float cPhysicsBodyNewton::GetLinearDamping() const { return NewtonBodyGetLinearDamping(m_pNewtonBody); }
float dNewtonBody::GetLinearDamping() { return NewtonBodyGetLinearDamping(m_body); }
//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ const Math::Real PhysicsActor::getLinearDamping() const { return Math::Real(NewtonBodyGetLinearDamping(m_pActor)); }