Beispiel #1
0
void WayPoint::Update(float dt){
	//std::cout << "Tott pos: " << m_node->getPosition() << std::endl;

	if(m_follow_node != NULL) {
		m_destination = m_follow_node->getPosition();
		m_direction = m_destination - m_node->getPosition();

		m_follow_node_moving = (m_destination != m_old_destination);
		m_old_destination = m_destination;
	}
	else{
	}

	if (m_direction == Ogre::Vector3::ZERO) {
        if (NextLocation()) { }
    }
	else {
		UpdateGoal();
		//do naaathing
		//std::cout << "Deque empty: " << m_walk_list.empty() << std::endl;
	}

	if (withinDistance(1.0f)){
		if(m_follow_node != NULL) {
			//do nothing for now
		}
		else {
			m_direction = Ogre::Vector3::ZERO;
		}
	}
};
Beispiel #2
0
 BTreeConstIterator BTree::begin() {
     auto x = end();
     auto loc = x.NextLocation();
     return BTreeConstIterator(pgdb, file, loc.Page, loc.Offset);
 }