bool cPhysicsBodyNewton::GetContinuousCollision() { return NewtonBodyGetContinuousCollisionMode(m_pNewtonBody) == 1 ? true : false; }
//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ bool PhysicsActor::getAdvancedCollisionPrediction() const { return (NewtonBodyGetContinuousCollisionMode(m_pActor) != 0); }