DATA (push, 0xffff0000); BEGIN_NV04(push, NV20_3D(BLEND_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(DITHER_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(STENCIL_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(BLEND_FUNC_SRC), 4); PUSH_DATA (push, NV20_3D_BLEND_FUNC_SRC_ONE); PUSH_DATA (push, NV20_3D_BLEND_FUNC_DST_ZERO); PUSH_DATA (push, 0); PUSH_DATA (push, NV20_3D_BLEND_EQUATION_FUNC_ADD); BEGIN_NV04(push, NV20_3D(STENCIL_MASK), 7); PUSH_DATA (push, 0xff); PUSH_DATA (push, NV20_3D_STENCIL_FUNC_FUNC_ALWAYS); PUSH_DATA (push, 0); PUSH_DATA (push, 0xff); PUSH_DATA (push, NV20_3D_STENCIL_OP_FAIL_KEEP); PUSH_DATA (push, NV20_3D_STENCIL_OP_ZFAIL_KEEP); PUSH_DATA (push, NV20_3D_STENCIL_OP_ZPASS_KEEP); BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, NV20_3D_COLOR_LOGIC_OP_OP_COPY); BEGIN_NV04(push, SUBC_3D(0x17cc), 1); PUSH_DATA (push, 0); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, SUBC_3D(0x1d84), 1); PUSH_DATA (push, 1); } BEGIN_NV04(push, NV20_3D(LIGHTING_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); PUSH_DATA (push, NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL); BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(ENABLED_LIGHTS), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(NORMALIZE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_PATTERN(0)), NV20_3D_POLYGON_STIPPLE_PATTERN__LEN); for (i = 0; i < NV20_3D_POLYGON_STIPPLE_PATTERN__LEN; i++) { PUSH_DATA (push, 0xffffffff); } BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_POINT_ENABLE), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(DEPTH_FUNC), 1); PUSH_DATA (push, NV20_3D_DEPTH_FUNC_LESS); BEGIN_NV04(push, NV20_3D(DEPTH_WRITE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(DEPTH_TEST_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_FACTOR), 2); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); BEGIN_NV04(push, NV20_3D(DEPTH_CLAMP), 1); PUSH_DATA (push, 1); if (context_chipset(ctx) < 0x25) { BEGIN_NV04(push, SUBC_3D(0x1d84), 1); PUSH_DATA (push, 3); } BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1); if (context_chipset(ctx) >= 0x25) PUSH_DATAf(push, 1.0); else PUSH_DATA (push, 8); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x0a1c), 1); PUSH_DATA (push, 0x800); } else { BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(LINE_WIDTH), 1); PUSH_DATA (push, 8); BEGIN_NV04(push, NV20_3D(LINE_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(POLYGON_MODE_FRONT), 2); PUSH_DATA (push, NV20_3D_POLYGON_MODE_FRONT_FILL); PUSH_DATA (push, NV20_3D_POLYGON_MODE_BACK_FILL); BEGIN_NV04(push, NV20_3D(CULL_FACE), 2); PUSH_DATA (push, NV20_3D_CULL_FACE_BACK); PUSH_DATA (push, NV20_3D_FRONT_FACE_CCW); BEGIN_NV04(push, NV20_3D(POLYGON_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(CULL_FACE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(SHADE_MODEL), 1); PUSH_DATA (push, NV20_3D_SHADE_MODEL_SMOOTH); BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(0,0)), 4 * NV20_3D_TEX_GEN_MODE__ESIZE); for (i=0; i < 4 * NV20_3D_TEX_GEN_MODE__LEN; i++) PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); PUSH_DATAf(push, 1.5); PUSH_DATAf(push, -0.090168); PUSH_DATAf(push, 0.0); BEGIN_NV04(push, NV20_3D(FOG_MODE), 2); PUSH_DATA (push, NV20_3D_FOG_MODE_EXP_SIGNED); PUSH_DATA (push, NV20_3D_FOG_COORD_FOG); BEGIN_NV04(push, NV20_3D(FOG_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(ENGINE), 1); PUSH_DATA (push, NV20_3D_ENGINE_FIXED); for (i = 0; i < NV20_3D_TEX_MATRIX_ENABLE__LEN; i++) { BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(VERTEX_ATTR_4F_X(1)), 4 * 15); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); for (i = 0; i < 12; i++) { PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); } BEGIN_NV04(push, NV20_3D(EDGEFLAG_ENABLE), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV20_3D(COLOR_MASK), 1); PUSH_DATA (push, 0x00010101); BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(DEPTH_RANGE_NEAR), 2); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 16777216.0); BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 16777215.0); BEGIN_NV04(push, NV20_3D(VIEWPORT_SCALE_X), 4); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 16777215.0 * 0.5); PUSH_DATAf(push, 65535.0); PUSH_KICK (push); }
void nv20_emit_tex_obj(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_OBJ0; struct nouveau_pushbuf *push = context_push(ctx); const int bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART | NOUVEAU_BO_VRAM; struct gl_texture_object *t; struct nouveau_surface *s; struct gl_texture_image *ti; const struct gl_sampler_object *sa; uint32_t tx_format, tx_filter, tx_wrap, tx_enable; PUSH_RESET(push, BUFCTX_TEX(i)); if (!ctx->Texture.Unit[i]._ReallyEnabled) { BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); PUSH_DATA (push, 0); context_dirty(ctx, TEX_SHADER); return; } t = ctx->Texture.Unit[i]._Current; s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; ti = t->Image[0][t->BaseLevel]; sa = _mesa_get_samplerobj(ctx, i); if (!nouveau_texture_validate(ctx, t)) return; /* Recompute the texturing registers. */ tx_format = ti->DepthLog2 << 28 | ti->HeightLog2 << 24 | ti->WidthLog2 << 20 | NV20_3D_TEX_FORMAT_DIMS_2D | NV20_3D_TEX_FORMAT_NO_BORDER | 1 << 16; tx_wrap = nvgl_wrap_mode(sa->WrapR) << 16 | nvgl_wrap_mode(sa->WrapT) << 8 | nvgl_wrap_mode(sa->WrapS) << 0; tx_filter = nvgl_filter_mode(sa->MagFilter) << 24 | nvgl_filter_mode(sa->MinFilter) << 16 | 2 << 12; tx_enable = NV20_3D_TEX_ENABLE_ENABLE | log2i(sa->MaxAnisotropy) << 4; if (t->Target == GL_TEXTURE_RECTANGLE) { BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1); PUSH_DATA (push, s->pitch << 16); BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1); PUSH_DATA (push, s->width << 16 | s->height); tx_format |= get_tex_format_rect(ti); } else { tx_format |= get_tex_format_pot(ti); } if (sa->MinFilter != GL_NEAREST && sa->MinFilter != GL_LINEAR) { int lod_min = sa->MinLod; int lod_max = MIN2(sa->MaxLod, t->_MaxLambda); int lod_bias = sa->LodBias + ctx->Texture.Unit[i].LodBias; lod_max = CLAMP(lod_max, 0, 15); lod_min = CLAMP(lod_min, 0, 15); lod_bias = CLAMP(lod_bias, 0, 15); tx_format |= NV20_3D_TEX_FORMAT_MIPMAP; tx_filter |= lod_bias << 8; tx_enable |= lod_min << 26 | lod_max << 14; } /* Write it to the hardware. */ BEGIN_NV04(push, NV20_3D(TEX_FORMAT(i)), 1); PUSH_MTHD (push, NV20_3D(TEX_FORMAT(i)), BUFCTX_TEX(i), s->bo, tx_format, bo_flags | NOUVEAU_BO_OR, NV20_3D_TEX_FORMAT_DMA0, NV20_3D_TEX_FORMAT_DMA1); BEGIN_NV04(push, NV20_3D(TEX_OFFSET(i)), 1); PUSH_MTHDl(push, NV20_3D(TEX_OFFSET(i)), BUFCTX_TEX(i), s->bo, s->offset, bo_flags); BEGIN_NV04(push, NV20_3D(TEX_WRAP(i)), 1); PUSH_DATA (push, tx_wrap); BEGIN_NV04(push, NV20_3D(TEX_FILTER(i)), 1); PUSH_DATA (push, tx_filter); BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); PUSH_DATA (push, tx_enable); context_dirty(ctx, TEX_SHADER); }