cVector3f cPhysicsJointScrewNewton::GetVelocity() { float fSpeed = NewtonCorkscrewGetJointVeloc(mpNewtonJoint); return mvPin * fSpeed; }
dFloat Roket_PhysicsJointCorkscrew::getVelocity() { return NewtonCorkscrewGetJointVeloc(joint); }
cVector3f cPhysicsJointScrewNewton::GetVelocity() { float fSpeed = NewtonCorkscrewGetJointVeloc(mpNewtonJoint); return mvPin * fSpeed; }
dFloat Roket_PhysicsJointCorkscrew::getVelocity() { return NewtonCorkscrewGetJointVeloc(joint); }